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Everything posted by Spider
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:) I re visited this issue earlier this morning. To save potential upset from losing a lot of work ( ! ) , I made a few small changes. The changes were limited to room exits, nothing else. Before closing JSWED, I saved it as a .tap , changed the options to save as .z80 , saved as that, changed the options to save as a .sna and saved it as that. I did try as +3dos but was not really sure what file format it was expecting. Summary is all three do not work. :( I'm at least happy I did not spend ages then realise this again hehe. Using 2.3.7 . I did try with 229 but that does not recognize JSW2 and out of interest I tried loading the 'dud' files back to it, it was not happy but that was expected. If you would like said saved files (sna/tap/z80) let me know I have saved them. :) The only thing is I used the Richchet release (but it is supported from what I can see) simply as that has keypad bypass there (well, kind of) and I had it to hand.
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It (seems) the cartography room is vital to this ? :unsure: If you empty that room (I did not edit or even go to the 'specials' page) then save the game, you end up with a corrupted file. Interestingly re-loading it back makes JSWED only go to the hex page, suggesting that it is unhappy with some aspect of the game. For what its worth, I merely removed some rooms, the only other changes were very minor such as slight movement of a few fire cells. hmm :unsure:
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Great. :) Thanks for the information.
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Is WOS accepting uploads yet ? :unsure: I wanted to submit the 'BugFixed' edition months ago but that was when Martijn was 'away'
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View File Jet Set Willy: The Nightmare Edition Jet Set Willy: The Nightmare Edition Experience the timeless classic with a refreshing wave of new challenges and surprises! Solve the mysteries and find all the items... and be quick! Jet Set Willy and Manic Miner Community (jswmm.co.uk) is proud to present a new, enhanced version of "Jet Set Willy". The project was launched in the Contributor Lounge of jswmm.co.uk on 26th October 2015. The founding idea was to have a new JSW build, using the existing 48K engine, "with a few minor tweaks to platforms and the like". The plan was also to have 256 items to collect and to locate them in interesting places where Willy might not otherwise venture. The project exploded in the following weeks, when several Contributors joined in and launched an avalanche of ideas and suggestions for the new build. By the time "The Nightmare Edition" was ready for release on 26th January 2016, over 2000 posts related to it had been published. More than 100 working builds of the game were created, as well as various minor revisions and numerous working files related to the loader and loading screens. The general ethos of "The Nightmare Edition" was to work within Willy's original mansion, whilst maximising the difficulty of the classic rooms. However, a few extra screens have been added, inspired by the mythology surrounding the game. Another notable feature of "The Nightmare Edition" is that all unused graphics that were buried in the original JSW game engine since 1984 have been recycled and placed throughout the layout. The name "Nightmare Edition" was adopted at some point along the way to reflect the increased difficulty of the game and the devious puzzles designed to make the player suffer. The game contains a substantial number of changes, including technical novelties such as different tunes in various areas of Willy's mansion, and a suitably nightmarish font style! Unlike in the original, the time limit is a serious factor. The team of Contributors have worked hard together to convert their enthusiasm for "JSW" into a final product both enjoyable and challenging to the members of the wider ZX Spectrum community. The end result optimises the potential of Matthew Smith's original game layout, somehow managing to be both reassuringly familiar whilst at the same time fiendishly difficult - all within the 48K game engine!! A detailed readme file of the building history, credits and technical changes is included in the package. "Jet Set Willy: The Nightmare Edition" can be completed without losing a single life. The game has been play-tested extensively and is believed to be bug-free. However, if you find any problems, please report them to us at the community. Enjoy... and suffer! The download contains the following formats: Standard .tap file, suitable for general use and transfer to other formats such as +3 disk or Sinclair Vega. High speed .tzx file, suitable for transfer to use on a real machine. This tzx version must be loaded in 48K mode only. Submitter Spider Submitted 01/26/2016 Category JSWMM Releases
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Jet Set Willy: The Nightmare Edition Experience the timeless classic with a refreshing wave of new challenges and surprises! Solve the mysteries and find all the items... and be quick! Jet Set Willy and Manic Miner Community (jswmm.co.uk) is proud to present a new, enhanced version of "Jet Set Willy". The project was launched in the Contributor Lounge of jswmm.co.uk on 26th October 2015. The founding idea was to have a new JSW build, using the existing 48K engine, "with a few minor tweaks to platforms and the like". The plan was also to have 256 items to collect and to locate them in interesting places where Willy might not otherwise venture. The project exploded in the following weeks, when several Contributors joined in and launched an avalanche of ideas and suggestions for the new build. By the time "The Nightmare Edition" was ready for release on 26th January 2016, over 2000 posts related to it had been published. More than 100 working builds of the game were created, as well as various minor revisions and numerous working files related to the loader and loading screens. The general ethos of "The Nightmare Edition" was to work within Willy's original mansion, whilst maximising the difficulty of the classic rooms. However, a few extra screens have been added, inspired by the mythology surrounding the game. Another notable feature of "The Nightmare Edition" is that all unused graphics that were buried in the original JSW game engine since 1984 have been recycled and placed throughout the layout. The name "Nightmare Edition" was adopted at some point along the way to reflect the increased difficulty of the game and the devious puzzles designed to make the player suffer. The game contains a substantial number of changes, including technical novelties such as different tunes in various areas of Willy's mansion, and a suitably nightmarish font style! Unlike in the original, the time limit is a serious factor. The team of Contributors have worked hard together to convert their enthusiasm for "JSW" into a final product both enjoyable and challenging to the members of the wider ZX Spectrum community. The end result optimises the potential of Matthew Smith's original game layout, somehow managing to be both reassuringly familiar whilst at the same time fiendishly difficult - all within the 48K game engine!! A detailed readme file of the building history, credits and technical changes is included in the package. "Jet Set Willy: The Nightmare Edition" can be completed without losing a single life. The game has been play-tested extensively and is believed to be bug-free. However, if you find any problems, please report them to us at the community. Enjoy... and suffer! The download contains the following formats: Standard .tap file, suitable for general use and transfer to other formats such as +3 disk or Sinclair Vega. High speed .tzx file, suitable for transfer to use on a real machine. This tzx version must be loaded in 48K mode only. -
Following a request from WOS the original 'Bug Fixed' tape file .zip found here now contains a .tap as well as a .tzx for convenient quick addition to the Vega.
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View File JetSet Willy (Tatung Einstein) JetSet Willy 1 .dsk disk image for the Tatung Einstein range of machines. This includes the 'keypad' protection similar to the Spectrum version of JSW as well as the Acorn/BBC version of Manic Miner The scrolling message reads as follows: Submitter Spider Submitted 01/14/2016 Category Jet Set Willy [Originals]
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View File JetSet Willy (C16) JSW for the Commodore C16 machine. The tape file is a conventional .tap format. Submitter Spider Submitted 01/14/2016 Category Jet Set Willy [Originals]
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JSW Sinclair Z88 View File JetSet Willy for the Sinclair Z88. Authored by Dominic Morris. Submitter Spider Submitted 01/14/2016 Category Jet Set Willy [Remakes]
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View File Manic Miner (Tatung Einstein Version) Disk image of Manic Miner for the Tatung Einstein This includes the 'keypad' similar to the Acorn/BBC version of Manic Miner. The scrolling message reads: Submitter Spider Submitted 01/12/2016 Category Manic Miner [Originals]
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View File Manic Miner (C64/C128) Disk image (.dsk) of Manic Miner for the C64/C128 The .zip also includes a .prg (tape file?) image too. Submitter Spider Submitted 01/12/2016 Category Manic Miner [Originals]
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Very minor update. There are *no* code changes to this, only the loading screen was slightly tweaked to move the jswmm logo and a border added around Matthew's copyright.
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Yes. You can actually put another value into that for a room ID, for instance if you set it at 37 Willy become the 'Flying Pig' in The Orangery instead. :)
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Normal sprite in Nightmare Room: POKE 38487,255
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I noted the recent updates too. Its interesting to see (and I'm pleased too) that some of the newer 'bug fixes' you've indicated for JSW are not far off what I did with the 'bug fixed' edition. :)
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Walk through earth cells (use with caution!) makes earth cells behave like water cells, well mostly: POKE 36346,0 POKE 36451,0 POKE 36892,0 POKE 36909,0 POKE 37003,0 POKE 37020,0 POKE 37031,0
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Great. :) Thank you. I'll be honest I prefer decimal as I find it easier. I really only know a couple of #hex values that have been permanently saved in my head.
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Still awaiting 'news' of my copy of this. My local agent is a bit slow it seems. :) Oh well.
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As its been around eight months since the original 'Bug Fixed' version was released, I thought it only fair to quickly assemble a 'cheat' version. This has the following built in: Infinite time Infinite lives Immunity to falls Immunity to arrows Immunity to guardians Immunity to fire cells Walk through earth cells (use with care!) The game code is identical to the previous release with the exception of the cheats obviously. :) A different "intermission" loading picture and a note on the main loading screen announce the fact it is a cheat edition. Jetset Willy 2015 Bug Fixed Edition With Cheats_V1.tzx Note: Load in 48K mode.
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