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Everything posted by Spider
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Thank you from me too. They also have (for me at least) some other interesting 'Spectrum themed' platform games, namely Frankenstein , Automania and then things like Pyramid et al...
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No problems. That's a good point. I have found it best to work with a .tap file personally but others may prefer a snapshot.
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I'm surprised it opens the .zip properly. Extract the .zip and place the game file inside the JSWED folder/directory, then open that from there. 🙂 There's no issue with W7 (or W10 at least) with JSWED, it is not an OS concern that's for certain. I'm not 100% sure what else that file has for fixes, IIRC that one has something like a renamed Bathroom perhaps. I do have a fixed standard one somewhere on site, with the four official fixes applied as well as another one to 'fix' the Swimming Pool rope if needed.
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AMA: Igor Makovsky (Frosya the Cat, Zx Heroes and Ultimate Manic Miner)
Spider replied to igormakovsky's topic in Chat
Have to agree (as a pet cat owner and also a carer of a feral colony) lovely. 🙂 -
Yes but vs 8 (well 16 I suppose) ... Not a fan of its styling though or colour. The hardware I do like very much. Reminds me that I need to ask about (elsewhere) tape input as it doesn't work on the emulators I have to hand.
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The specs are OK... Sound is a SA1099 chip similar but higher spec than the AY chip found in the 128 Spectrum and Amstrad CPC ranges, amongst others. In particular its six channel , with stereo*** *** Technically the Spectrum is too but its been joined internally as I recall. Here: https://www.worldofsam.org/products/sam-coupe-specifications
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Sorry its the same resolution in that mode as the Spectrum 256x192 , I mixed the numbers up. 🙂 The listing: Note I've tried to name the loops with easy to follow conventions. The linelength I did try with a conditional if it was in a high res mode set it higher however I couldn't recall the specifics and had no online access to the manual. So its there doing nothing really. Yes it will go larger so the high res low colours mode only fills a portion of the screen. You can see my experimentation in the video below, note unforuntately captured at half res so the text is not always readable sorry. You'll see the Basic (from the Sam) is virutally identical the Spectrum too: listing.mp4 Its worth watching , despite what some say I do rate this machine highly however (don't lynch me) I hate the styling of it, the hardware I like a lot. IMO it should of been in a case like the Amiga 500 , or the Sinclair PC200 , drive on the side etc and keypad. You'll see one mode is a single attribute line per row so 8 lines of colour per block as such, plus first the normal speccy mode , that one , then a high res low colour (like maybe 4 only selectable) then the high colour mode, 256x192
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The Spectrum one will run 'as is' on the Sam Coupe. I can't get a video at the moment. Running it in Mode 0 is the same as the Spectrum. Running it in Mode 4 (iirc I think its 4) , is the same resolution 192x256 however there's zero colour clash as each pixel in the 8x8 block has its own attribute value too. Cost=24kb vs 6.75kb
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Output video (BBC version) inc minor adjustments. My VDU 23 code is to just hide the cursor flash... Note late on I've used higher colour numbers to induce flash effect. listing.mp4 Spectrum version , again adjusted a bit. Top lines only to set bright white ink black paper properly. And the video... listing_s.mp4
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@Jet Set Willie I did try the BBC one and edited it sadly not saved. This was actually something I'd saved the page from long ago (dated 24/02/22 I'd saved it for some reason, just this page)
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It would have to be assembly then. Small steps to start with , maybe adding routines to call from Basic etc. AFAIK this is how FrankNStein was done, its compiled Basic but has a few pure assembly routines to call.
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Saw on Instagram feed earlier: (not JSW related) VID_27000822_144826_237.mp4
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There is, its called assembly 🙂 For a "better than plain basic without too many issues" consider compiling. The downside of this is different compilers are happy/unhappy with various aspects of Basic, as in you may have to rewrite / amend some parts to get them accepted. That screen line routine I've not written it in assembly (I am capable I think) but compiled Basic it was a LOT faster, as expected.
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No, thank you for the code. 🙂 I did not (yet) have time to look at it, I just ran it and took two pictures. To get a 'better' later view I increased emulation speed to 1000% for a few seconds, then back to normal. 😮
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[File] Manic Miner By S.P. And Bug Byte
Spider replied to Norman Sword's topic in Download Discussions
I thought the file was with a readme, obviously not. The text was in the original post elsewhere I expect. But anyway for now as I do recall these. 🙂 To toggle between versions restart the game. The title screen will show next to the sunset a razor blade (Bug Byte) or triangle (Software Projects) , this is alternating. No key to switch between iirc, just quit and restart if needed till the title screen is showing the version you want to play next. FWIW: I usually play with the SP version as I prefer the changes. During play: H/K/L/Enter = Tune on / off , indicated by music note icon Press 1 = Toggle fast turn on / off , indicated by an icon on lower right with Miner Willie's legs and arrows 6031769 = Enable cheat mode. Usual 'boot' appears With cheat mode enabled: Hold down 9 and press either 1 or 2 to move forwards/backwards between the caverns Hold down 9 and 4 to enable first aid (immunity in effect) indicated by a green first aid kit , during 'accident's it will state the cause too Hold down 9 and 3 to enable toolkit (crumbly cells will rebuild after a short time) Pic of these enabled: Hopefully I've not missed any controls out...- 7 replies
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- norman sword
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I'm sorry. I used a build/test version which enabled me to move between rooms (no play) to get the pictures. The 'connections' are correct however.
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- norman sword
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True. 🙂 I'll have a go at the MSX one soon if I can. Unless you wish to do it and post ?
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Its fine. 🙂 I do sometimes shorten it but (like my example above) I wanted to make it readable. 🙂 BBC Basic well the first GCOL number specifies AND/OR/XOR (not sure on order) so more fun can be had. Only issue is Mode2 = 20K = 32K total = 12K for everything else. Not great. Shadow Ram helps a lot so that 'page' won't move, aka you've still got the same amount of ram regardless of video mode.
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@Jet Set Willie I'm not familiar with writing Basic on the MSX range of machines. Yet anyway. Offhand I could not tell you how many colours and/or modes are available! 🙂 BBC well funny you say that... These were done about 2011 as I recall, possibly a few years earlier than that. 🙂 The program is over complex. Also it draws too much: That's about as simple as it can be really. Could be stuck into two lines I suppose but that makes for difficult reading. 🙂 Results: Which goes to this quickly: Adding a single black line will space it out a bit, better adding more. To save duplication its then much easier to define a proceedure (defproc name) to do this, then we can draw as many or as few black lines as needed: Very simple! 🙂 Now this is the results after a few seconds then after about a minute: Removing the FOR/NEXT loop or perhaps setting it at 0 TO 2 might be enough.
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.zip of two short video's of this "in action" , SE Basic is used. How the Speccy could of been without colour clash, although there would not be much (any?) memory left for much else as it stood initially. gfx.zip
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Thought I'd do this quickly*** *** Not quite as quickly as I hoped for. Ignore number on lower left. Portals not shown.
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- norman sword
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I remember this with "Outrun" The original home market Japanese version had the tracks in a different order and I also think the game was slightly harder even with the dip switches set for easy. That version is not too easy to find but it is around, actually although off topic there's an improved version released a few years ago (denied you have to build it apparently, I did try it once it worked) which has a working demo mode (in freeplay) and various options such as mph/kph , score saving and (the reason for mentioning) the option to switch to the original track layout.
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Welcome and thank you! 🙂