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Spider

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Everything posted by Spider

  1. @Zub, I was thinking about The Beach screen earlier. Where do you think the 'extra' object should go ? :) , Given that it should not be a single located double object. I thought about further down the beach but that did not seem quite right. I also thought about moving it to The Bow but again that did not seem correct.
  2. I was thinking about this earlier (the Spectrum Software Projects 'official' fix) and decided to compare a few versions to see. As a random off topic note, I also noted that the BBC version is the only one that appears to retain the 'auto collect' object in Swimming Pool too. Anyway, the Spectrum original, as you can see its got the four 'Fire' cells still: Here is the fixed version of the same, I actually just used the 'They Sold A Million' re-release (the one that's curiously Speedlocked) as the 'fix' is the same, one Fire cell gone: Now lets take a quick look at the Spectrum version of JSW2, this follows the Amstrad CPC version as expected as it was based on that from what I understand. There's just two Fire cells: Taking a look at the Amstrad CPC version of JSW1, we can see they changed it a little bit (possibly for the better?) with the four objects and only two Fire cells: The Amstrad CPC version of JSW2 follows the same pattern too: The C64 version of JSW1 follows the Spectrum 'fix' in this with just one Fire cell removed: The C64 version of JSW2 is rather more curious with an extended platform: The BBC version of JSW1. This again follows the Spectrum in just removing one Fire cell: Finally, the BBC version of JSW2. This breaks slightly with convention as its identical to the JSW1 version (I used the 'full' expanded disk version of this which contains nearly all the rooms including the full mansion)
  3. They are an excellent read. :)
  4. Thanks. :) Yes the Swimming Pool, I did toy with other screen colours but just chaning the rope 'ink' colour seemed the easy and safe method. That's a good point about the object on The Beach aka "waves" but I did not want to remove an object from the game. If you place it on the edge of the Beach, Willy can reach it without being 'forced' onto the conveyor, I did try it there. The First Landing object, I was in two minds what to do with it :lol: , I guess a quick + graphic and dropping it down a few blocks seemed the logical answer, some pokes floating around to add a platform and make it visible at the top seem a bit odd, I was not keen on those (pic of said attached) With a default Spectrum game the following pokes add the 'Platform': POKE 56347,0 POKE 56350,0 POKE 56357,170 POKE56358,170 Which results in this (note the object is still invisible as its not got any cells set) I'm not keen on that somehow. :unsure: :D
  5. Great. :) Thanks for the kind comment in the other topic about the site too, appreciated. I did have as you can see three pokes for the time (and some other stuff to blank out the time display itself that I've lost) but shorter is much better. One thing I did notice although it might not be related it could be something else I'd done, sometimes (just to make it more fun to track down) with out any time display the 'collected xyz' part of the text can turn yellow upon a loss of life.
  6. Correct. :) This challenge was taken to the FB group though but its still fun for those here who have not seen the 'answers' there.
  7. Thank you for the great useful additional information. :)
  8. Excellent and thank for the writeup. :)
  9. I'll take a look at this to see. Map is here
  10. Great. :) I like the 'trampoline' effect you can get on the bed to jump up higher.
  11. Here are some speccy loading screen$, with some pixel tweaking. All you have to do is guess what they are, some are obvious and some are not so obvious. :) 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17.
  12. Here are some (more!) speccy loading screen$, with some pixel tweaking. All you have to do is guess what they are, some are obvious and some are not so obvious. :) 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17.
  13. Fight ? :lol: There are more than I thought though.
  14. True. Spoke to a couple of people and hopefully there's a solution soon. You may recall when WOS had issues a few months ago I used my yellowspider domain to host a forum temporary, as that has expired I've redirected it to here so if anyone should remember and visit that URL they will be sent here.
  15. Fixed. :) I think you should of been able to edit it yourself if needed though, if not let me know.
  16. :lol: I think I've seen you on the stardot board too, I sometimes frequent there but not that often these days. :)
  17. Its been down a day or so now due to db issues, oh well these things happen. I did fire a quick email earlier today to them, just saying its OK for use this forum if they wanted to as there's quite a few WOS'er's already here anyway as far as I know.
  18. I think I'd have to use a massive blank canvas to do it (I've not got around to it) as its for a couple of platforms unfortunately. :)
  19. Approved your listing, thank you for submitting. I hope you don't mind but I edited it a fraction as you did not have the link in it just the text, so I've made it a link for convenience. :) I'll admit I've not really advertised this board apart from a link in my signature on the World Of Spectrum forum and on the Stardot forum (Acorn/BBC Machines) , its greatly appreciated you've mentioned it on the Yahoo group, I had completely forgotten about that although if I joined and just submitted a link it would not seem a bit rude I think better it comes from someone who's already an existing member such as yourself. :)
  20. Welcome Daniel :) Thank you for your kind comments, appreciated. I started this site (I had planned it for a year or two before) due to the occasional difficulty in finding JSW/MM specific resources and some sites not being available anymore, thankfully there's the WayBackMachine although not ideal. You're welcome to add a link to your site in the Site Links section, that's what its for so we can easily find other sites on the same subjects. A moderator will check/approve links after a short time (that forum is on mod queue simply to avoid off topic links etc) If you want you could add a link to this site on your 'Links' section too.
  21. Spider

    C16 Version

    Few more pics, I could do with a cheat really I think. Will have to research that:
  22. Spider

    Jsw Videos

    Excellent. :D
  23. Spider

    C16 Version

    Similar to the C16 version of Manic Miner in colours etc. Again there is no loading screen. Game takes about seven minutes to load. The mansion is quite restricted, for instance there is no Cold Store / Nightmare Room and the Kitchen goes to the Back Stariway and nothing more it seems. The East Wall appears similar too, East Wall base appears as high as you can go. Interestingly there appears to be no Toilet and no Maria, jumping onto the bed results in a loss of life, expected as not all objects were collected at that stage. Again, there's no in game tune and the title screen is just the name changing colours. There is however a 'Game Over' boot sequence. Onwards with a few pictures: Title Screen: In Game Screens:
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