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Everything posted by Spider
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View File JetSet Willy (C64) The original JetSet Willy for the Commodore C64, written by Shahid Ahmad. A tape file (.t64) is provided. The game plays quite differently in 'feel' to most other popular versions, in particular note are the square stairs. There are quite a few IDS's present too moreso than in the original game. The room layout does closely mirror other variants however. The scrolling message is quite interesting, compared to 'altered' versions at least: Submitter Spider Submitted 06/04/2017 Category Jet Set Willy [Originals]
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114 downloads
Manic Miner for the Commodore64, written by Chris Lancaster & Kris Lancaster. This is an original release minus any copy protection. Both disk and tape (.D64 and .T64) images are provided. The game itself very closely mimics the Spectrum version, more so than the Amstrad version and plays very well and quite faithfully to the original. Joystick (in P2) or keyboard to control: Q,E,T,U,O = Left W,R,Y,I,P = Right Shift or Space = Jump -
View File Manic Miner (C64) Manic Miner for the Commodore64, written by Chris Lancaster & Kris Lancaster. This is an original release minus any copy protection. Both disk and tape (.D64 and .T64) images are provided. The game itself very closely mimics the Spectrum version, more so than the Amstrad version and plays very well and quite faithfully to the original. Joystick (in P2) or keyboard to control: Q,E,T,U,O = Left W,R,Y,I,P = Right Shift or Space = Jump Submitter Spider Submitted 06/04/2017 Category Manic Miner [Originals]
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30 downloads
Manic Miner for the Commodore64, written by Chris Lancaster & Kris Lancaster. Note this version has in built cheats, which were applied to the file by "Jack Alien". If you are looking for an original, unaltered version please see here instead. The file contains both a standard CBM tape image and a pr file (.t64 and .prg) Upon loading the following options are offered: Infinite Lives: Y/N Unlimited Air: Y/N No Collision: Y/N Starting Level: Level Skip: It should be noted the no collision cheat does not offer any protection against fire cells. Control keys are: Joystick (in P2) or keyboard: Q,E,T,U,O = Left W,R,Y,I,P = Right Shift or Space = Jump A = Pause S = Resume L = Music on K = Music off R/S = Restart level Enjoy! -
View File Manic Miner (C64) Cheat Manic Miner for the Commodore64, written by Chris Lancaster & Kris Lancaster. Note this version has in built cheats, which were applied to the file by "Jack Alien". If you are looking for an original, unaltered version please see here instead. The file contains both a standard CBM tape image and a pr file (.t64 and .prg) Upon loading the following options are offered: Infinite Lives: Y/N Unlimited Air: Y/N No Collision: Y/N Starting Level: Level Skip: It should be noted the no collision cheat does not offer any protection against fire cells. Control keys are: Joystick (in P2) or keyboard: Q,E,T,U,O = Left W,R,Y,I,P = Right Shift or Space = Jump A = Pause S = Resume L = Music on K = Music off R/S = Restart level Enjoy! Submitter Spider Submitted 06/04/2017 Category Manic Miner [Patched]
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59 downloads
JetSet Willy 2 'Final Frontier' for the Commodore C64 written by J.Darnell and S.Birtles This is an original tape (.tap format) minus any protection system. It is otherwise unaltered. The game itself plays very well and mimics the Spectrum and Amstrad versions. There are a few extra rooms (an IDS sequence if you jump into the Bathroom toilet) and some names are slightly different too. The 'game over' sequence is completely different and is not too far off what is seen in Technician Ted (Spectrum and Amstrad versions) , there are three pictures of the 'sequence' in the listing. The scrolling message reads as follows: -
View File JetSet Willy 2 (C64) JetSet Willy 2 'Final Frontier' for the Commodore C64 written by J.Darnell and S.Birtles This is an original tape (.tap format) minus any protection system. It is otherwise unaltered. The game itself plays very well and mimics the Spectrum and Amstrad versions. There are a few extra rooms (an IDS sequence if you jump into the Bathroom toilet) and some names are slightly different too. The 'game over' sequence is completely different and is not too far off what is seen in Technician Ted (Spectrum and Amstrad versions) , there are three pictures of the 'sequence' in the listing. The scrolling message reads as follows: Submitter Spider Submitted 06/04/2017 Category Jet Set Willy [Originals]
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The rope has some very odd effects when the 'bug' is in full swing (no pun intended!) upon entering a room with a rope he can be 'automatically' transported onto it as well as not being able to leave the room easily as you've noted. :)
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JSW As Manufacturer (probably) intended .. kind of...
Spider replied to Metalmickey's topic in Remakes
Oh I'd forgotten that conveyor concern in MM :D , yes if you bring it to life it needs turning around to 'fix' it. The 'attr' I referred to was the JSW keycode. Assuming its been "brought back from the dead" via the pokes in the disassembly then: POKE 63087,0 / #F66F , #0 ... should turn it around. :D This should work on the Software Projects and Bug Byte versions as well as the "Ventamatic" and "MAD/Mastertronic" branded re-releases too (both of these are actually using the S.P version anyway) as the 'higher up' code is the same its only the lower bits that are a few bytes out. -
JSW As Manufacturer (probably) intended .. kind of...
Spider replied to Metalmickey's topic in Remakes
:) Did not note until you mentioned it they had been updated. Updated my local copies now. I see the 'keypad attr' did not appear but to be honest I would of been slightly surprised if it was included as its debatable if it is/was a bug given that as discussed at the time the lower colours need bright due to their darkness on a black background. -
[File] JetSet Willy 2 (Amstrad) Cheat versions
Spider replied to Spider's topic in Download Discussions
Its *very* useful for reaching otherwise forbidden ground, such as (random example) the top of the Off Licence. -
107 downloads
JetSet Willy 2 + , an updated version of JSW1, MM and MM3 by Andrew Cadley. Please note this disk image will only work on the 6128Plus machine as it uses some features that are not present on the conventional 6128 machine. More colours per screen than the usual Amstrad versions are present, as these run in Mode1 which is typically limited to 4 colours out of a pool of 27. This version does not seem particularly hampered by this limitation despite it appearing to use Mode1, likely a feature of the Plus hardware. The enhancement is greatly appreciated. If curious about the screen modes and limitations then the cpcwiki page here is as good as any place to read up. It should be noted the normal Amstrad JSW/MM pokes do not work on these versions, likely due to the code being relocated in different memory banks or addresses. Upon loading you are presented with a choice of JetSet Willy+ , Manic Miner+ or Manic Miner 3+ JetSet Willy+ is in reality JSW2 aka "The Final Frontier" , the Amstrad version being written by D.P.Rowson and S.Wetherill Manic Miner+ is conventional Manic Miner, again the Amstrad version being written by DP.Rowson and S.Wetherhill Manic Miner 3+ is the third party remake of MM aka "Manic Miner 3 - Tales from a parallel universe" , written by Lee Tonks. The Spectrum version can be found here on the World of Spectrum site. As far as I am currently aware MM3 was never ported over to the Amstrad by its original author. The games themselves play as well as the originals although as noted they are distinctly more colourful. The screenshots should assist with this. They all share the same scrolling message (see below) and 'JSW' style title screen too. Its noted there is no timer / clock counter active in any of the games and in the MM games there is no 'air' supply as such. The JSW style clock is displayed forever locked at 00:00AM. The 'items collected' total also functions in MM indicating they likely share a common core codeblock. The only very minor correction I felt had to make was to the disk image loader itself to stop it attempting to autoload a game if an accidental keypress was detected as well as a very over enthusiastic 'timeout and load' effect. I also added a small message to the menu page as well to indicate its compatibility as there is otherwise no indication anywhere of it not being suitable for the other machines and attempting to load it on a conventional 6128 just results in an eventual lockup of the machine. I would consider this a 'bug fix' so I have included this 'fixed' disk image as well as the original untouched one. There are no other changes to it at all. The versions are clearly marked as to which is which: "JSW2 Plus" and "JSW2 Plus Fixed Menu" , both are standard disk (.dsk) images. The scrolling message complete with typo's for all the games reads as follows:-
- manic miner
- 6128plus
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View File JetSet Willy 2 Plus (Amstrad) JetSet Willy 2 + , an updated version of JSW1, MM and MM3 by Andrew Cadley. Please note this disk image will only work on the 6128Plus machine as it uses some features that are not present on the conventional 6128 machine. More colours per screen than the usual Amstrad versions are present, as these run in Mode1 which is typically limited to 4 colours out of a pool of 27. This version does not seem particularly hampered by this limitation despite it appearing to use Mode1, likely a feature of the Plus hardware. The enhancement is greatly appreciated. If curious about the screen modes and limitations then the cpcwiki page here is as good as any place to read up. It should be noted the normal Amstrad JSW/MM pokes do not work on these versions, likely due to the code being relocated in different memory banks or addresses. Upon loading you are presented with a choice of JetSet Willy+ , Manic Miner+ or Manic Miner 3+ JetSet Willy+ is in reality JSW2 aka "The Final Frontier" , the Amstrad version being written by D.P.Rowson and S.Wetherill Manic Miner+ is conventional Manic Miner, again the Amstrad version being written by DP.Rowson and S.Wetherhill Manic Miner 3+ is the third party remake of MM aka "Manic Miner 3 - Tales from a parallel universe" , written by Lee Tonks. The Spectrum version can be found here on the World of Spectrum site. As far as I am currently aware MM3 was never ported over to the Amstrad by its original author. The games themselves play as well as the originals although as noted they are distinctly more colourful. The screenshots should assist with this. They all share the same scrolling message (see below) and 'JSW' style title screen too. Its noted there is no timer / clock counter active in any of the games and in the MM games there is no 'air' supply as such. The JSW style clock is displayed forever locked at 00:00AM. The 'items collected' total also functions in MM indicating they likely share a common core codeblock. The only very minor correction I felt had to make was to the disk image loader itself to stop it attempting to autoload a game if an accidental keypress was detected as well as a very over enthusiastic 'timeout and load' effect. I also added a small message to the menu page as well to indicate its compatibility as there is otherwise no indication anywhere of it not being suitable for the other machines and attempting to load it on a conventional 6128 just results in an eventual lockup of the machine. I would consider this a 'bug fix' so I have included this 'fixed' disk image as well as the original untouched one. There are no other changes to it at all. The versions are clearly marked as to which is which: "JSW2 Plus" and "JSW2 Plus Fixed Menu" , both are standard disk (.dsk) images. The scrolling message complete with typo's for all the games reads as follows: Submitter Spider Submitted 06/02/2017 Category Jet Set Willy [Remakes]
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71 downloads
JetSet Willy 2 "The Final Frontier" for the Amstrad CPC range of machines, complete with cheat options. If you are looking for original, unchanged versions please see here for JSW1 and here for JSW2 Two disk (.dsk) images are provided, offering different ranges of cheats. Both images work with the 464,664 and 6128 machines. Both lack the keypad entry system. Cheat1 is the more basic and offers Infinite lives and / or immunity to moving enemies. There is no protection against fire cells nor against high falls. Cheat2 is the advanced one, offering a lot more, these are offering during game load: Infinite lives: Yes/No Fall any height: Yes/No Nasties kill: Yes/No Fire cells kill: Yes/No In addition to those selectable options, three extra features are provided during gameplay too: Pressing 1 will disable guardians. Press 2 to re-enable them. Pressing 3 will disable gravity ( ! ) , pressing 4 will restore it. This feature deserves a little more explaination, simply when you disable gravity, when Willy jumps up he won't fall down and you can move left / right 'mid air' if desired. This is a lot more useful than it sounds as you can simply jump up in a clear space then move across to reach an object. Finally, pressing keypad 3 will cause Willy to lose a life. This is helpful if you have managed to get stuck somewhere, such as the conveyor on The Yacht for instance. Losing a life will usually return him to a "safe start" position in that screen. I would recommend using 'cheat2' , 'cheat1' is provided simply for completeness. Enjoy! -
View File JetSet Willy 2 (Amstrad) Cheat versions JetSet Willy 2 "The Final Frontier" for the Amstrad CPC range of machines, complete with cheat options. If you are looking for original, unchanged versions please see here for JSW1 and here for JSW2 Two disk (.dsk) images are provided, offering different ranges of cheats. Both images work with the 464,664 and 6128 machines. Both lack the keypad entry system. Cheat1 is the more basic and offers Infinite lives and / or immunity to moving enemies. There is no protection against fire cells nor against high falls. Cheat2 is the advanced one, offering a lot more, these are offering during game load: Infinite lives: Yes/No Fall any height: Yes/No Nasties kill: Yes/No Fire cells kill: Yes/No In addition to those selectable options, three extra features are provided during gameplay too: Pressing 1 will disable guardians. Press 2 to re-enable them. Pressing 3 will disable gravity ( ! ) , pressing 4 will restore it. This feature deserves a little more explaination, simply when you disable gravity, when Willy jumps up he won't fall down and you can move left / right 'mid air' if desired. This is a lot more useful than it sounds as you can simply jump up in a clear space then move across to reach an object. Finally, pressing keypad 3 will cause Willy to lose a life. This is helpful if you have managed to get stuck somewhere, such as the conveyor on The Yacht for instance. Losing a life will usually return him to a "safe start" position in that screen. I would recommend using 'cheat2' , 'cheat1' is provided simply for completeness. Enjoy! Submitter Spider Submitted 06/02/2017 Category Jet Set Willy [Patched]
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78 downloads
JetSet Willy for the Amstrad CPC range of machines complete with cheat options. If you are looking for original, unchanged versions please see here for JSW1 and here for JSW2 Two disk (.dsk) image files are provided and one tape version. One is only compatible with the 464 (it is clearly marked) and based on the original release. The other is suitable for the 464,664 and 6128 and is based on the Re-Release. Neither of these retain the keypad protection either. The tape version is Speedlock protected and manually edited directly to provide infinite lives. The disk versions provided offer the following cheat options during game load: Infinite lives: Yes/No Harmless enemies: Yes/No It should be noted that there is no protection against high falls nor any against fire cells, however given the JSW1 for the Amstrad uses a very similar "safe start" as seen in the Spectrum (and Amstrad!) versions of JSW2, a high fall in most cases will not result in an infinite death scenario unless you are very careless. -
View File JetSet Willy (Amstrad) Cheat versions JetSet Willy for the Amstrad CPC range of machines complete with cheat options. If you are looking for original, unchanged versions please see here for JSW1 and here for JSW2 Two disk (.dsk) image files are provided and one tape version. One is only compatible with the 464 (it is clearly marked) and based on the original release. The other is suitable for the 464,664 and 6128 and is based on the Re-Release. Neither of these retain the keypad protection either. The tape version is Speedlock protected and manually edited directly to provide infinite lives. The disk versions provided offer the following cheat options during game load: Infinite lives: Yes/No Harmless enemies: Yes/No It should be noted that there is no protection against high falls nor any against fire cells, however given the JSW1 for the Amstrad uses a very similar "safe start" as seen in the Spectrum (and Amstrad!) versions of JSW2, a high fall in most cases will not result in an infinite death scenario unless you are very careless. Submitter Spider Submitted 06/02/2017 Category Jet Set Willy [Patched]
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32 downloads
A JetSet Willy Remake for the 8bit Atari range of machines. This is a port / conversion of the original Spectrum edition. The game plays very well, the colours are obviously different due to the differing hardware and it features the same 'in game' tune as used in the original "official Tynesoft" JSW release for this machine. For the official original release see here The quality of the screenshots I've taken is not brilliant however from what I understand this is more an emulation issue as I'm not 100% familiar on its correct configuration for these machines. The .zip contains a standard .xex file format suitable for most emulators. The title screen and scrolling message also mimic the Spectrum version, as do the rooms and sprites in general. The scrolling message reads: Enjoy!-
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View File JetSet Willy 2007 (Atari) ZX Port A JetSet Willy Remake for the 8bit Atari range of machines. This is a port / conversion of the original Spectrum edition. The game plays very well, the colours are obviously different due to the differing hardware and it features the same 'in game' tune as used in the original "official Tynesoft" JSW release for this machine. For the official original release see here The quality of the screenshots I've taken is not brilliant however from what I understand this is more an emulation issue as I'm not 100% familiar on its correct configuration for these machines. The .zip contains a standard .xex file format suitable for most emulators. The title screen and scrolling message also mimic the Spectrum version, as do the rooms and sprites in general. The scrolling message reads: Enjoy! Submitter Spider Submitted 05/28/2017 Category Jet Set Willy [Remakes]
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42 downloads
JetSet Willy for the 8 bit Atari range of machines, released by Tynesoft, the same company who also released the Acorn/BBC Micro versions of JSW and MM. The .zip includes three files: 1x .cas tape file and 2x disk / image files (.atr and .xex) The game does not play too well mainly due to collision detection being a little bit over enthusiastic, however this could be down to hardware emulation issues. This is apparent in the screenshots too. The scrolling message reads: The game itself is a reasonably faithful in layout but it is a cut down version, there being less sprites per screen as well as quite a few of the original mansion screens missing, although to be fair it was a squeeze no doubt to get what there is in as such. In particular regarding the room layout there is no access to the right of The Wine Cellar (so there is no Forgotten Abbey or Under The Drive etc) present and the top rooms are also missing, right from Nomen Luni takes you to Rescue Esmeralda and from there to Top of the house. A map is also provided as a download too although it is present in our Maps topic here too. Plenty of emulators to choose from however if stuck for choice Altirra is quite reasonable to use and offers plenty of emulation options. -
View File JetSet Willy (Atari) JetSet Willy for the 8 bit Atari range of machines, released by Tynesoft, the same company who also released the Acorn/BBC Micro versions of JSW and MM. The .zip includes three files: 1x .cas tape file and 2x disk / image files (.atr and .xex) The game does not play too well mainly due to collision detection being a little bit over enthusiastic, however this could be down to hardware emulation issues. This is apparent in the screenshots too. The scrolling message reads: The game itself is a reasonably faithful in layout but it is a cut down version, there being less sprites per screen as well as quite a few of the original mansion screens missing, although to be fair it was a squeeze no doubt to get what there is in as such. In particular regarding the room layout there is no access to the right of The Wine Cellar (so there is no Forgotten Abbey or Under The Drive etc) present and the top rooms are also missing, right from Nomen Luni takes you to Rescue Esmeralda and from there to Top of the house. A map is also provided as a download too although it is present in our Maps topic here too. Plenty of emulators to choose from however if stuck for choice Altirra is quite reasonable to use and offers plenty of emulation options. Submitter Spider Submitted 05/27/2017 Category Jet Set Willy [Originals]
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Updated. The following changes were made: 1. Fixed the inability to cycle through the colours without generating an error. I was aware of this however it did not always occur. I have traced the concern and rectified it. 2. Slightly restructured the program so it is now possible to safely RUN it again if you need to without it either complaining about undefined variables, demanding the code being loaded again or (unlikely but was possible) simply crashing instead. 3. Fixed numerous typo's, some of which were generated by ZXEditor's tendency to attempt to tokenise words "Load in your" became " LOAD IN your" for example. 4. Ensured the 'I do not want to bother to pick a filename' automatic selection worked properly (just press the 'enter' key to auto fill a filename) 5. Changed and increased the example page instructions to make it clearer and simpler.
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65 downloads
Manic Miner for the Amstrad CPC range of machines, these versions offer built in cheats to make game play a little bit easier. If you are after for original unaltered files please look here instead. Two disk (.dsk) versions are provided, both are compatible with the 464,664 and 6128. One is the original Software Projects branded and the other is the re-released Amsoft branded. Apart from the loading screen and very small wording variations in the cheat options selection they are practically identical. The range of optional cheats is identical, selectable during loading: Infinite lives: Yes/No Infinite air: Yes/No Immunity to moving enemies: Yes/No Level skip: Yes/No Starting Level: 1-20 It should be noted that the 'immunity' cheat does not provide any protection against fire cells! The level skip is activated during game play by pressing the ESC key and simply moves you forward one cavern. Enjoy!-
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View File Manic Miner (Amstrad) Cheat versions Manic Miner for the Amstrad CPC range of machines, these versions offer built in cheats to make game play a little bit easier. If you are after for original unaltered files please look here instead. Two disk (.dsk) versions are provided, both are compatible with the 464,664 and 6128. One is the original Software Projects branded and the other is the re-released Amsoft branded. Apart from the loading screen and very small wording variations in the cheat options selection they are practically identical. The range of optional cheats is identical, selectable during loading: Infinite lives: Yes/No Infinite air: Yes/No Immunity to moving enemies: Yes/No Level skip: Yes/No Starting Level: 1-20 It should be noted that the 'immunity' cheat does not provide any protection against fire cells! The level skip is activated during game play by pressing the ESC key and simply moves you forward one cavern. Enjoy! Submitter Spider Submitted 05/27/2017 Category Manic Miner [Patched]
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- amstrad
- manic miner
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Potentially the following POKES could fix the first version but they need entering on the title / scrolling message page itself. Easy on an emulator but on a real machine the R.R Multiface for the Amstrad or similar device would be required. POKE &8D4E , &49 POKE &8D4F , &B6