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monkeyx

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I have gone back to the original project by @fawtytoo as I could not get LOVE2D to work with a web browser using this great implementation of the game

So I have added the record game option (push R) Play back via the (O)ptions Menu that also lets you select lives and level. Also has high score per level (S) on title screen 

Pressing U in game saves progress. L on Title to select on 5 save slots

Also runs on touch screen(Only test Android)

https://monkeyx.net/

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Edited by monkeyx
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  • 2 weeks later...

I would like to apologise to all forum members. I'm not sure why @fawtytoo feels the need to post the way they do, then later delete many of those posts.I have been attempting to create a Manic Miner construction kit based of the excellent remake and make the remake available on multiple platforms. 

 

Those attempts to PR changes back to the original project were not accepted. Me changing the original project has now led to this situation.

 

So I've decided to start from scratch rather than enjoy a collaboration in an open source project. 

 

Could an admin please lock this thread as there is nothing more to say and I have enough issues in my day to day life without being falsely accused of taking credit for another projects work.

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Maybe we can figure out what the problem is before this thread is closed?

 

@fawtytoo, I understand there were issues about the appropriate amount of credit given to you in the love2d version. I cannot say anything about that, because it seems to have been fixed since then. But what are the issues with @monkeyx's C port? It seems you have released the original under a very permissive license and I fail to see a problem with monkeyx's fork.

I would very much love to see a version of your excellent port with additional levels and a level editor. So what are the issues and what needs to change to make this a reality?

Thank you for your great work and hopefully for a reply that clears things up.

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I tried to submit PRs that were rejected. The project was archived, so I created a love2d clone. Then the forum shows the original authors erratic responses to the love2d version.

In parallel I am creating a new c version inspired by Matthew Smith's original instead. With many more features and an editor

 

It will use a different methods for video and sound et al. Which allows the construction set to be even more flexible.

 

It will also be under an MIT license as far as I'm concerned the original copyright belongs to Matthew Smith alone.

 

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