All Activity
- Past hour
-
jetsetdanny reacted to a post in a topic: A chinese who loves JSW
-
jetsetdanny reacted to a post in a topic: A chinese who loves JSW
- Yesterday
-
GregoryAnara started following Welcome back!
-
GregoryAnara joined the community
-
Manuelguisk started following Welcome back!
-
UncleWan reacted to a post in a topic: A chinese who loves JSW
-
Frankutics joined the community
-
AnthonyBub started following Welcome back!
- Last week
-
Spider reacted to a post in a topic: Willy in the Islands of Mystery : part II : The Temple
-
I remember this with "Outrun" The original home market Japanese version had the tracks in a different order and I also think the game was slightly harder even with the dip switches set for easy. That version is not too easy to find but it is around, actually although off topic there's an improved version released a few years ago (denied you have to build it apparently, I did try it once it worked) which has a working demo mode (in freeplay) and various options such as mph/kph , score saving and (the reason for mentioning) the option to switch to the original track layout.
-
Spider reacted to a post in a topic: A chinese who loves JSW
-
hello! I think there is a high possibility that Japanese publishers will change the difficulty level. In order to cater to domestic players, publishers often modify games, for example, Super Mario Bros. 2 from Japan became Super Mario USA in the United States, which is a completely different game. It is said that this is because Nintendo's US division believes that the original version is too difficult. Perhaps everyone knows these things, I hope you won't find me verbose😄
-
Jet Set Willie reacted to a post in a topic: Willy in the Islands of Mystery : part II : The Temple
-
Willy in the Islands of Mystery : part II : The Temple
Jet Set Willie replied to Hervé ASTORG's topic in Remakes
Hi, welcome back! 🙂👍 Great that you still want to make a new Willy game! -
Zexgrardjeoro joined the community
-
MtM reacted to a post in a topic: Willy in the Islands of Mystery : part II : The Temple
-
LarryCat started following Welcome back!
-
manic986 reacted to a post in a topic: Willy in the Islands of Mystery : part II : The Temple
-
Spider started following Willy in the Islands of Mystery : part II : The Temple
-
Willy in the Islands of Mystery : part II : The Temple
Spider replied to Hervé ASTORG's topic in Remakes
Welcome and thank you! 🙂 -
Spider reacted to a post in a topic: Willy in the Islands of Mystery : part II : The Temple
-
Hervé ASTORG changed their profile photo
-
Hervé ASTORG started following Willy in the Islands of Mystery : part II : The Temple
-
Hello Daniel and the whole community ! I hope you're well. I happy to discover this group. I watched the vidéos JSW on YouTube with a lot of emotion and nostalgia. I didn't think that my game JET SET WILLY IN PARIS was still played and appreciated ! I found LIVE videos of players playing my game, it’s just very touching. Everyone should know the enormous help you gave me in testing and releasing the game as well as the 3 others Thank you very much Daniel for always being so present and active so that the JSW games are still there and perhaps even more so than 20 years ago. This is what motivates me to come back after 18 years... It's also to celebrate the 20th anniversary of the release of my first game "Jet Set Willy in Paris in 2005 (first release). Since two week, I résumed creating my never finished game "Willy in the Islands of Mystery part II : the Temple. I found inspiraion again to create new rooms and new guardians. I completely redesigned the game. I think this game will be released before the end of 2025 at the latest. See you very soon ! As a reminder the list of my previous games : Jet set Willy in Paris (2005) Willy on a Transatlantic Cruise (2007) Escape of the Snails 2007 Willy in the Islands of Mystery ( part 1 : Exploration) 2007
-
Hervé ASTORG joined the community
-
Maoidmap joined the community
-
Maidomap joined the community
-
Graysonkek joined the community
-
jetsetdanny reacted to a post in a topic: Working on Manic Miner in Scratch
-
vivod iz zapoya rostov_qck started following Welcome back!
- Earlier
-
Ah yes. I have done that before... I always move my mouse away these days just in case. I quite like that escape route level though. Thanks for playing!
-
No, I got as far as "Leave yourself an escape route", which I think is close to the end. Unfortunately I hit the stop button at the top of the game thinking it would pause, but it restarted, totally my fault. I burnt through most of my lives in the "timing" room, which is something I clearly don't have!
-
Thanks @SymbolShift. Happy to hear that you enjoyed it. Did you play it through?
-
The clip ends there, but I'm sure the young man is saying: "I know what you're trying to do, Dad. You're trying to put me off Jet Set Willy, which is the greatest game of all time and my absolute favorite!" 🤣
-
For this reason, I will probably record v. 3 in the same way I have recorded versions 1.05 and 2 - in three different speed modes. In case of v. 3, each speed mode will also present a different order of MM caverns (the third one being the random one). I am currently working on v. 2 video, if all goes well I will upload it to the JSW Central later tonight (I've got a few hours left since I'm in the western hemisphere right now 😉 ).
- 43 replies
-
- norman sword
- 48k
-
(and 3 more)
Tagged with:
-
So the only difference between modes 3 and 4 is 'behind the scenes' - the order of caverns to be encountered is determined (shuffled) at the start of the game, or else they are randomly selected as the game proceeds. But from the player's perspective, they are identical. (Although I suppose in the former case, the random order must be listed at some memory addresses, so a hacker could PEEK in advance (if they knew the right address) and find out which cavern will come up next?
- 43 replies
-
- norman sword
- 48k
-
(and 3 more)
Tagged with:
-
I just gave 101 a try! I love the concept and it's originality. It's basically MM training, that helps you practice and familiarize yourself with certain principles of the game. If you have never played MM before, I can see how this could be very useful (before being thrown in the deep end with the actual game!).
-
Thank you, Norman Sword and Spider, for your replies - they are very helpful! 🙂 I have so far recorded Manic Jet Set Willy V2 played at the slowest speed with the "fixed MM order". Since I'm planning to record three walkthroughs of the game at varying speeds, I will record the medium-speed walkthrough with the "set by room" option, to introduce some variety, and then I will record the full-speed walkthrough with the "fixed MM order" again. As for Manic Jet Set Willy V3, I will probably record three speed versions again, each with a different play mode as far as MM rooms are concerned, and miss one MM room mode. I'm not sure I will be able to force myself to record four walkthroughs at different speeds with four MM room modes, it seems too much. I'll see how I feel about it when the times comes for it. Thanks again for your assistance! 👍
- 43 replies
-
- norman sword
- 48k
-
(and 3 more)
Tagged with:
-
RandyRig started following Welcome back!
-
RandyBrose started following Welcome back!
-
I was about to post a very short 'change' piece of text but I see I'm late, I might as well post it anyway:
- 43 replies
-
- norman sword
- 48k
-
(and 3 more)
Tagged with:
-
Spider started following TV mention
-
I have to think "if you were disappointed you didn't try to play for long enough"
-
Variations in game playing mode - for V3.01 Whilst technically there are 4 modes. The random game modes can be treated as just one mode. Similar to having a shuffled pack of cards placed before you. Taking a card from anywhere in the pack or just taking the top card. Will always (or should) result in an unknown card. The random modes are similar to the pack of cards description. Whilst technically you are getting an unknown cavern (card) by differing methods of logic, the result is the same, An unknown cavern (card) Fixed by play Fixed by room random by play random by room. The graphics I display below are the graphics and colours as used in Manic Miner. Whilst I use the graphics (as defined in Manic Miner), I change the colours in usage to make the portals less conspicuous when viewed in a room. Description - Fixed by play Here the portals access rooms in the order that they are played in Manic Miner. No matter which room the portal is entered from, the first access will always give "The Central Cavern". Since Manic Miner has 20 portals and each room has a specific portal design. Every room with a portal will display the current Manic Miner room that can be accessed. So if none are accessed then all the portals, when they are passed will display the portal from "the central cavern" When that cavern has been completed. the next portal graphic will be displayed. "the Cold Room" The caverns are thus accessed in order -- defined by play. Description - Fixed by room Here the rooms define which Manic Miner cavern will be accessed. "The Bathroom" will always access "The Central Cavern" "First Landing" will always access "The Cold Room" In a similar way the graphic shown for any room with a portal, will in this mode. Always display the same Manic Miner portal graphic, and give access to the same Manic Miner room on every play. Description Random by play and Random by room Here the graphic for room access will always be just a question mark . Giving no clue as to which cavern will be accessed. As stated above whilst the logic to arrive at the cavern differs, the end result is just a random cavern from Manic Miner. After any Manic Miner cavern has been completed, then it can no longer be accessed by the random selection. Again similar to picking the cards from the pack. Once selected, it is no longer available. This does mean that the 20th cavern will always be known by logic. Simply being the only remaining cavern left to play. ----------------------------------------------------------------------------- Changing game mode. At the end of the scrolling message, I include the extra keys as used by MJSW which are not part of the keys used in Manic Miner or Jet Set Willy. I also wrote the keys into the game post ----------------------------------------- Hope the above answers your questions. ------------------------------------------ Addendum. V2 also allows for a change of game mode. Again the change in mode is accessed by pressing "1" on the title screen. The modes are the same as the first two listed for V3.01. With v2 there is no option of playing random order. In V3.02 - the random order is expanded to 20 random portal rooms from a list of 40 portal rooms. (that game is however not listed in any posts by me)
- 43 replies
-
- norman sword
- 48k
-
(and 3 more)
Tagged with:
-
I What are the four modes of play, please? "Manic Jet Set Willy" v. 3 will be my next recording, after the one I'm doing now. So I would like to get mentally ready for this job. II Currently, I am recording "Manic Jet Set Willy" v. 2. How many modes of play does it have? And a specific question (possibly related to the previous one). On the title screen, it reads "fixed MM order". I *think* there is a choice and that this setting can be changed to something like "random MM order". If this is correct, what key should be pressed to achieve this? I've looked through the posts related to v. 2 but can't see any pertinent ones. Any help on this will be appreciated 🙂 .
- 43 replies
-
- norman sword
- 48k
-
(and 3 more)
Tagged with:
-
A clip from Coronation Street ITV. (British TV , soap) Manic Miner, Jet Set Willy. Turns out - he was disappointed. JSW Manic Miner - Coronation Street.mp4
-
@MtM - Thanks. No problem honestly. Btw. the game starts in infinite lives mode and just counts deaths. You can also press "d" on the title screen to switch the badly named "death mode" off and instead have 5 spare lives to complete all 20 levels. This should be pretty doable for folks on here I would imagine and shouldn't take that long. It's about 8 minutes or so if you don't lose any lives and know your way through the levels.
-
Yes that is it exactly with what happened to me, but I was playing on a pc through firefox, but perhaps I lost focus on firefox somehow. I will re-visit and try and get to the later screens. Apologies, I wasn't entirely happy with what I typed, it seemed a bit negative which I didn't mean it to be, as I say, your efforts are terrific with what you have created.
-
Please help, how I can load Vortex Tracker II .pt3 tune into Soundtracker compiler? 😑 As .pt3 tunes can´t be used with JSWED straightforwardly, I will need to use Soundtracker compiler first, and as this wasn´t as easy as I thought, I will need to ask first... (repeat) 😮💨
-
Btw, I should add that the last few levels should be fun and look more like a Manic Miner game. Also, my 8 year old just found an issue on the iPad where Miner Willy keeps walking right. It is basically caused by the mouse controls where the mouse, touch pad or touch screen is pressed on screen but it never gets unclicked as the pointer/focus is moved off screen before it was released. That is those silly mouse controls that are mostly sticky tape. Perhaps that was the same issue you found also. I can see it happening easily on some laptops. Could also be something else though I guess.
-
Hi @MtM - no problem whatsoever. Thanks for giving it a go. I've played it through several times now in testing and haven't come across that particular issue yet. Will keep my eyes out for it. It is probably not level related. Totally understand about it not being in the spirit of the original. Mostly it's an experiment to see what will happen and if people will revisit the original where they may have given up before. I personally have friends who can't get past the yellow windup robot on the first level for some reason that I can't understand 🙂 I'm also hoping to draw some scratch kids into thinking that they can use my engine to make their own MM levels to see where that might go.