Spider Posted October 10, 2022 Report Share Posted October 10, 2022 Thanks both 🙂 Appreciated! jetsetdanny 1 Quote Link to comment Share on other sites More sharing options...
Sendy The Endless Posted January 23, 2023 Report Share Posted January 23, 2023 (edited) On 4/15/2022 at 9:39 AM, geoff said: This might be an interesting challenge: make a viable JSW game in which the rooms form a rectangular grid which wraps around at the top and bottom, and at left and right, i.e. on the surface of a torus. It should be possible to move freely from any room to all of its neighbours. Â For bonus points, try a game on the surface of the Software Projects logo. Geoff, I think you might find this interesting - Essentially JSW in some sort of non-euclidian parabolically curved space? There's been a very welcome dearth wealth of games and research into games that use 2D slices of curved hyperspaces to great effect. HyperRogue is a good one, basically a dungeon crawler with the same kind of twist! Edited January 23, 2023 by Sendy The Endless Crossed out wrong word lol jetsetdanny and Spider 1 1 Quote Link to comment Share on other sites More sharing options...
geoff Posted February 3, 2023 Author Report Share Posted February 3, 2023 That looks like a hyperbolic plane, which is very definitely non-Euclidean. The JSW equivalent would have, for example, room 2 to the right of room 1, room 3 below room 1, room 5 below room 2, and room 4 between rooms 3 and 4, so that the lower level is one room wider than the upper one. There's something like this in the original JSW. Sendy The Endless, Spider and jetsetdanny 3 Quote Link to comment Share on other sites More sharing options...
Sendy The Endless Posted February 3, 2023 Report Share Posted February 3, 2023 (edited) 5 hours ago, geoff said: That looks like a hyperbolic plane, which is very definitely non-Euclidean. The JSW equivalent would have, for example, room 2 to the right of room 1, room 3 below room 1, room 5 below room 2, and room 4 between rooms 3 and 4, so that the lower level is one room wider than the upper one. There's something like this in the original JSW. That would actually be pretty trippy. Imagine some extra code that can alter your vertical room entry position based on that hyperbolic room stacking! The bottom layer could be just one room with multiple exits upwards to two different rooms, and so on... Think Pyramania on a lot of drugs! Exiting upwards on the left side of the bottom room would lead to various x2 modified positions in the above left room, and the right side the same for the rooms above on the right! Edited February 3, 2023 by Sendy The Endless Got carried away jetsetdanny 1 Quote Link to comment Share on other sites More sharing options...
IRF Posted February 3, 2023 Report Share Posted February 3, 2023 (edited) Geoff's recent(ish) game Willy does the Great Pyramid has an interesting (and apt) logic for connecting rooms vertically. Edited February 4, 2023 by IRF jetsetdanny and Spider 2 Quote Link to comment Share on other sites More sharing options...
jetsetdanny Posted February 4, 2023 Report Share Posted February 4, 2023 https://jswcentral.org/jsw48-a-50_pyramid.html IRF and Spider 1 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.