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SymbolShift got a reaction from jetsetdanny in Working on Manic Miner in Scratch
No, I got as far as "Leave yourself an escape route", which I think is close to the end. Unfortunately I hit the stop button at the top of the game thinking it would pause, but it restarted, totally my fault. I burnt through most of my lives in the "timing" room, which is something I clearly don't have!
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SymbolShift reacted to manic986 in Working on Manic Miner in Scratch
Ah yes. I have done that before... I always move my mouse away these days just in case. I quite like that escape route level though. Thanks for playing!
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SymbolShift got a reaction from Spider in Working on Manic Miner in Scratch
No, I got as far as "Leave yourself an escape route", which I think is close to the end. Unfortunately I hit the stop button at the top of the game thinking it would pause, but it restarted, totally my fault. I burnt through most of my lives in the "timing" room, which is something I clearly don't have!
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SymbolShift got a reaction from manic986 in Working on Manic Miner in Scratch
No, I got as far as "Leave yourself an escape route", which I think is close to the end. Unfortunately I hit the stop button at the top of the game thinking it would pause, but it restarted, totally my fault. I burnt through most of my lives in the "timing" room, which is something I clearly don't have!
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SymbolShift got a reaction from jetsetdanny in Working on Manic Miner in Scratch
I just gave 101 a try! I love the concept and it's originality.
It's basically MM training, that helps you practice and familiarize yourself with certain principles of the game. If you have never played MM before, I can see how this could be very useful (before being thrown in the deep end with the actual game!).
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SymbolShift got a reaction from manic986 in Working on Manic Miner in Scratch
I just gave 101 a try! I love the concept and it's originality.
It's basically MM training, that helps you practice and familiarize yourself with certain principles of the game. If you have never played MM before, I can see how this could be very useful (before being thrown in the deep end with the actual game!).
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SymbolShift got a reaction from Spider in Working on Manic Miner in Scratch
I just gave 101 a try! I love the concept and it's originality.
It's basically MM training, that helps you practice and familiarize yourself with certain principles of the game. If you have never played MM before, I can see how this could be very useful (before being thrown in the deep end with the actual game!).
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SymbolShift reacted to manic986 in Working on Manic Miner in Scratch
Hi all. I seem to have gone down some kind of Manic Miner rabbit hole...
I had high hopes for doing other things this winter holidays but for some reason playing around with ideas for how a dumb version of Manic Miner of Manic Miner might look, I ended up with Manic Miner 101. It is not really aimed at "you lot" (used affectionately) in that it's rather simple. Still, why not give it a go and let me know what you think. The start is basic knowledge and skills so the levels are rather bare to give focus to a single task in hand. Gradually, they build up and are a bit more fun and better decorated.
https://scratch.mit.edu/projects/1116173685
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SymbolShift reacted to Spider in [File] JSW - 2024
View File JSW - 2024
2024 marked the 40th anniversary of Jet Set Willy. š
Initially I had planned on something a lot more elaborate to celebrate this however for various reasons I decided a standard game with a few simple changes would fit nicely.
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There is a time limit of two hours game playing time enforced. If Willy runs out of time (at 12:00AM), the game is over! This is indicated with the game freezing and the word 'time' flashing for a few seconds, leaving the player in no doubt what has happened.
There are 150 items to collect. Care was taken to place these mostly sensibly without detracting from the original game feeling. Also, some item shapes per room have changed, the main reason being at least one item shape looks like two bottles, so if and when Willy collects one of these it will count as two in his collection.
The main loop was modified (thanks N.S for your guidance) giving a reasonable speed boost during play.
Other changes and small fixes include:
The four original bug fixes were applied with the change of not having an invisible item in The Hall.
The rope top height was altered to prevent Willy leaving via the top of the room when he is not intended to.
Aborting the game displays the Game Over page before returning to the title screen.
The pause bug was remedied by preventing the game auto-pausing
By default on starting a new game, the in-game tune is switched off. Enabling it will be respected so that starting a new game will remember the players choice.
The status area was altered slightly, namely the room descriptor was moved down one row, room names were centred and the lives remaining were moved along one block.
The usual text flicker back to 000 objects / time on losing a life or entering a room was altered to prevent this being so visible.
Some internal changes to sprite location, mainly concatenating them hence no gaps between.
Title screen tune changed a little bit (in-game music used) and in-game music from re-release version (MM in game tune)
There is one additional room that is accessible but its not necessary to visit it. This was done as a way of avoiding a 'teleport' effect , the alternative as seen in the 2015 bug fixed version required some earth tiles adding which I wanted to avoid.
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Lastly, it is quite possible within the time limit to complete the game. I have played a few times and averaged around 10 to 15 minutes game time remaining without really rushing around.
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I hope my small celebratory 2024 JSW version is welcomed!
Submitter Spider Submitted 12/12/2024 Category JSWMM Releases Ā
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SymbolShift reacted to manic986 in Working on Manic Miner in Scratch
Here is what I have so far. Almost there... Might be able to finish it next weekend. All the screens are done. Just got to tidy things up a bit and make the title screen etc.
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SymbolShift reacted to MtM in Site Upgrade
Ho ho ho! How about a Christmas theme Andy, is it possible to change it to red or something for the Festive season? Some kind of
snow theme even? Not trying to make work for you...
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SymbolShift got a reaction from jetsetdanny in Working on Manic Miner in Scratch
Works great for me! Very playable. Considering this is your first game AND it's done with a drag-and-drop language, this is a fantastic achievement. Give yourself a pat on the back š
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SymbolShift got a reaction from manic986 in Working on Manic Miner in Scratch
Works great for me! Very playable. Considering this is your first game AND it's done with a drag-and-drop language, this is a fantastic achievement. Give yourself a pat on the back š
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SymbolShift got a reaction from Spider in Working on Manic Miner in Scratch
Works great for me! Very playable. Considering this is your first game AND it's done with a drag-and-drop language, this is a fantastic achievement. Give yourself a pat on the back š
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SymbolShift got a reaction from jetsetdanny in My game - What a Wonderful World of Willie
Yes, I was referring to "lives left" area at the bottom, I apologize for not being more specific. I have seen that area become corrupt before (finishing MM multiple times is a good example). Since it's intentional then I'm all for adding a splash of colour to the sprites which are often monochromatic šĀ I look forward to exploring more, since I only survived several screens on my first few attempts šĀ By the way, great job on the game!!
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SymbolShift reacted to Jet Set Willie in My game - What a Wonderful World of Willie
Thank you SymbolShift.Ā š
I didnĀ“t know that about Manic Miner bottom area as I havenĀ“t played to that far (survived...š).
As I had to make last minute fixes and Danny kindly made a last minute fix I was asking for, I had to play the game through once again and I had to keep trying in some rooms to pass through them even itĀ“s my game! š I have intentionally made the rooms a bit "hard" as this JSW game is not meant for kids anymore, as we arenĀ“t kids anymore. And as many players here are JSW and MM experts, their skills are probably far above mine š so I had to add a bit "hardness" to my game to prevent dullness. š
ThatĀ“s the reason I added infinite lives Poke from Richard HallasĀ“ game Join the Jet-Set! to bring anyone a chance to finish my game if they want to. šĀ Thank you again, Richard!
But please try without that Poke first,
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SymbolShift got a reaction from Jet Set Willie in My game - What a Wonderful World of Willie
Yes, I was referring to "lives left" area at the bottom, I apologize for not being more specific. I have seen that area become corrupt before (finishing MM multiple times is a good example). Since it's intentional then I'm all for adding a splash of colour to the sprites which are often monochromatic šĀ I look forward to exploring more, since I only survived several screens on my first few attempts šĀ By the way, great job on the game!!
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SymbolShift reacted to Norman Sword in My game - What a Wonderful World of Willie
Can confirm it loads and looks like your picture. The title screen looks strange as well - (But with artistic licence - perhaps that is how it is meant to look)
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SymbolShift reacted to Jet Set Willie in My game - What a Wonderful World of Willie
SymbolShift, I have experienced the same sprite corruption, if you are talking about the white guardian in the first room. :) It disappears for a fraction of a second, because there are two white guardians (both using the same sprites), to make that alcoholist not walk in a straight line. That effect was better originally, but it made the game hard, as first I was making this game just for me and I knew what to expect so it had to be hard. But after I decided to eventually publish this one day, I had to change it, as it would have made the game too hard for others.
But perhaps you mean those "lives left" sprites, as Norman also points to title screen. :) Those colour blocks on the bottom are for making lives left sprites more colourful. :)
I would like to hear more feedback, I donĀ“t mind if you like my game or not. :) But of course it would be nice, if there are something what you like, as that means I have succeeded to bring some nice moments for you. :)
I didnĀ“t aim to make an usual Willy game, more like a little unusual instead. About some things what I have added to my game, I donĀ“t know if others have used the similar ideas (effects) previously, as I have mainly played Willy homebrews around 20 years ago or so. I have given just a quick look for the ones made in the last 10 years, itĀ“s not that I donĀ“t want to, but I am not in a good shape to concentrate to them better. ThatĀ“s why I donĀ“t know about the effects what others have made, except that one or few new games seem to have bi-colour guardians. As I havenĀ“t read well or at all those topics, I had just thought that some coding was needed for those bi-colour guardians. There are few other things I have noticed, but I donĀ“t remember them right now. ItĀ“s possible that I have invented the wheel few times during making my game. :D But that made the game making just more fun, as I had to try to think by myself different ways how to make something. :) I hope that at least some of you will play far enough to find them.
For some reason I canĀ“t add any emoji graphics now, the emoji menu stays just empty.
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SymbolShift reacted to DigitalDuck in Gaming competitively and how it applies to Miner Willy
Manic Miner "maximum score" TAS has just been published to TASVideos. I originally submitted it as "maximum score, no deaths" as it's possible to score infinitely high otherwise, but I'm not in charge of the final naming. Total gameplay time isĀ 2:17:43.
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SymbolShift got a reaction from UncleWan in Working on Manic Miner in Scratch
Welcome manic986!
Using a visual (drag and drop) language like Scratch for a MM remake is not ideal, but it looks like you have managed to navigate around any limitations very well. Fantastic job! Looking forward to seeing the final project, and what comes next... š
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SymbolShift got a reaction from jetsetdanny in Working on Manic Miner in Scratch
Welcome manic986!
Using a visual (drag and drop) language like Scratch for a MM remake is not ideal, but it looks like you have managed to navigate around any limitations very well. Fantastic job! Looking forward to seeing the final project, and what comes next... š
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SymbolShift got a reaction from manic986 in Working on Manic Miner in Scratch
Red-zed! that's a good one. I used to spend hours on end typing in those magazine listings, only to come across a printing smudge near the end and attempt to decipher it.
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SymbolShift reacted to manic986 in Working on Manic Miner in Scratch
I thought some folks might like to see this. My cavern format for the Scratch project lightly mimics the original MM room format. There is a bit less freedom in scratch but I'm trying to make all my levels self described and thus end up with something I can edit in vim before pasting it in to scratch as a list of characters. Here is what the first Kong level looks like without spaces and newlines removed. Currently the only special level is the last level (whatever that is)
Miner.Willy.meets.the.Kong.Beast W.V.......V......W..W..........W W................W..W..........W W............I.FFW...........FFW W................W.............W W................W.............W WFFF.....FFFFFF..WFF...........W W.............I..W...FFFF.....FW W.FFF............W.........F...W W.I.....FFF......W.............W W................WFFFFF........W WF..........FFF..W.........FFFFW W........FF......W.............W W...FF...........W....FFFFF....W W..........RRRWPPWFF.........I.W W.............WPPW.....X.......W WFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFW ................weedy........1.2 ................brick........162 dotty........1.4................ plant........0.4stalictite...0.5 banana.......................... level8..........02.14.0.128..... switch..1.06.00.0.17.11.1.02.0.6 switch..2.18.00.0.15.02.0.02.0.6 Hbarrel.......0.01.09.09.14.7................1.4 Hbarrel.......1.11.15.11.12.0.11.18..........1.3 Hbarrel.......0.18.21.18.08.0................0.5 Vkong.........3.0.032.232.15.032.4.2.2.0.6...1.4 Ā
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SymbolShift reacted to manic986 in Working on Manic Miner in Scratch
Thanks @SymbolShift. Yeah. It is not ideal by more than a long short especially anything data related. Actually your name just reminded me of myself and my cousin typing in basic games out of the INPUT magazine... Neither of us knew what the ':' character was called and we used to call it "red-zed" because of the keys your pressed. He used to call out the code and I would type it in. Good times.