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Everything posted by Spider
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Thinking about this it is very likely more even just on the ZX platform, never mind the others! I've not gone out of my way to find any though (well not that much) but if I do happen to notice any more I shall post them up here for reference.
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Thanks John :)
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No problem at all Jason. I could see how it you read it that way, my mistake really in the way I phrased it. Still, no harm done. :) F1 'play' is neat. JSW would be good to do that, there are quite a few .rzx files of it being played (Spectrum) that you may want to watch. I think jetsetdanny (on here) has a different .rzx file to what is on the rzx archive site (if that makes sense) , I do recall seeing one he did, completed it at 7:59 iirc :o , an excellent achievement. Touching very briefly on the .rzx format I did enquire about this 'playback' for the Amstrad CPC range although they do have iirc a .snr format for the same its sadly not really widely used at least as I understand it, anyway I could not find any playbacks for this range of machines really.
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Thank you for the information Jason, greatly appreciated! :thumbsup: Updated my links in the first post to reflect the new link you posted. If you prefer I can remove the dropbox links completely and just leave your page link ? Not a problem. Regarding 'pay' I think you may of misunderstood me, I meant 'pay' as in trade a life to have the cavern completed, I did slightly revise the post to hopefully rectify this mistook (typo deliberate) however upon reflection as it reffered to the previous version it made more sense to remove that part as I'd mentioned the neat 'auto play' feature earlier in the post. The 'auto opening browser page' , I can reproduce this with the older version but upon closer inspection I found out why: It was trying to inform me of a newer version and opening the wonkypix page. To avoid complications and perhaps confusion, I have removed the older version links too. Its good to also read that there may soon be an iOS and Android version too as well as the fact you've created it with the idea to allow others to modify as they see fit, an excellent thought.
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Thanks Norman. They are appreciated. :) Regarding exe attachments: I'd never seen a need to have direct downloads of executable files (.exe / .com etc) I can permit this if its required however but generally as Ian has mentioned for an executable file that potentially works "with" the operating system it is best in a .zip if practical. :) For what it is worth (meaningless really) they are not actually registered attachment types by default anyway.
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I had seen this before although a previous build / version. This one actually appears very good (they all are though I guess) complete with cheat codes provided and the option of trading a life to complete a cavern you are stuck on (similar to .rzx as it plays for you) Description / Blog page > https://jasebrooks.wordpress.com/2015/06/07/manic-miner-reloaded-and-updated/ Download (Windows) > https://www.dropbox.com/s/vc4xsatvf2dvjfd/ManicMinerWindowsV14.zip?dl=0 Download (Mac OSX 10.7 or higher) > https://www.dropbox.com/s/22qmisz4a7gi59p/ManicMinerMacOSV14.zip?dl=0 EDIT... Edited/revised to include more up-to-date information and links (previous version links removed) thanks Jason. :)
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Thanks again Norman. :) I vaguely recall seeing that 'portable' with if I am remembering correctly a few lines LCD display , years back when we actually had a 'Tandy' shop in town, was quite handy actually for odd electronic parts I occasionally wanted. I think it was possibly also sold with 'Radio Shack' branding too, or a similar model at least, that and the more traditional units of the time (plug into your TV / Monitor etc) Going from the dates then its reasonable to assume the first pic was certainly post Manic Miner, although I suspect it may of been post JSW too if it was '85. Its still interesting to know anyway.
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Thanks for the map pics Norman. :) I'm slightly curious about something else now. The few common pics we see of Matt at his 'workstation' , are there any approximate dates for these ? I'm only asking this as I wonder if what was being 'worked on' at that time the pic was taken was perhaps JSW or MM...
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A long time ago now I wrote that crude bit of Basic to display each room name from a standard 48K JSW game, I recall Richard (SkoolKid) mentioning at that time that SkoolKit could be used to do something similar. Reason for mentioning this again now is with your idea above I wonder if its theoretically possible to use SkoolKit to read multiple .sna's or suchlike and then compile the room names into a sensible format even if they were all just output as a text file it would then not take long to tweak said file to make it into what was needed, maybe. :unsure: :) If it won't accept concat input for multi games then a simple batch file could be used to simplify it I suspect.
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That is quite tricky due to the conveyor floor :) It is something that I can manage myself (yes, really!) so I guess its not hard more as you say a question of careful timing.
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- norman sword
- jet set willy
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Added to my 'to find' list, I do recall seeing it unless my memory is playing tricks and it was merely a trimmed version of the above...
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:unsure: http://worldofblackout.blogspot.com/2011/11/251-jet-set-windu.html http://worldofblackout.blogspot.com/2012/02/jet-set-windu-2-deeper-dungeons.html Not currently able to find more information on this (appears to be Amstrad CPC only) nor any files. I've made a mental note to 'research' this further as / when time allows however.
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Ultimate / A.C.G were not 'too far' from me although I was not aware of this until a few years ago. I say not too far about 8-10 miles I think. Question is can you work out where the infamous 'lamp post' pic was taken and perhaps more interestingly is said post still there ? :)
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I like the 'Easter Egg' :D
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[File] Italian and Spanish versions of 'Manic Miner'
Spider replied to jetsetdanny's topic in Download Discussions
Excellent, thank you for these. :) -
I concur thank you for the updates. :) The changelog is also an excellent read to see what relevant changes were made between each release too.
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- norman sword
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Thanks. :) I'd noted the Rabbit/Snail (or Hare/Tortoise) for speed, the way they scroll vertically is a neat touch too. I'd also noted the Gun and the Foot but not realised the green meant headbutt. Perhaps Norman will be able to expand on the findings unless its a voyage of discovery. :)
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I've wondered about some of the symbols / icons too and what they represent. :)
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I concur, its potentially useful too as well indicating to me "dodgy floorboards" rather than crumblies. I do note that if he is jumping and the fall removes the last piece then its usually a fatal fall but that's good design I think. The on/off multi conveyors are also very interesting especially with the multiple arrows, a bit of careful timing is needed for "The Wet Room" B)
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You're welcome. Just let me know if you do continue to have issues though. :lol: Its fine.
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I don't think there's the reputation aka "like" buttons or options available in the mobile version currently Danny, sorry. Its meant as semi-basic functionality really. The test site does have an updated mobile experience ( ! ) do they work on that ? :) I replied to a PM for you anyway too. The upgrade here will hopefully rectify this as well as a couple of smaller concerns too.