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Jet Set Willy engine & physics in Scratch


lemmylemming

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Hi everyone,

A few days ago, i read this great document on how Manic Miner's physics work and i tried replicating what i understood in Scratch. I've been adding some features, and while it isn't advanced enough to actually make a full game with it yet, i think it is still worth sharing.

 

 

Here's a short video demonstrating a small map i've made. I've also attached the project file if anyone wants to see the code. It can be loaded in Scratch, but i'd suggest using TurboWarp instead. (Load the project file by clicking File and then Load from your computer)

There's not really much to say about it, i just wanted to show my progress so far 🙂

 

mini jet set willy(1)(2).sb3

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After fixing some code, I got 4 guardians going at once! 🙂 It allows for a lot more, but inputting the guardian data is a bore. I've attached the updated project file, and i also added some short documentation for the guardian format. I forgot to mention, to add guardians to a room, locate the start of the room you want to edit/add guardians to in "mansion guardians" which will always be the line "(room x)+(room y)". The line after that indicates the amount of guardians in that room, which the code uses to copy guardians to memory. If it isn't changed, the new guardians you add won't be copied to memory when the room is loaded.

mini jsw guardians update.sb3

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