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Jaslytef joined the community
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Anneltal joined the community
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MtM reacted to a post in a topic: What´s needed to end the game?
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Fun(?) fact: if you extend the Bathroom ramp all the way down to the floor, and put a hole in the upper platform directly above the toilet, then during the toilet run Willy will run up the ramp and drop through the hole... But will disappear halfway through the fall... then appear suddenly in the toilet. (ie Without visibly falling through half of the height of the room.) This is because the code which tests for Willy's coordinates at the end of the toilet run doesn't check which vertical half of the room he is in.
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IRF reacted to a post in a topic: What´s needed to end the game?
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I think with modern emulators that is just a good quality of life thing both snapshots and rollback, the kind of things we would have liked back then but didn't have, incredibly few games had a save feature, more on the C64 with a disk drive. Being able to make snapshots, easily poke, and rollback has given a new lease of life to many games. I would never have been good enough to finish JSW II without saves etc.
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MtM reacted to a post in a topic: My game - What a Wonderful World of Willie
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I do too. It was a bit different back then with real hardware. Yes I did have a multiface which could do snapshots however the time taken to save/load was about the same as the whole game if not more (if memory serves, it would take the whole lot of ram, with or without display file) , it was more for editing things for me. Having said that and its a different topic completely in a way, I do wonder how far we can now get on some games without -any- rollback or otherwise. I did try this with other machines (non ZX) versions with some success. Perhaps a Christmas idea.
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Spider reacted to a post in a topic: My game - What a Wonderful World of Willie
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Spider reacted to a post in a topic: My game - What a Wonderful World of Willie
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Spider reacted to a post in a topic: My game - What a Wonderful World of Willie
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Have you visited the Happy Tulip Lounge or the Pleasant Coctail Bar yet, Mr Badiels? 😉
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jetsetdanny reacted to a post in a topic: My game - What a Wonderful World of Willie
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I'm definitely not complaining about the game being hard. It is the creator's vision. For this game, I see where you are coming from with that rewind feature. I got to the airport with all my lives but so far have not been able to get the right timing for the ride up that escalator.
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I would suggest playing with some "assistive tools", such as RZX-recording the game and using the Rollback feature (my personal preference) or saving and loading snapshots. I always use Rollback when I play JSW and MM games these days. I know, it's cheating, but I would consider it a waste of time to play a game in a different way. And some of the games designed in recent years and decades are so forbiddingly difficult that they are *meant* to be played with assistance. Using Rollback changes the perception of difficulty level enormously. I am often astonished when people complain about (some really relatively easy - I'm not referring to "What a Wonderful World of Willie" here) games being difficult. They're not if you can roll back after each mistake and try again. It's just that you have to be using the proper tools 🙂 .
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I finally got an emulator... I downloaded this. Congrats on your game. I admire anyone who can pull this off. Now, a bit of feedback. It took me ages and multiple deaths to pass the white guy on the first screen. If I just try to go left, there is no way past as he is just on top of me. I have to hide somehow on the right but mostly my legs stick out and I get killed anyway. I managed to avoid him somehow twice and then I was able to go across the screen to the left finally, but got killed on the immediate conveyor. I think I got into 4 rooms but then gave up. Sorry! Just a bit hard for little old me. I was playing with fuse on the Mac. I must look to see if there is any walk throughs on youtube yet to see if I am missing something on the screens.
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Jamesnip joined the community
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Spider reacted to a post in a topic: My JSW64[ troubles
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Jet Set Willy PC (with many ports of JSW modifications)
Spider replied to playingwithwilly's topic in JSW
Thank you. I have seen the w11a on the (brought in about 96 or 97 I think?) CD 'Spectrum' from Craig Rothwell. It combines several games. There is some kind of cheat also (needed) but although at one point I did know what it was its escaped me at the moment. I'll have a look at these tomorrow. 🙂 -
Spider reacted to a post in a topic: Jet Set Willy PC (with many ports of JSW modifications)
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Is there a copy of JSW II without the bright colours?
Spider replied to playingwithwilly's topic in JSW
Not that I am aware. You'll notice the colours used also are in some rooms less. This is because JSW2FF aka "JSWFF" started life on the Amstrad and the colour palette on that is a bit different. Theoretically, you could use JSWED to 'edit' them but: > It seems very hit/miss with JSW2 , I can't really recommend it for this > I have no idea if it would work -
Spider reacted to a post in a topic: JSW 40 years old ... did I miss a thread?
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Lives do not matter , if Willy hits anything dangerous (guardian / fire cell) on his run it will cost him a life. This is also why the cyan guardian in Top Landing won't catch him. Have a look at these: test_one_item.tap One item (bathroom tap) only needed. No other items in the game. test_one_different.tap Toilet moved a bit and Maria moved. Notice as soon as near her he starts his run. This is best viewed by ignoring the tap item initially, moving left to Top Landing, seeing where Maria is, then moving back. Note this second file, because the Bathroom ramp does not currently reach the floor , -if- Willy dies near the leftmost of Top Landing, he'll never make it as he re-appears on the right. AFAIK this is because the 'move room' code may of been in effect aka because Maria is the far left, he's moved to the right as if he's entered the screen. Its probably a bad example. It is possible to complete this by ensuring you either use the extended ramp or with care moving to the far left of Top Landing, make sure the Razor blade is on the way up not down, and he'll clear it. This is setup like this on purpose (sorry) to show how he can die on his way and never make it or he can with care. Note: The files likely contain all the original bugs plus possibly others as I used an old test file. It would be best to not use them for further editing (at your own risk etc) to create anything , other than experimentation. EDIT... Added a bit more as to why the second file is both completable and not completable depending on the players timing.
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Arisha5ol joined the community
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For any other games, I can think just few what are probably 🤔 written from the scratch, being updated "arcade versions" or clones with somewhat similar type graphics and game logic. There may be just one "arcade version" game, instead of few or several. These will include Commodore 64 "arcade versions" of Bombjack and Ghosts ´n´ Goblins. On Colecovision there is such version of Donkey Kong and Pac-man. There might be more such "arcade" games on Colecovision now, I haven´t readed the news for any machines for years now, expect few. Some Commodore 64 games have got a homebrew sequel, like Frantic Freddie. For MSX there are few Nemesis/Gradius clones or updates. I think one game was Nemesis/Gradius engine with arcade graphics update. On Atari 2600 there are games what have many altered graphics versions, like Pac-Man. Please check Atariage, you will find other 2600 games, too, with altered graphics.
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What´s needed to end the game?
Jet Set Willie replied to Jet Set Willie's topic in Designer's Lounge
If Willy has just one life left, when the toilet run sequence starts, will he survive to the toilet then? -
What´s needed to end the game?
Jet Set Willie replied to Jet Set Willie's topic in Designer's Lounge
Thank you everybody! 🙂 I will just have to define (Master bedroom) room and Willy´s (bed) X-position to the toilet room so the game logic will think Willy is touching the bed and then start to run to the toilet? When I define bed X-position near the edge of the toilet room, it will look like Willy is running to the toilet immediately when he enters the toilet room, having collected all the items first, of course. What if Maria is not guarding the bed but is located elsewhere? I suppose it does not matter as she´s just an deadly obstacle? -
I will let you know. 🙂 The problem has happened only when I have needed to have some time to think while writing a longer message.
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plombsleft joined the community
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Is there a patched version of JSW II that uses the same mixed colour palette of the original? The bright colours look a bit garish.
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Discovered this gem on Emuunlim today. Has ports of Manic Miner, Jet Set Willy III, Join the Jet Set, Willy's New Hat, Manic Miner 7, The Deadly Mission, Willy's Holiday, Willy in Space and the Continuing Adventure. If you have an old DOS machine kicking around I highly recommend it, but I don't suggest running it on 32-bit Windows with DOS support as the game is designed for machines with little memory and will run fast. bonus.zip jsmw11a.zip
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I knew someone would think of something! Excellent suggestion that Jet Set Willie, and one I ought to have thought of myself. I wonder if there are any others, struggling for any more to come to mind. Thanks for the correction! Makes me think perhaps Lode Runner too on the c64, but that had a built in level designer, not sure if anyone is still actively making levels for it, maybe it counts.
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If it persists let me know, but (afaik) my options are slightly limited in what I can do.
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It probably won't be much help, but, for the record, the roof in my "Willy's New Mansion" look like this: - In the original edition: have a look here starting at about 36:50; - In the Special Edition: have a look here starting at about 55:59. Oh, and "The Temple" looks really cool! 👍 Could you tell us more about the game you are creating? 🙂
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I like it 🙂.
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It does. A number of games are only toilet-completable thanks to this feature.
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Doesn't pressing P during the toilet run stop him in his tracks?
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No , guardians do not disappear. Collision detection is still active so if Willy collided with an arrow / fire tile cell / guardian on his run it would cost him a life. There's no user control input at this stage. Having said that you can in an emulator poke a value at #85DF ( 34271 ) at any time: 0 = Game is in progress , some items left etc 1 = All items are collected , remove Maria (normal user control still) 2 = WIlly has landed on the bed*** , and the code will make him move right (no user input for control aka left/right/jump accepted) 3 = Willy has reached the toilet , change the sprite here What I mean by this is, you can set this during play if you like, but setting it to 3 might make him invisible (not tried this) and 2 will make him run rightwards , also after completion you can set it back to 0 if you wish to roam around more. *** There is a slight bug where if using O+P to move , he can stick to the bed as its a conveyor. 9 times out of 10 pressing Q+W or 7+8 a few times (all the top row is left/right) will free him. There is a fix for this , set #E3D6 to #FE ( 58326 , 254 ) You could I suppose put Maria / Bed / Toilet in one room with one item! 🙂
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KimmyNITE joined the community
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Congratulations for such a finding! 😃🙂 Boulder Dash on Commodore 64 perhaps? There are hundreds (at least) of homemade versions available on internet. I haven´t checked though when the last ones have been made.
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What´s needed to end the game?
Jet Set Willie replied to Jet Set Willie's topic in Designer's Lounge
Thank you, both of you. 🙂 I am considering to make a single room end-run, as it suits to my next game. I will have to give a look at Hex someday. 🙂 Does the guardians disappear when the end-run is triggered? I haven´t watched any videos to actually see what happens, as I have wanted to finish JSW someday, without cheating, but it doesn´t sound realistic for my skills😅so maybe I can ask about it now. 🙂