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MauS got a reaction from AukonDK in JSW:Redux
Hi all. Not sure if people are interested, but I'm getting close to the 1.0 release of this. I doubt it will ever be "finished", and I'll keep tinkering with it. As soon as it's ready for 1.0 release, I'll be open sourcing what's there.
I've managed to incorporate most of the features of JSWO, plus a few extras too, including the old java version as a custom tileset. (It looks lovely, but it makes it more difficult to play, I think.)
Here's a couple of videos and screenshots.
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MauS got a reaction from Hervé AST in JSW:Redux
Hi all. Not sure if people are interested, but I'm getting close to the 1.0 release of this. I doubt it will ever be "finished", and I'll keep tinkering with it. As soon as it's ready for 1.0 release, I'll be open sourcing what's there.
I've managed to incorporate most of the features of JSWO, plus a few extras too, including the old java version as a custom tileset. (It looks lovely, but it makes it more difficult to play, I think.)
Here's a couple of videos and screenshots.
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MauS got a reaction from Hervé AST in JSW:Redux
Hi all.
I've been lurking anonymously for ages, but only decided to sign up recently.
Due to a series of everts at the beginning of December, I found myself in need of a distraction. The distraction I chose was to write a JSW remake - specifically an updated version of JSW Online that worked nicely on modern platforms. I ended up looking an this forum and seeing more cool things to add, so it's grown into a bit of a monster catch-all project - which, given that I need the distractions, is not a bad thing.
If you're interested, you can take a quick look here at a test video I made.
It's not done yet, but I've been pottering around with it for the last couple of months.
I'm not sure if I'll ever finish it or whether I'll end up having to abandon it for other reasons, but whatever happens I'll be open sourcing it when I'm done.
MauS
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MauS got a reaction from jetsetdanny in JSW:Redux
I forgot to mention. Once it hits 1.0, downloads will be hosted at https://jetsetwilly.net/
(Turns out that the URL was available!)
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MauS got a reaction from jetsetdanny in JSW:Redux
Hi all. Not sure if people are interested, but I'm getting close to the 1.0 release of this. I doubt it will ever be "finished", and I'll keep tinkering with it. As soon as it's ready for 1.0 release, I'll be open sourcing what's there.
I've managed to incorporate most of the features of JSWO, plus a few extras too, including the old java version as a custom tileset. (It looks lovely, but it makes it more difficult to play, I think.)
Here's a couple of videos and screenshots.
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MauS got a reaction from SymbolShift in JSW:Redux
Hi all. Not sure if people are interested, but I'm getting close to the 1.0 release of this. I doubt it will ever be "finished", and I'll keep tinkering with it. As soon as it's ready for 1.0 release, I'll be open sourcing what's there.
I've managed to incorporate most of the features of JSWO, plus a few extras too, including the old java version as a custom tileset. (It looks lovely, but it makes it more difficult to play, I think.)
Here's a couple of videos and screenshots.
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MauS got a reaction from jetsetdanny in MM and JSW ports to SDL2
Yep. I know the feeling. Your JSW code was greatly appreciated as a sanity check in any case; it helped me figure out a couple of corner cases.
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MauS got a reaction from jetsetdanny in MM and JSW ports to SDL2
Yeah, I know - I did some looking into the availability of decent disassemblies for the JSW2 code (either Spectrum, or Amstrad version of JSW:FF), but didn't have much luck. It' s nice to be able to compare against the original to see how accurate I can get.
(Or alternatively, compare against the easier-to-follow code of someone else who has already done the hard bit, hence my question. 🙂 )
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MauS got a reaction from jetsetdanny in MM and JSW ports to SDL2
These are awesome, and looking at the C code for JSW helped me answer a couple of questions I had about movement.
Are you planning on doing JSW2 at any point? (For one, I always preferred JSW2 and secondly (and more selfishly), I'd love to look at the difference between the movement code between the first and second games.)
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MauS reacted to AukonDK in JSW:Redux
Very impressive! I say this as someone who as had a similar project in mind and tried starting it a few times over the last decade without much success (I did learn an awful lot however).
What are you using to write it? I was doing mine in LÖVE and got myself lost down a few rabbit holes. One time I was trying to make a level editor in-game. Another I made a shader to simulate the colour-clash of the ZX Spectrum. Playlist of videos here.
I look forward to seeing your progress!
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MauS got a reaction from UncleWan in JSW:Redux
Hi all.
I've been lurking anonymously for ages, but only decided to sign up recently.
Due to a series of everts at the beginning of December, I found myself in need of a distraction. The distraction I chose was to write a JSW remake - specifically an updated version of JSW Online that worked nicely on modern platforms. I ended up looking an this forum and seeing more cool things to add, so it's grown into a bit of a monster catch-all project - which, given that I need the distractions, is not a bad thing.
If you're interested, you can take a quick look here at a test video I made.
It's not done yet, but I've been pottering around with it for the last couple of months.
I'm not sure if I'll ever finish it or whether I'll end up having to abandon it for other reasons, but whatever happens I'll be open sourcing it when I'm done.
MauS
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MauS got a reaction from jetsetdanny in JSW:Redux
Hi all.
I've been lurking anonymously for ages, but only decided to sign up recently.
Due to a series of everts at the beginning of December, I found myself in need of a distraction. The distraction I chose was to write a JSW remake - specifically an updated version of JSW Online that worked nicely on modern platforms. I ended up looking an this forum and seeing more cool things to add, so it's grown into a bit of a monster catch-all project - which, given that I need the distractions, is not a bad thing.
If you're interested, you can take a quick look here at a test video I made.
It's not done yet, but I've been pottering around with it for the last couple of months.
I'm not sure if I'll ever finish it or whether I'll end up having to abandon it for other reasons, but whatever happens I'll be open sourcing it when I'm done.
MauS