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jetsetdanny

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Everything posted by jetsetdanny

  1. Thanks for posting the screenshots, Andy! However, the screenshots you posted do not come from v. 3.01 of the game. I am pretty sure they come from v. 3.02 (or whatever it's called) that you have but that hasn't been made public. I'm saying this because in your screenshot in the room "Blue Sky" the background colour is blue, there are two birds and the letter "S" in "Sky" is capitalised, while in v. 3.01 the background colour is black, there is one flying pig in the room (no birds) and the letter "s" in "sky" is in lower case. Furthermore, in your screenshot the letter "B" in "A Brief Visit" is capitalised, and in v. 3.01 it's spelled in lower case.
  2. Thank you for your reply, Norman Sword! 👍 I have updated the information on JSW Central (most of the changes concern v. 3.01). It now reads as follows: Version 1.05a Number of edited rooms: 80 Number of rooms accessible without cheating: 80 Number of rooms which need to be visited to complete the game: 79 ("Entrance to Hades" should be omitted as entering it results in a multiple-death scenario.) Number of items to collect: 168 Bugfix needed after original release? NO Spare lives at the start: 7 Completable without loss of life? YES Starting time: 7:00 am Best documented completion time / cash reward without loss of life: When playing at the slowest speed: 8:37 am / £ 45,862,430 When playing at a high speed with music: 8:39 am / £ 45,819,730 When playing at the highest speed: 8:40 am / £ 45,808,330 Version 2.00 Number of edited rooms: 80 Number of rooms accessible without cheating: 80 Number of rooms which need to be visited to complete the game: 79 ("Entrance to Hades" should be omitted as entering it results in a multiple-death scenario.) Number of items to collect: 100 in JSW rooms and 85 in MM caverns (Only items in JSW rooms count towards removing Maria; items in MM caverns have to be collected in order to complete those caverns, but they do not contribute towards the item count related to completing the game.) Bugfix needed after original release? NO Spare lives at the start: 7 Completable without loss of life? YES Starting time: 7:00 am Best documented completion time / cash reward without loss of life: When playing at the slowest speed: 8:47 am / £ 41,386,310 When playing at a medium speed with music: 8:47 am / £ 40,858,310 When playing at the highest speed: 8:49 am / £ 40,278,210 Version 3.01 Number of edited rooms: 84 Number of rooms accessible without cheating: 84 (There are four additional rooms in relation to the previous versions, all of them mostly empty: "Tower over" located above "Watch Tower", "Blue sky" located above "Rescue Esmerelda", "A brief Visit" located below "Entrance to Hades" and "Limbless" located to the left of "Out on a limb".) Number of rooms which need to be visited to complete the game: 80 ("Entrance to Hades", "Tower over", "A brief Visit" and "Limbless" can be omitted.) Number of items to collect: 102 in JSW rooms and 85 in MM caverns (Only items in JSW rooms count towards removing Maria; items in MM caverns have to be collected in order to complete those caverns, but they do not contribute towards the item count related to completing the game.) Bugfix needed after original release? NO Spare lives at the start: 7 Completable without loss of life? YES Starting time: 7:00 am Best documented completion time / cash reward without loss of life: When playing at the slowest speed: 8:48 am / £ 23,879,020 When playing at a medium speed with music: 8:49 am / £ 23,890,420 When playing at the highest speed: 8:50 am / £ 23,870,320 I hope it's all correct now, but do let me know if any further changes are necessary. What, aren't you human? Wow, I've always suspected, given your incredible coding skills, that you might be a supercomputer! 😉
  3. It does show the difference! Thanks, Andy! 🙂
  4. All right, so the video of my three walkthroughs of v. 2.00 is here, and a video of my three walkthroughs of v. 3.01 is here. I would appreciate it if people - and especially Norman Sword as the author and Andy as the play-tester of v. 3.01 (and perhaps also 2.00?) - had a look at the game's page and let me know if they had any comments or suggestions regarding the description, especially if they feel I should add things (if I missed something important) or change things (if some elements are not accurate). In particular, I wonder about the number of rooms. I believe that the following information is correct for v. 1.05a and v. 2.00: Number of edited rooms: 80 Number of rooms accessible without cheating: 80 Number of rooms which need to be visited to complete the game: 79 ("Entrance to Hades" should be omitted as entering it results in a multiple-death scenario.) and that the following information is correct for v. 3.01: Number of edited rooms: 81 Number of rooms accessible without cheating: 81 (There is an additional room in relation to the previous versions: "Blue sky", an almost empty room (except for a flying pig) located above "Rescue Esmerelda".) Number of rooms which need to be visited to complete the game: 80 ("Entrance to Hades" should be omitted as entering it results in a multiple-death scenario.) However, please correct me if I'm wrong. Also, please note that by "room" I mean a playable room, not any of the title screens.
  5. Hello Hervé, That's great! And let me continue with this screenshot: Thank you so much! It's great to hear 😁. Oh yes, there is a whole new generation of great authors. A fourth or even fifth generation, I would say (that's arbitrary, of course). Fantastic! 😁 As mentioned before, I will be very happy to get involved! 🙂 Please keep us posted on your progress, Hervé, it will be good to know that "The Temple" is slowly becoming a reality! 🙂
  6. Hello Hervé !!! 😁 I've only now seen your message and you won't be able to imagine how happy it's made me! YOU ARE BACK!!! OMG, this is just wonderful! 🙂You wouldn't believe how many times I've wondered if we will ever see Part II of "Willy in the Islands of Mystery" and other fantastic games from you. I have no doubts whatsoever that they will be fantastic if you choose to design them, and I am looking forward to "The Temple" very, very much indeed 😊. I will be happy to assist you with playtesting, making additional language versions or (as much as I'm able to) adding some special effects to the game. So welcome to this friendly forum 🙂 . I am sure you will find it interesting and the people here supportive and eager to play your new creations. As you've mentioned, your comeback is You Tube-related. I'm not sure if you have stumbled across my JSW Central channel, I do hope you have. It gives me a particular pleasure - and is very motivating for the development of the channel - that a number of 'old-timers' seem to have come back, or at least got in touch, thanks to seeing the walkthroughs of their games on the channel. This includes Sendy (Alex Cornhill), Adban de Corcy (Fabián Álvarez López), Igor Makovsky, Stuart J. Hill and Mat Doughty. So, once again, welcome back, I do look forward to "Willy in the Islands of Mystery (Part 2: The Temple)" and, just to remind you and whet everyone's appetite, the other game projects you were once thinking of were: "Welcome to Willy's Fun Park!", "Willy in the Land of the Cathars", "Willy Saves Maria", "Willy in the Great Pyramid"*, "Jet Set Willy: The Legend of the Pied Piper" and "Jet Set Willy: The Labyrinth". The old Yahoo! Group is no longer online, but I can provide the descriptions of these projects you once posted there if necessary 🙂 . * Geoff Eddy, another old-timer who has made a great comeback, released "Willy does the Great Pyramid!" four years ago. Contrary to what one might think, it's not Egypt-related, so if yours was supposed to be, there's no reason not to create it 😉 .
  7. The clip ends there, but I'm sure the young man is saying: "I know what you're trying to do, Dad. You're trying to put me off Jet Set Willy, which is the greatest game of all time and my absolute favorite!" 🤣
  8. For this reason, I will probably record v. 3 in the same way I have recorded versions 1.05 and 2 - in three different speed modes. In case of v. 3, each speed mode will also present a different order of MM caverns (the third one being the random one). I am currently working on v. 2 video, if all goes well I will upload it to the JSW Central later tonight (I've got a few hours left since I'm in the western hemisphere right now 😉 ).
  9. Thank you, Norman Sword and Spider, for your replies - they are very helpful! 🙂 I have so far recorded Manic Jet Set Willy V2 played at the slowest speed with the "fixed MM order". Since I'm planning to record three walkthroughs of the game at varying speeds, I will record the medium-speed walkthrough with the "set by room" option, to introduce some variety, and then I will record the full-speed walkthrough with the "fixed MM order" again. As for Manic Jet Set Willy V3, I will probably record three speed versions again, each with a different play mode as far as MM rooms are concerned, and miss one MM room mode. I'm not sure I will be able to force myself to record four walkthroughs at different speeds with four MM room modes, it seems too much. I'll see how I feel about it when the times comes for it. Thanks again for your assistance! 👍
  10. I What are the four modes of play, please? "Manic Jet Set Willy" v. 3 will be my next recording, after the one I'm doing now. So I would like to get mentally ready for this job. II Currently, I am recording "Manic Jet Set Willy" v. 2. How many modes of play does it have? And a specific question (possibly related to the previous one). On the title screen, it reads "fixed MM order". I *think* there is a choice and that this setting can be changed to something like "random MM order". If this is correct, what key should be pressed to achieve this? I've looked through the posts related to v. 2 but can't see any pertinent ones. Any help on this will be appreciated 🙂 .
  11. That sounds great! I am definitely looking forward to Manic Miner 101 🙂 . How typical! 😉
  12. Thank you so much for this version, manic986! 🙂 I'm very glad my walkthrough was useful 🙂 . I can see that the Scratch community members have been quite active on your "Manic Miner 2" page - that's very nice! Are you planning to create any more MM or JSW projects in Scratch?
  13. Penelope58, thank you for your post, but... are you a person?... or a bot??? I'm asking this because while I whole-heartedly agree with the comment you posted, its content is just an edit of my initial comment in this thread, slightly modified, as ChatGPT could have done. So I wouldn't be surprised if you posted several such messages, to "authenticate" yourself, and then started to spam us with non-JSW related things...
  14. Thank you for this release, Andy! 👍 I certainly will (using Rollback), but it will probably have to wait until its turn comes for a 'proper' recording of mine to be placed on JSW Central with a video on the JSW Central YouTube channel. I am short of spare time nowadays and proceed with my JSW activities according to a plan I have. I look forward to playing "JSW - 2024" whenever its time comes, though 🙂 .
  15. Thank you for every visit you pay to the JSW Central YouTube channel! 😁 And for coding "Manic Miner 2" in Scratch! 🙂
  16. "Willy Meets The Beatles" is a 2012 JSW game by Simon D. Lee (TechnicianSi), with music created by Paolo Arus (DarkHorace). This excellent tribute to the legendary band of the 1960s was originally released in January 2012, in TZX and Z80 format, followed by a bug-fixed revision in April 2012. Unfortunately, the last officially released bug-fixed revision still contained one critical bug that went unnoticed for over a decade, even though an RZX recording of the game was published by Pavel Plíva (Pavero) on the RZX Archive immediately after the revision's release (incidentally, this recording features an unnecessary loss of life in "Candlestick Park" [28]). The issue occurred with the right exit from the room "End of an Era" (59), where the toilet run begins. This exit was mistakenly set to loop back to the same room. As a result, during the toilet run, Willy would repeatedly re-enter the room on the left after exiting on the right, instead of proceeding to the intended final room, "Free as a Bird" (60). This room was clearly meant to serve as the ending, as evidenced by its content — "The End" and "Thank You For Playing" — and by Simon's comment on WoS, where he referred to "Free as a Bird" as "the final screen". I discovered this problem after completing the game and recording an RZX walkthrough for my JSW Central YouTube channel. When I worked on updating the information on the game's page on JSW Central, I suddenly realised Pavel's recording didn't show the correct ending, and then I realised that the last officially released revision of the game had the right-exit-in-Room-59 problem. I have corrected it (by modifying the value at address #ECEA in Memory Bank 6 from #3B to #3C, thus setting the right exit from "End of an Era" to "Free as a Bird") and prepared a bug-fixed version of the game in TZX and Z80 format (both are the original release formats). The fixed version can be downloaded from "Willy Meets The Beatles" page on JSW Central. I also re-recorded the game and made a video of it, which you can see on the JSW Central YouTube channel. I would strongly encourage everyone to play the game, especially if you are fond of The Beatles. It's quite easy in terms of gameplay. It really sticks to the theme and it features excellent music ("Back in the USSR" on the title screen and "Lady Madonna" as the in-game tune), played using SoundTracker. It was the first JSW64 game to utilise this solution. In fact, the game's development inspired John Elliott to release version 2.3.5 of JSWED, which introduced the option to replace Ian Collier's default JSW64 music player with the SoundTracker player by BZYK (Piotr Baczkiewicz).
  17. @Atharv95 - is that you, Jet Set Willie? Did you register another account to solve the problems related to getting logged out or something?
  18. This is what ChatGPT had to say about it: My question: The message "Illegal memory address" in Blitz Runtime Window (trying to run an older piece of software on a modern Windows 11 laptop) - what does it mean and how can it be remedied? ChatGPT's reply: The message "Illegal memory address" in the Blitz Runtime Window indicates that the software attempted to access a memory location that it doesn't have permission to use or doesn't exist. This is a common issue with older software that wasn't designed for modern operating systems like Windows 11. Here’s how you can troubleshoot and potentially fix it: 1. Run the Program in Compatibility Mode Older software may not work correctly on modern systems due to differences in system architecture. Try running the program in compatibility mode: Right-click the program's executable (.exe) file. Select Properties. Go to the Compatibility tab. Check Run this program in compatibility mode for: and choose an older Windows version (e.g., Windows XP or Windows 7). Also, check Run this program as an administrator for additional permissions. 2. Enable 32-bit Compatibility If the program is 32-bit and you're using a 64-bit system, it might have trouble running properly. Windows 11 still supports 32-bit applications, but you might need to ensure compatibility: Check if your system has WOW64 (Windows-on-Windows 64-bit) enabled. This is typically on by default but can be re-enabled in Windows Features if needed. 3. Check for Dependencies Older programs sometimes rely on specific libraries or runtime environments. The following may be necessary: Install DirectX 9: Some older programs rely on this version. Install older Microsoft Visual C++ Redistributable packages. Install .NET Framework 3.5 (enable it through "Windows Features"). 4. Use a Virtual Machine or Emulator For software deeply tied to older systems, running it in a virtual machine (VM) with an older OS might work better: Install software like VirtualBox or VMware Player. Set up a VM running an older Windows OS (e.g., Windows XP or Windows 7). Run your program inside the VM. Alternatively, try DOSBox or similar emulation software if the program is from an even older era. 5. Disable Modern Hardware Features Temporarily Some Blitz-based applications expect older hardware configurations: Disable hyper-threading or adjust processor affinity: Open Task Manager. Right-click the program under the "Processes" tab. Choose Go to Details, then right-click and set Processor Affinity to a single core. Lower graphics acceleration: Go to Display Settings > Advanced Display Settings > Troubleshoot (if available). 6. Patch or Update the Program Check if there's a patched or updated version of the program. Sometimes, developers or the community release updated builds for older software. 7. Debugging in Blitz (Optional) If you have access to the Blitz source code or debugger, check the following: Ensure the program isn't trying to access null pointers or unallocated memory. Check for compatibility with modern file paths (e.g., long paths or special characters). Let me know how it goes or if you need help with any of these steps! 😊 End of ChatGPT's reply. Was it helpful to any extent?
  19. Thank you so much for this detailed explanation of your further work on the code, Norman Sword! The modifications you've added sound most impressive, and definitely like something that would merit public release. 🙂 So is there any chance that after the Spider version updates have stopped on December 31st (2024, I take it), a new 4.00 version will be released in 2025? In any case, I understand that there will be no more official releases of v. 3 (v. 3.01 being the last one), so the situation is clear as far as my RZX-recording and movie-making plans are concerned (I will publish a walkthrough of v. 3.01 in December 2024 if all goes well). So thank you for clarifying the situation! 👍
  20. I am planning to play, RZX-record and make a video of v. 2 and v. 3 of "Manic Jet Set Willy" in the near future (December). I understand that v. 3.01 was the last one released. A kind request to Norman Sword: could you please confirm that no more versions will be forthcoming or let us know if you should happen to have any newer versions and plan to release them (is so, when?).
  21. Thank you for this contribution, playingwithwilly! 👍 Craig Rothwell's version has been discussed twice already on this forum. There is a separate topic dedicated to it: Plus it was discussed in this thread, starting here. The discussion includes the link to Craig's archived page with the cheat code. Andy, would you be able to move the posts from this thread to this one to avoid a duplication of topics? I've just tried doing it, but I'm not quite sure how to do it and wouldn't want to mess things up.
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