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jetsetdanny

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Everything posted by jetsetdanny

  1. That you were able to post them is one thing, but whether your post could be successfully brought back from a backup in its entirety is another, I think. Before the meltdown we were able to post those characters, too - only we didn't know that they would mark the impending doom... 🙃
  2. Yes, exactly, I did put an accent there as there should be one in the Spanish spelling of the name. Apparently, I shouldn't have bothered... ðŸ˜Ŋ
  3. Yes! I should re-record a whole walkthrough of the game one day. I probably will, but at some future point 🙂 .
  4. It's fixed now: JianYang is in second place with 1909 pts. and crunchy_frog is in third place with 1907 pts. 🙂 .
  5. OK, I have brought my score in "The Warehouse" up to 1951 points 😁. Thanks for your assistance, Ian! The updated ZIP with my RZX recordings of "Manic Miner - Highscore Challenge" is here. I have also updated the high score table to reflect Ian (credited as IRF) as the first human to achieve that score (after crem's algorithm) and yours truly in the 'second human place'.
  6. Thanks, Richard 🙂 . TobyLobster has also posted about his excellent work on this forum, in this thread.
  7. With the recent additions of Willy does the Great Pytamid!, several minor versions of Manic Miner (Manic Miner: creme de la creme, Manic Miner - Light Modification and Manic Miner Presto) and one version of Jet Set Willy (Jet Willy Mono Plus), and a complete update of Chronology, embracing the events of a little more than a year, I believe JSW Central is now up to date 🙂 . Please let me know if you know of anything that should be there, but isn't. I will now take a break from its development for a short while. When I resume it (hopefully a couple of weeks from now) it will be to finally start upgrading the pages that are not yet up to my standards (mainly because they don't have complete screenshot galleries or embedded JSW Central YouTube videos) - unless new developments in the meantime will produce a need for further updates 🌞.
  8. Jet Set Mono Plus now has its individual page on JSW Central, complete with a screenshot gallery with the screenshot of each room taken with a different colour configuration! Well, perhaps not every single room, there may be some repetitions, but in general it show the variety of the colour schemes that can be applied 🙂 . Please let me know if there is anything in the description that needs correcting.
  9. The game's page on JSW Central has been updated. The screenshot gallery is now completely up to date 🙂 . I also added one paragraph in the description, which reads, The solar beam in "Solar Power Generator" (19) has been modified so that it turns red when it is touching Willy and sapping additional air. I hope this is correct - please correct me if not.
  10. Ian, before your intellectually-unforgiving mind points out a flaw in my reasoning, I have to admit 2,727 posts out of the 13,173 on the forum are of my authorship, so effectively there are 10,446 posts that I may have 'liked'. So if I 'liked' every third of them, it's "only" some 3,500 😀. Having said that, I'm sure I don't remember all of my own posts either 😄 LOL.
  11. Thank you for your detailed explanations and screenshots, Ian! Congratulations on both achieving these scores and explaining them so precisely! 👍 I can't pretend I remember every single post I've 'liked' (with over 13,000 posts published on the forum so far; I don't know how many I've 'liked', but I would think it may be every third one perhaps, so over 4,000 😄). For the record, there may be some posts that I've 'liked' that I don't even understand. There are, e.g., detailed technical explanations offered here and there that I truly like - I believe it's impressive someone was able to come up with them and took the time and trouble to share them, but that doesn't mean that I'm able to understand their contents fully! ðŸ˜Ū
  12. Thank you for your suggestions, crem! They are appreciated and I am sure it would be good to implement them. Andy (Spider), the founder of this forum, is the person who has a grip on its technical aspects. Let's see what he says 🙂 .
  13. Welcome to the forum, TobyLobster! 🙂 An impressive entrance, indeed - thank you for improving the BBC Micro version of Manic Miner and sharing news about it here 👍.
  14. Well done, Ian! 👍 Sorry, I missed that information earlier. So there's even less reason to create a comparison table between humans and CPUs 😊.
  15. Thank you, Norman Sword! 👍 I appreciate your contribution. I will use most of these screenshots and update JSW Central soon. I might re-take screenshots of a few caverns for the following reason: I generally tend to take screenshots soon after entering a cavern, so that it can be seen in "all its glory", i.e. without the crumbly cells crumbled, without any items collected yet, etc. Due to this, in "creme de la creme" the visual representation of Willy's movements on the status bar is not displayed fully - just the beginning of it. There are some caverns (like the Amoebatron ones) where even after playing for quite a bit no "glory" is lost, while the whole status bar is filled with the visually represented movements. I will retake screenshots of these caverns so that the visual representation of Willy's movement is seen all along the bottom of the screen at least in some screenshots.
  16. Thanks for this idea, Mtm 🙂 . No, I won't implement it, for several reasons: - It wouldn't belong to the "Manic Miner: creme de la creme" page, because a human can't play the regular rooms in "Manic Miner: creme de la creme". So it's not possible to compare human and CPU performance there. - Such a more general comparison might be perhaps more appropriate on the Manic Miner page, page I don't want to go into this kind of detail there. - There is no difference between the best (Rollback-assisted) human performance and the CPU's performance in 18 of the 20 caverns of the original MM 😁 . There is still a 5-point difference in "The Warehouse" and a 12-point difference in "Solar Power Generator", that's all. See here for more info or here for the download which documents best human (Rollback-assisted) performance. So there would be little to compare in the table you suggest 🙂 .
  17. My statement was a promise, not a challenge, made in the context of Ian's suggestion of inserting the alternate sprites into 'Amoebatrons' Revenge' and different Fire cell/item bitmaps in 'Processing Plant' - i.e. changes in two rooms, not all of them. Still, I will keep my promise, but not immediately, but after a cooling-off period when I decide that a release of another version is not likely. Spending my time taking screenshots only to have to re-take them a couple of days later is not my idea of proper use of JSW-time. Unless you declare solemnly that you have no specific plans to release another upgrade - in which case I might force myself to do the screenshot-taking chore for the whole game again 😉.
  18. Thanks for your assistance, Ian! I have added info about the 0.4 beta version release to Chronology. I did have info about the 1.0 to 1.5 releases included already. The release of the other improved versions indeed seems too detailed for Chronology, unless there were other numbered beta versions (like 0.5?) before version 1.0 was released. I had the same dilemma with "Willy does the Great Pyramid!". There were a number of beta versions released there, and then a dozen Release Candidates. Sometimes there would be more than one improved version released in one day. From one point of view, I thought that, to be consistent with everything else on Chronology, it would be good to mention every single release. On the other hand, this would get immensely detailed, especially that many updates did not have any numbers to identify them, they were just improved files with names that had no consequence, so to speak. In the end I settled on indicating the date when Geoff released the first beta version (an historic moment, indeed!), and also on indicating the date of the first Release Candidate, as this shows the progress of the project (then the gamma-release, of course). I hope this is satisfactory for JSW history. However, Geoff, if you happen to read this and prefer that all those details be added to Chronology (date of every single release of files during the beta stage and every single release of Release Candidates), I will be happy to add them 🙂.
  19. Thanks, Ian, so the text on JSW Central will remain unchanged, according to your wish.
  20. The reason for this are Andrew Broad's "Manic Miner 4" and "Manic Miner: The Buddha of Suburbia". Both of these games have scores upon reaching the swordfish sign, but neither of them has a score upon first re-entry into the first cavern, because there is no re-entry into the first cavern. In each of them, the air counter keeps resetting itself after the player has completed the final cavern, causing a constant increase in the score and making it impossible to re-enter the first cavern. The double scores are given mainly to be able to compare the results obtained in "Manic Miner 4" and "Manic Miner: The Buddha of Suburbia" to those obtained in the other games. So, blame it on Andrew! ðŸĪŠ
  21. The Chronology section on JSW Central has just been updated, after more than a year since the previous update. I've brought it right up to the present time and tried to include everything relevant that's happened since March 2020. Please have a look at the 2020 and 2021 pages let me know if you have any comments, especially if you know of any events that are missing and should be mentioned there. I did have some problems with establishing the correct dates for the beta releases of "Manic Panic". As far as I was able to establish, no 0.1 beta version was ever released. Version 0.2 beta was released on 12 May, 2020 and version 0.3 beta was released on 23 May, 2020 (please correct me if this is wrong!). Then there was version 0.4 beta, it is mentioned in the comments, but I don't know when it was released and I don't have a copy of it. Could Norman Sword or someone else who has this file let me know what date it had, please? (the date is visible soon after the scrolling message on the title screen appears). I am also not sure if there was a 0.5 beta version later on, or any other beta version before the release of version 1.0 on 21 June, 2020. Quite a lot has happened over that last year, actually - some good things (new games, in particular!) and some bad things (the final demise of the Yahoo! Group, the absence of this forum for a third of the year)...
  22. I have worked on improving my scores to bring them up to the standards set by crem's algorithm. I have succeeded in most cases. I am the first human (at least recorded on this forum 😉) who has completed "The Menagerie" with a score of 1904, "Wacky Amoebatrons" with a score of 1376, "The Endorian Forest" with a score of 1840 and "Attack of the Mutant Telephones" with a score of 1749 😁. I have improved my score in "The Warehouse" to 1946, but it still falls short of crem's algorithm by 5 points. I did not try to improve my "Solar Power Generator" score (1125), which is 12 points short of crem's algorithm's best achievement (assisted by Ian's insight). The updated ZIP with my RZX recordings of all caverns is here.
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