Jump to content
Jet Set Willy & Manic Miner Community

Metalmickey

Contributor
  • Posts

    277
  • Joined

  • Last visited

Everything posted by Metalmickey

  1. This did actually happen whilst i was playing with the Attic bug in place, after hanging around in 'We Must Perform A Quirkafleeg' for a minute or two i ventured to Willy's Yacht, the room was largely intact apart from the flag which had turned to a psychedelic flashing jelly moving sideways across the bottom, oddly, willy could only collect half of it. I've tried to replicate this again so i could RZX it but so far without success
  2. Couldn't see it at first but then i realised he's upside down .. and he's put a bit of weight on
  3. The last page is either an arrow or a table lamp ... i spend too much time looking at clouds... :wacko:
  4. is anyone of the opinion that after Willy has collected all the items and headed back to the Master Bedroom, when he jumps on the bed there appears to be an invisible wall there preventing him from getting anywhere near the top end which could be another bug, i am aware that of the killer pillow and perhaps Mr Smith could possibly have deliberately put the a block there .. but why go to the trouble of making the pillow a firecell if Willy can never actually reach it. Skoolkid has already pointed out the oddity with not being able to use 'P' to move Willy off the bed but i thought this might be something else. Happy to discuss
  5. Gotcha .. any idea where rooms 61 and 62 would have been (sorry it this thread has somewhat digressed a bit maybe we could put these last few conversations in a new one)
  6. So what room number was 'Hornet's Nest' in TNE?
  7. Maybe give room 47 a make over, call it 'Willy's Secret Lab' and put them all in there... :P
  8. Well i tried just adding the platform without the POKEs to give the item an appearance and Willy can still collect it so yes Willy can indeed collect invisible items
  9. Oh i could have some fun with that, especially in the Ballroom West and The Off Licence!
  10. Point taken!, speaking of the writetyper cheat .. i'm pretty sure that if used at the right time in the right place it would probably be possible to navigate to the hidden object in the first landing without the poke - if you were quick enough to change the room back again ... probably best done mid jump, not yet been successful in getting the one in the conservatory roof yet though, the firecell is just a bit too close
  11. Actually i considered this to be more of bug, the easter egg i'm referring to is the built in 'WRITETYPER' cheat :) only used to bypass the Attic which i thought might be acceptable as there's no items to collect in there
  12. Thanks for the link, guess i should have checked there first :)
  13. Firstly, apologies if a similar topic like this has already been created elsewhere feel free to delete it if there is a better one, i did have a look around and couldn't really find anything like it so i thought i'd create a thread where everyone can contribute to the list of all known oddities found in the game. Secondly this is not a request for help in working around these bugs, more really a point of reference and maybe a source of information for newcomers and those who didn't play the game so much and don't already know about them all and one single place where they can be looked up I thought i might start with the most obvious and well documented ones the first four of which prevent the game from being completed: 'The Attic' - The most famous and destructive of them all which of course is triggered when Willy ventures into the attic. A rogue arrow causes all manner of destruction around his house and ultimately renders the game unplayable. 'Conservatory Roof' which features the booby-trapped item, or maybe it's just a little too closely guarded by a 'fire-cell' 'The Banyan Tree' with what looks like an out of place earth-cell right of the trunk meaning that Willy cannot make his way upwards to the Bit Of Tree above 'First Landing' with the phantom object which is neither seen nor collectible. The rest of these are comparatively harmless or can be avoided such as... 'The Nightmare Room' featuring the ugly green blob which, when i first encountered it i thought it was a fire-cell and so i spent many a long afternoon trying to work out how to collect the object without hitting it... turns out that it was just a conveyor belt ... who knew? 'Cuckoo's Nest' with the somewhat disorientated saw that doesn't change direction when it comes back the other way 'Under The Roof' with the phantom 'fire-cells' that prevent Willy from dropping out of the bottom of the screen to the right of the tree trunk, interestingly enough this one was even left in the 'Nightmare Edition' ... maybe Mr Smith deliberately left it there... who knows? 'The Beach' and 'The Roof' both feature a rope that Willy can jump from and reappear at the bottom of the screen 'Rescue Esmeralda' has, in all probability, an unintentional secret passage to 'Ballroom East' when jumping from the conveyor belt at the top right of the screen 'The Watchtower' also has one which takes Willy all the way to the 'Off Licence' 'The Swimming Pool' has an object which Willy needs to make no effort whatsoever to collect, he merely needs to enter the room and it's his 'The Orangery' Here Willy has been endowed with a magnetic head when jumping up and hitting the ledge from the stairs at the bottom left of the screen - not so much a bug, more of a quirk Apparently i never knew this but there is also a bug which means that the conveyors in rooms such as the West of Kitchen and Tool Shed are not drawn properly .. and the one in the Wine Cellar is not supposed to be there at all. Finally there's that 'halo' effect where a nasty as a 'bright' blue background following it around, this is evident in 'I'm sure I've Seen This Before', the Emergency Generator and On A Branch Over The Drive There's probably a few that i have missed, feel free to contribute!
  14. Of course what these screenshots don't show is the increasingly erratic behaviour of the sprites which start to change orientation going sideways instead of up and down or vice versa .. and even diagonal, eventually they completely freak out and jump all over the screen, also try entering a 'rope' room such as the swimming pool, during the advanced stages of bugginess Willy gets completely snagged in the rope and it's nigh on impossible to escape the room, yet in spite of all the carnage the game engine itself remains functional, try as i might i have not yet got it to completely lock up or reset
  15. my theory is that he just completely forgot about it or maybe considered that back then when there were no emulators to speed up processes no one would be able to play the game for such a length of time that they would ever be able to witness the (lack of) time up sequence, one wonders what he might have come up with had he had more time .. perhaps an alternative ending with the foot being replaced with a giant 'Maria' or the devil character from 'entrance to hades' or maybe even the toilet?
  16. Yup, i like it, i like the attention to detail with the clock coming down on Willy instead of the foot. I think there is always a temptation to take advantage of the extra resources available nowadays and go all out to create something far more elaborate but this is in keeping with Matthew Smith's original ideas, probably something he might have added in had he had more time.
  17. Do you know if the cheat to teleport to any room worked on this version?
  18. actually it never occurred to me that this website is not specifically about the ZX Spectrum versions ...
  19. JSW II - Information about how the game including how from the Authors named the screens plus a few interesting links to maps .. and a possible hidden cheat? He later confirms that this cheat was removed when ported to the speccy version due to memory limitations http://www.jdawiseman.com/papers/games/jsw2/jsw2_programmer_comments.html#Derrick_Rowson_bow
  20. Cheers guys look forward to the next version! ^_^
  21. Many thanks, i can post it in here or the RZX archive if you want or if you prefer not to just yet i can wait if you think it'll be a bit of a spoiler
  22. done it at 11:58, it was only when i realised there was one room i hadn't yet visited... that time constraint is a beast! I really enjoyed playing it, it's taken up far too much of my time not to mention loss of sanity but it's been great fun, congrats to all involved in this wacky innovation! ... now if you'll excuse me i think i'll get some well earned sleep .. it's been a while... :wacko:
  23. Nailed it ... RZX Available but thought i'd let you know first in case you didn't want me to spoil it for others..
  24. well not exactly looking for it, i know where it is ... seems to be a 'Hell' of a job trying to get to it :blink: ... however i think i have just spotted a clue in the text doc that accompanied the file...
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.