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monkeyx got a reaction from Spider in Manic Miner Construction Kit
Not too much more to do. I have npcs. miner and misc graphics in sprite sheets, the music is in opus format and the text will be done in custom fonts rather than a bitmap. Screen record works, save state works and the html level/npc editor is about 90% done but working.
I have a very busy work week. But hopefully later this week or early next week at the latest. Would be great to have some feedback from testing etc
latest editor screenshot
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monkeyx got a reaction from Spider in Manic Miner Construction Kit
Here are some screenshots from my attempt to make a Manic Miner Construction Kit.
Most sprites and NPCs are now png spritesheets 32 x 32 so more detail available. These sprite sheets are made with gimp so are easily to editable. If anyone likes doing pixel art. Please do volunteer to help :)
The editor is currently a html web editor. But an in app sdl2 might also be possible. I will try and get a public repo and release up in the next couple of weeks.
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monkeyx got a reaction from Cheez26 in Manic Miner Construction Kit
Not too much more to do. I have npcs. miner and misc graphics in sprite sheets, the music is in opus format and the text will be done in custom fonts rather than a bitmap. Screen record works, save state works and the html level/npc editor is about 90% done but working.
I have a very busy work week. But hopefully later this week or early next week at the latest. Would be great to have some feedback from testing etc
latest editor screenshot
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monkeyx got a reaction from Cheez26 in Manic Miner Construction Kit
Here are some screenshots from my attempt to make a Manic Miner Construction Kit.
Most sprites and NPCs are now png spritesheets 32 x 32 so more detail available. These sprite sheets are made with gimp so are easily to editable. If anyone likes doing pixel art. Please do volunteer to help :)
The editor is currently a html web editor. But an in app sdl2 might also be possible. I will try and get a public repo and release up in the next couple of weeks.
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monkeyx got a reaction from JianYang in Manic Miner Construction Kit
Here are some screenshots from my attempt to make a Manic Miner Construction Kit.
Most sprites and NPCs are now png spritesheets 32 x 32 so more detail available. These sprite sheets are made with gimp so are easily to editable. If anyone likes doing pixel art. Please do volunteer to help :)
The editor is currently a html web editor. But an in app sdl2 might also be possible. I will try and get a public repo and release up in the next couple of weeks.
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monkeyx got a reaction from JianYang in Manic Miner Web
I tried to submit PRs that were rejected. The project was archived, so I created a love2d clone. Then the forum shows the original authors erratic responses to the love2d version.
In parallel I am creating a new c version inspired by Matthew Smith's original instead. With many more features and an editor
It will use a different methods for video and sound et al. Which allows the construction set to be even more flexible.
It will also be under an MIT license as far as I'm concerned the original copyright belongs to Matthew Smith alone.
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monkeyx reacted to fawtytoo in Manic Miner love2d Remake
Me? Interested? I'm glad it doesn't work. Maybe you should write your own code in future and not steal someone else's.
I notice you've turned off the Issue feature on your GitHub project. You didn't even have the decency to reply to my issue about licencing. You've fixed it partially but you've already made it clear what sort of developer you are. One who completely disregards other developers licencing, copyright and intellectual property rights.
My apologies to everyone else on this forum if I'm having a go at another member, but I think it's justified. I tried to use the correct channels to do it, that is GitHub, but was ignored.
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monkeyx got a reaction from jetsetdanny in Manic Miner Web
Editor to test online
https://monkeyx.net/level-editor.html
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monkeyx got a reaction from UncleWan in Manic Miner Web
I have gone back to the original project by @fawtytoo as I could not get LOVE2D to work with a web browser using this great implementation of the game
So I have added the record game option (push R) Play back via the (O)ptions Menu that also lets you select lives and level. Also has high score per level (S) on title screen
Pressing U in game saves progress. L on Title to select on 5 save slots
Also runs on touch screen(Only test Android)
https://monkeyx.net/
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monkeyx got a reaction from jetsetdanny in Manic Miner Web
I have gone back to the original project by @fawtytoo as I could not get LOVE2D to work with a web browser using this great implementation of the game
So I have added the record game option (push R) Play back via the (O)ptions Menu that also lets you select lives and level. Also has high score per level (S) on title screen
Pressing U in game saves progress. L on Title to select on 5 save slots
Also runs on touch screen(Only test Android)
https://monkeyx.net/
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monkeyx got a reaction from jetsetdanny in Manic Miner love2d Remake
@fawtytoo you might be interested to know.
I have implemented the new functionality based directly on your c port.
Including a working SAVE and replay function :)
Main reason for this was that I could just not get LOVE2D to work with a web port. But I know that your version works with emscripten and still does.
Currently testing web version.
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monkeyx got a reaction from JianYang in Manic Miner Web
I have gone back to the original project by @fawtytoo as I could not get LOVE2D to work with a web browser using this great implementation of the game
So I have added the record game option (push R) Play back via the (O)ptions Menu that also lets you select lives and level. Also has high score per level (S) on title screen
Pressing U in game saves progress. L on Title to select on 5 save slots
Also runs on touch screen(Only test Android)
https://monkeyx.net/
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monkeyx got a reaction from Spider in Manic Miner Web
I have gone back to the original project by @fawtytoo as I could not get LOVE2D to work with a web browser using this great implementation of the game
So I have added the record game option (push R) Play back via the (O)ptions Menu that also lets you select lives and level. Also has high score per level (S) on title screen
Pressing U in game saves progress. L on Title to select on 5 save slots
Also runs on touch screen(Only test Android)
https://monkeyx.net/
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monkeyx reacted to SymbolShift in Manic Miner love2d Remake
Looking good! Thanks for the update.
I did notice on level 18 (Amoebatrons' Revenge) that there is a platform alignment issue compared to the original. Seems like it would be an easy fix.
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monkeyx got a reaction from jetsetdanny in Manic Miner love2d Remake
Just released a new version.
Save state now has 5 slots and can be managed press O on the Start Screen
Also has an experimental save feature that let's you replay what you have record. R starts recording in game. R stops the recording. Playback via the Options menu.
https://github.com/monkeyx-net/ManicMiner-LOVE2D/releases/tag/v0.9.4
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monkeyx got a reaction from jetsetdanny in Manic Miner love2d Remake
Thanks just tested the patch and it showing now :)
Got a record/playback feature sort of working.
Also looking to add screen controls for Android version
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monkeyx got a reaction from jetsetdanny in Manic Miner love2d Remake
I already have on the github page.
https://github.com/monkeyx-net/ManicMiner-LOVE2D
The original work is still Matthew Smith
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monkeyx got a reaction from jetsetdanny in Manic Miner love2d Remake
I am not a licensing person and I have no way tried to show your original code is mine. I included a link to your repository to make it clear that it once a c/sdl project written by you? It seems you are trying to split hairs as this a lua implementation of that code and not me passing of the c code or the lua code as mine! Although I have extended the functionality under a more open MIT License.
The zlib license in your project has now been included.
It is written in LUA as it does not need compiling and makes it available on a wider selection of platforms. You rejected my PR to work with you on this so I forked the project and created this one.
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monkeyx got a reaction from jetsetdanny in Manic Miner love2d Remake
New release with colour cycled keys/items :)
Plus features mentioned above
https://github.com/monkeyx-net/ManicMiner-LOVE2D/releases
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monkeyx got a reaction from jetsetdanny in Manic Miner love2d Remake
I have now created a github release for all the versions. (Only Mac version untested)
https://github.com/monkeyx-net/ManicMiner-LOVE2D/releases
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monkeyx got a reaction from jetsetdanny in Manic Miner love2d Remake
I have taken the sdl version of manic miner and converted it to love2d. I thought the SDL version was one the best remakes I had played. So I have attempted to keep that same game play. I also wanted to run on more platforms. Now runs on Linux, Windows, Mac and Android.
I have added a high score table and each level shows a high score.
All versions can be (found here)[https://github.com/monkeyx-net/ManicMiner-LOVE2D]
I have attached the Windows version.
Would like some feedback on how it plays, suggestions etc. I am also converting the JetSetWilly remake done by the same author.
ManicMiner-windows-x86_64.zip
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monkeyx got a reaction from Trullybug in Manic Miner love2d Remake
New release with colour cycled keys/items :)
Plus features mentioned above
https://github.com/monkeyx-net/ManicMiner-LOVE2D/releases
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monkeyx got a reaction from Spider in Manic Miner love2d Remake
New release with colour cycled keys/items :)
Plus features mentioned above
https://github.com/monkeyx-net/ManicMiner-LOVE2D/releases