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Spider

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Everything posted by Spider

  1. A few pictures from an initial assessment of this version. The conversion itself was done by Cameron Else who also did the Manic Miner conversion. The game features the 'Padlock' protection. The 'start' key has been changed from Enter to Space too. The controls are different but still reasonably logical in that its alternating on the middle row (A to L) for left / right with shift for jump. Without sound the lives are still animated too. The 'Attic Bug' collection of issues appears to have been rectified as well as a few other things, you'll see by examining the screenshots. In brief, as I may of missed things just a general play with it for a while: 1. The 'impossible' object in the First Landing is still there but positioned just above the Monks head on the right hand side of the screen. 2. The earth cell in the Banyan Tree has been changed to water (Software Projects 'official' fix for the Spectrum version) 3. One fire block has been removed from the Conservatory Roof so its just possible to get all four items here (again, the 'official' fix) 4. The attic itself features two arrows as was originally intended, I note most 'fixes' tend remove either one or both of these. 5. The 'double object' in The Beach is still there however it does show two objects here, the second one a couple of blocks further down the beach. 6. There's no conveyor in 'I'm sure I've seen this before' 7. The up and down exits in Rescue Esmeralda still take you to the Emergency Generator / Ballroom. 8. The ramp in The Security Guard seems impossible to jump through for a quick suicide trip to Entrance To Hades. 9. The game sprite timing seems quite good as you can duplicate the Spectrum 'walkthrough' the kitchens screens without stopping and not running into a nastie. 10. The object in The Swimming Pool is in the same place as the Spectrum and other versions ie left side but its not 'auto collected' as there's no white ink on the background or the code is different. Difficult to say at this stage. On with some screenshots: Keypad 'Lock' and Joystick Option: Title: Game Over! In Game Screens:
  2. Spider

    Jsw Disassembly

    Jonathan, can you shed any light on the JSW2 variations please ? :) I've always just assumed (as in my mind it kind of made some logical sense) that the 'cut down' one was originally a 'tape only' offering and the 'extended' one that loads sections from floppy as you progress was the 'floppy only' version. The latter seems to mirror the Amstrad / Spectrum versions whereas the 'tape' version has very few JSW rooms and seems to mainly concentrate on squeezing the 'outer space' rooms in. I note from your site you call it the extended version. As far as I'm aware there was no immunity cheat for the extended version although I do have a hastily cobbled 'immunity' .ssd for this somewhere on one external hdd. Useful for easy mapping. EDIT... The JSW maps are currently broken, server migration ?
  3. Thank you! :) I did suspect that, the other versions I have to hand (not all posted just yet) appear the same Tatung and Z88 ( ! ) versions. What browser are you using ? Generally you can either: 1. Click the URL button just under the size dropdown and paste a URL in or 2. Paste or type it in, if its does not link simply highlight the text and then click the link button to type in the URL. or 3. Advanced users. Click the top left button on the editor to turn all the 'friendly' features off. "raw mode" in effect. Note switching between them while editing can have odd effects. I do use this quite a bit though as I'm used to typing in code. The editor is better than it was however. I do have thoughts on this.
  4. A few pics from this version. I do have JSW1 'in progress' and am hunting for JSW2 I've seen it floating around so it will no doubt be found soon. I had a bit of trouble getting this to run as I had to use the MESS emulator for it, the game image itself is fine just odd emulator issues it seems. Anyway it looks and plays identically to the Spectrum version really, I'd stick my neck out and say its closer to the Spectrum version than the Amstrad version is. Interestingly it has the Software Projects 'Padlock' on it (thinking about it so does the BBC Micro version of MM as well) The conversion itself was done by Cameron Else who also did the JSW conversion too. There is not really a lot else to add, the lives counter remains animated if the sound is turned off and there's a slight colour variation in the title screen 'keyboard' otherwise its the same. The screenshots of the levels are from the demo version. Keypad: Title: Game Over! On with the levels themselves:
  5. Topics are automatically generated in this area of the forum by each new download submission. As such, you are not able to manually create a new topic in here, although you are free and encouraged to reply to the existing ones to discuss the file(s) in question.
  6. Thank you for posting. :) I was quite surprised to read (and did a cursory search around) that there were no native versions of either of these games which seems quite odd really given they were available for such a large variety of platforms. hmm :unsure: Although I've not registered there yet, I have had a reasonable read and it seems quite a helpful and friendly community.
  7. Thank you. :) Fixed the link as it was the JSW one for some reason.
  8. Spider

    Jsw Disassembly

    Yes its pretty good to say the least. :) I had a quick PM earlier asking about it and he said it was fine to post / quote etc as needed anyway.
  9. We encourage you to post a link to your site here if you wish to. :) Please take a quick note of the following basic guidelines for submitting a link: Note that all topics (not replies to existing topics) in this area are subject to moderation queue so it may take a short time for your topic to appear Please start a *new* topic for each site you wish to submit A screenshot or thumbnail image of the site is recommended. Please use the upload facility and attach it to the topic for this rather than link the image Replies to existing topics are best considered for feedback on that site link or other relevant information only Links to sites containing content we feel are harmful or NSFW are not permitted
  10. :o I then scrolled a bit and see the higher numbers are a bit more reasonable
  11. Spider

    Dragon 32 Version

    Thanks. Was not aware of the 'cheat' will be quite helpful.
  12. That looks not far from the 'tape' B version in a way. Did they have separate editions ie Tape and Disc (plus expansion) ? The 'B' tape version contains nearly all the space rooms but the mansion is very severely chopped down to do this. 'Ethel The Aardvark' also only seen in the 'tape' B version makes me think this is the case. :)
  13. Spider

    Pc Version

    Thanks! :) I remember that, I may still have it floating around somewhere. Do you recall the 'other' PC version by Craig (roswell or rothwell?) that had a kind of path or 'tree' screen and you had to pick the game to play from there. It was several games in one. I do not have that anymore it seems. It really needed a cheat mode though.
  14. Thank you! :) As a sidenote I do have a rough map of the BBC 'tape' version of JSW2, I just need to 'stitch' it together really. Completely different to the 'disc' version as expected. More about that another time.
  15. I'll rebuild them at 256x256 let me know what you think. :) I had them at 512x512 previously. It will still display them at 'uploaded' size upon click, well more or less afaik it will limit them to 1600x1200 if there were larger than that originally.
  16. I'll try that later. :) I had much fun with Vice getting the Vic20 version to run, it needed the memory expansion but finding out how to enable that was not straightforward it seemed, at least for me. A lot of settings.
  17. Thanks! :D Some rooms there that I'm not aware of being present in any other versions ie Hall Of Mirrors / Guest Room.
  18. Spider

    Dragon 32 Version

    Thanks for the screenshots and details. :) Tis interesting they had a few 'extras' too. Does the Dragon version have sound ?
  19. That's partly my fault. I did try them at their original resolutio but they looked so tiny. So I had them about double size (which is usually the emulator window size I use) I used infranview to mass change (from .bmp to .png and resize) although I may of got carried away a bit. Its an interesting thought though. They are resized here if they are too large (I think I set it at 512x512) but clicking the image opens the lightbox to view at uploaded size. Not sure what to suggest really about this. I do think you're right though. :) But at the same time 'postage stamp' size images are a bit offputting. I guess I could set the thumb size at say 256x256 so they would appear 'reasonably normal' but cicking would show an 'expanded / zoomed' image ?
  20. A Vic20 version was released although it bears hardly any resemblance it seems. Its more like Manic Miner in a way. Currently I'm unable to get it to play nicely so the screenshots and information is limited. There may be more than the seven screens I have managed to assemble. From what I can recall I do not think (I could be wrong) it was not too well received at the time either: Title Screens: In Game Screens: More information will follow as soon as its available.
  21. Spider

    Zx81 Version

    I'm unable to find a great deal of information on this version currently. I have to assume its an 'unofficial' version however but its quite remarkable to fit a smaller version of this game into 16K. Author is listed as Ales Martinik. Being a ZX81 game there's no colour and no sound. I'm unable to find an English version of it currently either. I'm unsure if there are more than the eleven levels indicated in the 'demo mode'. Here are a few screenshots for the moment: Title: Game Over: In Game Screenshots:
  22. Spider

    Jsw 16K

    This is quite a remarkable achievement in my opinion, rewriting JSW to fit into a 16K machine. Its written by Jonathan Cauldwell who also wrote Arcade Game and Platform Game designers amongst many other things. :) Naturally there are some limitations in doing this. I noted the following There is no sound with the exception of a noise on a loss of life. Sprites are mostly white The mansion is cut down, in particular there is nothing past the Tool Shed (ie: beach etc), no MegaTree and no 'top level ie 'On The Roof' etc. There's no 'boot' Game Over screen There is no ending as such, the game just ends. Most rooms have less sprites than the original There are no ropes There are no conveyors I counted 37 screens although I may of missed one or two. Loader: Title: Game Over: Onwards with some in game screenshots:
  23. I thought about some kind of list. WOS would be an excellent place to research for this (spectrum versions at least) I'm not aware of edited games for other platforms however.
  24. Yeah forum structure still open to suggestions please. :) I did consider getting a JSW one but the cost was a bit too much for me unfortunately. I should of said "sod it" and got one last year really. Looks good. :D Have you put it in a frame ?
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