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UncleWan reacted to a post in a topic:
My possible future games
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UncleWan reacted to a post in a topic:
Diner and Mansion games
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UncleWan reacted to a post in a topic:
Embarrassing things
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jetsetdanny reacted to a post in a topic:
Coding music in JSW128 and JSW64 games
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Coding music in JSW128 and JSW64 games
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Jet Set Willie reacted to a post in a topic:
Coding music in JSW128 and JSW64 games
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Jet Set Willie reacted to a post in a topic:
Coding music in JSW128 and JSW64 games
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Jet Set Willie reacted to a post in a topic:
Coding music in JSW128 and JSW64 games
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Jet Set Willie reacted to a post in a topic:
Coding music in JSW128 and JSW64 games
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Jet Set Willie reacted to a post in a topic:
Coding music in JSW128 and JSW64 games
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Jet Set Willie reacted to a post in a topic:
Coding music in JSW128 and JSW64 games
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Jet Set Willie reacted to a post in a topic:
Coding music in JSW128 and JSW64 games
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Coding music in JSW128 and JSW64 games
Jet Set Willie replied to jetsetdanny's topic in Designer's Lounge
Thank you a LOT, Danny, for your time consuming efforts to make the JSW(-ED) game developers life much more easier! 😃 May I add few things to your Excellent JSW music reference book? 🙂 This refers to the BASIC language PLAY command on the 128K Spectrum and the MSX computers. 🙂 Just in case if a Spectrum BASIC programmer wants to try it on the MSX, or vice versa, you will find out that the PLAY command is not exactly the same on them, things are done a bit different way. You might want to refer to the BASIC manuals first. 🙂 Also, reading those BASIC manuals about PLAY command will help you to understand some things here. 🙂 That "W" is "S" on the MSX, by the way. 🙂 If it is what I think it is, it is a good tune, but it just ends just after it has started and then repeats. Somebody should continue the composing! 🙂 That´s a great thing to have! 🙂 I don´t know if I will use it in my games, but I think it´s great! 🙂 I will have to read these instructions again several times to consume it properly! 😄 🥩 I will repeat, thank you a LOT, Danny! 🫡 -
jetsetdanny reacted to a post in a topic:
Snowballs 2025 -- I guess I can post a link to it here? :)
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jetsetdanny reacted to a post in a topic:
JSW Central YouTube channel
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Spider reacted to a post in a topic:
JSW Central YouTube channel
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Spider reacted to a post in a topic:
Snowballs 2025 -- I guess I can post a link to it here? :)
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Snowballs 2025 -- I guess I can post a link to it here? :)
Jet Set Willie replied to Bob The Polar Bear's topic in Remakes
Thank you! I don´t usually care about the modern incarnations, but this looks great! 🙂 -
Jet Set Willie reacted to a post in a topic:
Snowballs 2025 -- I guess I can post a link to it here? :)
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Jet Set Willie reacted to a post in a topic:
Hi guys {:o)}
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My "late" congratulations for the anniversary, too, and Thank You! 😀
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Hervé AST reacted to a post in a topic:
Willy in the Islands of Mystery : part II : The Temple
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MtM reacted to a post in a topic:
Merry Christmas-time Everybody!
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Update. I have been bored to both games the last few months, thus they are not finished yet. There are some advances, though. 🙂 The Diner game has few new rooms, mostly nearly finished. It has a finished title screen, too! As it is mentioned in another topic, The Mansion title screen is finished otherwise, but it has some other problems, hopefully it will be solved in the near future, thanks to Danny! 🙂 The Mansion also has some new graphic updates, too! 🙂 It took a bit of testing to make them work, I hope you´ll like them! 🙂 I will keep them as a secret for now, you will see them during playing when the game is finally finished someday. 🙂
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Nice to hear it was based on that book! 🙂 I may have read it as a child, your description sounds familiar. 🙂 Now there´s a good excuse to find that book again! 🙃 No film yet? No problemo, you can play it already! It was published in the 1980s already. 🙂 Probably no Speccy version, though, but if that´s not going to bother you, go ahead and give it a try! I think it had a very nice cover art. 🙂 Again I can just wonder your creative speed! 🥰
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Thank you! I can just wonder how you can create so much! 🙂 Is this further exploration related to "Rendezvous with Rama"? 🙂
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Willy in the Islands of Mystery : part II : The Temple
Jet Set Willie replied to Hervé AST's topic in Remakes
Thank you, you both! 🙂 -
Welcome! 🙂 Congratulations! Looks and feels great! 🙂 There are suitable amount of new interesting stuff at the background, too! 🙂
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What I want is to have is 256x192 sized title screen in my JSW64 game. JSWED64 shows just 256x128 pixels, but I want to have my game to show full 256x192 pixels high title screen. 🙂 Having top 1/3 and middle 1/3 attribute animated as usual in JSW64 games. The bottom 1/3 stays without attribute animation. 🙂 Here´s a crude picture to show what I mean. It´s 256x192 JSW64 title screen, vertically cut in three. __________________ | JSW64 | <-top 1/3 with attribute animation | HIRES | <-middle 1/3 with attribute animation | TITLE | <-bottom 1/3 without attribute animation __________________ Sure, if it´s possible to also have the bottom 1/3 with the attribute animation too, I´ll be glad to have that, too. 🙂 But I can do without the animated bottom area. 🙂
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Just leave "2" off. 🙂 As it´s a hacked version of same game. 🙂
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As this is a Willy case, I think it´s enough to put the corks back on the wine bottles, to keep the spirits in the bottles. ðŸ¤
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Thank you. 🙂 Your example is just for ONE full screen picture? Or can that idea be used for 2 or 3 full screen pictures? Is my wish possible, to have attribute animated top 2/3 part, ie. to have attribute animated 256x128 area while there is 256x64 not animated bottom area? If there´s no memory left in suitable areas to store three full screens for that, I have a idea to get around that problem. Not much an idea, just the same what I have said, actually. 😄 The idea is to get rid of the fixed message and the scrolling message and to store the "remaining" bottom 1/3 screen, ie. 256x64, to somewhere and call it when the title screen is about to be displayed. Thus there would be the usual three 256x128 attribute animation screens AND one not animated screen, 256x64, at the bottom. I have no idea yet how to actually do to that, though. 🙂 I haven´t looked at Skoolkit´s information for that at all yet, as I thought to ask experts first, if it´s possible at all. 🙂 As there IS room for three 256x192 pictures (the JSW/JSWED is looking just for their 256x128), this should be fairly easy (at least for someones who know what to do? 🙂), to make a routine to look for one of those screens and print that memory area to the bottom 1/3 area. Right? 🙂 I had actually animated that bottom 1/3, too, but I can leave off that bottom area animation, the most important animation is located to the top 2/3. 🙂
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Thank you, Norman! 🙂 I had just a very faint idea what I couldn´t think any further because of my lacking understanding, you wrote it perfectly down in your first answer! 🙂 Thank you!
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Hi! 🙂 I have just finished all three attribute animated title screens for the Mansion game, needing just slight alterations for possibly more attribute animations. When I started to test them on the emulator, I just found out I had forgotten one important thing. That the title screen images are NOT 192 pixels high! 😞 I had made a very good screen what will show in just one screen what there will be happening in the game, luring the players to the theme 🙂 so it´s not a nice surprise to find out I had made such a mistake with the size! Is it possible to hack the game somehow to make it show 192 pixels high title screens? Even just ONE screen as long as it´s 192 pixels high, ie even without attributes animation? Perhaps it could be possible to have the top 2/3 thirds to be animated when having 192 pixels high title screen? I do understand that the fixed title screen message and the scrolling message will need to be there. Perhaps the scrolling message could be shown over the title screen and then be hidden again after the scrolling has been ended? I can leave off the fixed title screen message and the scrolling message, though, if that could make it possible to have the 192 pixels high title screen, even without attribute animation. I wouldn´t ask this otherwise, but I like my title screen very much, I think you will like it, too. I could of course use the full 192 pixels screen as an additional loading screen and then use just the partial of that screen as the title screen, but I don´t like that idea as the players will miss a lot then. And the partial title screen is the partial title screen what misses 1/3 of the picture. 😞 That title screen was meant to be one of the highlights of the whole game! Sure, this might be too much work, but at least I can ask if it´s possible somehow. Regards, Willie