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Spider

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Everything posted by Spider

  1. It would not show if the air was 'BRIGHT' too. :) There are no 'bright' guardians on a non-black background that I can see. Some of the black background might be 'bright' but I'd have to double check that. I know what you mean the same as 'Up on the battlements' or 'I'm sure I've seen this before' the guardian there is bright on blue so you see it. I would speculate it was an oversight in JSW really as MM does not exhibit this. :)
  2. I would only (guess) its present as a 'left over' from Manic Miner the same way 'AIR' is present in JSW as well as the unused screen colour cycling effect in the middle of the main loop. Having said that, we could call this routine at some point to see the effects ;) :)
  3. Possibly although it may be a bit messy :lol: :unsure: It might be something to suggest for JSWED actually, just a straightforward .xml export / import (rather than a file choice) , I would like to suggest something along the lines of the following format for that: <id>0</id> <desc>The Off Licence</desc> <id>1</id> <desc>The Bridge</desc> I could not do that format however.
  4. I was actually looking for one of these but could not find one, although I'm about 95% sure there was one printed in a magazine "back in the day" so to speak, so I just quickly whipped one up. :) It simply (as the title indicates) lists the room names. To use, load the game code (don't forget to issue a CLEAR first!) then load and run this. jswlistrooms.tap
  5. Thanks Danny. This has been rectified now. The issue was caused by corruption from the SPL2 loader. I should point out this only effected the Speedlock2 version (the one with the blue/black loading border) not the normal speed or the higher speed Speedlock1 (normal border colours) as SPL2 data is encoded. Something was not quite right with putting it back 'in order' it seemed. I've withdrawn this version (normal and cheat) as there were very few downloads of this particular one and the SPL1 remains (tested all versions) no changes were needed to it. The download counter was incremented on the SPL version to include the newer one so it also remains correct. :)
  6. Yes that's probably a good idea. I'm about certain that is the cause. The 'easy' fix (at least to me) would be for JSWED to reject a JSW2 tape file as a source I guess ? Will be interested to hear John's thoughts on this though.
  7. OK the 'issue' here is you must *not* load JSW2 as a tap file, even though it is accepted and editable. Doing so (regardless of what save type you choose) results in an unsuitable file. To get this to work properly, only load in a snapshot of JSW2 then edit as needed and save (as a snapshot ideally) :) The bug I'm really reporting is I understand that AFAIK JSWED does not support .tap with JSW2 which I can understand given the compressed nature of it, however the bug is it should not really accept a .tap file of JSW2 ;)
  8. Thanks. I saw Gerard had quoted / reposted it was (might) of been a DDOS but that's all I know myself.
  9. One side effect is The Tipshop is also awol (I wondered why then remembered that when there was work a while ago that went off for a bit) , although I found what I needed with a quick Google anyway. If its likely to be down for more than another day or two I haz a plan...
  10. I think I've sussed this out. Although I need a bit further testing before I post anything (later today) as I think I see the issue now. A minor tweak to JSWED will be needed really to prevent 'accidents'
  11. Just saw the topic on the stardot forum. :) Yes have to just wait I guess. All WOS'ers are welcome to take up a temporary home here if they wanted to while they wait however. EDIT... Thanks for including us in your post of 'places' on there too Mark, greatly appreciated. :)
  12. It white paged for me then after a bit it timed out. (this was yesterday) I'd *assume* that its having a server move and or DNS change of some kind which could explain these issues. I have some ideas if its down for too long though.
  13. Quick test: The original version (the one with the headerless loader) does not work in JSWED as it complains about it being invalid. The Richchet re-release, I just tried loading it into JSWED then saving it as both .z80 and .sna (without doing anything to it) and neither would load back into Spin :unsure:
  14. :) I think the problem is it does not compress properly on save or its not saving them correctly :unsure: I'm not really sure which to be honest. I will try with another version of JSW2 (the original release) but I would expect the same result. If that works then it points towards just the documentation needs an update. EDIT... I'll sort this tomorrow.
  15. :) I re visited this issue earlier this morning. To save potential upset from losing a lot of work ( ! ) , I made a few small changes. The changes were limited to room exits, nothing else. Before closing JSWED, I saved it as a .tap , changed the options to save as .z80 , saved as that, changed the options to save as a .sna and saved it as that. I did try as +3dos but was not really sure what file format it was expecting. Summary is all three do not work. :( I'm at least happy I did not spend ages then realise this again hehe. Using 2.3.7 . I did try with 229 but that does not recognize JSW2 and out of interest I tried loading the 'dud' files back to it, it was not happy but that was expected. If you would like said saved files (sna/tap/z80) let me know I have saved them. :) The only thing is I used the Richchet release (but it is supported from what I can see) simply as that has keypad bypass there (well, kind of) and I had it to hand.
  16. It (seems) the cartography room is vital to this ? :unsure: If you empty that room (I did not edit or even go to the 'specials' page) then save the game, you end up with a corrupted file. Interestingly re-loading it back makes JSWED only go to the hex page, suggesting that it is unhappy with some aspect of the game. For what its worth, I merely removed some rooms, the only other changes were very minor such as slight movement of a few fire cells. hmm :unsure:
  17. Great. :) Thanks for the information.
  18. Is WOS accepting uploads yet ? :unsure: I wanted to submit the 'BugFixed' edition months ago but that was when Martijn was 'away'
  19. View File Jet Set Willy: The Nightmare Edition Jet Set Willy: The Nightmare Edition Experience the timeless classic with a refreshing wave of new challenges and surprises! Solve the mysteries and find all the items... and be quick! Jet Set Willy and Manic Miner Community (jswmm.co.uk) is proud to present a new, enhanced version of "Jet Set Willy". The project was launched in the Contributor Lounge of jswmm.co.uk on 26th October 2015. The founding idea was to have a new JSW build, using the existing 48K engine, "with a few minor tweaks to platforms and the like". The plan was also to have 256 items to collect and to locate them in interesting places where Willy might not otherwise venture. The project exploded in the following weeks, when several Contributors joined in and launched an avalanche of ideas and suggestions for the new build. By the time "The Nightmare Edition" was ready for release on 26th January 2016, over 2000 posts related to it had been published. More than 100 working builds of the game were created, as well as various minor revisions and numerous working files related to the loader and loading screens. The general ethos of "The Nightmare Edition" was to work within Willy's original mansion, whilst maximising the difficulty of the classic rooms. However, a few extra screens have been added, inspired by the mythology surrounding the game. Another notable feature of "The Nightmare Edition" is that all unused graphics that were buried in the original JSW game engine since 1984 have been recycled and placed throughout the layout. The name "Nightmare Edition" was adopted at some point along the way to reflect the increased difficulty of the game and the devious puzzles designed to make the player suffer. The game contains a substantial number of changes, including technical novelties such as different tunes in various areas of Willy's mansion, and a suitably nightmarish font style! Unlike in the original, the time limit is a serious factor. The team of Contributors have worked hard together to convert their enthusiasm for "JSW" into a final product both enjoyable and challenging to the members of the wider ZX Spectrum community. The end result optimises the potential of Matthew Smith's original game layout, somehow managing to be both reassuringly familiar whilst at the same time fiendishly difficult - all within the 48K game engine!! A detailed readme file of the building history, credits and technical changes is included in the package. "Jet Set Willy: The Nightmare Edition" can be completed without losing a single life. The game has been play-tested extensively and is believed to be bug-free. However, if you find any problems, please report them to us at the community. Enjoy... and suffer! The download contains the following formats: Standard .tap file, suitable for general use and transfer to other formats such as +3 disk or Sinclair Vega. High speed .tzx file, suitable for transfer to use on a real machine. This tzx version must be loaded in 48K mode only. Submitter Spider Submitted 01/26/2016 Category JSWMM Releases  
  20. 372 downloads

    Jet Set Willy: The Nightmare Edition Experience the timeless classic with a refreshing wave of new challenges and surprises! Solve the mysteries and find all the items... and be quick! Jet Set Willy and Manic Miner Community (jswmm.co.uk) is proud to present a new, enhanced version of "Jet Set Willy". The project was launched in the Contributor Lounge of jswmm.co.uk on 26th October 2015. The founding idea was to have a new JSW build, using the existing 48K engine, "with a few minor tweaks to platforms and the like". The plan was also to have 256 items to collect and to locate them in interesting places where Willy might not otherwise venture. The project exploded in the following weeks, when several Contributors joined in and launched an avalanche of ideas and suggestions for the new build. By the time "The Nightmare Edition" was ready for release on 26th January 2016, over 2000 posts related to it had been published. More than 100 working builds of the game were created, as well as various minor revisions and numerous working files related to the loader and loading screens. The general ethos of "The Nightmare Edition" was to work within Willy's original mansion, whilst maximising the difficulty of the classic rooms. However, a few extra screens have been added, inspired by the mythology surrounding the game. Another notable feature of "The Nightmare Edition" is that all unused graphics that were buried in the original JSW game engine since 1984 have been recycled and placed throughout the layout. The name "Nightmare Edition" was adopted at some point along the way to reflect the increased difficulty of the game and the devious puzzles designed to make the player suffer. The game contains a substantial number of changes, including technical novelties such as different tunes in various areas of Willy's mansion, and a suitably nightmarish font style! Unlike in the original, the time limit is a serious factor. The team of Contributors have worked hard together to convert their enthusiasm for "JSW" into a final product both enjoyable and challenging to the members of the wider ZX Spectrum community. The end result optimises the potential of Matthew Smith's original game layout, somehow managing to be both reassuringly familiar whilst at the same time fiendishly difficult - all within the 48K game engine!! A detailed readme file of the building history, credits and technical changes is included in the package. "Jet Set Willy: The Nightmare Edition" can be completed without losing a single life. The game has been play-tested extensively and is believed to be bug-free. However, if you find any problems, please report them to us at the community. Enjoy... and suffer! The download contains the following formats: Standard .tap file, suitable for general use and transfer to other formats such as +3 disk or Sinclair Vega. High speed .tzx file, suitable for transfer to use on a real machine. This tzx version must be loaded in 48K mode only.
  21. Following a request from WOS the original 'Bug Fixed' tape file .zip found here now contains a .tap as well as a .tzx for convenient quick addition to the Vega.
  22. View File JetSet Willy (Tatung Einstein) JetSet Willy 1 .dsk disk image for the Tatung Einstein range of machines. This includes the 'keypad' protection similar to the Spectrum version of JSW as well as the Acorn/BBC version of Manic Miner The scrolling message reads as follows: Submitter Spider Submitted 01/14/2016 Category Jet Set Willy [Originals]  
  23. View File JetSet Willy (C16) JSW for the Commodore C16 machine. The tape file is a conventional .tap format. Submitter Spider Submitted 01/14/2016 Category Jet Set Willy [Originals]  
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