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Dream platform game


MtM

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Briefly, I was thinking about all the elements that I would want to see in my dream platform game.

 

i) the non-linearity & mystery of JSW - it is possible to explore for the fun of exploring

ii) the stairs of JSW - the diagonals are simple but very effective

iii) an option for a constant in game tune like JSW / MM

iv) the long swinging ropes of JSW to be climbed in the same way

v) the short swinging ropes of Turmoil - unclimable

vi) the ladders and ropes of Lode Runner

vii) the springs of Turmoil to vault you upwards

viii) the teleporters of Bounty Bob Strikes Back

ix) the moving platforms of Chuckie Egg

x) up / down / left / right / pickup & drop / jump controls - so 6 in all

xi) the crumbling platforms of Manic Miner

xii) the switches of Manic Miner - they could have an effect on that screen / other screens

xiii) the simple but effective object collection and manipulation of Chuckie Egg II

xiv) the vastness of JSW II but even bigger!

xv) individually named screens

xvi) characters the same size of MW - works so well in terms of screen design

xvii) a coherent, logical and functioning game world like Chuckie Egg II

xviii) the game speed of ... hmm, not sure of that one.

xix) a linear section played a screen at a time like MM - only a few screens though.

xx) the Swiss clock precision of Technician Ted's engine. A lot easier though!

xxi) the varied and creative sprites of MM & JSW

xxii) sprites that followed patterns but also chased the player on occasion to vary gameplay like Turmoil

xxiii) sprites that react to the player's movement like Lode Runner

 

Probably missed a few out. Just a daydream ... I think this game could be called...

 

Technical Chuckie Miner Strikes a Load of Oil 😉

 

Edited by MtM
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14 minutes ago, crem said:

Would you want that in ZX Spectrum or any platform?

I believe on PC that would be one week of coding + some weeks of graphics/level/sound design.

xxiv) mass multiplayer 😛

..would add some months to development. 🙂

Definitely not mass multiplayer!

 

Yes, the Spectrum could handle it, it handled all those other games. Probably 128k though.

 

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9 hours ago, andrewbroad said:

JSW II.

My dream platform game would be one in which I saw all the screens in vivid dreams, and then coded them up when awake.

So come on Dr B then, get coding 😉 Utilise the power of your dreams!

 

Yes, I agree with the speed of JSWII as well I think, it did come to mind originally, but I particularly like the cadence of how Chuckie Egg II plays, a _hugely_ overlooked platformer. I think they are probably similar speeds left to right.

 

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