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Sendy The Endless reacted to a post in a topic: [File] Jet Set Willy: Role Reversal
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jetsetdanny reacted to a post in a topic: [File] Jet Set Willy: Role Reversal
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Spider reacted to a post in a topic: [File] Jet Set Willy: Role Reversal
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Notice "The Gaping Pit", with funny attributes.
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[File] Jet Set Willy: Role Reversal
geoff replied to Sendy The Endless's topic in Download Discussions
It's bright, colourful, and a lot of fun! As to the criticism sendy mentions, I'm sure you could contrive several equally fatuous criticisms of the original, where Willy betrays his working-class origins and joins the ruling class/the ide rich, or whatever.- 8 replies
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- sendy
- arcane design
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Sendy The Endless reacted to a post in a topic: Hello, new here but not new to JSW/MM
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IRF reacted to a post in a topic: Hello, new here but not new to JSW/MM
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I'll also support this idea, with the caveat that time and other factors might prevent me from contributing much if at all, and the counterbalancing permission for anyone to hack the Pyramid and work the patch vectors out for themselves 😀 It would probably be mroe fun.
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jetsetdanny reacted to a post in a topic: Willy does the Great Doughnut
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Sendy The Endless reacted to a post in a topic: Willy does the Great Doughnut
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Spider reacted to a post in a topic: Willy does the Great Doughnut
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That looks like a hyperbolic plane, which is very definitely non-Euclidean. The JSW equivalent would have, for example, room 2 to the right of room 1, room 3 below room 1, room 5 below room 2, and room 4 between rooms 3 and 4, so that the lower level is one room wider than the upper one. There's something like this in the original JSW.
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Sendy The Endless reacted to a post in a topic: Willy does the Great Doughnut
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MtM reacted to a post in a topic: Please suggest a JSW editor.
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Editors? Real JSW designers enter the codes directy in binary!
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<deity>, that brings back memories. Transylvanian Tower: verily, a mantlepiece of computer gaming. Is a JSW crossover imminent?
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Consider it endorsed by default!
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Somebody really ought to gather all these images together and make them into accurate-but-special maps.
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One of my games does this, courtesy of a joke at the expense of my brother's then seemingly limitless appetite and a misremembered sketch from "The Young Ones". It's only three rooms though.
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@spider: it's a bit mathematical. If you imagine a chessboard, then roll it up one way so that the opposite ends join up, then twist it around so that the circular ends join up, you'll get the idea. Alternatively, imagine a chessboard which wraps around at the edges, like in the original JSW you can get to The Hall by jumping up from Rescue Esmerelda. The result is that no two squares (i.e. rooms) are more than four squares apart diagonally, so you can get around very quickly. @danny: I have to admit to never being too fond of WtH, since I didn't spend as much time on it as I should have done, but if someone cares enough to fix it, I'm happy to endorse it 😀
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This might be an interesting challenge: make a viable JSW game in which the rooms form a rectangular grid which wraps around at the top and bottom, and at left and right, i.e. on the surface of a torus. It should be possible to move freely from any room to all of its neighbours. For bonus points, try a game on the surface of the Software Projects logo.
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I love the thought of me signing autographs!!! Unfortunately, at present and for the foreseeable future I am unable to travel due to long-term illness, but I'm happy for a live-size cardboard cutout of me to be there in my place.
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I'd still love to know if anyone has anything worthwhile to say about the older Pyramid which I uploaded...
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That's really made my day!!! I don't have a Google account; could someone convey my thanks?
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Inspired by this thread, I made some space optimisations in the Pyramid, only nobody seems to have noticed yet. I won't say what they are, but I will say that you don't necessarily need a disassembler to find them...