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Everything posted by jetsetdanny
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There is a relatively new Spanish remake of "Manic Miner", called "Jet Set Luis: Rumbo a la Costa Blanca" (Jet Set Luis: On the Way to Costa Blanca), made by three ZX Spectrum fans from Albacete (
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Thanks for this, Andy! :)
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That's fantastic, Richard, thank you! I have been using your JSW disassembly all the time while working on various tweaks to the code recently, but I had to convert everything to Hex to be able to compare and use it in JSWED's hex editor. It will be so much easier now! :)
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Thanks for this info, Andrew, it's very interesting! :)
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- manic miner
- jet set willy
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I think this may be it: cavern.zip but I'm not sure, I can't get any of the QL emulators I've tried to load a file :(
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No, I've only seen it on WoS.
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Welcome to this forum, NickTheGreek :) . The JSW game is Michael Tuohy's "Jet Set Willy - New Adventures In Sci Fi", a brand-new game inspired by JSW. The game was advertised on Manic Miner & Jet Set Willy Yahoo! Group back in 2003 (message #3620) and its author posted there about some problems concerning the game's speed (message #3771). Andrew Broad declared that he "didn't like the shape of the jump". The remnants of the original homepage can be seen on the Wayback Machine.
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Hello, Dasse, it's good to see you on this forum! :) Thank you for sharing the photos of this editor, and for all the other stuff you have shared so far :) . To be precise, the editor you have is Jet Set Willy Editor Mk 2 by Softricks. There was also what must have been its predecessor, JSW Editor, also by Softricks. Anyhow, your collection is very impressive, indeed! :)
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Thanks, Andy, and Happy Holiday Season to you and everyone else! http://jswmm.co.uk/uploads/monthly_12_2015/post-1-0-01140400-1450344781.gifhttp://jswmm.co.uk/uploads/monthly_12_2015/post-1-0-85482600-1450344772.gifhttp://jswmm.co.uk/uploads/monthly_12_2015/post-1-0-83934200-1450344776.gif http://jswmm.co.uk/uploads/monthly_12_2015/post-1-0-03804600-1450344775.gif http://jswmm.co.uk/uploads/monthly_12_2015/post-1-0-10462800-1450344779.gifhttp://jswmm.co.uk/uploads/monthly_12_2015/post-1-0-33905400-1450344783.gif
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Thanks for the Christmas theme, Andy! :)
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Thanks for this, Kees, and congratulations on completing the conversion! :)
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Without checking it right now, I believe JSWED just inserts the attract mode code based on what the Softricks editor did. If this is the case, Willy is printed onscreen during the looping, which may indeed cause problems. When I worked on the Final Edition of Steve Worek's "Jet Set Emily: Baby on the Go", at the end of the whole process I rearranged the order of the rooms so as to provide for an error-free attract mode. In the end I managed to achieve the desired result, but it was a lot of work, I must say.
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I've never heard of any, but then I was never really particularly interested in other platforms.
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Welcome! :) I guess these pages might answer your question about the software: Memotech MTX Software Wanted MTX World TOSEC: Memotech MTX Top 100 Memotech Mtx512 / ROMs I have no relation with these websites whatsoever, they just come up high in a Google search.
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Cool! Thanks for sharing this! :)
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Thanks for your suggestions, Andy :) . With my last post I was looking for comments concerning the questions I had already prepared for the quiz more than suggestions for brand new ones, since the list of the questions was already complete. Nevertheless, in a sense your recent suggestions - or at least something along their lines - have been incorporated into the quiz. Which game features "The On Licence"? is similar to your previous suggestion Which JSW game featured "The Object Shop"? (same answer ;)), which is part of the quiz as question No. 38. It's modifed to "Which JSW48 game", because the room is also featured (as are the other from "Join The Jet-Set!") in "Jet Set Willy 128k". Which game features the otherwise unused JSW48 sprites (periscope and tophat) There are various games which use the periscope ("Macaroni Ted"). Question No. 118 in the quiz refers to the same matter, although from a different angle: Which of the above is NOT the name of a room in a released JSW game? A Cannelloni Ned B Macaroni Bill C Ravioli Fred D Tortellini Ted Without checking it right now, I think that all of these rooms (well, the three *real* ones) use the sprite (or its modifications). I am not sure what you mean about tophat. There is no such unused guardian sprite in the original JSW, is there? Anyway, thank you once again for your contribution! :)
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There is one thing I would love to see JSWED be able to do: export all room names from a given game into a text file. This is not a new suggestion. Dr Andrew Broad put it forward back in message 4969 on Manic Miner & Jet Set Willy Yahoo! Group, where in point 6.5.1 among "Other possible extensions" he suggested the following functionality: * export the list of rooms as a text-file (like SPECSAISIE RoomsJSW): [0] "The Off Licence" [1] "The Bridge" [2] "Under the MegaTree" ... (leading and trailing spaces should be stripped or not at the option of the user) If I could use this function (entire room names would be good for me, I wouldn't worry about the spaces), I would export all room names from all gamma-released games into text files and then merge and edit them into a single PDF file, which I would make available for download at JSW Central. Thus anyone interested could easily check whether any given room name has been used before, or just browse through the entire list.
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Thanks for the info, Kees. I look forward to testing the beta version :) .
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Good job, Kees! :) I am always impressed by people being able to do such things, as they are well beyond my abilities. Two comments on the non-technical side. The spelling of "Jet Set Willy" at the very beginning of the scrolling message: "Jetset" - is this for any special reason? I've seen "Jet Set" spelled as two separate words, both starting with a capital letter, or "Jet-Set" with a hyphen, but not the way it is in your conversion. The other thing is also about spelling. The first letter in the first word in room names seems to be always small, while the remaining words in room names begin with capitals. Is there any special reason for this? Just thought I would give you some "constructive" feedback. Good luck with the development of "Jet Set Willy" and I hope one day you will be able to complete the "Manic Miner" conversion as well :) . And if you need someone for playtesting, let me know! Daniel
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Thank you, Martyn, for this information, it's very interesting! :) I've just had to look up the Memotech MTX, I haven't come across this machine before. It's nice to see a couple of extra rooms! I can see there was also a version of "Manic Miner" for the Memotech MTX. Have you had a look at it as well, by any chance? Thanks again for posting :) .
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That's a good point, IRF!
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Hi Will, Congratulations on new rooms and thanks for developing "Will's Epic in the Timeless Zone"! :) It is a very nice game. I've had a few casual goes at it so far. I intend to play it seriously one day, when my other JSW-related priorities allow. Keep up the good work and grace us with new rooms from time to time! ;)
- 5 replies
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- jet set willy
- manic miner
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This is the last call for comments on the questions in "Willy Games: The First 30 Years Quiz". I am about to start coding the questions into the game and I would prefer not to change anything after this process has started. So, if there is anything you would like to comment on, speak now or forever hold your peace! ;)
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It could well be :D, although for me personally, for obvious reasons, "Megamix" in JSW games will be eternally associated with "JSW: The 2010 Megamix" (and its predecessor "JSW: The 2005 Megamix"). Perhaps we could call the game (I take it it has already been decided that it will be created :D) something along the lines of JSWMM 'The MaxItem Edition' or JSWMM 'The MultiItem Edition", to emphasise its most characteristic difference from the original?
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Thanks for the explanation :) . There are many JSW remakes in which you have to collect 256 items and some are truly epic games either because they feature a huge number of rooms (up to 256 if they use the JSW128 game engine) or because they are horrendously difficult and passing each room is an epic in itself. However, I've never heard of a version of the original JSW with 256 items to collect. Perhaps we could create one, picking up on your idea? ;)