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Everything posted by Spider
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Thank you. :) Fixed the link as it was the JSW one for some reason.
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Yes its pretty good to say the least. :) I had a quick PM earlier asking about it and he said it was fine to post / quote etc as needed anyway.
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:o I then scrolled a bit and see the higher numbers are a bit more reasonable
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That looks not far from the 'tape' B version in a way. Did they have separate editions ie Tape and Disc (plus expansion) ? The 'B' tape version contains nearly all the space rooms but the mansion is very severely chopped down to do this. 'Ethel The Aardvark' also only seen in the 'tape' B version makes me think this is the case. :)
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Great work thanks Dave. :)
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Thanks! :) I remember that, I may still have it floating around somewhere. Do you recall the 'other' PC version by Craig (roswell or rothwell?) that had a kind of path or 'tree' screen and you had to pick the game to play from there. It was several games in one. I do not have that anymore it seems. It really needed a cheat mode though.
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Thank you! :) As a sidenote I do have a rough map of the BBC 'tape' version of JSW2, I just need to 'stitch' it together really. Completely different to the 'disc' version as expected. More about that another time.
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I'll rebuild them at 256x256 let me know what you think. :) I had them at 512x512 previously. It will still display them at 'uploaded' size upon click, well more or less afaik it will limit them to 1600x1200 if there were larger than that originally.
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I'll try that later. :) I had much fun with Vice getting the Vic20 version to run, it needed the memory expansion but finding out how to enable that was not straightforward it seemed, at least for me. A lot of settings.
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That's partly my fault. I did try them at their original resolutio but they looked so tiny. So I had them about double size (which is usually the emulator window size I use) I used infranview to mass change (from .bmp to .png and resize) although I may of got carried away a bit. Its an interesting thought though. They are resized here if they are too large (I think I set it at 512x512) but clicking the image opens the lightbox to view at uploaded size. Not sure what to suggest really about this. I do think you're right though. :) But at the same time 'postage stamp' size images are a bit offputting. I guess I could set the thumb size at say 256x256 so they would appear 'reasonably normal' but cicking would show an 'expanded / zoomed' image ?
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A Vic20 version was released although it bears hardly any resemblance it seems. Its more like Manic Miner in a way. Currently I'm unable to get it to play nicely so the screenshots and information is limited. There may be more than the seven screens I have managed to assemble. From what I can recall I do not think (I could be wrong) it was not too well received at the time either: Title Screens: In Game Screens: More information will follow as soon as its available.
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I'm unable to find a great deal of information on this version currently. I have to assume its an 'unofficial' version however but its quite remarkable to fit a smaller version of this game into 16K. Author is listed as Ales Martinik. Being a ZX81 game there's no colour and no sound. I'm unable to find an English version of it currently either. I'm unsure if there are more than the eleven levels indicated in the 'demo mode'. Here are a few screenshots for the moment: Title: Game Over: In Game Screenshots:
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This is quite a remarkable achievement in my opinion, rewriting JSW to fit into a 16K machine. Its written by Jonathan Cauldwell who also wrote Arcade Game and Platform Game designers amongst many other things. :) Naturally there are some limitations in doing this. I noted the following There is no sound with the exception of a noise on a loss of life. Sprites are mostly white The mansion is cut down, in particular there is nothing past the Tool Shed (ie: beach etc), no MegaTree and no 'top level ie 'On The Roof' etc. There's no 'boot' Game Over screen There is no ending as such, the game just ends. Most rooms have less sprites than the original There are no ropes There are no conveyors I counted 37 screens although I may of missed one or two. Loader: Title: Game Over: Onwards with some in game screenshots:
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I thought about some kind of list. WOS would be an excellent place to research for this (spectrum versions at least) I'm not aware of edited games for other platforms however.
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Yeah forum structure still open to suggestions please. :) I did consider getting a JSW one but the cost was a bit too much for me unfortunately. I should of said "sod it" and got one last year really. Looks good. :D Have you put it in a frame ?
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Today I took a look at JSW2 the C64/C128 version. It's broadly the same as the Spectrum / Amstrad version with a few rooming name changes. There's still a 'floating' feeling with jumping however it seems better or I've got more used to this version. The following major differences were noted: 1. The 'game over' is not a boot its Maria kicking Willy across the screen, it kind of reminds me of Technician Ted's 'Boss' actually I think. :) 2. The Deserted Isle does not have a countdown, instead a nasty (imitating the moon I guess) slowly decends at which point the 'blocking' palm tree goes and Willy is transported back to The Bathroom 3. There's an exit on the far left lower corner of Entrance To Hades, however a bit of extra cheating (ahem) shows this has no exit as you just end up back in The Bathroom 4. A one way trap is encountered if you jump into the toilet in The Bathroom leading to a series of rooms with one way floors, you end up at the bottom of the well ultimately. I think only the Commodore version has this "extra" 5. The ending is the same as the Spectrum (not checked Amstrad yet) version. Pics are included of the sequence in a spoiler. Onwards with the pics. Click to see a larger image. I want to start with the 'Title', 'Game Over', the 'Deserted Isle' and 'Toilet' screens then there's a selection of most but not all rooms, finishing with the 'ending' screens Title Game Over Jumping down the toilet in The Bathroom Deserted Isle Onwards with the main game screens now Ending Sequence
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I've made a rough (on paper) map of the 'tape' version. I plan to assemble it into screenshots at some point. To summarize its got (most) of the 'space' rooms intact but the mansion is very small. No megatree etc. 74 rooms unless I've missed something. Disk version needs mapping next although I think its not far off the C64 / CPC464 / Spectrum version in regards to its content. I'm aware of the 'extra' rooms in the C64 version.
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lol :D
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I guess I should add some JSW1 B Screenshots now too: I've not done all the rooms just a majority of them. The ending is the same however instead of Willy just falling into the Landing, he jumps twice, once to avoid dropping to the room below and again to avoid the nasty. The ending pics in this post will show. Title Screens: Game Over Boot Perhaps for this version that should be !BOOT ? :D General Game Screenshots: The Ending: (Spoiler Alert!)
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As far as I'm aware the 'cut down' one would of been tape only originally. Obviously they are all SSD's now. The 'disk' version is larger and loads sections as you go along. For instance in the disk version moving from 'First Landing' to 'To The Kitchens' causes a disk read. The 'tape' version moving left from 'Macaroni Ted' takes you to the 'Fallout Shelter'. On the 'disk' version that 'Macaroni Ted' screen is awol its 'Bathroom' straight to 'First Landing' There are other differences, the JETSET WILLY message is solid in one and pixelated in the other. Really a good map of both versions is needed. Here's two structure screenshots: 'Tape' 'Disk' Note: The disk version will crash horribly if there's not enough memory (or sideways ram not checked) I had to scale it down to just OS/DFS with ADFS present (but disabled) and a DNFS rom it crashed. See my 'suggested' basic config: I think a new topic for the B versions of JSW2 is in order however, if you wanted to make one I'll chip in bits and pieces etc. :)
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Welcome. :) As just mentioned here a moment ago there's a few differences, I do have them to check them out. Is your's the tape or disc version ? Coming to think about it afaik they are the same for JSW1 at least although would be interesting to know for sure. The JSW2 versions (tape / disc) are quite different, ie "Ethel The Aardvark" etc, although I've not played that version for a few years.