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Spider got a reaction from The Equalizer for a file, JSW - 2024
2024 marked the 40th anniversary of Jet Set Willy. 🏆
Initially I had planned on something a lot more elaborate to celebrate this however for various reasons I decided a standard game with a few simple changes would fit nicely.
There is a time limit of two hours game playing time enforced. If Willy runs out of time (at 12:00AM), the game is over! This is indicated with the game freezing and the word 'time' flashing for a few seconds, leaving the player in no doubt what has happened.
There are 150 items to collect. Care was taken to place these mostly sensibly without detracting from the original game feeling. Also, some item shapes per room have changed, the main reason being at least one item shape looks like two bottles, so if and when Willy collects one of these it will count as two in his collection.
The main loop was modified (thanks N.S for your guidance) giving a reasonable speed boost during play.
Other changes and small fixes include:
The four original bug fixes were applied with the change of not having an invisible item in The Hall.
The rope top height was altered to prevent Willy leaving via the top of the room when he is not intended to.
Aborting the game displays the Game Over page before returning to the title screen.
The pause bug was remedied by preventing the game auto-pausing
By default on starting a new game, the in-game tune is switched off. Enabling it will be respected so that starting a new game will remember the players choice.
The status area was altered slightly, namely the room descriptor was moved down one row, room names were centred and the lives remaining were moved along one block.
The usual text flicker back to 000 objects / time on losing a life or entering a room was altered to prevent this being so visible.
Some internal changes to sprite location, mainly concatenating them hence no gaps between.
Title screen tune changed a little bit (in-game music used) and in-game music from re-release version (MM in game tune)
Upon reaching Master Bedroom and landing on the bed, the bug whereby Willy could get stuck has been rectified.
There is one additional room that is accessible but its not necessary to visit it. This was done as a way of avoiding a 'teleport' effect , the alternative as seen in the 2015 bug fixed version required some earth tiles adding which I wanted to avoid.
Lastly, it is quite possible within the time limit to complete the game. I have played a few times and averaged around 10 to 15 minutes game time remaining without really rushing around.
I hope my small celebratory 2024 JSW version is welcomed!
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Spider got a reaction from JianYang for a file, Manic Miner PC
Manic Miner for the IBM PC range of machines by Andy Noble.
The download contains three versions as follows plus a small bonus too. All versions are complete and unmodified in any way (hence a .zip for each inside the main .zip) , they also include their original unmodified readme file, a requirement for distribution.
0.75 , This is one of the earliest ones available, it also includes some of the Blitz Basic source code too. Please note this version needs a 32bit operating system, it will not function on a 64bit machine.
0.79 , This is a slightly later version with a few bug-fixed applied. The good news is this will run on a 32bit or 64bit machine without any real issue as such.
1.51 , A later version, again this is like 0.75 and requires a 32bit Operating System to function.
The screenshots were taken using a 64bit OS using version 0.79. To play the 32bit versions you will either need a 32bit Operating System or perhaps an alternative solution:
1. DosBox would work quite well
2. If you are using WIndows7 Pro or Ultimate you will be able to obtain XP-Mode as a download from Microsoft. This is more or less a complete VM using 32bit XP and would be ideal
3. Another alternative would be to use something like VirtualBox or VirtualPC but with these you would have to supply your own OS such as XP / 2K / 98 / possibly MS-Dos
The bonus is the source data as well as some of the graphics and sound effects. Although these are present in one of the versions above, it seemed prudent to also split them out into a separate file for convenience too.
Given the speed of modern computers, running the game on "slow" or "boring" speed is ideal. On the main title page press F1 to get to the options page.
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Spider reacted to The-Red-Bayron for a file, Manic Miner: Deeper and Down
He's Back... In an all new old adventure!
This follows on from the Lost Levels and Lost Levels DS in that it is a conversion from another system in this case it is the Sam Coupé version.
After the first 20 levels that follow the original Manic Miner, there were another 20 called The Deeper Caverns then another 20 called Down, Down, Deeper and Down.
This gives the game its title Manic Miner: Deeper and Down as Manic Miner: The Deeper Caverns and Down, Down, Deeper and Down was a bit of a mouthful.
As before it tries to do this as close as the original game mechanic allows but this time using the JSW64 128K game engine as some features like trampolines and switches were impossible to replicate in the original game engine.
There is a demo version of The Deeper Caverns for the 48K which is included in the .zip file as initially it started here. The gameplay order, screens and sprites are slightly different but all levels are playable.
The Deeper Caverns
The Gameplay follows the order of these next 20 levels, level 20 The Final Frontier is used as a link into Down, Down, Deeper and Down so the top of this screen is slightly different to the original Sam Coupé version.
Here are the level screens in gameplay order.
01 The Hollow Chamber
02 The Office
03 Cheese-Plant
04 The Dodgy Mine Shaft
05 The Big Drop
06 Order Processing Department
07 The Rocky Outcrop
08 The Twilight Zone, Part I
09 Son of Kong Beast
10 Trainspotters' Paradise
11 Battle of the Bits
12 A Night on the Tiles
13 The Twilight Zone II
14 Dante's Inferno
15 The Freezer
16 Blue Stick-Waggling Bananas
17 Round The Bend
18 Teddy Bears' Picnic
19 The Clock Tower
20 The Final Frontier
Notes:
Some of the levels with Trampolines have been modified to prevent falling too far.
Kong falling from the platform has been changed for something else. Pull the switch and find out.
Levels with a lot of sprites, switches or items will be slower.
Down, Down, Deeper and Down
This follows on directly from The Deeper Caverns with an additional 20 levels.
There is an ending level (Up Up and Away) but it is not playable, like JSW the game just stops here (until the air runs out and then it loops).
Here are the level screens in gameplay order.
01 In Xanadu, did Kubla Khan ?
02 Bleugh
03 Wibble Flowerpot
04 Wibbly Wobbly
05 Caveman Willy
06 No Way Back ?
07 Bouncy-Bouncy
08 Son of Bride of Kong’s Revenge 2
09 The Haunted House
10 The Mouse Trap
11 The Bonus Round
12 Still No Way Back ?
13 The Pink People Eaters
14 April Showers
15 Bottom of the mine shaft
16 The Building Society
17 The Control Room
18 The Assembly Plant
19 The Computer Room
20 The end of Willy as we know it ?
21 Up Up and Away !
Notes:
The items in the The Bonus Round had to be reduced as it exceeded the limit for the overall game.
Because of this additional items have been added to other levels.
The Pokes for Infinite Lives, WRITETYPER and finishing the game without collecting all the items will work.
Follow the post here
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Spider reacted to The-Red-Bayron for a file, Manic Miner: The Lost Levels
After watching Manic Miner Ports by RetroGamerDiaries I wondered if it would be possible to convert these levels back into the original Spectrum format.
The levels are from the Oric-1, Dragon 32, Amstrad CPC, BBC Micro and the Gameboy Advance releases and tries to replicate them as close as the original 48K game mechanic allows.
Here are the levels and the systems they came from.
Follow the post here
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Spider reacted to jetsetdanny for a file, JeT SeT JnR aNd ThE CuRsE oF ThE PhArAoH
I am thrilled to announce the release of Carl Paterson's third Jet Set Willy game: "JeT SeT JnR aNd ThE CuRsE oF ThE PhArAoH" 🙂. It is the first JSW game in which the protagonist is not Willy, but... his son! Yes, the years have passed by and Junior is not only a fine young man, but also an intrepid explorer, just like his dad. The two were taking part in an expedition to Egypt where they raided multiple tombs despite warnings that stealing the items carries a vengeful curse. And that curse has now struck Jet Set Junior who awakens in darkness surrounded by hieroglyph-covered walls, transported to the time of the pharaohs. Will you help him find his way home? Please refer to the Readme to check out the whole background story. And then embark on this new adventure, where you will face underground tunnels and flooded chambers, spirit guards, cursed tombs, flesh-eating scarabs, magic pools, flowers of fear and interdimensional generators. Remember that the All-Seeing Eye is following you... or is it Hatshepsut's gaze??? Collect all 256 cursed items, find the mysterious queen and help Willy get back to his reality through the Toilet of Time! You can achieve this without losing a single life... if you are an incarnation of the mighty ancient warriors... or if you save and reload snapshots or use Rollback. The game features: - 64 newly designed rooms; - Mostly new and some modified guardian sprites; - A difficulty level higher than in Carl's previous two games; - A custom-made title screen, custom font and other enhancements; - A new title-screen tune and 13 new in-game tunes, all of them 128 bytes long, never before used in a JSW game for the Spectrum; - Something extra at the completion of the game. The ZIP file includes the game in TAP and TZX format (v. 2 - this is the first public release), the Readme and info about the game's credits. Please download, enjoy, and may Amun-Ra and Osiris protect you during your quest! 😁 -
Spider reacted to Gyrominiac for a file, Jet-Set Willy II PC
Jet-Set Willy II, remade for Windows computers. created by Dan Richardson (code, additional graphics), Andy "loafjaw" Noble (graphics) and Matthew "4-mat" Simmonds (music)
this is quite rare to come across on the internet if you don't know where to look (which is quite a shame as it's absolutely excellent), so i've decided to put it here. this is a .7z file containing three .zip files, once again complete and unmodified.
v1.02 - "Windows Edition" - this is the version you'll be playing. a lot of the graphics from Andy Noble's JSW remake are reused here, and all of the music from that remake is reused (including the 7 unused "spare" tracks + a new track)
v1.0 - "Original Port" - this is a 100% faithful port of the original ZX Spectrum version complete with the ZX Spectrum graphics and music. not much else to say
v1.0 - "Game Builder" - this is the room editor which was used to create all the rooms in this remake. to use, put it in the directory of either version (the Windows Edition or the Original Port)
from the readme file of the Windows Edition:
from the readme file of the Original Port:
cheers!
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Spider reacted to Gyrominiac for a file, Jet-Set Willy PC
Jet-Set Willy, remade for MS-DOS/Windows/MacOS computers. created by Andy "loafjaw" Noble (code, graphics), Matthew "4-mat" Simmonds (music) and John Dow (testing, MacOS version)
gee, this was long overdue : p this is a .7z file containing two .zip files and a .dmg file, complete and unmodified. this also includes the readme .txt files for each of them (which is a requirement for distribution) along with a .txt file containing the cheat code for the Windows version, and a .rar file containing all the music the game uses, organized and saved as individual .xm files
v0.991 - MS-DOS - the MS-DOS version. requires a PC running MS-DOS (or an OS compatible with MS-DOS executables), but an emulator for modern PCs (like DOSBox) will do. also, make sure to run the .exe with "-fs" to force the sound configuration and set the sound quality to "Very high" or the music will sound like the taste of those cheap oily chocolate bars that you've eaten maybe once or twice
v0.76 - Windows - functionally the same as the MS-DOS version but with some new options in the options menu (like the ability to set the scale of the game window and a little jukebox allowing you to cycle through all of the game's music + the music from the older versions of the game like the Atari XL and the Amstrad CPC) and a different cheat code, and it can be run natively on modern Windows PCs : p
v0.62 - MacOS - ditto. not compatible with MacOS Catalina and later due to 32-bit executables not being supported
the screenshots above were taken with the Windows version of the game running on a 64-bit PC
unlike the file for Manic Miner PC there's no source code or graphics/sound effects. the data.dat file used in the Windows version can be opened with the Allegro grabber tool if you know the password it's encrypted with but out of respect for Andy i won't put it out there, sorry
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Spider reacted to jetsetdanny for a file, León Willy
I am delighted to announce, on behalf of Pedro Magallares Ocaña, the release of his game “León Willy”. It utilises the standard JSW48 game engine, albeit with some modifications, featuring 64 brand-new rooms and 256 items to collect. The game also showcases 14 in-game tunes and a title-screen tune that have never been used in any JSW game before.
Pedro designed the game in 2001, creating a navigable and charming environment inspired by ancient cultures, historical events, movies, songs and his personal life. He published it on a Spanish forum dedicated to the video game scene, especially consoles, a few years later. That version did not seem to reach fans within the MM & JSW community though.
Fast forward to this year, where the game has been reborn and rejuvenated. Pedro graciously allowed me to handle some 'postproduction' aspects, including custom loading and title screens, musical arrangements, and a few other enhancements. The definitive version you can now download (in Spanish and English) showcases León Willy in his full feline prowess.
Willy wakes up after a very crazy night, disoriented and uncertain of his whereabouts, with the events of the previous night shrouded in mystery. His surroundings appear somehow transformed. Slowly, he recalls acquiring a new residence somewhere in Spain. The name "Villamagna" echoes persistently in his mind.
As Willy rubs the sleep from his eyes, a strange weight tugs at his head. Panic sets in as his fingers trace the features that now adorn his face. The once-smooth contours have been replaced by coarse fur, and his once-familiar nose has elongated into a feline snout. His breath catches in his throat as he touches the majestic, flowing mane that surrounds his head like a golden crown.
In disbelief, Willy stumbles towards the mirror, praying that the reflection would dispel the absurdity of his imagination. Yet, staring back at him is a creature he could never have anticipated. His eyes widen with shock and wonder as the golden eyes of a lion meet his gaze…
Please refer to the Readme for the rest of the background story, Pedro’s narrative about the history of the game and its various sources of inspiration, instructions, and detailed credits, acknowledgments, and thanks.
Apart from its atmospheric and diverse rooms, the game introduces some technical novelties. It is likely the first JSW48 game where, in some rooms, you can survive a fall from any height, while in others, you will meet your demise. This is clearly indicated by the colour of the room name - if it's green, you can fall safely, but if it's red, exceeding the normal falling height will result in death.
Another novelty involves the (varied) in-game tunes. The tune initiates from the first note if a different tune was playing before Willy entered the current room; however, it continues if the same tune was already playing. This should enhance the listening experience of the in-game music, which mostly consists of tunes from the Spanish-speaking world.
I trust you will enjoy Pedro’s debut game, and I hope that your positive feedback will encourage him to design more JSW games 🙂.
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Spider reacted to Sendy The Endless for a file, Manic Person
My first Manic Miner level-set, created long ago alongside Jet Set Willy: Role Reversal. 20 reasonable and 20 unreasonable difficulty caverns over two files.
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Spider got a reaction from Sendy The Endless for a file, JSW KCE (Key Code Edition)
Following a discussion here about the JSW engine pausing after a life loss or other suitable delay to allow the player to re-adjust themselves, I decided just for fun to re-instate the key code protection request upon a life loss.
It will accept any code as I'm not cruel enough to demand the player enter the correct code.
The game was also much cut down to only a few rooms, 7 in total are present but only 6 of them are needed to complete the game and the other one is inaccessible without cheating.
The .zip contains:
The game file in regular .tap format, the game code is compressed slightly.
A map file, not that it would really be needed!
An .rzx playback although @jetsetdannyhas a much more efficient one, this was not included in the files as it was not part of the .zip released in the topic.
A brief readme detailing the changes to the game itself.
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Spider got a reaction from jetsetdanny for a file, JSW KCE (Key Code Edition)
Following a discussion here about the JSW engine pausing after a life loss or other suitable delay to allow the player to re-adjust themselves, I decided just for fun to re-instate the key code protection request upon a life loss.
It will accept any code as I'm not cruel enough to demand the player enter the correct code.
The game was also much cut down to only a few rooms, 7 in total are present but only 6 of them are needed to complete the game and the other one is inaccessible without cheating.
The .zip contains:
The game file in regular .tap format, the game code is compressed slightly.
A map file, not that it would really be needed!
An .rzx playback although @jetsetdannyhas a much more efficient one, this was not included in the files as it was not part of the .zip released in the topic.
A brief readme detailing the changes to the game itself.
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Spider reacted to Norman Sword for a file, Manic Miner By S.P. And Bug Byte
When Matthew wrote manic Miner he released the game originally with Bug Byte. When he re-released the game with Software projects some small changes were made to the graphics.
This version is not a new version of the game and its main novelty is the ability to swap between the versions of the game.
Whilst I made minimal change to the games playing style or data I changed some of the ways that the game plays.
This is not a simple edit of the game it is a rewrite but leaves the basic data intact.
I have added :-
item collection sounds.
sound effects for being hit by the solar ray
sprite collision sound effects
heavy landing sound effects.
death collision graphic and sound effect
an extensive cheat.
an explanation to why you have died
an animation of the high score being added
a redraw of the title screen (fixing the keyboard graphics)
a title screen animation of a spectrum analyser
a credits screen
a title screen animation showing the version about to be played (Bug Byte graphic or S.P. graphic)
a sprite mask on the main character
a redesign on how the screens update (to stop sprite glitching)
the list of changes is extensive (Some listed above) the overall feel will still be that you are playing the original Manic Miner.
This file is listed elsewhere on this site, Having been asked by several people where this file is listed, I realise it needs to be placed in the Manic Miner Download section so it can be found easier.
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Spider reacted to Norman Sword for a file, Manic 40 Miner
Manic 40 Miner
This file is posted elsewhere ---
Moved here because I found it very difficult to find ---
After I stopped developing the JSW128 VK VL VM engine. I spent a week writing a version of Manic Miner called Manic 40 Miner.
This does not contain any new rooms. They are the original and Ligans rooms.
This means this version contains 40 caverns, starting with the original 20 caverns, then continuing on with another 20 caverns originally desisigned by Ligan. (of those 20 caverns, some have been redesigned by me)
NOTE this runs in 48k the same as the original.
This has a built in part game editor ---- Not enough space to add more scope, when the room/cavern count has been doubled.
----------------------------------------------------------------
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Spider reacted to Sendy The Endless for a file, Jet Set Willy: Role Reversal
Jet Set Willy: Role Reversal, a reimagining of the original game, with all new levels and features, the first Erix1-mode JSW game by another author other than Erix-1 ever released! By Sendy (Alex Cornhill) with assistance from Vidar Eriksen (Erix1) and Daniel Gromann (jetsetdanny).
Over 60 rooms of challenge and mystery!
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Spider reacted to Norman Sword for a file, Manic Miner with automatic play
An extension for the automatic play version. In this version the game can be played in mono or as a block and block mono.
Created around may 2021:
To access the extended modes press "K" on the title screen. The keys in the option screen are all clearly shown.
V=version - either bug byte or software Projects graphics and logic
Z or X = change selected cavern
L = play this cavern automatically
H = play this cavern by scripted human play (still automatic)
Enter = play as normal
J = change the extended modes
In the mono screens the colours can be changed by pressing 1 to change the background (paper), and pressing 2 to change the foreground(ink). The code will stop the ink and paper being the same.
All the normal game keys
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Spider reacted to Norman Sword for a file, Manic Jet Set Willy V3
The last version I do of the combined Jet set Willy and Manic Miner. Time wise I only spent a few weeks on the main code. Overall I just kept on changing the file and adding bits and pieces to the game. No overall attempt at changing the original game play.
This file runs on a standard 48k spectrum and could have been released at the same time as the originals were released.
Keys on title screen -
<1> =change playing mode ,
<enter> = start game
game keys -
<enter> = toggle music on/off,
<H> = faster game play, shorter music notes
<J> = slower game play, longer music notes
<ASDFG> = pause, - display the high score
<QETUO> = Move left,
<WRYIP> = move right,
<ZXCVBNM>+<space> = jump.
objective collect the flashing keys, and accumulate monies
Difference from normal JSW and MM - A heavy fall or touching sprites or baddies will cost monies from Willies ready cash.
The solar beam will cost a lot of monies on contact with Willy.
Dropping Kong gains a lot of monies.
But do keep an eye on your ready cash - when it has all gone - it is game over.
This game is the compaction of Jet Set Willy and Manic Miner both originally 48k games. The compaction of the games allows for both to run (modified) in 48k.
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Spider got a reaction from jetsetdanny for a file, Characters
A small set of six characters:
Miner Willy on the Barrel
Miner Willy on the Plinth
Jet Set Willy on the Barrel
Jet Set Willy on the Plinth
Maria on the Barrel
Maria on the Plinth
All images are the same size (total 770px x 1282px) , each 'block' being 30px square with a 2px grid to help easily determine where each one starts and ends.
I did not create mirror images as that is easy enough to do and also subjective to if both the character and/or the object (Plinth/Barrel) should also be mirrored or not.
These may be suitable for printing out or perhaps via craftwork, creating a model of your own. Enjoy! 🙂
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Spider got a reaction from jetsetdanny for a file, JSW Utility for Dragon 32/64
A small patch file for the Dragon 32/64 version of Jet Set Willy
Written in 1985 by Paul Burgin
There is a single option choice of:
Extra lives , Infinite lives or Immunity
The supplied .zip contains a standard .cas file for the Dragon. This should be loaded first then once options are chosen you're prompted to load in JSW
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Spider got a reaction from jetsetdanny for a file, Manic Miner - Primo
A port of Manic Miner for the Primo computer.
The game very closely follows the original Spectrum version albeit in monochrome, all caverns are present and it looks and plays very closely to the original in general.
The code appears to be based on the Bug-Byte version and the original authors attribution remains intact too.
The two game files are inside a .zip for convenience. They are identical aside from their format, being a .ptp and a .pri file respectively.
Thank you to @pgyuri for bringing this variant to our attention. 🙂
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Spider reacted to TobyLobster for a file, JetSet Willy 2021
A greatly updated and enhanced BBC Micro version of Jet Set Willy, without any loss of the quirks and charms of the original Spectrum version on which it was based.
Some of the updates and changes from the original BBC Micro release include:
* More colours on screen.
* More authentic colour choices.
* More tuneful.
* New font.
* Corrected room and sprite definitions.
* Arrows and ropes together again.
* Uses the RETURN key for jump.
* *Watch Tower* crash bug fixed.
* Arrow rendering bug fixed.
* Player start position fixed.
* Works on the Master series.
The .zip in the download contains the ssd (single sided disc image) of the game and a text file "readme.txt" covering changes in more detail.
Control Keys:
Z = Left
X = Right
RETURN = Jump
Q = Disable In-Game Music
S = Enable In-Game Music
SHIFT+ESCAPE = Quit current game
SPACE = Start a new game (on title screen)
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Spider got a reaction from Richard Hallas for a file, Manic Miner Electron 2021
This is the Acorn Electron version of Manic Miner, written by "0xC0DE" and built from Toby Lobster's greatly updated Manic Miner for the BBC Micro ( you can find that here )
To quote the coder of this version, " 0xC0DE "
The files attached here are two .zips:
One containing four game files and two readme files, the original GitHub readme.md and a shortened plain text .txt of the same. Inside this zip are also the game files themselves, consisting of two tape .uef and two disc .ssd images, one for emulators and one for real machines.
The other .zip file contains the screenshots used here, for convenience.
The game controls are:
Z = Left
X = Right
RETURN = Jump
DELETE/COPY = Pause / Un-pause
Q/S = Music off / Music on
ESCAPE = End game
Attributions:
Original (ZX) game by Matthew Smith
Initial BBC Micro release by D.J.Coathupe
Updated 2021 BBC Micro release by Tony Lobster
This Electron version presented here by 0xC0DE
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Spider got a reaction from jetsetdanny for a file, Manic Miner Electron 2021
This is the Acorn Electron version of Manic Miner, written by "0xC0DE" and built from Toby Lobster's greatly updated Manic Miner for the BBC Micro ( you can find that here )
To quote the coder of this version, " 0xC0DE "
The files attached here are two .zips:
One containing four game files and two readme files, the original GitHub readme.md and a shortened plain text .txt of the same. Inside this zip are also the game files themselves, consisting of two tape .uef and two disc .ssd images, one for emulators and one for real machines.
The other .zip file contains the screenshots used here, for convenience.
The game controls are:
Z = Left
X = Right
RETURN = Jump
DELETE/COPY = Pause / Un-pause
Q/S = Music off / Music on
ESCAPE = End game
Attributions:
Original (ZX) game by Matthew Smith
Initial BBC Micro release by D.J.Coathupe
Updated 2021 BBC Micro release by Tony Lobster
This Electron version presented here by 0xC0DE
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Spider reacted to TobyLobster for a file, Manic Miner 2021
A greatly updated and enhanced version of the original BBC Micro Manic Miner.
Changes and improvements include:
Fast
Flicker free player movement
Fixes to cavern layouts, graphics, and colours
Better air bar and colours
Fixed the shape of the jump to match the Spectrum
Better collision detection
Better music
High Score is shown
'GAME OVER' added
Master compatible
The .zip in the download contains the ssd (single sided disc image) of the game and two text files:
> A simple 'read_me" explaining a little bit more about the game
> A 'tech_notes' file covering the updates in more detail.
Control Keys:
Z = LEFT
X = RIGHT
RETURN = JUMP
Q = MUSIC OFF
S = MUSIC ON
PAUSE = DELETE
RESUME = COPY
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Spider got a reaction from MtM for a file, Jet Set Willy Mono Plus
JSW Mono Plus
A small expansion on the existing 'JSW Mono' variant offering a choice of colours!
The download consists of a .tap tape file and a small 'tech notes' text file covering a few details of interest.
Although the patch to set 'JSW Mono' is readily available from John Elliott's site (home of the brilliant JSWED tool) and it is indeed quite possible to find a prebuilt game file with it applied from other sites, both with and without bug fixes it is by it's nature slightly limited in what colours are permitted.
Monochrome does not always have to mean white text on black paper!
Upon loading the player is presented with a neat and tidy menu offering a range of suggested presets, selectable by a letter key:
White ink with black paper
White ink with black paper and bright enabled (This is the original 'JSW Mono patch' effect output when applied to the game engine)
The above options are also offered in inverse! That being white paper with black ink, again available with or without bright.
A basic 'green screen' choice is available, limited to green ink on black paper but with the option of bright enabled or not. Thought was given to offering an 'amber' choice too as 'back in the day' there were amber 'mono' monitors around as well as the more common green-screen and black-white ones. Unfortunately it was felt that the Spectrum's yellow was not really quite adequate enough to pass itself off as an amber mono display, so the option of a preset for this is not initially offered however, read on about choices...
To allow further visual entertainment, the player may select their own preference for desired ink , paper , bright and (if they insist!) flash options. A basic sanity check is applied to prevent the player choosing the same value for paper and ink and a further check to confirm they really do want flash enabled. Upon completion of picking the colour options the text for the custom option is displayed in those colours.
Please refer to screenshots of the menu, it was written to be self-explanatory as far as sensibly possible.
The player may at this stage change their mind and pick a default value or re-enter a choice of custom values.
When happy pressing the 'R' key will execute the game code, this is necessary even if one of the pre-defined choices is selected. A basic check is present to ensure an option has been chosen before the 'R' key will function as no option is selected by default. The currently "active choice" is shown by the menu letter control key being set to flash. Again please take a look at the screenshots.
We hope you enjoy this small expansion tweak to the existing 'JSW Mono' !
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Spider got a reaction from jetsetdanny for a file, MM2020 Special Edition
Manic Miner 2020 - Special Edition
This small eight cavern mini game is dedicated to all essential workers in any industry or sector who are continuing to keep things moving during these highly unprecedented times of the 2020 lockdown. We say "Thank You"
The game engine itself is slightly modified from standard, the main changes of note being:
The caverns themselves are identical in layout of guardians and cells to the original except they are mirrored versions!
There is approximately a 30 seconds air grace period upon entering each cavern
If the air supply should for some reason actually run out during play the game will continue without loss of a life
The bonus for making Kong fall into the Portal is increased
Pressing Break during play to abort the same will unlike the default Manic Miner update the highscore
The caverns to play are as follows:
Eugene's Lair
Miner Willy meets the Kong Beast
Wacky Amoebatrons
Attack of the Mutant Telephones
Ore Refinery
Skylab Landing Bay
The Warehouse
Solar Power Generator
Should perhaps also be noted that both Kong and Amoebatron's screens in the original game are used twice, here the versions used are the second appearance of each as these variants are a fraction more difficult.
We will keep a top-x record of players scores too:
:1st: - 41842 - jetsetdanny
:2nd: - 40173 - Spider
:3rd: - 36281 - MtM
4th -
5th -
Thank you , and enjoy! 🙂