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Thank you. Rota is running on my device. That's why I assumed it would be possible. It seems that Godot games on ARM use a special runtime named FRT: https://github.com/efornara/frt/ Now FRT hasn't been updated in 2 years. So it's far from a safe bet that it's going to work. I would still like to try though.
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Hello @DigitalDuck, I recently bought myself a handheld game console and I would really love to play MMR on it. Would it be possible to make a build for ARM-Linux? Specifically Rockchip RK3326? Or probably better, but maybe a bit much to ask, open up the source code, so I could try myself? Whatever you decide thank you for reading and again thank you for making this fantastic game.
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Why was Manic Miner never properly optimised?
JianYang replied to Norman Sword's topic in Designer's Lounge
Exactly. I do occasionally play Manic Panic, but I have to be in an almost masochistic mood to do that. And in regular Manic Miner there is a certain amount of boredom when you have to walk from one end of the screen to the other. I love both of these games, but the speeds are really at somewhat annoying extremes. Your version is just right. Not boring in the easy levels and just a bit more challenging in the harder ones.- 38 replies
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Why was Manic Miner never properly optimised?
JianYang replied to Norman Sword's topic in Designer's Lounge
This might just be my personal sweet spot of Manic Miner speed. Thumbs up.- 38 replies
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Good points. There are several options: - Put all the SAM-levels in one file (we already have that) and all the non-SAM-levels in another - Put all levels in one file but remove some items - Put almost all levels in one file and remove the worst ones - Fix the engine to allow for more items The last one would probably be the gold standard, but right now I don't see it happening. All the other cases are aesthetic trade-offs. In any case nothing will be lost unless Bayron goes crazy and deletes all his work so far. We just have to load different versions of the game. I guess I favour to remove some levels because there are some levels that I think don't belong in a Manic Miner game (The two Twilight Zone Levels from the SAM and In a Deep Dark Hole(?) from the Oric come immediately to mind) and feel more like Nintendo/Mario levels. In the end it's an artistic decision and the artist is Bayron. I trust that Bayron can find the 10% good ideas between the 90% nonsense that I suggest. And I appreciate you supporting him/her in the process.
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JianYang reacted to a post in a topic: Manic Miner: The Lost Levels
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Then maybe it's not worth it? For most of us loading times are now less than one second. Compromising quality for this minor convenience doesn't sound too good to me. Maybe just assemble the best levels that together stay under 256 items?
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So JSW64 supports extra lives? Do you think there could be a better way to grant lives instead of just giving the player plenty at the start?
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I've just made it for the first time past Son of Kong Beast in Deeper and Down and I see you were way ahead of me. Great job!
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Some ideas: Why not combine all the LL and SAM levels into one big game? Since there are no points anymore, maybe put an extra item next to the Kong beast switches to give some incentive to the player. Maybe increase the number of initial lives as there are no extra lives anymore.
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Not really a JSW game by any purist's standards, but it's fun. https://sloanysoft.itch.io/willie Review (not mine):
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A very enthusiastic review.
- 58 replies
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- final escapade
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I never knew about that one. I'll take it. Thank you.
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Could this be an option then? I would really love a setting that has all the original behaviour. Not that it's a big deal, but out of principle I like my Manic Miner to behave exactly like 1983 Bug Byte Manic Miner. Maybe at the very bottom of your todo list? I would be even more grateful than I am now.
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These work all fine on original settings. There is one weird behaviour though: When moving against a wall in The Maze Willy will get stuck at the bottom until you release the direction key. Hard to explain. I hope the screenshot helps. This could be completely consistent with Speccy physics though. I don't think I've ever encountered an arrangement like this in a Spectrum MM game. I don't see why these couldn't be levels 81-88 in Redux Long. But that's no complaint. I'm fine with it either way. Tried it, played it, finished it, works fine. Of the three versions I tried, this actually was the easiest but I guess it's just because I tried it last and had a lot of training with the others before.