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Everything posted by Spider
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Welcome. :) The title screen music is Beethoven's Fur Elise and the in-game music is called Romance d'amour although I do not have a composer/author for said music.. EDIT... Likely Bach for the latter.
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I noted one of them (at least) uses that area of space yes. I did wonder if perhaps anyone had used the code to try to make it do something 'internally' to JSW perhaps by calling it from a different routine :unsure:
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View File La casa di Jack / La casa de Jack These are slightly modified Italian and Spanish versions of JSW with full Italian / Spanish text translations throughout. They were both released by Load 'n' Run. The Italian version, called 'La casa di Jack', was released on the Italian Load 'n' Run tape 11 in December 1984. There is no visible personal credit in this version. The Spanish version, called 'La casa de Jack', was released on the Spanish Load 'n' Run tape 1_02 in March 1985. It was created by Juancho Mart Submitter Spider Submitted 08/27/2017 Category Jet Set Willy [Patched]
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These are slightly modified Italian and Spanish versions of JSW with full Italian / Spanish text translations throughout. They were both released by Load 'n' Run. The Italian version, called 'La casa di Jack', was released on the Italian Load 'n' Run tape 11 in December 1984. There is no visible personal credit in this version. The Spanish version, called 'La casa de Jack', was released on the Spanish Load 'n' Run tape 1_02 in March 1985. It was created by Juancho Mart -
:) I do agree. Similar effect (but not quite as fatal) letting Basic's GoSub get out of hand too; that eventually either complains with either "4: Out of memory" or "7: Return without GoSub" or more rarely "N: Statement Lost"
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How many loops ? (just roughly) The reason being I've had this in another project for a while (with safe start positions) and let it loop all the screens twice without any noticeable issues. I do actually see why you said that now though, I think :unsure: :)
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Skylabs harmless: Bug Byte version: POKE 36552,0 Software Projects, Ventamatic and MAD re-release versions: POKE 36563,0 Eugene harmless: Bug Byte version: POKE 36408,0 Software Projects, Ventamatic and MAD re-release versions: 36419,0 Running out of air moves to next cavern instead of losing a life: Bug Byte version: POKE 34799,40 POKE 34800,144 Software Projects, Ventamatic and MAD re-release versions: POKE 34805,51 POKE 34806,144
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That makes sense now :D As per the other topic where you replied you can edit 'download submission' this as its listed in your name if you require.
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:) Thank you for the details, I'm sure Danny will soon see this and likely have something to add too.
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Yes :)
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I see what you did there, on the version I had to hand it caused an IDS. Its a good thought though.
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Thanks. :) I'd agree your changes are a bit more suitable to fix the frame too. I did it in my head to start with figuring that it was simply a case of 01=left and 00=right and nothing more to do (until I saw it) but I'd already (call my lazy if you like!) started doing the pics by then. I'd consider it a bug personally though somehow as I can't see any logical reason for him to be facing the wrong way in just those three caverns, its not as though there's anything in his immediate path on those either (such as for instance Kong Beast or Eugene) where you need to move asap...
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Well you could title it "Wrong way" or "Face the wall" , both seem suitable. In Ore Refinery, Skylab Landing Bay and The Warehouse Miner Willy is facing the wrong way upon entry to the cavern, specifically in the first two he is facing right when he should be facing left and in the latter he's facing left when he should be facing right. Take a look at the these caverns as they are presented initially: Confused ? Read on. The fix is quite simple for this. It is the same for the Bug-Byte and Software Projects versions as well as the M.A.D and VentaMatic Re-releases (as these last two are based on the Software Projects version anyway) Ore Refinery: POKE 57962 , 1 (#E26A , #01) The original value here was 00 (right) . Willy now faces left. (01) Skylabs: POKE 58986 , 1 (#E66A , #01) Again, the original value here was 00 (right) . Willy now faces left. (01) Warehouse: POKE 62058 , 0 (#F26A , #00) The original value here was 01 (left) . Willy now faces right. (00) Now lets take a look at the 'fixed screenshots' of said caverns: That looks much more as though it was intended. :) The value could be changed a bit to alter the animation frame too, but at least he is now initially facing the correct way...
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I'll have to try that myself. Last time I wanted an .asm file I simply opened the file in ZXBlock Editor then sent the data to ZX Assembler and finally saved it out. Bit of a "long way around" I know.
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Actually a question, something I noticed when I built a tape file for it. Cavern #15 (well 16 in reality aka what was "The sixteenth cavern") does not have a name, its descriptor is empty. Was this intentional ? :unsure: :)
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Have just watched the .rzx, top work. :thumbsup:
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Good call on Jumping Jack. :) I thought about New Zealand Story and / or Rainbow Islands and suchlike but those are a bit difficult sometimes. Frogger is a good idea too. Plenty of clones of it. Bat/Ball games, aka "breakout" type clones, yes. I did include Arkanoid and Batty although both are a bit difficult but not too bad to get a couple of levels in. Most seem to call PB as "PaperBoy" despite it being "Paper Boy" at least as far as I know. :) Remakes are a good call too, although the only slight downside with some of these is the inability to add a quick tweak or two if needed to make it a bit easier, faithful remakes may be a bit too difficult. :unsure: for those used to forgiving games and save points.
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It resulted in an IDS as Miner Willy fell through the floor and appeared at the top of the screen, the falling distance being too great to the first platform although he would of *just* missed the horizontal yellow toilet guardian by the looks of it. :) :unsure:
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I'm slightly confused by this so I'll try it later again, I do recall trying it at the time but did not quite see what was intended. :)
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Meant to ask you Ligan, is this your creation or someone elses ? :) Simply as I do not recall seeing this "variant" before that's all. Would be nice to put an authors name to it if practical.
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Difficult. I have a few suggestions but I think I may refer to you several lists actually if you don't mind glancing at a few of the linked submissions within. Some are not going to be brilliantly suitable (diffuclt isometric 3D for instance) or 'race' games (as they will appear too crude by todays standards) 'Your Sinclair' Top 100 of 'all time (Static list) WOS Best Games (updated relatively frequenty as its visitor voted) WOS Frequently Played (this is not always ideal as above some may not be suitable given their type) And just to add a bit of spice into the mix (sorry!) > Top 100 Worst Games (Again, visitor voted for these) If you really wanted a couple of suggestions then here but this is in no particular order as such. I've excluded text adventures and some isometric games and hopefully all these are available and not 'denied' although to be blunt Google would turn up any such things anyway. :) Chuckie Egg (not CH 2) Arkanoid Motos Tapper Bomb Jack (or BJ2) Spiky Harold Stop The Express Uridium Skool Daze (this or Back To Skool) , although SD is smaller its less involved than BTS Jack The Nipper 2 Bruce Lee Kokotoni Wilf (one of my favourites!) Cybernoid 2 Saboteur (possibly too difficult) Mikie Ant Attack Space Raiders Horace Goes Skiing Boulder Dash Thrust Pheenix Batty
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Great stuff Ligan. :D Thank you for this submission. I hope you don't mind but I've added it to the downloads system: Manic Miner Hard I've built a tape file version with a (semi) custom loading screen too for it to go along with the said game tape file, so now there's the supplied .z80 and the .tap tape file too which makes it convenient. I've also collected screenshots and added those too. :) The submission is in your username so this means you're free to edit or update it if required. It generates an automatic topic here however if you did wish to edit anything edit the download itself, not the topic as the topic will be automatically updated to reflect the download description. :) I'm not aware of the author of it at this moment in time either. Its possible one of our knowledgeable members will recognise this variant however.
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Oh I know what you mean about the prices / popularity of them. Shame in a way really. I remember the Vic although I do not recall it having a cartridge slot :unsure: , unless I'm mixing it up with the CBM +4 Listings, yes its a bit daunting to look at even a short one these days and think "back then I'd of typed that in without thinking twice" I do actually have a listing I want to use but its in a .pdf but as images and despite trying a few tools to 'extract' it as sensible text it does not want to play nice. :D But I need to look at this again with fresh tools I guess.