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Everything posted by Spider
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Pokes ;) Apply these as required in the emulator debugger window. Starting lives: Items left to collect: Restart: (if you get stuck!) saves reloading:
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110 downloads
JetSet Willy 2 'Final Frontier' for the Commodore C16 and Plus/4. Written by Ian Davison and published by Tynesoft in 1986 under licence from Software Projects. The game is very unusual in that it actually consists of four separate games, each is a 'section' of Willy's mansion and the space station areas. The idea being (with the tape file version at least) you complete one section and you are prompted to load in the next. There is however nothing to stop you loading in for example section 3 to play just that. Most of the mansion is present with the exception of the "top row" such as "On the roof" and beyond. The Attic and Emergency Generator are present as is Holt Road, The Sewer and The Beach area. Regarding the 'space station' area most of the rooms are present however the Teleporters are non functional as you would expect. Both tape and disc versions are provided, the disc version has been purposely split into four files one for each section to make it easy on an emulator to load in the required one without having to resort to entering disc commands manually. There was a map available however I decided to split this into four individual slightly larger maps, once again one for each section. This makes it far easier on the eye to examine the area of interest. I have also included the original map by Reuben Cornwall. The same as the C16 and Plus/4 versions of JSW1 there are no ropes and no arrows. Given the slightly odd behaviour of ropes in the C64 version of JSW1 and JSW2, this may not actually be a bad thing although the lack of arrows is slightly disappointing. The game plays very well indeed. There is no scrolling message on the title screen simply the game title and author name. The room layouts do closely mimic the other major versions as do most of the sprite choices. The 'stairs' are a traditional line instead of 'squares' too. The lower screen area with the status has a border around it almost mimicking the Amstrad version in this respect. A final point of interest is the object count: It counts down with "Items to collect: x" as far as I am aware this is the only original commercial release of a JSW game that does this. Enjoy! -
View File JetSet Willy 2 (C16) JetSet Willy 2 'Final Frontier' for the Commodore C16 and Plus/4. Written by Ian Davison and published by Tynesoft in 1986 under licence from Software Projects. The game is very unusual in that it actually consists of four separate games, each is a 'section' of Willy's mansion and the space station areas. The idea being (with the tape file version at least) you complete one section and you are prompted to load in the next. There is however nothing to stop you loading in for example section 3 to play just that. Most of the mansion is present with the exception of the "top row" such as "On the roof" and beyond. The Attic and Emergency Generator are present as is Holt Road, The Sewer and The Beach area. Regarding the 'space station' area most of the rooms are present however the Teleporters are non functional as you would expect. Both tape and disc versions are provided, the disc version has been purposely split into four files one for each section to make it easy on an emulator to load in the required one without having to resort to entering disc commands manually. There was a map available however I decided to split this into four individual slightly larger maps, once again one for each section. This makes it far easier on the eye to examine the area of interest. I have also included the original map by Reuben Cornwall. The same as the C16 and Plus/4 versions of JSW1 there are no ropes and no arrows. Given the slightly odd behaviour of ropes in the C64 version of JSW1 and JSW2, this may not actually be a bad thing although the lack of arrows is slightly disappointing. The game plays very well indeed. There is no scrolling message on the title screen simply the game title and author name. The room layouts do closely mimic the other major versions as do most of the sprite choices. The 'stairs' are a traditional line instead of 'squares' too. The lower screen area with the status has a border around it almost mimicking the Amstrad version in this respect. A final point of interest is the object count: It counts down with "Items to collect: x" as far as I am aware this is the only original commercial release of a JSW game that does this. Enjoy! Submitter Spider Submitted 06/10/2017 Category Jet Set Willy [Originals]
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There is currently no map available for this version, although there are generic JSW maps and one or two for the C16 specific variant an exhaustive search did not turn up one for this Plus/4 version of the game however one is in progress and should be available within a few days... :)
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19 downloads
JetSet Willy for the Commodore Plus/4, written by Ian Davison and published by Tynesoft This in effect an 'enhanced' update of the C16 version with approximately thirty-nine rooms instead of the C16's nineteen. That 'cut down' version can be found here It too features the 'square stairs' as per the C64 version although they seem slightly easier to negotiate and it is easy to jump through them when appropriate. The choice of rooms included is generally quite sensible and the sprites and colour choices are a good match for the Spectrum/C64/Amstrad/BBC versions given the difference in platforms. There are very few in-game sound effects but the general 'feel' and play of the game is good. Most of the interior rooms of Willy's mansion are present. The object placement reasonably matches the other main variants however there are more objects to collect given the fact there are less rooms. There are no 'upper' screens beyond the Conservatory roof area although on the other side of the mansion the East Wall Base is present however there is no upper access beyond East Wall (so no Priest's Hole) and no Beach or West Bedroom. The Banyan Tree, Wine Cellar and Tool Shed are present however there is no access beyond the right hand side of the Forgotten Abbey. To compensate for this the platforms in the Wine Cellar are slightly re-arranged to allow Willy to climb back out to escape, however an interesting "twist" on this is he cannot then simply jump out to the Back Stairway, the only escape is he must then negotiate the Tool Shed. Another interesting feature is there is no Swimming Pool although Orangery is present there is no downwards exit. The MegaTree is present too, complete with 'all branches' Please see the screenshots for specifics, there is a screenshot of every room included. The title screen is simply a mid-centred 'JET SET WILLY' line of text and a scrolling message which reads as follows: As per the message it can be reasonably assumed this was 'built on' the C16 version even though as I understand it, it was released as a separate version. Enjoy! -
View File JetSet Willy (Plus/4) JetSet Willy for the Commodore Plus/4, written by Ian Davison and published by Tynesoft This in effect an 'enhanced' update of the C16 version with approximately thirty-nine rooms instead of the C16's nineteen. That 'cut down' version can be found here It too features the 'square stairs' as per the C64 version although they seem slightly easier to negotiate and it is easy to jump through them when appropriate. The choice of rooms included is generally quite sensible and the sprites and colour choices are a good match for the Spectrum/C64/Amstrad/BBC versions given the difference in platforms. There are very few in-game sound effects but the general 'feel' and play of the game is good. Most of the interior rooms of Willy's mansion are present. The object placement reasonably matches the other main variants however there are more objects to collect given the fact there are less rooms. There are no 'upper' screens beyond the Conservatory roof area although on the other side of the mansion the East Wall Base is present however there is no upper access beyond East Wall (so no Priest's Hole) and no Beach or West Bedroom. The Banyan Tree, Wine Cellar and Tool Shed are present however there is no access beyond the right hand side of the Forgotten Abbey. To compensate for this the platforms in the Wine Cellar are slightly re-arranged to allow Willy to climb back out to escape, however an interesting "twist" on this is he cannot then simply jump out to the Back Stairway, the only escape is he must then negotiate the Tool Shed. Another interesting feature is there is no Swimming Pool although Orangery is present there is no downwards exit. The MegaTree is present too, complete with 'all branches' Please see the screenshots for specifics, there is a screenshot of every room included. The title screen is simply a mid-centred 'JET SET WILLY' line of text and a scrolling message which reads as follows: As per the message it can be reasonably assumed this was 'built on' the C16 version even though as I understand it, it was released as a separate version. Enjoy! Submitter Spider Submitted 06/10/2017 Category Jet Set Willy [Originals]
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Erm :unsure: I just went to visit at The Tipshop as I wanted to look at one of my old Manic Miner submissions as I could not find the notes here on my desktop. Upon viewing: WOS is the same too, hmm :( , their temporary ProBoards one is off too I see. I can't view FB at the moment to check things on the link provided there. Well, if required we can certainly accommodate general WOS banter (again as we did once before) in our General Chat area
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Pokes ;) Apply these (they are in hex format) in the emulator debugger window. Infinite Lives: Immunity:
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51 downloads
JetSet Willy for the Commodore C16, written by Ian Davison and published by Tynesoft This version contains a reasonable adaptation of Willy's mansion given the memory limitations, there are are total of nineteen rooms. It features the 'square stairs' as per the C64 version although they seem slightly easier to negotiate in this variant. There is no scrolling message on the title screen and very little in-game sound but the general 'feel' and play of the game is quite good, along with sensible choices of sprites being used. Interestingly some of the missing sprites include the Bathroom toilet and Maria from the Master Bedroom. Although the 'bed' is therefore accessible it does not 'activate' until all objects are collected. Both tape and disk (.tap and .prg) file formats are included, each one contains the standard C16 version and the tape version also contains on its reverse 'side' the enhanced version for the Plus/4 however a separate file is available for that enhanced version, please see here for details as it is recommended to use the specific version for that variant if you wish to play the 'enhanced Plus/4' version. A map (author: 'Csabo') is also included too of Willy's smaller mansion. -
View File JetSet Willy (C16) JetSet Willy for the Commodore C16, written by Ian Davison and published by Tynesoft This version contains a reasonable adaptation of Willy's mansion given the memory limitations, there are are total of nineteen rooms. It features the 'square stairs' as per the C64 version although they seem slightly easier to negotiate in this variant. There is no scrolling message on the title screen and very little in-game sound but the general 'feel' and play of the game is quite good, along with sensible choices of sprites being used. Interestingly some of the missing sprites include the Bathroom toilet and Maria from the Master Bedroom. Although the 'bed' is therefore accessible it does not 'activate' until all objects are collected. Both tape and disk (.tap and .prg) file formats are included, each one contains the standard C16 version and the tape version also contains on its reverse 'side' the enhanced version for the Plus/4 however a separate file is available for that enhanced version, please see here for details as it is recommended to use the specific version for that variant if you wish to play the 'enhanced Plus/4' version. A map (author: 'Csabo') is also included too of Willy's smaller mansion. Submitter Spider Submitted 06/05/2017 Category Jet Set Willy [Originals]
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Mentioning lives although this is slightly different (but I was thinking about something else earlier) what would the potential saving likely be if the 'draw the lives and / or animate them if the tune is playing' section was completely chopped out and replaced with a simple "Lives: X" numerical counter :unsure:
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Pokes ;) Apply these (they are in hex format) in the emulator debugger window. Infinite Lives: Harmless Guardians: Invulnerability: Starting lives: Starting level: Note the Immunity cheat does not provide protection against high falls although this is not a big concern. There is also no infinite air cheat but given the slow drain again this is not likely to be a problem.
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62 downloads
Manic Miner for the Commodore C16, published by Software Projects in 1986. The game feels, looks and plays very well indeed. The game layout closely follows the Amstrad and Spectrum versions. Unfortunately I do not have any information on the author of this version. Both a tape and disk (.tap and .prg) are provided, although the 'game code' is the same with them, merely the media format is different. It is quite remarkable it fitted into the limited space available on this machine. There have been some compromises to do this however, the ones I have noted are: 1. There is no title screen as such, the game immediately starts upon loading and restarts upon life loss 2. There is very little sound. No in game tune and little effects 3. No animated lives counter, it is a simple "Lives: x" line 4. Some guardian shapes are recycled and used again and some types present in other versions are not used in this variant 5. Guardians lack much colour they are typically white 6. No extra lives are given upon reaching a certain score. Other versions this is typically one extra life per 10K points 7. The air supply is quite slow to drain generally. I do not think there is any differential between rooms on the initial 'starting supply' of air 8. In 'Solar Power Generator' the beam does not appear to decrease the air supply or if it does it happens very slowly 9. In the 'Alien Toilet' caverns that were 'Kong Beast' caverns, the switches are present but have no effect and the 'wall' is always open Some rooms have been renamed too: "Miner Willy meets the Kong Beast" is now "Miner Willy and the Toilet" "Wacky Amoebatron's" is now "Wacky Triangles" "Attack of the Mutant Telephones" is now "Spinning Thingy's" "Return of the Alien Kong Beast" is now "Return of the Alien Toilet" "Skylab Landing Bay" is now "Penguin Sick Bay" "Amoebatron's Revenge" is now "Logo's Revenge" Controls are joystick in P2 or the following keys: Q,E,T,U = Left W,R,Y,I = Right Shift/Space = Jump K = Pause J = Resume Enjoy! :) -
View File Manic Miner C16 Manic Miner for the Commodore C16, published by Software Projects in 1986. The game feels, looks and plays very well indeed. The game layout closely follows the Amstrad and Spectrum versions. Unfortunately I do not have any information on the author of this version. Both a tape and disk (.tap and .prg) are provided, although the 'game code' is the same with them, merely the media format is different. It is quite remarkable it fitted into the limited space available on this machine. There have been some compromises to do this however, the ones I have noted are: 1. There is no title screen as such, the game immediately starts upon loading and restarts upon life loss 2. There is very little sound. No in game tune and little effects 3. No animated lives counter, it is a simple "Lives: x" line 4. Some guardian shapes are recycled and used again and some types present in other versions are not used in this variant 5. Guardians lack much colour they are typically white 6. No extra lives are given upon reaching a certain score. Other versions this is typically one extra life per 10K points 7. The air supply is quite slow to drain generally. I do not think there is any differential between rooms on the initial 'starting supply' of air 8. In 'Solar Power Generator' the beam does not appear to decrease the air supply or if it does it happens very slowly 9. In the 'Alien Toilet' caverns that were 'Kong Beast' caverns, the switches are present but have no effect and the 'wall' is always open Some rooms have been renamed too: "Miner Willy meets the Kong Beast" is now "Miner Willy and the Toilet" "Wacky Amoebatron's" is now "Wacky Triangles" "Attack of the Mutant Telephones" is now "Spinning Thingy's" "Return of the Alien Kong Beast" is now "Return of the Alien Toilet" "Skylab Landing Bay" is now "Penguin Sick Bay" "Amoebatron's Revenge" is now "Logo's Revenge" Controls are joystick in P2 or the following keys: Q,E,T,U = Left W,R,Y,I = Right Shift/Space = Jump K = Pause J = Resume Enjoy! :) Submitter Spider Submitted 06/05/2017 Category Manic Miner [Originals]
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15 downloads
Manic Miner 'Construction Set' for the Commodore C64, by Tim of LCS. This provides a level editor, It does offer options to save or load sets of screens to disk as well as play the game upon finishing editing. If you were looking for Manic Miner in general for the C64, please see here for an original or here for a cheat version. The supplied disk image (.D64) appears to contain the standard level set and is playable as you would expect. There are no cheats built into the game core code. Unfortunately there are no instructions apart from what are provided 'in game' as such although it appears to be completely keyboard controlled for the editor part. The 'main' keys are: F1 Next screen F3 Previous screen F5 Return to menu F7 Edit mode -
View File Manic Miner (C64) Construction Set Manic Miner 'Construction Set' for the Commodore C64, by Tim of LCS. This provides a level editor, It does offer options to save or load sets of screens to disk as well as play the game upon finishing editing. If you were looking for Manic Miner in general for the C64, please see here for an original or here for a cheat version. The supplied disk image (.D64) appears to contain the standard level set and is playable as you would expect. There are no cheats built into the game core code. Unfortunately there are no instructions apart from what are provided 'in game' as such although it appears to be completely keyboard controlled for the editor part. The 'main' keys are: F1 Next screen F3 Previous screen F5 Return to menu F7 Edit mode Submitter Spider Submitted 06/04/2017 Category Tools and Patches
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29 downloads
JetSet Willy 2 'Final Frontier' for the Commodore C64 written by J.Darnell and S.Birtles. This is a cheat version, based upon the original tape (.T64) file. The cheat author is currently unknown. If you are looking for an original, unaltered JSW2 please see here instead. Upon loading the following cheat options are offered: Unlimited Willy's ? Y/N Stop time counter ? Y/N It should be noted there is no protection against high falls, guardians or fire cells. There is a 'practise' option but it is limited to a single screen typically so it is not quite what it seems. Controls: [O] Move Willy left [P] Move Willy right [F1] Pause game [F3] Music on/off [space] Jump [RS/RES] Restart game -
View File JetSet Willy 2 (C64) Cheat JetSet Willy 2 'Final Frontier' for the Commodore C64 written by J.Darnell and S.Birtles. This is a cheat version, based upon the original tape (.T64) file. The cheat author is currently unknown. If you are looking for an original, unaltered JSW2 please see here instead. Upon loading the following cheat options are offered: Unlimited Willy's ? Y/N Stop time counter ? Y/N It should be noted there is no protection against high falls, guardians or fire cells. There is a 'practise' option but it is limited to a single screen typically so it is not quite what it seems. Controls: [O] Move Willy left [P] Move Willy right [F1] Pause game [F3] Music on/off [space] Jump [RS/RES] Restart game Submitter Spider Submitted 06/04/2017 Category Jet Set Willy [Patched]
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30 downloads
JetSet Willy for the Commodore C64, written by Shahid Ahmad. This is a cheat version, provided by 'Luis/CMM' If you are looking for an original unaltered game, please see here The following options are offered upon loading: Unlimited lives: Y/N Stop time: Y/N Sprite collision: Y/N It should be carefully noted that there is no 'fall from any height' cheat nor will the collision cheat protect from fire cells, only from guardians. -
View File JetSet Willy (C64) Cheat JetSet Willy for the Commodore C64, written by Shahid Ahmad. This is a cheat version, provided by 'Luis/CMM' If you are looking for an original unaltered game, please see here The following options are offered upon loading: Unlimited lives: Y/N Stop time: Y/N Sprite collision: Y/N It should be carefully noted that there is no 'fall from any height' cheat nor will the collision cheat protect from fire cells, only from guardians. Submitter Spider Submitted 06/04/2017 Category Jet Set Willy [Patched]
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51 downloads
The original JetSet Willy for the Commodore C64, written by Shahid Ahmad. A tape file (.t64) is provided. The game plays quite differently in 'feel' to most other popular versions, in particular note are the square stairs. There are quite a few IDS's present too moreso than in the original game. The room layout does closely mirror other variants however. The scrolling message is quite interesting, compared to 'altered' versions at least: