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jetsetdanny

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  1. Thanks
    jetsetdanny reacted to JohnElliott in I suck at introductions tbh...   
    Change the declaration on line 735 from 
    static char no_patch[] = to
    static unsigned char no_patch[] =  
  2. Like
    jetsetdanny reacted to Cheez26 in I suck at introductions tbh...   
    Well, that worked. I suppose these edits will be in the next unstable version, right?

    Regardless, thank you so very much for your help. Bless you. 🙏
  3. Thanks
    jetsetdanny reacted to CPL in Jet Set Willy 3   
    Phew. This took a while to build! Spoilers ahead, but here's a full screenshot map of Jet Set Willy 3 by PixelStonk.

  4. Like
    jetsetdanny reacted to SymbolShift in I suck at introductions tbh...   
    A quick file content search tells me it's in the following files...
    fontform.cxx
    jswtitle.cxx
    screenedit.cxx
    screenshot.cxx
    spriteform.cxx
  5. Like
    jetsetdanny got a reaction from UncleWan in I suck at introductions tbh...   
    Thank you so much for your immediate reply and valuable assistance, John - it's greatly appreciated! 🙏 🙂 
  6. Like
    jetsetdanny reacted to The-Red-Bayron in Blagger for the Spectrum   
    Yes I am quite happy to do the conversion myself, it was just to see if there was any interested in the finished game once it is done.
    Thanks for the offer to playtest it 👍When I am working on the different levels it is very easy to miss something so an extra pair of eyes is appreciated.
    All the best,
    B
  7. Like
    jetsetdanny got a reaction from JianYang in Blagger for the Spectrum   
    Hi, my reply to your question would definitely be "Yes", with the understanding that you're not asking others to embark on this task (I couldn't right now or in the foreseeable future due to lack of time) but rather checking if others would be interested if you went ahead with the conversion 🙂 .
    Yes, it will be nice and definitely appreciated if you do it 🙂 . I will also be happy to playtest as usual before the final release.
    And I will second JianYang's affirmation: "There can never be too many Manic Miner levels." 😁
  8. Thanks
    jetsetdanny reacted to JohnElliott in I suck at introductions tbh...   
    Well, Linux is my main operating system and the one I wrote JSWED on, so it ought to be possible to build it (I use Ubuntu 24.04.4 LTS). So I'd:
    Install the SDL 1.x compatibility libraries. In Ubuntu these are the libsdl1.2 and libsdl1.2-dev packages. I think libsdl-image1.2 and libsdl-image1.2-dev may be required as well. Install libxml (packages: libxml2 and libxml2-dev) Downloading the source code for JSWED from the link @jetsetdanny gave. Unpack the archive into a directory. Open a terminal window. Use cd to change to the directory where you unpacked jswed, and type ./configure && make && sudo make install If it built and installed without errors, then typing jswed at a command prompt will launch it. 
  9. Like
    jetsetdanny reacted to JianYang in Manic Miner Web   
    Maybe we can figure out what the problem is before this thread is closed?
     
    @fawtytoo, I understand there were issues about the appropriate amount of credit given to you in the love2d version. I cannot say anything about that, because it seems to have been fixed since then. But what are the issues with @monkeyx's C port? It seems you have released the original under a very permissive license and I fail to see a problem with monkeyx's fork.
    I would very much love to see a version of your excellent port with additional levels and a level editor. So what are the issues and what needs to change to make this a reality?
    Thank you for your great work and hopefully for a reply that clears things up.
  10. Like
    jetsetdanny reacted to UncleWan in I suck at introductions tbh...   
    Hello and welcome,Cheez!🙂
    I'm really glad to know that you became interested in making JSW games because of my game.
    I don't use the Linux system, so I'm sorry I can't help you with this matter.Let's see what others have to say.🙂
  11. Like
    jetsetdanny reacted to Cheez26 in I suck at introductions tbh...   
    Hi. My name is Chelsea but you can call me Cheez. What brought me here is @UncleWan's PvZ JSW48 remake and I am curious about how to make kinda games.
    If you got any pointers on how to use JSWED on Linux (probably with Wine I would guess), I would appreciate it. Other than that, I hope to be friends with y'all. ❤️
  12. Thanks
    jetsetdanny reacted to Rev. Stuart Campbell in 'Willy Meets The Beatles' - bugfix   
    I thought it deserved some inlay art.
     

  13. Thanks
    jetsetdanny reacted to MauS in JSW:Redux   
    I'm also working in parallel on a Spectrum Next version.
    Video is here, if anyone's interested.

    https://youtu.be/Za96dG-7ZUA
  14. Like
    jetsetdanny reacted to The-Red-Bayron in Blagger for the Spectrum   
    Hi JianYang,
    Thanks for your reply, yes it would be a conversion using the Manic Miner engine.
    It's the usual problem in that the screen and sprite sizes are different between the C64 and Spectrum, also the C64 guardians can move through other objects.
    This is one of the levels so far.
        
    All the best,
    B
  15. Like
    jetsetdanny reacted to JianYang in Blagger for the Spectrum   
    If you're talking about converting the Blagger levels to a Manic Miner engine, then yes, I'm very interested. There can never be too many Manic Miner levels.
    If you're talking about converting the game including its awkward physics to the Speccy: no, not really.
     
  16. Like
    jetsetdanny reacted to The-Red-Bayron in Blagger for the Spectrum   
    Just an open question to the community, there was a Manic Miner-ish game for the C64 called Blagger, I was thinking of porting it to the Spectrum.
    There are 30 levels, at the moment 3 of the levels are already converted and part of the Lost levels in WillyWood bonus section.
    Is there any interest to do this?
    Any feedback or comments are welcomed.
    All the best,
    B
  17. Like
    jetsetdanny reacted to The-Red-Bayron in JSWED failing to launch after a recent Windows 11 update   
    Many thanks for this info, I have been going round in circles with the editor, it was working perfectly yesterday!!
    Followed your steps and now it is working perfectly 👍
    I would have been up the creek big time without this info.
    All the best,
    B
  18. Like
    jetsetdanny got a reaction from fawtytoo in Manic Miner love2d Remake   
    Sure. I'm sad that there are some negative feelings within the community and problems with respect for other people's work and with acknowledging their authorship.
  19. Thanks
    jetsetdanny reacted to UncleWan in [File] Plants vs Zombies   
    View File Plants vs Zombies
    Hello everyone.  
    This is my first official JSW48K game, Plants vs Zombies.  
    This project is heavily inspired by the classic game Plants vs. Zombies officially developed by PopCap Games, drawing references to its character sprites, visual assets and original soundtracks.  
    In April 2025,l started the work of this project.
    I would like to express my sincere gratitude to Daniel Gromann for his great support and contributions. He optimized and upgraded the game engine, integrated new background music together with complete audio playback logic, enriched the sprite resource library, designed more than ten extra game scenes, and finished the title screen design and other related content. I apologize if there are any unmentioned contributions.
    For more details, please read the 'ReadMe' in the file.🙂
    Submitter UncleWan Submitted 05/16/2026 Category Jet Set Willy [Remakes]  
  20. Sad
    jetsetdanny reacted to fawtytoo in Manic Miner love2d Remake   
    Me? Interested? I'm glad it doesn't work. Maybe you should write your own code in future and not steal someone else's.
    I notice you've turned off the Issue feature on your GitHub project. You didn't even have the decency to reply to my issue about licencing. You've fixed it partially but you've already made it clear what sort of developer you are. One who completely disregards other developers licencing, copyright and intellectual property rights.
    My apologies to everyone else on this forum if I'm having a go at another member, but I think it's justified. I tried to use the correct channels to do it, that is GitHub, but was ignored.
  21. Like
    jetsetdanny got a reaction from Spider in Plat 3064   
    Ken Knight (itsmethyroid), the author of Jet Set Willy: Australian Cousin, has drawn my attention to Plat 3064, a game for the C64 inspired by Manic Miner, created by Tom Walker for the Minigame Competition 2003 in the 4K Category (it ranked at #31).
    I don't think it's ever been mentioned here before. The pertinent links are:
    https://www.lemon64.com/game/plat-3064   https://csdb.dk/release/?id=10852
  22. Like
    jetsetdanny got a reaction from Spider in JSW Central   
    I have just updated the Links section on JSW Central.
    Please let me know if you have any comments and suggestions (especially for things to add, etc.).
     
  23. Thanks
    jetsetdanny reacted to monkeyx in Manic Miner Web   
    Editor to test online
    https://monkeyx.net/level-editor.html
  24. Like
    jetsetdanny reacted to monkeyx in Manic Miner Web   
    I have gone back to the original project by @fawtytoo as I could not get LOVE2D to work with a web browser using this great implementation of the game

    So I have added the record game option (push R) Play back via the (O)ptions Menu that also lets you select lives and level. Also has high score per level (S) on title screen 

    Pressing U in game saves progress. L on Title to select on 5 save slots

    Also runs on touch screen(Only test Android)

    https://monkeyx.net/



  25. Like
    jetsetdanny reacted to monkeyx in Manic Miner love2d Remake   
    @fawtytoo you might be interested to know. 

    I have implemented the new functionality based directly on your c port.

    Including a working SAVE and replay function :)

    Main reason for this was that I could just not get LOVE2D to work with a web port. But I know that your version works with emscripten and still does.

    Currently testing web version.
     
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