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Everything posted by jetsetdanny
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Willy in the Islands of Mystery : part II : The Temple
jetsetdanny replied to Hervรฉ AST's topic in Remakes
Hello Hervรฉ and All, It's very impressive that you managed to create such a fine game in just three months! Did you use some earlier plans from 18 years ago or design everything from scratch? Thank you for the green light for adding the music. I will start working on it in the next few days, hopefully. Do keep us updated about the progress in your other projects! ๐ -
Thanks, Andy! Why didn't you just record all three files using the same emulator?
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My initial result was 11:11 pm. After completing and watching the recording I decided there were two places where I could have done better and so I re-recorded a good portion of the RZX file. This yielded an improvement of two minutes ๐ .
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Unfortunately JasonMoilm is a sophisticated bot, IMPO. He (or rather it) posts messages that sound related to the thread they are posted in, but either make no sense or have no relation to the issues that are discussed. Let's see if "it" reacts to this post of mine before we ban it completely ๐ .
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Great, I'm very glad the text on JSW Central is fine for you ๐ . Playing "JSW - 2024" was a pleasure! The speed boost is OK for me, not excessive. Personally, I wouldn't advise that it should go any faster, though.
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Its turn has now come ๐ . I have added "JSW - 2024" to the list of Versions and minor mods of the original Jet Set Willy on JSW Central. Its individual webpage is here. Andy, please have a look at it and let me know if the description and information given about "JSW - 2024" is correct and to your liking ๐ . I have played the game to completion (it was a pleasure! ๐) and I managed to complete it at 11:09 pm in-game time. The RZX recording of my walkthrough can be downloaded from the game's page on JSW Central linked above. A screenshot gallery will be added to the page in the future when time allows it. I will also make a YouTube video of my walkthrough, but this will have to wait until a future time when I add videos of Versions and minor mods of the original JSW, rather than of what I classify as new games, to the channel.
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Thanks once again for this release, Francisco (lemmyleming)! ๐I am going to post the results of my playtest below and I do hope that you will do a little more work on this project to make it completable ๐ . I would not promise no more edits without playtesting the game to completion first. The game does need some more editing for reasons I will explain below (WARNING!: MY COMMENTS WILL CONTAIN SPOILERS). Well, first of all, it was the pleasure to explore Willy's mansion and its vicinity modified in various ways in the 128K of the JSW128 game engine ๐. The things I particularly like: - the title screen (even though, if it was my project, I would make the name more easily legible); - the in-game music; - the modification of some of the JSW sprites; - in "Rescata a Esmerelda" (014) how you can come for the two items from the room above, but cannot do anything else in this room, or, alternatively, how you how to leave this room upwards if you come for the items from below; - the hole in "La playa" (058) which makes you think that there is a downward exit, but there isn't one; - the two new rooms "The Night Sky" (064) and "Deep Swim" (065). However, I have only seen them in JSWED, because I don't think they can be accessed when playing the game without using the Writetyper cheat. Unfortunately, the game is incompletable due to several critical errors. I have been able to collect 124 items, out of a total of 142. I had to sacrifice 1 life to collect the items in "La Isla (aburrida no?)" (047). 18 items are impossible to collect as far as I can tell. These are: - 6 items on three platforms in the middle of the room in "Un monton de vasos" (021). I don't see how you can collect them. Hint: if you want to solve the problem without modifying the room, enable the Superjump feature for this room. I believe it should do the trick. The Superjump can be enabled in "Options" - "General". - 2 items in the room "Linda vista no?" (013). The problem with this room is that the vertical guardian hits the white square on top of its trajectory, which kills Willy. It happens a couple of seconds after entering the room, so there's not time to do anything useful inside it. The easiest way to solve the problem would be by deleting the white square. Alternatively, the guardian's upper limit could be lowered so as to avoid the square, but the change in this guardian class (2d) would also happen in other rooms if the same guardian class is used elsewhere (I didn't check). - 1 item in the room "Encima de la casa" (044). Willy gets killed immediately and repeatedly after entering this room. The reason for this is that the colour attributes of the Water cells (which Willy touches right after entering the room, both at the upper and at the lower level) are the same as the colour attributes of the Fire cells, so that the Water cells effectively behave as Fire. An easy solution for this is to change one (or both) of the colour attributes of the Water cells or one (or both) of the colour attributes of the Fire cells. - 1 item in the room "La logia" (053). Willy gets killed immediately and repeatedly after entering this room. The reason for this is that the colour attributes of the Fire cells are the same as those of Willy (Ink 7, Paper 0) and this kills Willy. For this reason this room is also impassable, which complicates the route. An easy solution for this is to change the colour attributes of the Fire cells so that they are not what they are now. - 6 items in the room "The Night Sky" (064) - I don't see how this room could be accessed during gameplay without using the Writetyper cheat. I don't believe the completability of a game should depend on using the Writetyper cheat. So I would suggest finding a way to access this room from one of the edited rooms. - 2 items in the room "Deep Swim" (065) - I don't see how this room could be accessed during gameplay without using the Writetyper cheat. I don't believe the completability of a game should depend on using the Writetyper cheat. So I would suggest finding a way to access this room from one of the edited rooms. The issues described above are critical because they make the game incompletable. So I would strongly suggest to correct them. There are also some other issues that are not critical, but I believe the game would be much better if they were corrected. Here they are: - When you exit "Nido en una rama" (007) to go back leftwards to "Dentro del MEGA TRONCO" (008), you encounter a nasty Multiple-Death Scenario (MDS) in "Dentro del MEGA TRONCO" because of stepping on a Fire cell. This can be avoided, but you have to jump exiting "Nido en una rama". You could argue that the player has just been to "Dentro del MEGA TRONCO", so they should have seen that jumping is what they have to do on their way back. That's true, but still, I would suggest eliminating this MDS, because it is pretty nasty (moving the two yellow colums of Fire cells at least one block to the left would solve the problem). - In the room "Y esas caras raras?" (020) I believe it is impossible to pass below the yellow vertical guardian when going leftwards (it's moving too fast). This makes this room impassable from right to left at the floor level, which complicates the route very significantly. I would suggest slowing the guardian down (or adding another ladder to its right or some other element that would allow the player to jump over it leftwards) to make the room passable in both directions. - Jumping up from "Y que hace Satanas aqui?" (038) leads to a nasty Multiple-Death Scenario in "En camino a la isla" (060). I would suggest eliminating this, as it's unfair - there is nothing to warn the player that they should not jump up to leave "Y que hace Satanas aqui?". - It's nice to see the room "La Isla (aburrida no?)" (047). However, there are three problems with it. One is that entering this room after leaving "El Hoyo Misterioso" to the right leads to a nasty and unfair Multiple-Death Scenario. I would suggest eliminating this (if there is no other way, by closing the right exit from "El Hoyo Misterioso", or perhaps making it lead to "Deep Swim" (065) (after modifying it so that the player doesn't fall to their death after entering "Deep Swim"). The second problem is that because Water and Ramp cells have the same colour attributes in "La Isla (aburrida no?)", they are Water-Ramp cells. This makes it very easy for Willy to fall down into the room below, which is "La playa" (058) (it's actually not very logical that the beach is below the deserted isle - it should be to the right or left of it, not below). And this fall results in a nasty Multiple-Death Scenario if Willy isn't caught by the rope, which happened to me a number of times. I believe that making Water cells be Water cells only (by changing their colour attributes or those of the Ramp cells so that they are not the same) would solve this problem. The third problem is that after collecting the items (or at least the leftmost item), there is no way to go back to "En camino a la isla" (060), so the player needs to lose a life to be able to go back and continue playing the game. I believe that making Water cells be Water cells only (by changing their colour attributes or those of the Ramp cells so that they are not the same) should solve also this problem. - In the room "La torre" if the player lands on the added uppermost platform (coming from another room, I can't remember which one off the top of my head), if the player wants to jump up to go back to the room they've come from, they emerge again in "La torre", but this time at the bottom of the room, and immediately fall down into "Chiste no funciona en Espanol" (016) where they face another nasty Multiple-Death Scenario. I believe this could be corrected by setting the upwards exit from "La torre" to the room whose name I don't remember from which the player can go down onto that uppermost platform in "La torre". Those would be my observations regarding the various issues I have encountered. I may have missed a problem or two. In any case, I would be happy to playtest the game again when the bugs described above have been corrected and report any additional issue I may encounter ๐ . I would also suggest editing the font so that more diacritical Spanish characters can be used instead of symbols that are not used anywhere. So for example creating an "รก", or a "ยฟ" or any of the other ones that are missing from the room names. I also have a number of comments concerning the accuracy of the Spanish room names, but I will present them later, or perhaps via a PM. My other suggestion would be to use the unused items to add them in places where currently the player doesn't have to go, like e.g. in "Un buen desafio" (026) - so that the player has to go on the right side of the main column, on the left side of "Trepando el arbol" (036), above the highest platform in the lower half of the room on the right side of "Debajo del techo" (042), etc. So, Francisco, I hope you will bring the game to a state of completability and I look forward to being able to play it again to make sure it doesn't have any more problems ๐.
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Back in 2000 they called "Jet Set Willy" an "ancient Sinclair Spectrum Game". So what should call it now - a "prehistoric" one? ๐คฃ Or perhaps rather "the game that has been with us since time immemorial" ๐.
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Willy in the Islands of Mystery : part II : The Temple
jetsetdanny replied to Hervรฉ AST's topic in Remakes
I finished "The Temple" for the first time a few days ago. It was a great pleasure to play, and actually quite an emotional experience for me after waiting for it for 18 years ๐. It is certainly worth the wait, though! I like the game a lot. It features Hervรฉ's numerous signature themes that I like so much: mysteries, references to space and the planets, the UFOs, ancient civilizations, exotic animals and movies. And, of course, there is Yeti, as there is one in every game of Hervรฉ's... well, there's even more than one, but I will not reveal the exact details of this ๐ . "The Temple" has a lot of nice graphics, some interesting challenges (that would be VERY frustrating if I wasn't using Rollback when playing), and also some well-known sprites from Hervรฉ's previous games that have now become classics. So, all in all, I am pretty sure you will enjoy exploring it and gathering the 256 items ๐ . But before you do, I would like - with Hervรฉ's kind permission and encouragement - to add some freshly-coded music to it. It will take me a while (with my spare time being severely limited and my other JSW-related activities running in parallel), so please bear with me. Thanks again, Hervรฉ, for letting me carry out the first playtest of "Willy in the Islands of Mystery (Part II: The Temple)"! ๐It was a true privilege and a great pleasure ๐. -
Thanks for this, Richard - it's very interesting! ๐
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It's great that you are working on two new games, Willie! It will be a pleasure to play them when the time comes for it ๐ .
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Welcome to the forum, Mike! ๐ And thank you for this information - it's very interesting! ๐
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Willie, Thank you for your feedback! I'm very glad you like the text on JSW Central ๐ . I have modified it according to your suggestions. Please have another look at the game's page (refresh it should it not show any changes) and let me know if everything sounds good now. In fact, one thing I had to correct was about the game completability. Contrary to what I stated before, the game is not item-completable (that's according to a definition once coined by Andrew Broad), because you cannot collect all items. It's not a problem, of course, it's just a matter of the description being accurate or not. I tried to make this clear on the website. Thank you for reminding me about this aspect of the game! ๐
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Willie, you are referring to one of the game files that Igor posted here. These are unfinished projects that I assume will have all kinds of problems. It would be nice if Igor finished and gamma-released them as completed projects one day... ๐
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Willy in the Islands of Mystery : part II : The Temple
jetsetdanny replied to Hervรฉ AST's topic in Remakes
Hello Hervรฉ and All, I am really excited - and, in fact, moved - to see "The Temple" in my mailbox, indeed the sequel awaited for 18 years... What a great and emotional moment! ๐ I will start playing the game very soon, initially without a 'playtest mindframe', but rather to enjoy. Not right now, and this is because of real-life circumstances. I am struggling with a heavy workload, and the day after tomorrow I will be travelling for work, which means I will have to finish up various things at the office tomorrow and then get ready for the trip. However, during the trip (which will take me a week), I will have my personal laptop with me and I will be sure to find some leisure moments to enjoy Part II of "Willy in the Islands of Mystery" ๐ . I will get back to you all soon with my first impressions ๐ . Daniel -
Thank you, Francisco! Perhaps it'll be best if I credit you both by your real name and your nickname, so it will be "Francisco Urzรบa (lemmylemming)".
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[File] What a Wonderful World of Willie
jetsetdanny replied to Jet Set Willie's topic in Download Discussions
I have (finally) added "What a Wonderful World of Willie" to the list of JSW48 games on JSW Central (it's game No. 57 in the JSW48 category!) and I have created its individual page. Please let me know if you have any observations or suggestions regarding the text there ๐ . -
I have (finally) added "What a Wonderful World of Willie" to the list of JSW48 games on JSW Central (it's game No. 57 in the JSW48 category!) and I have created its individual page. Please let me know if you have any observations or suggestions regarding the text there ๐ .
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Thank you for this file, lemmylemming! ๐I look forward very much to playing it and adding it to one of the lists of games on JSW Central very soon! ๐ When I add your game on JSW Central, how should I credit you - as "lemmylemming" or perhaps your real name (if so, what is it?), or both, or something else still? Please advise.
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Willy in the Islands of Mystery : part II : The Temple
jetsetdanny replied to Hervรฉ AST's topic in Remakes
Thanks for all the info, Hervรฉ! It's great that your creativity is in full swing! ๐Your project No. 8 sounds really intriguing ๐. Yes, I think that'll be a good idea, to separate it from "Willy in the Islands of Mystery : part II : The Temple". Hervรฉ, the title screen of "The Temple" looks great ๐. The only thing is that the "t" in "temple" looks to be in lower case. I would kindly suggest that you capitalise it, to stick to the capitalisation rules for titles. So it would look like this: In fact, the first part of the game is listed on JSW Central as "Willy in the Islands of Mystery (Part 1: Exploration)". I can't remember off the top of my head, but I assume this exact spelling of the name was discussed in the old Yahoo! Group. However, I can see that you used the Roman numeral for the second part ("Part II") and that indeed a Roman numeral was also used on the title screen of the first part ("Part I"), while an Arabic one was used in its scrolling message ("Part 1"). Which is your preference for the listing of the title of the game on JSW Central? I could change the current "Willy in the Islands of Mystery (Part 1: Exploration)" to "Willy in the Islands of Mystery (Part I: Exploration)" and then the second part will be listed as "Willy in the Islands of Mystery (Part II: The Temple)". Personally, I think it actually looks better with Roman numerals ("I", "II") than with the Arabic ones ("1", "2"), but it's up to you to decide. Please let me know ๐ . Have a great week! -
Glad to hear that, UncleWan! Happy JSWEDiting! ๐
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Happy JSWEDiting, Igor! ๐
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Well done, Igor! ๐ Did you try porting JSWED version 2.3.7 as well, by any chance? Even though John Elliott describes it on his website as "the latest Unstable Version", it is really THE version to use, IMPO, unless you like/are used to 2.2.9 so much that you want to stick to it. 2.3.7 is at least as stable as 2.2.9, in my experience. In fact, now that I've looked it up, I can see that v. 2.3.7 was released on 7th April 2015. So a month from now it will be 10 years since its release. High time to change the description, John, if you happen to read these words! ๐
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Thanks for this find, AukonDK - very interesting! ๐
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I've never gifted a game to any romantic partner. But I have a wife of many years who puts up with me spending time on JSW day after day and evening after evening. That's SO valuable! I could create a game for her, but I don't think she would want to see any more of JSW than she already does! ๐คฃ