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  3. I thought Willy's Fun Park! is finished already, as you said "Welcome to...". 😄 Nice that you can still progress with that earth block problem. 🙂 Today I encountered one room´s "blank" sprites (JSWED version [)were turned to visible ones even I didn´t touch them! Luckily I could change them back to "blank" ones by just changing their animation and selecting the correct sprite once again.
  4. Last week
  5. Hello the authors and the whole JSW community, Here's a progress report on the creation of my game "Welcome to Willy's Fun Park" (project number 6). I've created and tested 11 rooms (17%). The Final sequence is created. This game is complicated to create. I had quite a few problems with the 64z version of JSWED editor. Earth blocks turn into water blocks when I change their color. I have taken this problem into account and now I create the rooms taking this problem into account. Creating the rooms takes me a lot of time because I want to create new traps with a very developed decor in the theme of the Amusement Park. I'm starting to see the game appear and I'm rather reassured about what it's going to be like. Progress report on the creation of my two other projects: Project 7: Willy Saves Maria 64 [ - 64 rooms. I Changed the version to 64W - 128 rooms. The paper plan is finished. The file is created and the rooms are in order. Project 8: JSW in London 64W - 128 rooms The paper plan is finished. The file is created and the rooms are in order. 3 rooms are created (2%) I have a lot of ideas for this game ! Have a good week everyone ! See you soon Hervé
  6. This We must perform a quirkafleeg is definitely something different. 🙂
  7. Thank you, Norman! 🙂 It looks like this Banyan Tree cover has got "a bit" of "commercial touch" in it to make the song to sell better... doesn´t remind me about the original Banyan Tree scene a much anymore. 😄 Perhaps it has sold better, than the "original" cover idea with a still drunken male wearing a top hat, an old fashioned "jet set suit", and rubber boots..... the hangover has just started and he´s wandering under the big Banyan Tree at 7:00am collecting emptied bottles and glasses... who knows? Would anyone make a video game about such a scene either? By the way, one scene in that Los Straitjackets cover seems to advertise my soon coming game, too! 😉Actually there is more than just one scene from the same game, but I will keep my mouth shut for a while! 🤫
  8. A quick search - Would anyone sing a song about a "BANYAN TREE" --- it seems some one did. You can find most things.....
  9. Is there a similar topic already? If there is, please move my topic there. 🙂 I think here at JSWMM there was a topic about how Eugene´s Lair Eugene got it´s name, so I thought to start a topic about song names somehow related to Jet Set Willy and Manic Miner and their clones and homebrews. The songs don´t have to be about these games at all, just the name could be "related" to JSWMM or clones or homebrews. Perhaps "related" to a room name of some JSWMM related game. Or the band name is somehow "related" to JSWMM genre. Let´s see what you can find out! 🙂 I did a very fast search. There´s a band name called "The Jet Set". 🙂 Here are few photos I found. A song about Willy when he was younger. A song "about" Memotech JSW clone, Son of Pete. "Join the Jet Set, or Die" 😄 Look at this! If this isn´t about the jet set life of Willy what is then? I think this photo is an advertisement of Jet Set Willy the movie! The guardians are human actors, but with strange guardian heads! 🙃A very strange movie indeed!
  10. Maybe you could try to contact emulator developer or ask from Stardot.org.uk?
  11. Earlier
  12. I had quite a bit of difficulty (a few years back) getting a reliable working Atom emulator up and running.
  13. 1980´s Manic Miner clone Minesheet by Durell for the BBC/Electron https://bbcmicro.co.uk/game.php?id=100 https://www.everygamegoing.com/litem/Mineshaft/469/ BBC version Electron version has a nice ingame beeper tune, too! 🙂 Jet Set Miner BBC/Electron, Sarah Walker, Retro Software 2009, for Acorn Atom in 2011 https://bbcmicro.co.uk/game.php?id=1881 BBC Atom To not forget, here are few Atom games. Manic Miner converted for Atom by Kees van Oss Jet Set Willy converted for Atom by Kees van Oss Jet Set Willy II converted for Atom by Kees van Oss Does these two count? Two type-ins, they might work on Electron, too. Manic Mechanic BBC by Jonathan Temple, Beebug magazine, 1986 https://bbcmicro.co.uk/game.php?id=407 Miner Bill BBC by Jason Chown, Micro User magazine, 1984 https://bbcmicro.co.uk/game.php?id=856
  14. Ok spider😀I'll give it a try right away.
  15. If you have a suitable charset/font already you can use, provided you have some space remaining (48k version) in one of a couple of places its very easy to use this.
  16. Do you mean font ? 🙂 There is a "Font" option in JSWED menu to change all the letters and other characters, at least in 128K version. These characters will appear on the bottom of the screen, in the status panel and in the title screen´s bottom message, both fixed and scrolling message. 🙂 Congratulations for your start! 🙂
  17. Here are the Memotech clones 1980´s Manic Miner clone Miner Dick by Micro Power, for Memotech and Tatung Einstein http://primrosebank.net/computers/mtx/mtxsoftware_dl.htm Here´s a video of Tatung Einstein version 1980´s Manic Miner clone Pothole Pete by Continental Software, Megastar Games, (Spring?) 1984 The link below includes the original level sketches on paper! https://www.anvil-ict.co.uk/memotech/mtxsite/phpete.htm 1980´s Jet Set Willy clone, this game has lots more than "just" Jet Set Willy in it 🙂 Son of Pete by Megastar Games, 1984 Several screenshots here https://www.anvil-ict.co.uk/memotech/mtxsite/sopete.htm
  18. Hello everyone, how to modify English letters in the game? Currently, I have edited 12 rooms, including modifications in sprites. I hope it can have comprehensive modifications. Later l will try to modify the music。I am researching 'A Miner Triad' by Richard Hallas.
  19. By the way, please look at this screenshot closely! 😮 Is there a certain Week family member wearing a Yule time clothes, purple suit, as being hired for a short Yule time job? 😍
  20. Thank you! 🙂 I´m glad you found new "pals" from my starters! 😉 Yes, making a new thread is a good idea so these games won´t be hidden inside this topic. 🙂 I added a bit more description to China Miner, as I forgot it. I also forgot to add a link to Devil´s Gallery. All/most C64 games have a download link under those links I had added. If not, there are other C64 sites to download them. 🙂 At least there were some MSX download links in the past, where to download these few MSX games. Caverns of Titan surely is a downloadable game, as it was made to an annual MSX game competition. I think I have seen some 1980´s clones for other systems in the past when I was actively looking for old games in the web, not sure, though. 🙄 I mean MM and JSW are such things that there "must be" versions for the other systems. I will list few ones later, as they came just to my mind. On the Amiga there are several homebrews, I didn´t include them yet as I thought most people here will probably know them. I will add them, too, later, unless others are faster than I. 😉
  21. Thank you, Willie, that's a good start! 🙂 I haven't seen most of these games ever mentioned before. Since this is a thread dedicated to JSW Central, at the weekend I will move your information to a new thread that will be dedicated to creating an all-encompassing list of MM/JSW games and their remakes for all platforms and let's see if people add to it 🙂 .
  22. Thank you for your thoughts, made with excellent accuracy as always! 🙂 I understand your point, making very good pages for all of those clones and remakes will take time. But collaborating sounds like a good idea! 🙂 Even if this should never happen, I would like to bring here the games what I remember. Here are the Manic Miner remakes, clones and one Jet Set Willy clone. Manic Miner 64DX by Toki, 2019 https://csdb.dk/release/?id=185586 Manic Miner 2010 by Stefan Wessels, 2010 https://www.lemon64.com/game/manic-miner-2010 The Bear Essentials by Pondsoft, Graham Axten, 2016 https://www.pondsoft.uk/bear.html https://csdb.dk/release/?id=152319 The programmer has a Spectrum past... 🙂 I recommend to read his developing diary at Pondsoft. Caverns of Titan by JLTursan, 2005 https://www.generation-msx.nl/software/jltursan/caverns-of-titan/release/3692/ 1980´s Manic Miner clone, with slides like in Miner 2049´er and more China Miner by Interceptor Software, Ian Gray, 1984 https://www.lemon64.com/game/china-miner A China Miner Christmas by Arlasoft, 2023 https://www.lemon64.com/game/a-china-miner-christmas 1980´s Manic Miner clone Infernal Miner by Sprites, 1985 https://www.generation-msx.nl/software/sprites/infernal-miner/release/2925/ 1980´s Manic Miner clone, the same as Infernal Miner on MSX Devil's Gallery by Hebdogiciel, Yvon Halbwachs, 1986 https://www.lemon64.com/game/devils-gallery 1980´s Jet Set Willy clone Jetalf Strikes Back / Mr. Jetalf Strikes Back by ELS, 1985 https://www.generation-msx.nl/software/els/jetalf-strikes-back/release/2941/ There are some C64 games about to come to my mind...
  23. Thanks for the feedback, Willie! 🙂 Expanding and reviewing the "Links" section is the last one among my 'Higher priority' tasks for the future. I am aware of the fact that some links are outdated, and I do have various other links to add. I will definitely work on this, although I don't want to make any commitments as to when. Let's say, later this year... 🙂 Regarding the non-Spectrum MM and JSW games, here's what the situation looks like from my point of view: My primary interest are MM and JSW games for the ZX Spectrum, i.e. mainly games using the MM and JSW engines. This means that other platforms are not among the priorities. Please note also that - strange as it may sound - my primary interest are *games* using the MM and JSW engines (preferably: *new games*, not just minor mods of the originals), NOT the original MM and JSW themselves. In other words, I'm really interested in *new* MM & JSW games that people create for the ZX Spectrum, NOT in MM and JSW versions created for other platforms or their remakes. Please note I've talked about my primary interest and priorities. I would *not* discard devoting some time and attention to MM and JSW and their remakes for other platforms in a hypothetical future. However, I want to dedicate my time and energy to my priorities. And the problem is that I have so much to do regarding the Spectrum games that in the foreseeable future I don't see how I could spare any time for non-Spectrum stuff. My general attitude to the passion that MM/JSW games are for me is one of doing things very seriously. If I record an RZX recording, I want it to be very good; I will re-record it and re-record it again if I see reasonable room for improvement. If I prepare information about a new game, I want it to be accurate and well written. It takes me a long time to prepare it. All this takes a lot of time, and I get frustrated when I don't have enough time for doing things I really want to do. If I decided to add a list of non-Spectrum MM and JSW games to JSW Central, I would want to do it well. I would *have* to devote a lot of time to investigate this subject, and that would take time away from my Spectrum-related priorities. I am not willing to give up the time I want to devote to my priorities to use it for other things. So the only way I could think of that a non-Spectrum section could be added to JSW Central in the foreseeable future is that it would have to be the fruit of a community collaboration. I would be willing to host a list of non-Spectrum MM and JSW games on JSW Central if I don't have to devote too much time to preparing it, and if I believe the list is good enough to be hosted on the site. The request you've made has been expressed before. Apparently, many people would be interested in having a complete, all-platform list of MM and JSW games. If enough people are interested and willing to collaborate, they could start creating such a list on this forum. Perhaps it will be perfectly enough for it to be hosted here, and if there is still interest in its being posted on JSW Central, I could certainly add it to the site once it's "complete enough" to be considered a serious product. Of course, due credit would be given to those who have contributed to the project, and I would make sure to emphasise that it is a community project hosted on JSW Central. So there...
  24. Congratulations for the decade of JSW and MM! 🙂 And some feedback, too. 🙂 In the "Links" section, somebodies´ JSW related homepages are not working anymore. I am sorry, I remember just one, Visa Pimia, but there were others with the same problem, too. You can check all the links fast, though, by just clicking every link and see which ones won´t load. 🙂 I know your site is about the Spectrum version JSW and MM games, but could there be a new section, other systems´ versions of JSW and MM and especially their remakes and clones? I know there are other sites, but at least JSW Remakes is not listing the remakes, or was missing at least some, and was updated around 25 years ago anyway, and, at least in the past, other JSW and MM related sites did not list every remake and clone. That´s why I thought to ask, if you could add such new section there, covering at least 1980´s computers ? 🙂 There are at least some C64 and MSX remakes and 1980´s games what are not listed on JSW/MM related sites, your site could fill that gap. 🙂 If this suggestion makes your Spectrum soul to worry, just name that section as "Heretic games". 😆
  25. Huge congrats on the 10th anniversary 🙂
  26. It can freeze gameplay (usually at a critical moment!) , at least for me due to disk writing/caching. If I just want a quick video of play normally I'd do an .rzx, then play it back and record the playback as an .avi. Regarding rzx's in general: I'm the opposite, I record in Spectaculator and otherwise generally use ZXSpin. In this case I needed to record in ZXSpin because I could disable contention*** , but for .rzx the reason I use Spectaculator is simply as taking a snapshot doesn't pause the action something ZXSpin seems to do which is annoying. 🙂 *** I think I'm capable (just) of doing it for real but its a fair bit of work.
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