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Everything posted by jetsetdanny
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I've never heard of any, but then I was never really particularly interested in other platforms.
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Welcome! :) I guess these pages might answer your question about the software: Memotech MTX Software Wanted MTX World TOSEC: Memotech MTX Top 100 Memotech Mtx512 / ROMs I have no relation with these websites whatsoever, they just come up high in a Google search.
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Cool! Thanks for sharing this! :)
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Thanks for your suggestions, Andy :) . With my last post I was looking for comments concerning the questions I had already prepared for the quiz more than suggestions for brand new ones, since the list of the questions was already complete. Nevertheless, in a sense your recent suggestions - or at least something along their lines - have been incorporated into the quiz. Which game features "The On Licence"? is similar to your previous suggestion Which JSW game featured "The Object Shop"? (same answer ;)), which is part of the quiz as question No. 38. It's modifed to "Which JSW48 game", because the room is also featured (as are the other from "Join The Jet-Set!") in "Jet Set Willy 128k". Which game features the otherwise unused JSW48 sprites (periscope and tophat) There are various games which use the periscope ("Macaroni Ted"). Question No. 118 in the quiz refers to the same matter, although from a different angle: Which of the above is NOT the name of a room in a released JSW game? A Cannelloni Ned B Macaroni Bill C Ravioli Fred D Tortellini Ted Without checking it right now, I think that all of these rooms (well, the three *real* ones) use the sprite (or its modifications). I am not sure what you mean about tophat. There is no such unused guardian sprite in the original JSW, is there? Anyway, thank you once again for your contribution! :)
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There is one thing I would love to see JSWED be able to do: export all room names from a given game into a text file. This is not a new suggestion. Dr Andrew Broad put it forward back in message 4969 on Manic Miner & Jet Set Willy Yahoo! Group, where in point 6.5.1 among "Other possible extensions" he suggested the following functionality: * export the list of rooms as a text-file (like SPECSAISIE RoomsJSW): [0] "The Off Licence" [1] "The Bridge" [2] "Under the MegaTree" ... (leading and trailing spaces should be stripped or not at the option of the user) If I could use this function (entire room names would be good for me, I wouldn't worry about the spaces), I would export all room names from all gamma-released games into text files and then merge and edit them into a single PDF file, which I would make available for download at JSW Central. Thus anyone interested could easily check whether any given room name has been used before, or just browse through the entire list.
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Thanks for the info, Kees. I look forward to testing the beta version :) .
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Good job, Kees! :) I am always impressed by people being able to do such things, as they are well beyond my abilities. Two comments on the non-technical side. The spelling of "Jet Set Willy" at the very beginning of the scrolling message: "Jetset" - is this for any special reason? I've seen "Jet Set" spelled as two separate words, both starting with a capital letter, or "Jet-Set" with a hyphen, but not the way it is in your conversion. The other thing is also about spelling. The first letter in the first word in room names seems to be always small, while the remaining words in room names begin with capitals. Is there any special reason for this? Just thought I would give you some "constructive" feedback. Good luck with the development of "Jet Set Willy" and I hope one day you will be able to complete the "Manic Miner" conversion as well :) . And if you need someone for playtesting, let me know! Daniel
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Thank you, Martyn, for this information, it's very interesting! :) I've just had to look up the Memotech MTX, I haven't come across this machine before. It's nice to see a couple of extra rooms! I can see there was also a version of "Manic Miner" for the Memotech MTX. Have you had a look at it as well, by any chance? Thanks again for posting :) .
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That's a good point, IRF!
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Hi Will, Congratulations on new rooms and thanks for developing "Will's Epic in the Timeless Zone"! :) It is a very nice game. I've had a few casual goes at it so far. I intend to play it seriously one day, when my other JSW-related priorities allow. Keep up the good work and grace us with new rooms from time to time! ;)
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This is the last call for comments on the questions in "Willy Games: The First 30 Years Quiz". I am about to start coding the questions into the game and I would prefer not to change anything after this process has started. So, if there is anything you would like to comment on, speak now or forever hold your peace! ;)
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It could well be :D, although for me personally, for obvious reasons, "Megamix" in JSW games will be eternally associated with "JSW: The 2010 Megamix" (and its predecessor "JSW: The 2005 Megamix"). Perhaps we could call the game (I take it it has already been decided that it will be created :D) something along the lines of JSWMM 'The MaxItem Edition' or JSWMM 'The MultiItem Edition", to emphasise its most characteristic difference from the original?
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Thanks for the explanation :) . There are many JSW remakes in which you have to collect 256 items and some are truly epic games either because they feature a huge number of rooms (up to 256 if they use the JSW128 game engine) or because they are horrendously difficult and passing each room is an epic in itself. However, I've never heard of a version of the original JSW with 256 items to collect. Perhaps we could create one, picking up on your idea? ;)
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A game using the original JSW game engine can have up to 256 items ("objects") to collect. The original JSW has 83 items to collect. Therefore, you could say there are 173 spare items in the game, apart from (or rather: not including) the "duplicated" one in "The Beach". If I understand Richard Dymond's dissassembly correctly, the first 173 items in the item table are unused.
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I am pleased to present the complete list of questions proposed for Willy Games: The First 30 Years Quiz. It can be downloaded from here. Please let me know any comments you may have concerning the questions! You can send them to me or, if you publish them online, please send me the link (unless you post in response to my query here or on Manic Miner & Jet Set Willy Yahoo! Group). Please send your comments preferably by 8 November 2015, and definitely not later than the beginning of December
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They both look good to me, although I think the one with the ship is vastly superior. I don't think I could do any better. There is one little detail. There is a thin layer of water between Willy's feet and the ground (sand). I think it would be better if Willy was standing directly on the sand, to make it look more natural. Once your business is all under control and going well, is there any chance we will see a JSW remake like "Willy in Gibraltar"? ;)
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Thank you again for the info. It's interesting. If you should happen to notice exactly which JSW game / games behaves / behave the way you described above (or in any other abnormal way) on the Vega, please let us know. A huge thrill for me back in the 1980s was being able to make a back up copy of a tape which would not normally load. I had some tapes like this, showing the "R Tape loading error" perhaps 95% of the times I tried to load them. But then, after an endless random adjusting of the volume controls, once in a blue moon the game would load correctly. And the big thing was to load it into a copying program and to be able to dump it onto a clean tape - and then to know that I could load the duplicate pretty much any time I wanted, without any problems. I remember rescuing "Alchemist" in this way and it happened with some other titles as well. Recovering data from scratched CDs or DVDs is a little bit like this these days, but "The Thrill of Triumph" (room #215 in "JSW: The 2010 Megamix" ;)) is not quite what it used to be. Oh, well, perhaps I am a trifle older now than I was back then... :rolleyes:
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Very nice room, Spider :) . Once upon a time (back in 2000, to be exact ;)) Stuart J. Hill (the author of Utility Cubicles, Monstrum! and Willy and the Dodecahedron) undertook a similar endeavour and designed a room called "Wasp's Nest", placing it to the right of "Tree Root". The screenshot of the room has been preserved to this day in the Manic Miner & Jet Set Willy Yahoo! Group photo album and here it is as well: Some discussion concerning room 47 took place here. Your Spectrum in Issue 4 claimed the room was above "The Conservatory". Then Your Spectrum published the room "April Showers" in Issue 13 (April 1985), indeed using room 47 for it and placing it above "The Beach". I included "April Showers" in JSW: The 2010 Megamix (as room #216) along with its two redesigns: "Singin' in the April Rain" (#053) and "April Showers - Still Raining" (#054). Dr Andrew Broad included "April Showers" in Party Willy (as room #47).
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Thank you for this info. Could you please tell us exactly which "Willy spin-off games" struggle on the Vega? And what you mean exactly by "struggling"? There are 3 basic types of JSW game engines in existence: the original one (48K, nowadays often referred to as JSW48) and John Elliott's engines developed from the original one: JSW128 and the more advanced JSW64, both 128K. Among the JSW48 game engines there are also modified variants, such as the so-called "Geoff-modes" (1 & 2) and "Erix1-mode". I see no reason why a game using an unmodified JSW48 game engine should behave any differently on the Vega than the original JSW or Join The Jet-Set!. If the original JSW works fine, they should work fine too. I would not be equally sure concerning the modified JSW48 engines and the JSW128 and JSW64 engines, although I would give it a 99% probability that they should behave exactly as they do on emulators, i.e. work just fine. This said, I am not referring to the use of joystick, because I have no experience with it using emulation. I keep a list of gamma-released MM and JSW games, cathegorised by the game engines they use, on JSW Central.
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Thank you for your explanations, Andrew, and for creating these challenges in the first place. Whether or not to wish you to keep your current job poses a serious ethical dilemma for MM/JSW enthusiasts. ;)
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After further investigation: the additional data is the tune of "Lord of the Dance" coded in the JSW48 format. I don't know if it can be launched directly from "Party Willy" by pressing a secret key or something. So I have inserted the code into a file of the original JSW (from #865F to #869E, to make it the in-game tune). The result can be downloaded from here if anyone wants to listen to the tune. I must say I like it a lot, it is a very nice rendition of "Lord of the Dance" which seems suitable and sounds good in JSW. Well done, Andrew! Daniel
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I am pleased to announce a significant update of JSW Central. All MM games now have their individual pages with some basic information, download links and screenshots of all the caverns and loading screens. Eventually all JSW games will have such pages as well, but it will take time. "Highest documented scores" for each game are mentioned on these individual pages, referring to performances for which there exist RZX recordings showing the whole process of achieving the score. The recordings are hosted either on RZX Archive or as "JSW Central Specials". The absence of a JSW Central Special download for any given game indicates that the recording of the best known performance is hosted on RZX Archive. I would like to encourage anyone interested to send me RZX recordings showing the achievement of higher scores than these currently hosted. I will be pleased to make them available for download as JSW Central Specials (new ones or substituting the currently hosted files) with all due credit given in the text files. Apart from the addition of individual MM games' pages, various minor updates have happened throughout the site as well. Further significant development of JSW Central will probably have to wait until next year, as my JSW priority now will be work on Willy Games: The First 30 Years Quiz.
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Just to make sure we are talking about the same thing, I have attached screenshots of Craig's pages (retrieved from the Wayback Machine) to this message. The page attached as "Craig's Guide" seems to be an understandable enough description of what to do in order to retrieve the "giant keys", which are apparently necessary to complete the whole game (I have never played it seriously, just had a brief look at it, so I wouldn't know from my own playing experience how you progress through the game). On that page he makes a reference to his main JSW page (attached here as "Craig's Main JSW Page"), saying, "So you have used the cheat (hidden on main jsw page - LOOK at the screen shots now click on the 'cheat')". This part is incomprehensible, indeed, as I don't see any 'cheat' on the screenshots of his main page. I suppose this is what you are referring to, isn't it? I won't be able to play Craig's game seriously in the near future (devoting my JSW-time to other JSW-priorities), but I look forward to investigating this mystery the day I have the time to play the game... or seeing it solved by someone else in the meantime ;) .
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According to Andrew Broad's summary of the interview with Matthew Smith published in Load 48 issue of Retro Gamer magazine, which came out on 28 February 2008: > The portal in "The Final Barrier" is "omega - the end!", and he says here that the fish and dagger it turns into at the end of the game are simply a couple of sprites he had drawn but hadn't used in the game, although it is claimed elsewhere that they constitute the word "swordfish". According to information from The Spectrum Games Database published on WoS: > When you jump into the exit of The Final Barrier (and you haven't used the 6031769 cheat) the door changes from an omega sign to a fish and dagger, one above the other, the answer being Swordfish. You were supposed to quote this in the competition (i.e. the first person to quote what happened at the end correctly must have won, though I don't remember ever seeing who did it, if anyone). Then the game then starts again from the beginning - in the true tradition of Spectrum Games. According to information published here in 2006 (see the very bottom of the page): > When Matthew Smith did his talk at the Broadway Cinema in Nottingham the other year he new mentioned anything about a competition. He said the reason it showed the knife and fish was that you would know those who had the skills to complete the game, as only they would know the final image. (of course, what was to stop every kid in the playground finding it out and boasting they knew what the final image was...) According to information published here: > On the last screen