fawtytoo Posted January 15 Report Share Posted January 15 23 minutes ago, JianYang said: No Linux version? 😞 Compiling on Linux is a lot easier than on Windows. You need to install the packages ... libsdl2-dev build-essential ... then download the source code and type "make" from a command line from the same directory as the Makefile. Probably should add that to the README.md. JianYang 1 Quote Link to comment Share on other sites More sharing options...
JianYang Posted January 15 Report Share Posted January 15 Very nice overall. Very naughty what you did to Sixteenth Cavern. Quote Link to comment Share on other sites More sharing options...
fawtytoo Posted January 16 Report Share Posted January 16 11 hours ago, JianYang said: Very naughty what you did to Sixteenth Cavern. Maybe. I wanted to remain faithful to the original but I just thought that level needed "correcting". I considered it a bug. If I'd been involved in the original development, the level handling would have been more like in my port. That is, no attribute dependency. That is the main flaw in both games that prevented having a "split" conveyor (amongst other things). Although, there are other ways he could have made that gap. Quote Link to comment Share on other sites More sharing options...
JianYang Posted January 16 Report Share Posted January 16 Just for the record: that was my way of saying "Nice challenge." Quote Link to comment Share on other sites More sharing options...
jetsetdanny Posted January 18 Report Share Posted January 18 Thank you, Steve! 🙏 Quote Link to comment Share on other sites More sharing options...
MauS Posted February 2 Report Share Posted February 2 On 1/15/2026 at 11:01 AM, fawtytoo said: Hi guys and gals, Just thought I'd upload the latest releases of MM & JSW for Windows. They are 64bit only but should work on 7 onwards. Any feedback on compatibility would be welcome. Regards, Steve ManicMiner.zip 631.82 kB · 5 downloads JetSetWilly.zip 639.05 kB · 6 downloads These are awesome, and looking at the C code for JSW helped me answer a couple of questions I had about movement. Are you planning on doing JSW2 at any point? (For one, I always preferred JSW2 and secondly (and more selfishly), I'd love to look at the difference between the movement code between the first and second games.) Quote Link to comment Share on other sites More sharing options...
Norman Sword Posted February 2 Report Share Posted February 2 from the post above Are you planning on doing JSW2 at any point? (For one, I always preferred JSW2 and secondly (and more selfishly), I'd love to look at the difference between the movement code between the first and second games.) The code for JSW2 was not a rewrite of Matthews code. It was writen from scratch, using just visual information from the original. e.g. Look at the game mechanics, and write the code. JSW's method of movement was not even looked at (source code or dissassembly) UncleWan 1 Quote Link to comment Share on other sites More sharing options...
MauS Posted February 2 Report Share Posted February 2 (edited) Yeah, I know - I did some looking into the availability of decent disassemblies for the JSW2 code (either Spectrum, or Amstrad version of JSW:FF), but didn't have much luck. It' s nice to be able to compare against the original to see how accurate I can get. (Or alternatively, compare against the easier-to-follow code of someone else who has already done the hard bit, hence my question. 🙂 ) Edited February 2 by MauS Quote Link to comment Share on other sites More sharing options...
fawtytoo Posted February 2 Report Share Posted February 2 6 hours ago, MauS said: Are you planning on doing JSW2 at any point? Reverse engineering ain't my thing. Besides, I was only interested in MM & JSW for nostalgic reasons. Other than my Spectrum emulator, I'm working on Pacman. These projects can take me years to complete you know. Quote Link to comment Share on other sites More sharing options...
MauS Posted February 2 Report Share Posted February 2 4 minutes ago, fawtytoo said: ... These projects can take me years to complete you know. Yep. I know the feeling. Your JSW code was greatly appreciated as a sanity check in any case; it helped me figure out a couple of corner cases. Quote Link to comment Share on other sites More sharing options...
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