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geoff

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Everything posted by geoff

  1. Notice "The Gaping Pit", with funny attributes.
  2. It's bright, colourful, and a lot of fun! As to the criticism sendy mentions, I'm sure you could contrive several equally fatuous criticisms of the original, where Willy betrays his working-class origins and joins the ruling class/the ide rich, or whatever.
  3. I'll also support this idea, with the caveat that time and other factors might prevent me from contributing much if at all, and the counterbalancing permission for anyone to hack the Pyramid and work the patch vectors out for themselves 😀 It would probably be mroe fun.
  4. That looks like a hyperbolic plane, which is very definitely non-Euclidean. The JSW equivalent would have, for example, room 2 to the right of room 1, room 3 below room 1, room 5 below room 2, and room 4 between rooms 3 and 4, so that the lower level is one room wider than the upper one. There's something like this in the original JSW.
  5. Editors? Real JSW designers enter the codes directy in binary!
  6. geoff

    Chart Positions 1985

    <deity>, that brings back memories. Transylvanian Tower: verily, a mantlepiece of computer gaming. Is a JSW crossover imminent?
  7. Consider it endorsed by default!
  8. Somebody really ought to gather all these images together and make them into accurate-but-special maps.
  9. geoff

    The big fall

    One of my games does this, courtesy of a joke at the expense of my brother's then seemingly limitless appetite and a misremembered sketch from "The Young Ones". It's only three rooms though.
  10. @spider: it's a bit mathematical. If you imagine a chessboard, then roll it up one way so that the opposite ends join up, then twist it around so that the circular ends join up, you'll get the idea. Alternatively, imagine a chessboard which wraps around at the edges, like in the original JSW you can get to The Hall by jumping up from Rescue Esmerelda. The result is that no two squares (i.e. rooms) are more than four squares apart diagonally, so you can get around very quickly. @danny: I have to admit to never being too fond of WtH, since I didn't spend as much time on it as I should have done, but if someone cares enough to fix it, I'm happy to endorse it 😀
  11. This might be an interesting challenge: make a viable JSW game in which the rooms form a rectangular grid which wraps around at the top and bottom, and at left and right, i.e. on the surface of a torus. It should be possible to move freely from any room to all of its neighbours. For bonus points, try a game on the surface of the Software Projects logo.
  12. I love the thought of me signing autographs!!! Unfortunately, at present and for the foreseeable future I am unable to travel due to long-term illness, but I'm happy for a live-size cardboard cutout of me to be there in my place.
  13. I'd still love to know if anyone has anything worthwhile to say about the older Pyramid which I uploaded...
  14. That's really made my day!!! I don't have a Google account; could someone convey my thanks?
  15. Inspired by this thread, I made some space optimisations in the Pyramid, only nobody seems to have noticed yet. I won't say what they are, but I will say that you don't necessarily need a disassembler to find them...
  16. geoff

    Oric Atmos MM Playback

    That's a strange experience - not so much like watching a film in another language, as is often the case with conversions, as watching one in a weird dialect of your own.
  17. geoff

    Rope Teleport Bug

    The rope code always struck me as being not terribly efficient.
  18. I think that's probably enough; nobody's going to want to know any more detail than that. At least I hope not.
  19. It may surprise you to know that I changed the way patch vectors work after reading about how JSWII did them 🙂
  20. I'm a software developer, and this started me thinking of "Jet Set JSON" for some reason.
  21. Version 1.0.0

    26 downloads

    If you need some light relief from the Pyramid, this is what the game looked like when I gave up on it all those years ago. You'll quickly find out why it wasn't working, not to mention that I was having a lot of trouble thinkng up decent names for the rooms. Do not treat it as anything close to finished, and don't feel obliged to react with anything more complimentary than fits of barely-suppressed giggles. You have been warned!
  22. pyramid_orig.z80 View File If you need some light relief from the Pyramid, this is what the game looked like when I gave up on it all those years ago. You'll quickly find out why it wasn't working, not to mention that I was having a lot of trouble thinkng up decent names for the rooms. Do not treat it as anything close to finished, and don't feel obliged to react with anything more complimentary than fits of barely-suppressed giggles. You have been warned! Submitter geoff Submitted 03/27/2021 Category Jet Set Willy [Remakes]  
  23. pyramid.tap View File Hello peopleses, Those of you with long memories may recall that many years ago I informed Dr. Broad that I had been doing some sporadic work on "Willy does the Great Pyramid". What actually happened was that the game wasn't happening and had ground to a halt, and I ended up leaving it in limbo. Recently, however, thanks to - ahem - medical factors, I found myself with some Copious Free Time, and after acquiring some round tuits, I returned to the Pyramid and bashed it back into shape. This is the result. Speculation about any aspect of the game is welcomed, encouraged even. I'm not going to spell everything out beforehand, since I rather like the idea of watching you all explore it in the way we all did when JSW originally came out 🙂 Hacking is permitted, but I think to avoid spoilers it should be conducted in a separate thread. And finally: MegaTree-sized thanks to Daniel Gromann and Ian Rushforth for their invaluable help in play-testing and fixing, without which the Pyramid would be undoable. I hope you enjoy it. Submitter geoff Submitted 03/27/2021 Category Jet Set Willy [Remakes]  
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