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  1. Today
  2. Does anyone else have trouble to load zxart.ee? I have tried to access that site since Spider posted that link. This is not the first time I have problems with that site, though. I think I haven´t been able to get there for a long time, the last successful load may have been at least an year ago. Every time other sites have loaded up instantly.
  3. Yesterday
  4. Last week
  5. It sounds terrific! Thank you for the update, Hervé, and I am looking forward SO MUCH to visiting Willy's Fun Park when it's ready! 😊
  6. Here's a progress report on the creation of my game "Welcome to Willy's Fun Park" (project number 6). I've created and tested 26 rooms (41%) The Final sequence is created The title screen is 50% complete. The image of this title screen will be broadcast as soon as it is finished. I've started creating the roller coaster. I've five more massive rides to complete. They each have several rooms (between four and six). Sixteen others are complete (containing one to two rooms). It will take me a long time to finish this game. But I'm moving in the direction I want to create a totally different game with lots of new characters. I hope you like it See you soon! Hervé
  7. Hello Daniel, Take the time you need to finalize your projects. It's great news to learn that a new game featuring your music will be released soon. I'm eager to discover and play it. Regarding my game, there's no rush for its release. See you soon Hervé
  8. As I understand it there's two 'new' MM loading pictures One by Mick Farrow and one by Andy Green (plus possibly more) Have a look here: https://zxart.ee/eng/graphics/database/titleWord:manic miner/sortParameter:date/sortOrder:desc/resultsType:zxitem/ At the authors EDIT... 'New' as in Spectrum, the Sam Coupe one is very good but wouldn't look good squashed down to fit a Speccy. EDIT2... Screen tape file (with effect) test Mick Farrow - Manic Miner (2014).tap
  9. Thank you, Daniel, I haven´t watched these before. 🙂 I expected these to be songs but they were poetry. Thank you whoever you are who did these, they were interesting and well made. 🙂
  10. Perhaps you could contact both of them?
  11. Thanks for starting this topic, Willy! Two more music links:
  12. I am a little confused. You say the author of this screen is Mick Farrow. However, the main graphic is the same as the one Byron Needham used for the loading screen of "Manic Miner: The Lost Levels" and Byron mentions in the Readme Credits that "The loading Screen was created in Multipaint by Tero Heikkinen". So who was really the author of this graphic?
  13. There´s just one room missing now, I think. 🙂
  14. Thanks for your reply, Hervé! It's good to know about the "inner" details of your work which resulted in this excellent game 🙂 . I am sorry about the delay in starting my work on the music. I am now coming to the finishing line of another JSW project I've been working on and should soon be able to turn my attention to "The Temple", which I'm looking forward to very much indeed 🙂 .
  15. Thank you, Danny. 🙂 It will take some time to get it to that stage, but I have worked a lot for it, so perhaps the release candidate date might be earlier than I think. 🙂
  16. It's truly mind blowing - thanks for sharing it! 👍What an enormous amount of work must have gone into preparing the best route and then practising its execution! Chapeau bas! 🙂 I have made a note of the link to add it, in the future, to the page on JSW Central dedicated to the original JSW. That page is really a stub, I never included a description of the game, as it didn't seem necessary at the time (EVERYONE knows it!!!), and my attention was always focused more on the remakes and new games than the original. However, I will need to prepare a good description to place on this page at some point, and when I do, I will add various (probably quite numerous) links related to it. That's something to do in the future, though, because it will require time to do well, and my immediate JSW priorities are different. Thanks again for the link, though - it's really impressive! I just hope Matthew Smith has seen it, and I don't think he imagined something like this was possible when he coded the Writetyper cheat 😊.
  17. Thanks for this review! I have just added a link to it on the game's page on JSW Central.
  18. Thanks for your progress reports, Hervé! It's good to know you are progressing with your games 🙂 . I trust they will all be great fun to play and extremely valuable contributions to Willy's universe 🙂 . I will be happy to playtest them when time comes for it and make any contributions I can. In fact, I am currently drawing close to finishing work on another long-overdue JSW project (I can't reveal its exact nature right now, but it's about adding some finishing touches to someone else's game) and I should soon be ready to start work on the music for "The Temple" 🙂 . Do keep us updated on the progress of your projects! It's always a joy to know about it! 🙂
  19. It's great to hear that "Mansion" is at such an advanced stage of development! 👍I will be happy to help playtest it thoroughly when you have a release candidate 🙂 . Also, thanks to Lemmy for helping Willie with the music. In fact, I may soon be asking for Lemmy's help in that department myself...
  20. A bit of report about the "Mansion". It´s room development stage is now 90%. Currently there are just two rooms missing, unless I should change my mind and change something. Several rooms will need a new playtesting and possible changes to make them more playable. No music yet, though now I know how I can do it, thanks to Lemmy. 🙂 They won´t be tracker tunes, though, but a "Caveman way" of making music, as Lemmy described it.👩‍🦱🦴
  21. Earlier
  22. No problem at all. 🙂 Thank you for your progress report, too! 🙂 It´s hard to understand how you can be so fast with your developing! 😄 Perhaps you are using some Hogwarts´ time warp potion... Ooops! Didn´t mean to let everybody know that! I am sorry. 😄 Again thank you for letting me know the problems with the version z. If I will ever do another game after these two, I will probably not use the z, as even with the "normal versions", there have been enough times to sort out what color combinations will make the cells work in each room. The version y sounded good back in time, but while doing tests I had troubles with the three global cells. Perhaps I could sort it out, though. 🤔
  23. Thank you for your help. I'm truly sorry I wrote my message in French. That wasn't my intention. I always try to write my message in English and then use a translator to check for spelling mistakes. However, in this case, I mistakenly posted the corrected version of my message... 🙃 Regarding the 64z version, I will no longer use it for my future projects. I must add, however, that the JSWED editor is perfect, despite these minor glitches, which are not critical. My next projects will be created in the 64w or 64[ Here's a progress report on the creation of my game "Welcome to Willy's Fun Park" (project number 6). I've created and tested 16 rooms (25% !!!). The Final sequence is created. I will focus on creating the title screen in the next few days. I've also made progress on project 8 : "Jet Set Willy in London" I'm working on several rooms at the same time, without having completed any more, but things are progressing well. See ou soon ! Hervé
  24. I haven´t actually used the version 64z, I have just made several tests in the past. It was a very interesting version, but I think there were some problems in it what would have made my game developing troublesome. So your answer was interesting to read. 🙂 Thank you!
  25. Thank you, Hervé! 🙂 I can read a part of your message, but I had to use a translator to read the rest. 🙂 I will paste the translator translated text here so any non-native french speaker can read your helpful answer, too. 🙂 Hello, Oh no, despite its name, the park is not open yet! Far from it. I must bring the Yeti here; it's going to take time... But I hope the park will open this summer. I didn't answer your question immediately because I wanted to make the answer as complete as possible so that it could help all authors. For this game, I'm using the 64z version of the JSWED editor. 2.3.1 It allows the earth block to be colored with any color. Great for an amusement park theme. I detected two problems. Since then, I've been adapting to move forward, but it takes me longer. 1st problem: the blocks of earth become blocks of water: With the 64z version, this "1" earth block can be coloured with all possibilities. A window allows you to choose the colours of this block of earth If I choose a color that is not already used for another block of water, fire or other, the block created will be a block with the pixels of the earth block "1", but turned into a block of water. So I can't use it as a block of earth, because Willy will be able to cross it. Second problem: change the color of the blocks If I change the color of a block in the room, this block transforms with the pixels of the Earth block "1". This is still the case. I will take the example of a finished piece "distorting mirrors" The earth block "B" is light blue and dark blue I will change it with an unused color with another block: pink and yellow Here is the result for my piece the pixels of the earth block "1" appear I do not replace the block of third time and rose « b » for which we are now in complete in my feet It´s not a problem for game creation, But it takes me time every time I have to change the color of a block. This must be done. I hope this was helpful. Have a good day everyone. Hervé
  26. Thank you for making a video review of my old game! A few friends have written me "Hey, you're on tv" and sent me a link to your awesome channel the morning you released it.
  27. Can admit, that these games are present as unfinished projects without any promises of being finished. I wanted to share them with JSW/MM community for the sake of archive completeness.
  28. The Spectrum can do more than you can think of! 😉😄
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