-
Posts
5,250 -
Joined
-
Last visited
Reputation Activity
-
Spider got a reaction from jetsetdanny in A chinese who loves JSW
I remember this with "Outrun"
The original home market Japanese version had the tracks in a different order and I also think the game was slightly harder even with the dip switches set for easy.
That version is not too easy to find but it is around, actually although off topic there's an improved version released a few years ago (denied you have to build it apparently, I did try it once it worked) which has a working demo mode (in freeplay) and various options such as mph/kph , score saving and (the reason for mentioning) the option to switch to the original track layout.
-
Spider got a reaction from UncleWan in A chinese who loves JSW
I remember this with "Outrun"
The original home market Japanese version had the tracks in a different order and I also think the game was slightly harder even with the dip switches set for easy.
That version is not too easy to find but it is around, actually although off topic there's an improved version released a few years ago (denied you have to build it apparently, I did try it once it worked) which has a working demo mode (in freeplay) and various options such as mph/kph , score saving and (the reason for mentioning) the option to switch to the original track layout.
-
Spider reacted to Jet Set Willie in Willy in the Islands of Mystery : part II : The Temple
Hi,
welcome back! đđ
Great that you still want to make a new Willy game!
-
Spider reacted to UncleWan in A chinese who loves JSW
helloïŒ
I think there is a high possibility that Japanese publishers will change the difficulty level.
In order to cater to domestic players, publishers often modify games, for example, Super Mario Bros. 2 from Japan became Super Mario USA in the United States, which is a completely different game. It is said that this is because Nintendo's US division believes that the original version is too difficult.
Perhaps everyone knows these things, I hope you won't find me verboseđ -
Spider reacted to Hervé ASTORG in Willy in the Islands of Mystery : part II : The Temple
Hello Daniel and the whole community !
I hope you're well.
I happy to discover this group.
I watched the vidéos JSW on YouTube with a lot of emotion and nostalgia.
I didn't think that my game JET SET WILLY IN PARIS was still played and appreciated !
I found LIVE videos of players playing my game, itâs just very touching.
Everyone should know the enormous help you gave me in testing and releasing the game as well as the 3 others
Thank you very much Daniel for always being so present and active so that the JSW games are still there and perhaps even more so than 20 years ago.
This is what motivates me to come back after 18 years...
It's also to celebrate the 20th anniversary of the release of my first game "Jet Set Willy in Paris in 2005 (first release).
Since two week, I résumed creating my never finished game "Willy in the Islands of Mystery part II : the Temple.
I found inspiraion again to create new rooms and new guardians. I completely redesigned the game.
I think this game will be released before the end of 2025 at the latest.
See you very soon !
Â
As a reminder the list of my previous games :
Jet set Willy in Paris (2005) Willy on a Transatlantic Cruise (2007) Escape of the Snails 2007 Willy in the Islands of Mystery (Â part 1 : Exploration) 2007 -
Spider reacted to SymbolShift in Working on Manic Miner in Scratch
No, I got as far as "Leave yourself an escape route", which I think is close to the end. Unfortunately I hit the stop button at the top of the game thinking it would pause, but it restarted, totally my fault. I burnt through most of my lives in the "timing" room, which is something I clearly don't have!
-
Spider reacted to manic986 in Working on Manic Miner in Scratch
Ah yes. I have done that before... I always move my mouse away these days just in case. I quite like that escape route level though. Thanks for playing!
-
Spider reacted to jetsetdanny in [File] Manic Jet Set Willy V3
For this reason, I will probably record v. 3 in the same way I have recorded versions 1.05 and 2 - in three different speed modes. In case of v. 3, each speed mode will also present a different order of MM caverns (the third one being the random one).
I am currently working on v. 2 video, if all goes well I will upload it to the JSW Central later tonight (I've got a few hours left since I'm in the western hemisphere right now đ ).
-
-
Spider reacted to SymbolShift in Working on Manic Miner in Scratch
I just gave 101 a try! I love the concept and it's originality.
It's basically MM training, that helps you practice and familiarize yourself with certain principles of the game. If you have never played MM before, I can see how this could be very useful (before being thrown in the deep end with the actual game!).
-
Spider reacted to jetsetdanny in [File] Manic Jet Set Willy V3
Thank you, Norman Sword and Spider, for your replies - they are very helpful! đÂ
I have so far recorded Manic Jet Set Willy V2 played at the slowest speed with the "fixed MM order".
Since I'm planning to record three walkthroughs of the game at varying speeds, I will record the medium-speed walkthrough with the "set by room" option, to introduce some variety, and then I will record the full-speed walkthrough with the "fixed MM order" again.
As for Manic Jet Set Willy V3, I will probably record three speed versions again, each with a different play mode as far as MM rooms are concerned, and miss one MM room mode. I'm not sure I will be able to force myself to record four walkthroughs at different speeds with four MM room modes, it seems too much. I'll see how I feel about it when the times comes for it.
Thanks again for your assistance! đ
-
Spider got a reaction from jetsetdanny in [File] Manic Jet Set Willy V3
I was about to post a very short 'change' piece of text but I see I'm late, I might as well post it anyway:
-
-
Spider got a reaction from Jet Set Willie in TV mention
I have to think "if you were disappointed you didn't try to play for long enough"
-
Spider reacted to Norman Sword in [File] Manic Jet Set Willy V3
Variations in game playing mode - for V3.01
Whilst technically there are 4 modes. The random game modes can be treated as just one mode. Similar to having a shuffled pack of cards placed before you. Taking a card from anywhere in the pack or just taking the top card. Will always (or should) result in an unknown card. The random modes are similar to the pack of cards description. Whilst technically you are getting an unknown cavern (card) by differing methods of logic, the result is the same, An unknown cavern (card)Â
 Fixed by play  Fixed by room  random by play  random by room. Â
The graphics I display below are the graphics and colours as used in Manic Miner. Whilst I use the graphics (as defined in Manic Miner), I change the colours in usage to make the portals less conspicuous when viewed in a room.
Description - Fixed by play
Here the portals access rooms in the order that they are played in Manic Miner. No matter which room the portal is entered from, the first access will always give "The Central Cavern". Since Manic Miner has 20 portals and each room has a specific portal design. Every room with a portal will display the current Manic Miner room that can be accessed. So if none are accessed then all the portals, when they are passed will display the portal from "the central cavern"    When that cavern has been completed. the next portal graphic will be displayed. "the Cold Room"  Â
The caverns are thus accessed in order -- defined by play.Â
Description  - Fixed by room
Here the rooms define which Manic Miner cavern will be accessed.
"The Bathroom" will always access   "The Central Cavern"Â
"First Landing" will always access    "The Cold Room"
In a similar way the graphic shown for any room with a portal, will in this mode. Always display the same Manic Miner portal graphic, and give access to the same Manic Miner room on every play.Â
Description Random by play and Random by room
Here the graphic for room access will always be just a question mark . Giving no clue as to which cavern will be accessed. As stated above whilst the logic to arrive at the cavern differs, the end result is just a random cavern from Manic Miner.
 After any Manic Miner cavern has been completed, then it can no longer be accessed by the random selection. Again similar to picking the cards from the pack. Once selected, it is no longer available. This does mean that the 20th cavern will always be known by logic. Simply being the only remaining cavern left to play.
-----------------------------------------------------------------------------
Changing game mode.
At the end of the scrolling message, I include the extra keys as used by MJSW which are not part of the keys used in Manic Miner or Jet Set Willy. I also wrote the keys into the game post
Â
-----------------------------------------
Hope the above answers your questions.
Â
------------------------------------------
Addendum.
V2 also allows for a change of game mode. Again the change in mode is accessed by pressing "1" on the title screen. The modes are the same as the first two listed for V3.01.
With v2 there is no option of playing random order.
In V3.02 - the random order is expanded to 20 random portal rooms from a list of 40 portal rooms. (that game is however not listed in any posts by me)
Â
-
Spider reacted to MtM in Working on Manic Miner in Scratch
Yes that is it exactly with what happened to me, but I was playing on a pc through firefox, but perhaps I lost focus on firefox somehow. I will re-visit and try and get to the later screens. Apologies, I wasn't entirely happy with what I typed, it seemed a bit negative which I didn't mean it to be, as I say, your efforts are terrific with what you have created.
-
Spider reacted to manic986 in Working on Manic Miner in Scratch
@MtMÂ - Thanks. No problem honestly.
Btw. the game starts in infinite lives mode and just counts deaths. You can also press "d" on the title screen to switch the badly named "death mode" off and instead have 5 spare lives to complete all 20 levels. This should be pretty doable for folks on here I would imagine and shouldn't take that long. It's about 8 minutes or so if you don't lose any lives and know your way through the levels.
Â
-
Spider reacted to Norman Sword in TV mention
A clip from Coronation Street ITV. (British TV , soap)Â
Manic Miner, Jet Set Willy.
Turns out - he was disappointed.
JSW Manic Miner - Coronation Street.mp4 -
Spider reacted to MtM in Working on Manic Miner in Scratch
I just had a go of this now. No criticism intended, but does not seem in the spirit of the original, which was simple enough, and held your hand enough for you to very soon observe how it all worked, then you could continue playing and learn how to get better at it. Also, there seemed to be a bug, on about the 5th or 6th level, MW kept walking to the right even though I was not pressing anything or on a conveyor etc. Modern games come with tutorials - but hard to see why MM needs one - the paragraph of instructions on the inlay card was enough for most games in those days. However, I envy your ability to create such a thing, and hopefully you can go on to create more MW content with your skills, just my opinion of course, and hopefully a measured one.
Â
As I say, not a criticism, I commend your efforts they are really impressive.
-
Spider reacted to manic986 in Working on Manic Miner in Scratch
Hi @MtMÂ - no problem whatsoever. Thanks for giving it a go. I've played it through several times now in testing and haven't come across that particular issue yet. Will keep my eyes out for it. It is probably not level related.
Totally understand about it not being in the spirit of the original. Mostly it's an experiment to see what will happen and if people will revisit the original where they may have given up before. I personally have friends who can't get past the yellow windup robot on the first level for some reason that I can't understand đ  I'm also hoping to draw some scratch kids into thinking that they can use my engine to make their own MM levels to see where that might go. Â
-
Spider reacted to manic986 in Working on Manic Miner in Scratch
Btw, I should add that the last few levels should be fun and look more like a Manic Miner game.
Also, my 8 year old just found an issue on the iPad where Miner Willy keeps walking right. It is basically caused by the mouse controls where the mouse, touch pad or touch screen is pressed on screen but it never gets unclicked as the pointer/focus is moved off screen before it was released. That is those silly mouse controls that are mostly sticky tape. Perhaps that was the same issue you found also. I can see it happening easily on some laptops. Could also be something else though I guess.
-
Spider reacted to manic986 in Working on Manic Miner in Scratch
Hi all. I seem to have gone down some kind of Manic Miner rabbit hole...
I had high hopes for doing other things this winter holidays but for some reason playing around with ideas for how a dumb version of Manic Miner of Manic Miner might look, I ended up with Manic Miner 101. It is not really aimed at "you lot" (used affectionately) in that it's rather simple. Still, why not give it a go and let me know what you think. The start is basic knowledge and skills so the levels are rather bare to give focus to a single task in hand. Gradually, they build up and are a bit more fun and better decorated.
https://scratch.mit.edu/projects/1116173685
-
-
Spider reacted to jetsetdanny in Working on Manic Miner in Scratch
Thank you so much for this version, manic986! đ
 Â
I'm very glad my walkthrough was useful đ .
I can see that the Scratch community members have been quite active on your  "Manic Miner 2" page - that's very nice!
Are you planning to create any more MM or JSW projects in Scratch?
-
Spider reacted to manic986 in Working on Manic Miner in Scratch
It was fun to make that version. I have 20 all new levels that I put together over the last few days of new year idleness. It's geared more at introducing the game slowly although I added some harder levels towards the end. It is called, Manic Miner 101. I've a little tidying up todo and then I'll share it. It deviates from standard miner slightly with conveyors in both directions including switches to change direction, but kind of harmless. I'll post here when I share it. The levels are a bit plain looking but I am hoping that it will help people focus on game play. I tried it out on my wife last night and she gave up after a few levels but my 8 year old finished it.