-
Posts
5,285 -
Joined
-
Last visited
Everything posted by Spider
-
:) I'd never even heard of that before. Its a shame there are no screenshots of it. I thought of 'Diamond Mine' but that's not as good a game and is older too I think.
-
They do seem elusive as they are not easy to find I guess :unsure: In that until you posted I had no idea about that at all.
-
Great site. Welcome. :) Excellent collection too. I've been trying to find some 'combi' tapes as well as I know they exist. One example can be found here
- 9 replies
-
- manic miner
- jet set willy
-
(and 1 more)
Tagged with:
-
That's great. :) I had no idea there was one for that platform at all. :)
-
No problem. There (are) smilies as well however they play havoc with the existing ones so I've resisted applying them for the time being.
-
As its 'that time of year' a seasonal theme has been applied here. :) For those who would prefer the standard layout, you can easily switch via the chooser in the footer area: Then simply select the Christmas or Default one. The choice will be remembered with your account preferences, so when you return to the community and login again, the previous choice will be applied.
-
-
Yes I've not looked into (and I'd not understand it I guess) how the 'attact mode' on JSW2 works for instance. I concluded that not printing Willy onscreen during attact mode would 'fix' this and be the easy way (famous last words) :unsure:
-
Excellent work. :) :)
-
I was thinking about this the other day again. Are there any (8bit based) editors for other platforms ? By this I mean the CPC/C64/BBC ranges of these games ? Surprised there is nothing for the AMS CPC range actually as the game code is not very far off the Spectrum version really all in all... :unsure:
-
I note the newer version can support JSW2 which is interesting too. :) I've not checked to see how the attract mode behaves in the later version of JSWED using a 48K based game. I think the problems with attract mode in previous versions stemmed from the fact that Willy was 'printed' onscreen during the looping, without him it would not error. :unsure: I'm not sure how practical is is to code it to stop that during 'attract mode' though.
-
A further but smaller issue was brought to my attention today so I've made another change. Hopefully now the issue should be resolved.
-
You're welcome. :) I should of said 'Unused Guardian' sorry :blush: http://skoolkit.ca/disassemblies/jet_set_willy/reference/facts.html#unusedGuardian I'm sure it was called a tophat at one point, although periscope is probably better :unsure:
-
It came to my attention a few days ago that some emails were not going out or were not being received at least. A few small changes have been made to hopefully rectify this issue. In the unlikely event anyone still has email issues please PM me and I'll take another look. Thank you! :)
-
They are great B) I'd seen (and liked!) them on FB too.
-
That's looking quite good :) I'm impressed.
-
I know what you mean. :) It does play nice but now you mention it the collision detection does not seem as tolerant as the Spectrum version. In particular in the Central Cavern is very easy to hit one of the nasties on the top of the screen when you're collecting the top items. :unsure: , not really sure how else to describe it. I could not get the 'cheat' to work. I (think) there are two versions floating about, a 'demo' version that lacks the cheat and the 'full' one that has it. The demo contains the normal levels though. I need to look into this if no one else wants to at some point.
-
I have. :) It does play OK. Its meant to have 60 screens instead of 20 IIRC. Those being two extra 'sets' of levels. However the cheat to activate them does not appear to work on emulation. :unsure: I'm not sure if this is the way the emulator (more accurately the PC keyboard I guess) is read or something else. :)
-
That's great. I'd not recalled seeing that versions before. :) "Welcome" too. :D I've not covered the Amiga (or ST if there is one) versions as they are sort of 'remakes' in effect although at some point I would like to. Its very interesting to see another 8 bit version however. I do have the Z88 version but unable to get it to work properly in an emulator.
-
I think its pretty good. I would consider the following: 1. Which game features "The On Licence" 2. Which game features the otherwise unused JSW48 sprites (periscope and tophat) * * Note: I've not checked apart from JSW2 (official) if they are used elsewhere but something tells me one game does use them.
-
I was not really sure on a name, I'd not given it a mass amount of thought. :) My MegaMix thought came from Tech Ted I think, I do recall there being a JSW Mega game already. Hmm. 'The MegaMax' ? :D I did have one 'change' in mind but I'm not really sure how easy it would be to do but I think it would be really neat. That's something I wanted to discuss away from the public topic however ;) not for any reason other than not 'letting the cat out of the bag' with this idea early.
-
:D That was the idea. Its not far away and I wanted to keep the same (well kind of) vertical position. The idea was so that if you were not paying attention you'd be dragged into the 'flag' ;)
-
I'd not actually noticed that. The Spectrum JSW2 version is more or less a port of the Amstrad CPC version however.