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  1. Today
  2. There is a website called Lemon Amiga, which has a very complete collection of games. You can download an emulator, then download the game ROMs, and then play!😊 This web link goes directly to the Manic Miner Commodore Amiga version:https://www.lemonamiga.com/game/manic-miner Additionally: I personally really dislike the Miner Willy series on the Amiga platform. I think they could have done a better port, but they messed it up (just my personal opinion).
  3. I remember playing that version a while ago in a video game museum; it had amazing animations, more detailed than the original, and the map was bigger.
  4. Yesterday
  5. What would you like to see in a remastered version of Manic Miner? For example, I'd like much more responsive controls (somewhat controversial because some prefer those Donkey Kong-style controls), like the ability to change direction while jumping, and a wider variety of classical music. I say this because I'm going to make a fangame of the original Manic Miner , and I'd like to remove the things that make MM less enjoyable. Conceptual image:
  6. Probably VVVVVV for me. It has graphics just like JSW, the controls are almost identical, it's difficult and very fun.
  7. Last week
  8. It is my great pleasure to announce, on behalf of Hervé, the addition of two new language versions of "Welcome to Willy's Fun Park!": an Italian and a Portuguese one. The new language versions (each available in TAP and TZX format) have been added to the ZIP containing the language versions that were released initially (English, French, Polish and Spanish). So se vuoi giocare al gioco in italiano, ou se quiser experimentar o jogo em português, go ahead, download the updated ZIP and enjoy the game in the language of your choice! 🙂
  9. Frank N Stein - Bugfix.tzx Zero modifications other than the patch applied. Note there's very very little room in the Basic to insert any cheats (there's no space to insert the patch this way as pokes) due to ramtop location. Are ways around it such as sticking them into the screen and calling it but that's a 'mod' I suppose. NB: May need loading in 48K mode only. I could 'fix' this but that would be a modification lol.
  10. Thank you very much Daniel. I just finished today the most complicated room of the game! I have finished 14 rooms and I'm in the process of 29 others. See you soon, Hervé
  11. Hi Richard, Thanks for the additional info!👍So I was right in presuming that I was missing something. I will definitely read the notes and consider all the new features carefully when I "process" this mod to create a page for it on JSW Central. That's at some point in the future when I'm ready to tackle this task. And then there will come the challenge of playing the whole game using these new features with a view to beating the maximum high score possible in the original "MM". This may be quite a challenge... Thanks again, Richard, I look forward to experiencing the freshness you've mentioned 🙂 .
  12. Thanks for the video! It's interesting to know how someone really good is playing "Zuma's Revenge" 🙂 . I've spent a lot of time playing the game, but I'm very far from this level of efficiency 😮. Whoever played the game in the video shows both speed, accuracy and an extremely fast thinking related to where to place balls that will later cause a "chain reaction". It looks extremely impressive 🙂 .
  13. Hi Danny, In fact, you ARE missing something very significant. There is a new key to press, and given that you haven't tried it yet, you're missing much of the new movement mechanics. Like you, I traditionally use Q, W and Space as my preferred keys (well, right Shift rather than Space on a non-rubber-key Spectrum…), but with this particular version of Manic Miner that's no longer a good idea. You CAN still use those keys, but then the new Sprint button is any one of 1–5, which I find really awkward to press with my left hand in combination with the directions. The keys you should be using with this particular game variant are 6 and 7 for Left and Right, 0 (zero) for Jump and 9 for the new Sprint function. Of course, that corresponds to a Sinclair joystick with Up for Sprint. It's worth looking at the notes on GitHub, as they're quite brief (just summarising the changes), but they do explain clearly what the new features are. NB I'm not advocating for this game as such; I just stumbled across it on YouTube and thought I'd let you know about it here. I continue to prefer Manic Miner in its pure form. But… this new version is an interesting experiment and probably worth spending a bit of time with, just because it's so different from any previous Manic Miner mod. It changes the way the game can be played quite significantly and opens up new routes through the caverns. I must admit that I've only tried playing it once myself, and the new mechanics gave me a bit of trouble, but my overall impression was that it was an interesting new variant rather than being negative about it. It's quite a different take on the game, really, and so adds a certain freshness to it.
  14. I don't think I've ever played an original Zuma game, but I've played several clone games. After a few levels it always seemed to get impossible and I could only progress with luck. So I just got curious and wanted to see what that game looks like if played by people that know what they're doing. Holy moly! I never thought of me having a slow brain, bur I cannot even follow what's going on there.
  15. Thank you, Hervé! The title screen looks great 🙂. I look forward very much to the day the game will be available for playing/playtesting 🙂 .
  16. An answer from Grok generated just a couple of minutes ago. The most interesting thing for me is that Grok is apparently perfectly up-to-date with the search effort! 😮
  17. Yes, it is a great game. And it was fun working on the bug-fixed edition that would finally be completable, with Ian (IRF) and Andy (Spider) back in 2019 🙂 . Which game are you playing now, Mike (if any)?
  18. Thanks, Andy! Where can we get the bug-fixed version? The game's page on Spectrum Computing you linked to provides a description of the bugfix (what needs to be modified) but not an actual bug-fixed file as far as I can tell.
  19. My favourite game somewhat-similar-to-MM-or-JSW games is "Monty on the Run". I absolutely love the somersaults that Monty makes, and the atmosphere. I used to play it on the real hardware back in the 1980s, but never managed to complete it back then. I only completed it recently for the first time. I made a separate page for it on JSW Central where you also have the links to the video of my playthrough (to watch on YouTube or to download from Internet Archive). On the non-platformer and PC side, Zuma's Revenge is a game that I have spent countless hours playing, mostly the three-minute runs at high scores at a given level (after unlocking them via the adventure mode or whatever it's called). This game has a mesmerising quality for me. When I start playing these high-score rounds, I just can't stop. My high scores are so elevated now that it's very difficult to improve anything (only the top 5 results at each level are recorded in the game), but I could still spend hours playing them. Time seems to stop when I'm at it. I play and fail (to improve the high score), play and fail, play and fail, but with every failure it seems that I was so close (even though the score is very far away from the top one), so close, that I can achieve what I want with the next game. So I go on. I could easily stay up all night doing this. It's the closest to an addiction I have in life. I generally try not to fall into temptation (because it robs my JSW time), but periodically I feel like playing the game, and then find it difficult to stop...
  20. Thank you for letting us know about it, Richard, and for making the TAP file! 👍 I have passed the first five rooms of the game and I must say I'm not particularly impressed. The modified way you jump only creates problems when you're not used to it. You have to remember to hold the Jump key longer than normally. It feels a little bit like using the Superjump feature in JSW128 and JSW64 games, only you need to hold the Jump key longer not to go higher but to perform a more or less normal jump. So why would you want to play a version of the classic game where you have to struggle with movement if you can play the original where you don't have to struggle at all? As a challenge, perhaps? To be honest, I've only used Q for Left and W for right and Space for Jump (as I always do), so if there are any additional movement keys, I didn't use them. I haven't read any description yet (other than Richard's post) or watched the video, I just tried playing the game straight away, so I may be missing something. Still, it's interesting to see another variant of MM, and the fact that people still want to modify it is a testament to its longevity. I will certainly add it to the list of Versions and minor mods of the original Manic Miner on JSW Central when time permits.
  21. Earlier
  22. That's not easy. I think I'm starting to understand why I suck so much at games with Mario inspired physics.
  23. Hi all, I just wanted to let you know about something that I spotted today on YouTube. A guy has produced a new version of classic (Bug-Byte) Manic Miner called Manic Miner Sprint, in which he's injected 'physics' so that the game can be played quite differently. Now Willy has a variable jump, can adjust his movement in mid-air, and has a 'sprint' ability that allows him to do long jumps and so on. It's quite an interesting mod, and gives the game a new way to play it. What's especially interesting (if not alarming) is that apparently the coding was mostly done by AI. Anyway, I'll leave it to you all to watch the video and investigate the updated version for yourselves. I found out about Manic Miner Sprint by stumbling across this YouTube video: https://youtu.be/gxxNgZgd88I The code repository for the patch, along with release notes, is on Github: https://github.com/sharopolis/manic-miner-sprint And since no downloadable .tap file of the patched game is supplied, I'm saving you all the bother of creating it by attaching the copy I made to this post. The patched game appears to have lost access to the 6031769 cheat (unless it's been changed, but there's no mention of that). But given the changes, and that infinite lives is standard in this version, it's not terribly important. Manic Miner Sprint [Sharopolis 2026].tap
  24. The left and right sides of this room are connected... I’m just giving a little reminder.😊
  25. I can't figure out how to collect the two rightmost items in Welcome to the Dumpling Universe.
  26. Guys, I feel you're holding out on me. Just to be absolutely clear: I don't expect you to justify why you think a game is in a similar category as MM/JSW. I'm not going to judge you, if I disagree. I'm just curious and hoping to discover a few good games. @Spider : Thank you. Good game. I was aware of its existence, but had never given it any significant play time. The bottom half of the main character looks suspiciously familiar.
  27. Stumbled into this thread while trying to get Lynx JSW to work in MESS for the Raspberry Pi (managed it, yay!), and just wondered - has ANYONE EVER successfully gotten through the staircase at First Landing on the Lynx version? As it stands it's a five-room game.
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