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Jet Set Willie

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  1. For any other games, I can think just few what are probably 🤔 written from the scratch, being updated "arcade versions" or clones with somewhat similar type graphics and game logic. There may be just one "arcade version" game, instead of few or several. These will include Commodore 64 "arcade versions" of Bombjack and Ghosts ´n´ Goblins. On Colecovision there is such version of Donkey Kong and Pac-man. There might be more such "arcade" games on Colecovision now, I haven´t readed the news for any machines for years now, expect few. Some Commodore 64 games have got a homebrew sequel, like Frantic Freddie. For MSX there are few Nemesis/Gradius clones or updates. I think one game was Nemesis/Gradius engine with arcade graphics update. On Atari 2600 there are games what have many altered graphics versions, like Pac-Man. Please check Atariage, you will find other 2600 games, too, with altered graphics.
  2. If Willy has just one life left, when the toilet run sequence starts, will he survive to the toilet then?
  3. Thank you everybody! 🙂 I will just have to define (Master bedroom) room and Willy´s (bed) X-position to the toilet room so the game logic will think Willy is touching the bed and then start to run to the toilet? When I define bed X-position near the edge of the toilet room, it will look like Willy is running to the toilet immediately when he enters the toilet room, having collected all the items first, of course. What if Maria is not guarding the bed but is located elsewhere? I suppose it does not matter as she´s just an deadly obstacle?
  4. I will let you know. 🙂 The problem has happened only when I have needed to have some time to think while writing a longer message.
  5. Congratulations for such a finding! 😃🙂 Boulder Dash on Commodore 64 perhaps? There are hundreds (at least) of homemade versions available on internet. I haven´t checked though when the last ones have been made.
  6. Thank you, both of you. 🙂 I am considering to make a single room end-run, as it suits to my next game. I will have to give a look at Hex someday. 🙂 Does the guardians disappear when the end-run is triggered? I haven´t watched any videos to actually see what happens, as I have wanted to finish JSW someday, without cheating, but it doesn´t sound realistic for my skills😅so maybe I can ask about it now. 🙂
  7. I have always been unsure, if a homebrew JSW game needs to have similar end-run rooms as in original JSW, in the same order. So I made a single test room, all the other rooms are empty. The test room has a floor, couple of items, Maria and the toilet. Maria Disappears when the last item has been collected, but nothing happens when Willy touches the toilet. My first game is somewhat modified, so I didn´t need to make similar end-run as in the original JSW.
  8. The User Defined Graphics can be Copied by using Clipboard to copy the entire room. Of course you can then copy just one room per time. But I don´t remember if JSWED 48K game graphics will partly become garbage if you try to Copy them to 128 or 64 versions? Or am I just thinking 48K upgrading to 128/64?
  9. You can copy an entire room, including sprites and guardians from that room, by selecting Clipboard > Copy. Then select the desired room from the room list and select Clipboard > Paste. If your room is in another game, then load that game first and then select Clipboard > Paste. You can then clear everything what is not needed there. You can also export and import just the sprites by going to the sprites list (above "Room") and Right Click > Export and selecting the sprites you want using "From > To". Then load the game you are making and Import the sprites there. I think there may have been some bug in Export/Import, not sure though as I haven´t needed that.
  10. In JSWED64 you can tick (separately for all the rooms) if you want to land safely from any height. About that Hex, I think I had found it when I was making my game, but I don´t remember it anymore. While waiting an exact answer from somebody else, please take a look at these links. Just remember those addresses are for 48K games. I don´t know how well they will work on JSWED 128 and 64 versions, I tried just one thing and it didn´t work even it worked on JSWED48. I haven´t tried again yet, so I don´t know. https://skoolkit.ca/disassemblies/jet_set_willy/hex/ Here are some of airborne/falling related routines. https://skoolkit.ca/disassemblies/jet_set_willy/hex/asm/8DD3.html https://skoolkit.ca/disassemblies/jet_set_willy/hex/asm/8ED4.html https://skoolkit.ca/disassemblies/jet_set_willy/hex/asm/90B6.html https://skoolkit.ca/disassemblies/jet_set_willy/hex/asm/85D1.html https://skoolkit.ca/disassemblies/jet_set_willy/hex/asm/8B07.html
  11. You can start by observing the real roof tiles, either by going for a walk or do some web picture searching. 🙂 Many games had roof tiles, too. There are some books about ready made graphics. I don´t remember their names or the publisher, though. I tried to search DK´Tronics as I believed it was the publisher, but I didn´t get any results. No luck with Melbourne House either. Probably somebody here will remember those books. They were available for Spectrum and Commodore 64. At least most of the graphics were the same. There were at least four books in those series, each book had probably hundred(s) of user defined graphics, like trains, animals, etc. usual things, their size being at least 16x16 pixels. Those graphics were good.
  12. I am sorry about the wrong colour numbers. I meant Ink 2, not Ink 6. I must have been thinking MSX dark red, as it´s 6.🫢
  13. FAKE NEWS!!!!! I remember this man was watching graphics demonstration on orange screen. To prove this, please take a look at ZX Printer. He´s not a gamer type! 😆
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