Spider Posted June 20, 2021 Report Share Posted June 20, 2021 20 hours ago, MtM said: They are things of beauty! Yes 🙂 I keep thinking somewhere I have the re-release version of Ted (budget not full price, says "Rack It" on that inlay) but I can't find it. Possible I am mistaken! No matter no need more than one 😮 😄 jetsetdanny 1 Quote Link to comment Share on other sites More sharing options...
Spider Posted June 22, 2021 Report Share Posted June 22, 2021 There's been a JSW hardware error 😉  Quote Link to comment Share on other sites More sharing options...
Spider Posted February 24, 2022 Report Share Posted February 24, 2022 On 7/10/2020 at 10:49 PM, MtM said: I agree entirely with what you say about TT The Megamix, and this is the version I currently have in progress, slightly easier and bigger and better generally, and in truth I have poked it for infinite time too as it detailed above. I have Costa Capers on the go occasionally too, but as you say, innovative - yes. Good gameplay? Hmm. Sometimes. I think it might be slightly easier than TT though. But a bit of a hybrid. Still, the Marsden and Cooke team I think it was they did provide some very high quality software, technically very good, mega loaders (TT The Mega Mix is just stellar and the first time you ever saw TT was a thing of amazement as I remember.) I think Costa Capers was their last game sadly. Was never really able to get anywhere with Costa, I found it too confusing! Quote Link to comment Share on other sites More sharing options...
Spider Posted April 10, 2022 Report Share Posted April 10, 2022 Talking of Ted, I made this a while ago... ChipFactory.tap  Please read:  Quote Changes: 1. Game start time changed from 08:30 to 08:00 and ending time changed from 17:00 to 20:00 , giving Ted 3.5 extra hours game time, its still going to be difficult for spare time though. 2. All extra platforms available immediately, usually they appear after a few tasks, for instance the ladder in Reception and the cells in Beaker Store amongst others. 3. A slightly different font was used as its more readable.  Tape Structure: Basic = The text piece listing the changes - 220 bytes Basic = Setup colours for loading - 69 bytes Basic = The conventional loader itself - 59 bytes Code = New(old?) loading screen attributes - 768 bytes Code = New(old) loading screen pixels - 6144 bytes Code = Main code mostly un-encoded which allows editing including the original loader data - 41540 bytes Notes: I split the Basic because there's so little free memory available and it was easier to have the loading colours set outside the main loader, leaving that as short as sanely possible i.e. just loading in the code blocks. The extra 'info' piece at the very start the first bit of Basic was added just before I uploaded it so if the tape file is separated from the text file (quite likely) its obvious what was done. The loading screen is the title screen slightly modified to fill the previously red block on the lower left corner with suitable building structures to match the rest of the screen. I just split it into two for fun. After loading there's a pause for a keypress purposely before the code is executed. Just press a key here to start the game or press break if you wanted to insert some pokes or edit (!) the code. Then PRINT USR 43621 to start the game. Regular pokes will work before running the USR. None are added with the exceptions noted above of the extra platforms and the time changes. If you want to change the font then load 768 bytes at 41317 Quote Link to comment Share on other sites More sharing options...
MtM Posted April 11, 2022 Author Report Share Posted April 11, 2022 On 4/10/2022 at 12:26 PM, Spider said: Talking of Ted, I made this a while ago... ChipFactory.tap 47.8 kB · 4 downloads  Please read:  Awesome that Andy! Infinite lives still probably needed though! Spider 1 Quote Link to comment Share on other sites More sharing options...
Spider Posted April 11, 2022 Report Share Posted April 11, 2022 51 minutes ago, MtM said: Awesome that Andy! Infinite lives still probably needed though! Thank you! 😄 😄 You can add that easily enough, either break when its finished loading at the pause then do: POKE 44210 , 050 POKE 44258 , 000 Not sure on the effects of an infinite death, might result in a lockup loop because the original game code if it detects more than a couple of identical life losses such as a bad landing skips the screen entry again and just starts back at the "loss of life, make a noise and flash the screen" part. Fall any height may be helpful POKE 48050 , 000 Then USR 43621  Not sure on font, I did like the original but found it a bit 'not quite' somehow so picked an "easier on the eyes" one You can edit the game itself if brave enough, I've not really figured it out as its not JSW! 😮 😄 But its worth a mention here I think anyway. Spoiler What may be awesome but almost impossible to do (me anyway) and would need a LOT of skill would be to the core/engine from Technician Ted to -build- a JSW game 😉 Have a think about it as the 'feel' would remain of Tech Ted but the game would be JSW aka collecting objects rather than tasks as you moved around, using perhaps the standard JSW mansion layout...  Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.