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Jet Set Willie

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  1. I hope that, too. I am sure it´s easy when you know how.
  2. Thank you! 🙂I did download it and tried the songs what came with it. How KDFsoft´s AY Megademo Digital Part 2 is done? It clearly sounds it has digitized samples there. Does this work on the Spectrum, too? Can the Spectrum run this with some game, or does it need too much power? I am not thinking to use it with my JSWED game, just asking. 🙂 I have tried XMPlay with ZXTune plugin, too, but I don´t know how I could get what I want with it. How I can load .pt3 to Soundtracker Compiler anyway? Soundtracker Compiler is a .TZX file, ie used on the Spectrum, not Windows. To load you need to have either tape file or disk file, .pt3 is not either one. Are you able to compile .pt3 file to use it in JSWED? I can send you my .pt3 testfile.
  3. A very lovely screen, with great detail! 🙂 And a cute idea, too. I have done some little bits in the past, with Basic, but the graphics weren´t this good. 😄
  4. I did check your site via your links, I like your drawings and their colours! 🙂
  5. Thank you, I did read worldofsam. Nice to see Sam Coupé specs and info, there were too much for a one go, though, I must continue later. 🙂 I checked SA1099 from the youtube, the first example was just like AY, but the others introduced more than 3 channels, too. 🙂 After those videos, I am not sure, if sound quality wise SA1099 is near the ST or better somehow. Amiga seems to be still ahead, with it´s sample player. There were some really well made tunes there, showing what SA1099 can do. 🙂 Stereo is a nice thing to have, something what ST doesn´t have. With 6 channels even better! 🙂 Graphicswise Sam looks good, but having just 128 colours was a surprise. Though, back in the day I think most people would have been happy with them and wouldn´t have missed 256, 512 or more colours. According worldofsam specs, RAM delays were slowing Sam quite a much! So in average, the ST is faster?
  6. Thank you. 🙂 BZR Player is unstable, at least with .pt3 and .ay files, even I didn´t choose the unstable version. It has crashed many times when I added a file. XMPlay has a problem, too. XMPlay.exe and XMPlay textfile won´t be unzipped for some reason. Only .dll files will unzip. I tried to download and unzip again, no luck. Could somebody please send me a message, attaching the missing XMPlay.exe and XMPlay textfile, thank you. 🙂
  7. Hi Igor! I had played Frosya the Cat, it was a long time ago, though, I don´t remember much, but I liked it. 🙂 Thank you for sharing the photos! Frosya itself is seen in the first picture? 🙂 Those are really good drawings, well coloured, too!
  8. Thank you again, your graphical point became clear despite one unreadable part. 🙂 This was the first time I saw Sam Coupe in action, even on an emulator, it looked nice! 🙂 I had read about it, when Your Sinclair had a few pages long Sam Coupe feature 🙂 but I don´t remember anything as it was so long time ago, except I understood that Sam was at least ST quality, one picture showed a face of a smiling woman on Sam´s monitor. But I don´t remember how it fared soundwise and if Your Sinclair covered Sam´s sound well enough to compare it between ST and Amiga. But I thought it was a very good machine in it´s class. 🙂 I don´t remember much about the Sam´s case, except I think it had more "personality" in it´s look than ST and Amiga.
  9. In those Norman´s screenshots, I think it´s our Willy in his miner days, no top hat yet. 🙂
  10. I understood the meaning of the phrase, but I thought Norman actually meant Willy is covered with the fine flour in this latest version. 🙂 By the way, I cut off Willy from one of the last screenshots in this topic to upload it here, to show Willy´s flour covered looks, but I got just this error message. 1 file was larger than the maximum file size of 0kB, and was skipped My file was about 1.6Kb .png-file. I tried again by save´ing it as .bmp, about 36Kb, but the same happened again. The same happens either by choosing the file or dragging it.
  11. Interesting "Spectrum" computer indeed. 🙂Thank you, I had wondered how many kilobytes it would need to have 256x192 resolution without colour clash.
  12. Thank you! 🙂 In side by side comparison, Spectrum version strongly suffers from colourclash. The BBC version looks like a 16-bit demo, minus halved horizontal resolution, especially the last one with flashing colours. 🙂
  13. Welcome, Lemmy! I haven´t tried your game, but the colours and blocky pixels look nice. 🙂 I would like to point out just one thing. Compared to the background, Willy´s black clothes are quite dark. I´d suggest to keep the background colour as is, but to make the clothes just a tiny bit lighter, to make them stand out from the background better. But, as I haven´t tried this, maybe there´s no problem when Willy is moving. 🙂
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