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Everything posted by Spider
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Thanks again Norman. :) I vaguely recall seeing that 'portable' with if I am remembering correctly a few lines LCD display , years back when we actually had a 'Tandy' shop in town, was quite handy actually for odd electronic parts I occasionally wanted. I think it was possibly also sold with 'Radio Shack' branding too, or a similar model at least, that and the more traditional units of the time (plug into your TV / Monitor etc) Going from the dates then its reasonable to assume the first pic was certainly post Manic Miner, although I suspect it may of been post JSW too if it was '85. Its still interesting to know anyway.
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Thanks for the map pics Norman. :) I'm slightly curious about something else now. The few common pics we see of Matt at his 'workstation' , are there any approximate dates for these ? I'm only asking this as I wonder if what was being 'worked on' at that time the pic was taken was perhaps JSW or MM...
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A long time ago now I wrote that crude bit of Basic to display each room name from a standard 48K JSW game, I recall Richard (SkoolKid) mentioning at that time that SkoolKit could be used to do something similar. Reason for mentioning this again now is with your idea above I wonder if its theoretically possible to use SkoolKit to read multiple .sna's or suchlike and then compile the room names into a sensible format even if they were all just output as a text file it would then not take long to tweak said file to make it into what was needed, maybe. :unsure: :) If it won't accept concat input for multi games then a simple batch file could be used to simplify it I suspect.
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That is quite tricky due to the conveyor floor :) It is something that I can manage myself (yes, really!) so I guess its not hard more as you say a question of careful timing.
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Added to my 'to find' list, I do recall seeing it unless my memory is playing tricks and it was merely a trimmed version of the above...
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:unsure: http://worldofblackout.blogspot.com/2011/11/251-jet-set-windu.html http://worldofblackout.blogspot.com/2012/02/jet-set-windu-2-deeper-dungeons.html Not currently able to find more information on this (appears to be Amstrad CPC only) nor any files. I've made a mental note to 'research' this further as / when time allows however.
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Ultimate / A.C.G were not 'too far' from me although I was not aware of this until a few years ago. I say not too far about 8-10 miles I think. Question is can you work out where the infamous 'lamp post' pic was taken and perhaps more interestingly is said post still there ? :)
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I like the 'Easter Egg' :D
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[File] Italian and Spanish versions of 'Manic Miner'
Spider replied to jetsetdanny's topic in Download Discussions
Excellent, thank you for these. :) -
I concur thank you for the updates. :) The changelog is also an excellent read to see what relevant changes were made between each release too.
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Thanks. :) I'd noted the Rabbit/Snail (or Hare/Tortoise) for speed, the way they scroll vertically is a neat touch too. I'd also noted the Gun and the Foot but not realised the green meant headbutt. Perhaps Norman will be able to expand on the findings unless its a voyage of discovery. :)
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I've wondered about some of the symbols / icons too and what they represent. :)
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I concur, its potentially useful too as well indicating to me "dodgy floorboards" rather than crumblies. I do note that if he is jumping and the fall removes the last piece then its usually a fatal fall but that's good design I think. The on/off multi conveyors are also very interesting especially with the multiple arrows, a bit of careful timing is needed for "The Wet Room" B)
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You're welcome. Just let me know if you do continue to have issues though. :lol: Its fine.
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I don't think there's the reputation aka "like" buttons or options available in the mobile version currently Danny, sorry. Its meant as semi-basic functionality really. The test site does have an updated mobile experience ( ! ) do they work on that ? :) I replied to a PM for you anyway too. The upgrade here will hopefully rectify this as well as a couple of smaller concerns too.
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Time for a bit of a cheat perhaps. POKE 36283 , 201 = Immunity to most moving enemies. Fire cells and falls etc still fatal (we don't want it too easy!) Note you need to apply this either on the menu page or during gameplay not during loading as the code is compressed
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Would the use of undocumented instructions possibly save a few more bytes, at the potential risk of issues on real machines ? :unsure: Emulators ( at least as far as I'm aware ) will either cope with undocumented instructions or in some cases via options break into the debugger upon encountering one. http://www.z80.info/z80undoc.htm perhaps
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This looks excellent. :) First glance I appreciate the use of the two sprites to indicate the speed factor, and I like the colour cycling effect you have in place on the information page too. The ramp "patrolling" guardian is also an excellent thought. Almost as though it was originally intended! Won't add to much more at this stage as I've only had (as I write this) a cursory glance around. :D
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Meant to add a pic on this, so here it is. Left: Original Middle: Original bug fix applied Right: New bug fix and original applied Items are shown in white to make it clearer to see.
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A further search did not reveal anything although I'm sure I have heard (as above) those names or similar before. :unsure: , Danny may likely know a lot more than me about this so hopefully he will see this topic on his travels and be able to chime in with some information. Thank you for your patience! :D