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Everything posted by jetsetdanny
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Happy JSWEDiting, Igor! 🙂
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Well done, Igor! 😁 Did you try porting JSWED version 2.3.7 as well, by any chance? Even though John Elliott describes it on his website as "the latest Unstable Version", it is really THE version to use, IMPO, unless you like/are used to 2.2.9 so much that you want to stick to it. 2.3.7 is at least as stable as 2.2.9, in my experience. In fact, now that I've looked it up, I can see that v. 2.3.7 was released on 7th April 2015. So a month from now it will be 10 years since its release. High time to change the description, John, if you happen to read these words! 😉
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Thanks for this find, AukonDK - very interesting! 👍
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I've never gifted a game to any romantic partner. But I have a wife of many years who puts up with me spending time on JSW day after day and evening after evening. That's SO valuable! I could create a game for her, but I don't think she would want to see any more of JSW than she already does! 🤣
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Thanks for sharing these graphics, Igor! 👍
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Willy in the Islands of Mystery : part II : The Temple
jetsetdanny replied to Hervé AST's topic in Remakes
Bonjour Hervé, c’est une excellente nouvelle que Willy in the Islands of Mystery / Part 2 : The Temple soit terminé et prêt pour les tests de jeu ! Je serai ravi de le tester. En fait, j’ai hâte ! 😁 C’est aussi une excellente nouvelle que tu aies commencé à travailler sur un nouveau jeu. Pourrais-tu révéler sur quel projet de la liste que tu avais présentée auparavant tu travailles ? And now the same in English so that everyone can read it without having to resort to electronic translation: Hello, Hervé, it's great news that "Willy in the Islands of Mystery / Part 2 : The Temple" is finished and ready for playtesting! I will be happy to do it. In fact, I can't wait! 😁 It is also great news that you have started working on a new game. Could you reveal which project from the list you previously presented you are working on? -
UncleWan, I believe JSWED will NOT open TZX files (it will open it in Hex Editor, but you will not be able to edit the game using the GUI). Open a TAP file instead, or a SNA or Z80 file. Please note also that when you use an unmodified file of the original "Jet Set Willy", every time you will want to open the game you have just edited, you will get the colour code challenge. If you want to get rid of this, go to JSWED's Hex Editor and modify the value of the address 86B0 to C3, the value of the address 86B1 to CA, and the value of the address 86B2 to 87. Please let us know if everything works well for you 🙂 .
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Oh, yes, UMM definitely drew a lot of attention and much discussion! And quite deservedly so 🙂 . Wow! If you would like to elaborate on it (e.g. what the "right type" means), it would be a great subject for the Chat section 😉 . Oh yes, it was greatly appreciated even by people who are not normally JSW fans. It's a great game! And not so small, well, it's certainly not a minigame. I definitely hope you will! 🙂
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Willy in the Islands of Mystery : part II : The Temple
jetsetdanny replied to Hervé AST's topic in Remakes
Thank you, Hervé! I consider it an honour and a serious responsibility at the same time. I will do my best to check everything thoroughly, and I'm looking forward to it very much indeed! 🙂 -
Hi Igor, it was a great pleasure working on your Frosya games - thank YOU for approving of my creation of bug-fixed editions of "Frosya the Cat" and "Frosya the Cat - Lite Version" ("Jet Cat Frosya" didn't need any fixing, because it was fully completable; still, it was a pleasure to play and RZX record it 🙂 ).
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Welcome to the forum, Igor! I hope you have come here to stay 🙂.
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AMA: Igor Makovsky (Frosya the Cat, Zx Heroes and Ultimate Manic Miner)
jetsetdanny replied to igormakovsky's topic in Chat
Thanks for posting the photos, Igor! Frosya was a beautiful cat, indeed! 🙂 I hope the nostalgia will make you create more JSW games. Since there's no JSWED for Mac at the moment, you could get a cheap PC - it could really be an old, obsolete machine, JSWED doesn't require modern parameters - and use it just to design new games 🙂 . -
View File Bugfixed, completable editions of "Frosya the Cat" and "Frosya the Cat - Lite Version" "Frosya the Cat" ("Кошка Фрося" in Russian) was the first ZX Spectrum game created by Igor Makovsky. It utilises the JSW128 game engine. It was originally released in March 2002, with the Lite Version following in November 2002. The final revision of the game, called "Jet Cat Frosya", was released in September 2004. While "Jet Cat Frosya" was completable without any loss of life, both "Frosya the Cat" and "Frosya the Cat - Lite Version" suffered from some critical bugs that made them impossible to complete. I have prepared - with Igor's kind approval - bugfixed, fully completable editions of "Frosya the Cat" and "Frosya the Cat - Lite Version", so that anyone who wants to play these fine games can do so with the certainty that they will be able to complete them. The attached ZIP file contains bugfixed versions that were prepared following the principle that only issues making the game incompletable or forcing the player to lose lives would be fixed. A couple of exceptions were made to this rule, and changes were introduced to avoid making the available in-game routes too complicated. Other issues, such as unfair Multiple-Death Scenarios (MDS), loopholes allowing the player to do things they should not be able to do, or the accuracy of some room names, were not addressed in order to preserve each game in its original shape as much as possible. The only aesthetic change is the addition of the word "FIXED" on the title screen to make the bugfixed revision easily identifiable. The included Readme contains a detailed description of what was changed in each file. The original game files and Readmes of "Frosya the Cat", "Frosya the Cat - Lite Version" and "Jet Cat Frosya" (which did not need any modifications, because it could be complete without any loss of life as released) are included in this ZIP package as separate ZIP files. Having completed these games several times over (during playtesting and then making 'proper' RZX recordings of them), I can confirm that they are great fun to play, and Frosya the Cat (aka Jet Cat Frosya) is an extremely likable protagonist 🙂 . Do have a go at them and let Igor know if you done so! - his e-mail address is in the Readme. Igor has also kindly provided sketches of the game map, rooms and sprites from his time working on "Frosya". This exclusive material can be downloaded from https://jswcentral.org/download/memorabilia/frosya.zip. Please visit also Frosya's page on JSW Central. You can download there my RZX walkthroughs of all incarnations of the game. The walkthrough of "Frosya the Cat" is already available as video on the JSW Central YouTube channel, and videos of "Frosya the Cat - Lite Version" and "Jet Cat Frosya" will follow soon. So once again a great thank you to Igor Makovsky for his support for these bugfixed versions and, of course, for the making the three editions of this great game in the first place! 👍 Submitter jetsetdanny Submitted 02/15/2025 Category Jet Set Willy [Remakes]
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"Frosya the Cat" ("Кошка Фрося" in Russian) was the first ZX Spectrum game created by Igor Makovsky. It utilises the JSW128 game engine. It was originally released in March 2002, with the Lite Version following in November 2002. The final revision of the game, called "Jet Cat Frosya", was released in September 2004. While "Jet Cat Frosya" was completable without any loss of life, both "Frosya the Cat" and "Frosya the Cat - Lite Version" suffered from some critical bugs that made them impossible to complete. I have prepared - with Igor's kind approval - bugfixed, fully completable editions of "Frosya the Cat" and "Frosya the Cat - Lite Version", so that anyone who wants to play these fine games can do so with the certainty that they will be able to complete them. The attached ZIP file contains bugfixed versions that were prepared following the principle that only issues making the game incompletable or forcing the player to lose lives would be fixed. A couple of exceptions were made to this rule, and changes were introduced to avoid making the available in-game routes too complicated. Other issues, such as unfair Multiple-Death Scenarios (MDS), loopholes allowing the player to do things they should not be able to do, or the accuracy of some room names, were not addressed in order to preserve each game in its original shape as much as possible. The only aesthetic change is the addition of the word "FIXED" on the title screen to make the bugfixed revision easily identifiable. The included Readme contains a detailed description of what was changed in each file. The original game files and Readmes of "Frosya the Cat", "Frosya the Cat - Lite Version" and "Jet Cat Frosya" (which did not need any modifications, because it could be complete without any loss of life as released) are included in this ZIP package as separate ZIP files. Having completed these games several times over (during playtesting and then making 'proper' RZX recordings of them), I can confirm that they are great fun to play, and Frosya the Cat (aka Jet Cat Frosya) is an extremely likable protagonist 🙂 . Do have a go at them and let Igor know if you done so! - his e-mail address is in the Readme. Igor has also kindly provided sketches of the game map, rooms and sprites from his time working on "Frosya". This exclusive material can be downloaded from https://jswcentral.org/download/memorabilia/frosya.zip. Please visit also Frosya's page on JSW Central. You can download there my RZX walkthroughs of all incarnations of the game. The walkthrough of "Frosya the Cat" is already available as video on the JSW Central YouTube channel, and videos of "Frosya the Cat - Lite Version" and "Jet Cat Frosya" will follow soon. So once again a great thank you to Igor Makovsky for his support for these bugfixed versions and, of course, for the making the three editions of this great game in the first place! 👍 -
Welcome, lemmylemmings, and thank you for your contribution! 🙂 I hope this won't be too off topic. I wasn't familiar with this expression, so I asked ChatGPT about it. Here's what it told me: Graded grains make finer flour" is an established phrase, but it is best known as an example of articulation testing rather than a common proverb or saying. Meaning & Origin This phrase is often used in speech clarity tests because it contains multiple similar sounds and can be tricky to pronounce clearly. The idea behind it is simple: "Graded grains" refers to sorting or refining grains by size or quality. "Finer flour" results from using well-sorted, high-quality grains. Interpretation While not a widely used proverb, it can be loosely interpreted as: Better preparation leads to better results (i.e., carefully selecting and refining components improves the final product). Precision matters (particularly in processes like milling or even in broader contexts like writing, speaking, or craftsmanship).
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Willy in the Islands of Mystery : part II : The Temple
jetsetdanny replied to Hervé AST's topic in Remakes
Hello, Hervé and Everyone, I absolutely agree it is not a competition about how many games one has created! And it would be useless, anyway, because one day a well-trained ChatGPT or other large language model (LLM) will be able to produce thousands of MM/JSW games in a split second. So there... I also agree with this view and personally have deep respect for every single author of a released MM/JSW game, even if they only created one. And respect for everyone else who keeps the scene alive, including the players, because without them creating games would be like graphomania 😉 . It's great that "The Temple" is progressing so nicely, Hervé! I really, really look forward to playing it once it comes to the beta stage (if you let me playtest it) or after the release 🙂 . -
Willy in the Islands of Mystery : part II : The Temple
jetsetdanny replied to Hervé AST's topic in Remakes
Hello, Hervé, Thank you so much for the updated list of your future projects. It's EXTREMELY impressive and I honestly hope you will be able to create all of these games. I will certainly always do my best to encourage you to continue, and I will assist you with playtesting and everything else I can 🙂 . I've never tried to count who created most MM and JSW games. From a cursory glance at the complete list of released games on JSW Central, I would say that if we considered both MM and JSW games (using all possible engines), Andrew Broad would probably be the one to have most entries on the list, with the DrUnKeN mAsTeR!!! taking the second place. However, if only JSW games were counted (not the MM ones), the DrUnKeN mAsTeR!!! would probably come first. However, this is just a rough estimate. I am not willing to devote my very limited spare time with LOTS of JSW-related things I am currently doing AND wanting to do to answer this question based on detailed calculations. Anyone interested can do the counting themselves and let us know the results 🙂 . -
Willy in the Islands of Mystery : part II : The Temple
jetsetdanny replied to Hervé AST's topic in Remakes
Thank you for the update, Hervé! It is much appreciated and it is good to know that you are making nice progress on the game 🙂. -
Martyn Brown, a co-author of "Henry's Hoard" (and hence also of "Willy's Hoard"), passed away on 28th December, 2024, at age 57. Some links to his obituaries: https://venturebeat.com/games/in-memoriam-team17-cofounder-martyn-brown-and-other-game-devs-who-died-in-2024/ https://www.gamedeveloper.com/business/obituary-team17-co-founder-martyn-brown-has-passed-away https://www.gamesindustry.biz/team17-co-founder-martyn-brown-dies-aged-57 https://www.obscuregamers.com/threads/obituary-martyn-brown-team17-co-founder-1967-2024.4467/ I've only learnt about this sad news today, thanks to a comment below the walkthrough of "Henry's Hoard" (1986 version) on the JSW Central YouTube channel. Thank you for your contribution to the JSW scene, Martyn! ❤️
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It IS JSW-related! There are Chinese dragons there, just like in "The Attic!" 😁
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I will keep my fingers crossed, UncleWan, hoping that you will indeed have the time and energy to create a new JSW game! 🙂 And I would definitely second Jet Set Willie's suggestion of using JSWED - unless you're into coding and prefer to code your own game from scratch, it's a great and easy-to-use tool for creating MM and JSW games.
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Willy in the Islands of Mystery : part II : The Temple
jetsetdanny replied to Hervé AST's topic in Remakes
Thanks for all the info, Hervé! Yes, he's a member here, although rather an infrequent visitor. He joined this forum on September 14, 2014 and has posted 15 messages over the years. He last visited the forum on February 26, 2024. However, should you ever need to contact him regarding something related to JSWED, it can be done by e-mail, he responds quickly and is always helpful 🙂 . I look forward to the picture of the title screen. I love all your previous JSW128 and JSW64 title screens! 🙂 -
Thank you, UncleWan, and Happy New Year to you, too! Have you ever considered designing a JSW game for the Spectrum? It would be very interesting and certainly refreshing to see a new Chinese angle to old Willy... 🙂
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No worries 🙂 . It's a treat to see some glimpses of an unreleased variant 🙂 .
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Willy in the Islands of Mystery : part II : The Temple
jetsetdanny replied to Hervé AST's topic in Remakes
Hello Hervé, Thanks for the progress report! It's great to know that you have made such nice progress, that your creative process is going so well and that you already have inspiration flowing in for your next game! 🙂 Which game engine are you using for "The Temple"? I look forward to cursing you when playing the game! 🤣 By "presentation page" do you mean the title screen? Looking forward to that! Have a great and productive week 🙂