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Jet Set Willy & Manic Miner Community

MM and JSW ports to SDL2


AukonDK

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23 minutes ago, JianYang said:

No Linux version? 😞

Compiling on Linux is a lot easier than on Windows. You need to install the packages ...

libsdl2-dev build-essential

... then download the source code and type "make" from a command line from the same directory as the Makefile.

Probably should add that to the README.md.

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11 hours ago, JianYang said:

Very naughty what you did to Sixteenth Cavern.

Maybe. I wanted to remain faithful to the original but I just thought that level needed "correcting". I considered it a bug.

If I'd been involved in the original development, the level handling would have been more like in my port. That is, no attribute dependency. That is the main flaw in both games that prevented having a "split" conveyor (amongst other things). Although, there are other ways he could have made that gap.

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  • 3 weeks later...
On 1/15/2026 at 11:01 AM, fawtytoo said:

Hi guys and gals,

Just thought I'd upload the latest releases of MM & JSW for Windows. They are 64bit only but should work on 7 onwards.

Any feedback on compatibility would be welcome.

Regards,

Steve

ManicMiner.zip 631.82 kB · 5 downloads JetSetWilly.zip 639.05 kB · 6 downloads

These are awesome, and looking at the C code for JSW helped me answer a couple of questions I had about movement.  

Are you planning on doing JSW2 at any point? (For one, I always preferred JSW2 and secondly (and more selfishly), I'd love to look at the difference between the movement code between the first and second games.)

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from the post above 

Are you planning on doing JSW2 at any point? (For one, I always preferred JSW2 and secondly (and more selfishly), I'd love to look at the difference between the movement code between the first and second games.)

The code for JSW2 was not a rewrite of Matthews code. It was writen from scratch, using just visual information from the original. e.g. Look at the game mechanics, and write the code. JSW's method of movement was not even looked at (source code or dissassembly)

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Yeah, I know - I did some looking into the availability of decent disassemblies for the JSW2 code (either Spectrum, or Amstrad version of JSW:FF), but didn't have much luck. It' s nice to be able to compare against the original to see how accurate I can get.

(Or alternatively, compare against the easier-to-follow code of someone else who has already done the hard bit, hence my question. 🙂 )

Edited by MauS
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6 hours ago, MauS said:

Are you planning on doing JSW2 at any point?

Reverse engineering ain't my thing. Besides, I was only interested in MM & JSW for nostalgic reasons.

Other than my Spectrum emulator, I'm working on Pacman. These projects can take me years to complete you know.

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4 minutes ago, fawtytoo said:

... These projects can take me years to complete you know.

Yep. I know the feeling. Your JSW code was greatly appreciated as a sanity check in any case; it helped me figure out a couple of corner cases.

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