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UncleWan

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  1. Like
    UncleWan got a reaction from Cheez26 for a file, Plants vs Zombies   
    Hello everyone.  
    This is my first official JSW48K game, Plants vs Zombies.  
    This project is heavily inspired by the classic game Plants vs. Zombies officially developed by PopCap Games, drawing references to its character sprites, visual assets and original soundtracks.  
    In April 2025,l started the work of this project.
    I would like to express my sincere gratitude to Daniel Gromann for his great support and contributions. He optimized and upgraded the game engine, integrated new background music together with complete audio playback logic, enriched the sprite resource library, designed more than ten extra game scenes, and finished the title screen design and other related content. I apologize if there are any unmentioned contributions.
    For more details, please read the 'ReadMe' in the file.🙂
  2. Like
    UncleWan got a reaction from SymbolShift for a file, Plants vs Zombies   
    Hello everyone.  
    This is my first official JSW48K game, Plants vs Zombies.  
    This project is heavily inspired by the classic game Plants vs. Zombies officially developed by PopCap Games, drawing references to its character sprites, visual assets and original soundtracks.  
    In April 2025,l started the work of this project.
    I would like to express my sincere gratitude to Daniel Gromann for his great support and contributions. He optimized and upgraded the game engine, integrated new background music together with complete audio playback logic, enriched the sprite resource library, designed more than ten extra game scenes, and finished the title screen design and other related content. I apologize if there are any unmentioned contributions.
    For more details, please read the 'ReadMe' in the file.🙂
  3. Like
    UncleWan got a reaction from Spider for a file, Plants vs Zombies   
    Hello everyone.  
    This is my first official JSW48K game, Plants vs Zombies.  
    This project is heavily inspired by the classic game Plants vs. Zombies officially developed by PopCap Games, drawing references to its character sprites, visual assets and original soundtracks.  
    In April 2025,l started the work of this project.
    I would like to express my sincere gratitude to Daniel Gromann for his great support and contributions. He optimized and upgraded the game engine, integrated new background music together with complete audio playback logic, enriched the sprite resource library, designed more than ten extra game scenes, and finished the title screen design and other related content. I apologize if there are any unmentioned contributions.
    For more details, please read the 'ReadMe' in the file.🙂
  4. Thanks
    UncleWan reacted to jetsetdanny for a file, Jet Set Willy: Australian Cousin   
    Jet Set Willy: Australian Cousin is a JSW modification created by Ken Knight (itsmethyroid) for the Australian leg of the "Roaming Speccy" world tour project. This charity initiative, which originated in the UK, involves a globe-trotting ZX Spectrum making its way from creator to creator, with each participant adding their own touch and sharing a story. This 8-bit odyssey unfolds through field interviews, bench repairs, festivals, living rooms and garages in various parts of the world. A collection of related videos is available at The Roaming Speccy playlist. At the end of its journey, once it completes its global quest and returns to the UK, the Roaming Speccy together with all the additions it will have acquired during its voyage will be auctioned off in aid of the Befriending Scheme UK.
    Jet Set Willy: Australian Cousin was originally designed as an exclusive title for the Roaming Speccy. As far as is currently known, it is the only software contribution created specifically for this project. The eventual owner of the machine will receive what Ken describes as "the only legitimate copy" of the game transferred to tape by Chris from the YouTube channels 005 AGIMA and This Week in Retro.
    Ken's contribution to the project was inspired by the real-life small town of Wongan Hills, located around three hours north-east of Perth and home to approximately 700 residents. During a visit there, he discovered an abandoned arcade called "Orbit Zone", filled with arcade cabinets left standing unused and apparently forgotten. Fascinated by the mysterious sight, Ken used the location as the basis for the game's storyline.
    GAME PREMISE: One day Miner Willy's Australian cousin, "the Shane", hears of an abandoned arcade in the small town of Wongan Hills, Western Australia. He explores the arcade, called "Orbit Zone", in search of the lost machines hidden throughout the complex. He needs to collect 148 items while wandering through an Australian-themed setting inspired by the local surroundings and atmosphere of Wongan Hills. Since the game takes place "Down Under", during his quest the Shane has to operate with gravity reversed, walking on the ceiling.
    Jet Set Willy: Australian Cousin was created, using JSWED, in 2025. It was first shown publicly in November 2025 in the YouTube video EP-279: The Roaming Spectrum in Perth, which included a preview of the gameplay. Following encouragement from members of the community, Ken decided to make the game available to the general public. It was released on JSW Central and the Jet Set Willy & Manic Miner Community in May 2026.
    Ken has also shared a photo of "the Shane playing the Shane":

  5. Like
    UncleWan got a reaction from Spider for a file, Willy’s Spring Festival   
    Hello,everyone!
    To celebrate the Chinese New Year 2026, I made this mini-game.Here is my JSWED 48K game,an easy mini-game with six rooms which can be completed without losing a life.
    Story:Willy had prepared a generous gift early, intending to honor his parents during the Spring Festival. Passing by the Temple of Wealth God ,he went in to offer incense and pray for abundant wealth in the new year.
    Unexpectedly, a gust of wind suddenly blew, scattering all the gifts he was holding in different directions. Willy needs to go along the way to search and pick them up, retrieving each gift to give to his parents.
    The game offers two languages: English and Chinese Pinyin.The only differences between the two language versions are the text and some sprites.TAP format only.
     
     
  6. Thanks
    UncleWan got a reaction from Hervé AST for a file, Willy’s Spring Festival   
    Hello,everyone!
    To celebrate the Chinese New Year 2026, I made this mini-game.Here is my JSWED 48K game,an easy mini-game with six rooms which can be completed without losing a life.
    Story:Willy had prepared a generous gift early, intending to honor his parents during the Spring Festival. Passing by the Temple of Wealth God ,he went in to offer incense and pray for abundant wealth in the new year.
    Unexpectedly, a gust of wind suddenly blew, scattering all the gifts he was holding in different directions. Willy needs to go along the way to search and pick them up, retrieving each gift to give to his parents.
    The game offers two languages: English and Chinese Pinyin.The only differences between the two language versions are the text and some sprites.TAP format only.
     
     
  7. Thanks
    UncleWan got a reaction from jetsetdanny for a file, Willy’s Spring Festival   
    Hello,everyone!
    To celebrate the Chinese New Year 2026, I made this mini-game.Here is my JSWED 48K game,an easy mini-game with six rooms which can be completed without losing a life.
    Story:Willy had prepared a generous gift early, intending to honor his parents during the Spring Festival. Passing by the Temple of Wealth God ,he went in to offer incense and pray for abundant wealth in the new year.
    Unexpectedly, a gust of wind suddenly blew, scattering all the gifts he was holding in different directions. Willy needs to go along the way to search and pick them up, retrieving each gift to give to his parents.
    The game offers two languages: English and Chinese Pinyin.The only differences between the two language versions are the text and some sprites.TAP format only.
     
     
  8. Thanks
    UncleWan reacted to Hervé AST for a file, Willy in the Islands of Mystery : Part II : The Temple   
    Hello everyone
    I am thrilled to announce the release of my sixth game, "Willy in the Islands of Mystery: Part II: The Temple."
    It uses the JSW64 engine with the variant [].
    This game is a direct sequel to the first game, "Willy in the Islands of Mystery: Part I; Exploration," created in 2007.
    I encourage you to start by playing Part I.
    It is available for download via this link:
    https://xa.bi/jsw/islands1.htm
    Part I, "Exploration":
    The story: For some unknown reason—perhaps after the sinking of his cruise ship—Willy is alone on a raft in the middle of the ocean. One morning, he discovers a mysterious island on the horizon. He will have to explore it and find a way back home...
    Part II, "The Temple,"
    Begins in the exact same room where Willy finished the game in Part I.
    The story: After exploring the islands, Willy discovers an ancient temple. To leave the Isles of Mystery, he must face its dangers and collect all the flashing objects scattered inside. Perhaps the Temple holds the key to his freedom.

    Part II, "The Temple," has many surprises in store for you.
    Technically, it's the first JSW game with different music for each room.
    The theme is therefore different depending on the room.
    This game also has many effects that greatly enhance the game's atmosphere.
    I won't say any more; you'll have to discover it all for yourself...
    And I've saved the best for last: I didn't create this game alone. Daniel (JetSetDanny) worked incredibly hard on all these improvements: music programming, visual effects, adding traps, scrolling messages, loading screen, end screen, game translation, title colors, complete testing, promoting the game on social media and websites dedicated to classic games… I think I'm forgetting some things, and I apologize to him.
    It was a colossal and time-consuming undertaking. I want to thank him for his dedication and availability.
    This is why this game is co-signed (Hervé and Daniel), as you can see on the home screen.
    The game is available in two languages: English and French, In TAP and TZX formats

    Have fun!   
    Hervé


  9. Like
    UncleWan reacted to selfdelmer for a file, GameMaker 2 Manic Miner for Windows   
    A remake of the ZX Spectrum version of Manic Miner by Matthew Smith using GameMaker 2 for Windows. 
    It started as a small project to learn GameMaker 2 to see if I could reproduce just the first level with accurate movements and 'sprites'. Once the first level was completed, I just had to finished it off.
    No installation required, just extract the zip and run the mm.exe file.
    If you want some help enter 6031769 for unlimited lives. This mode also allows you to use f1 and f2 to skip through levels, press escape to go back to the title screen.
     
     
     
  10. Like
    UncleWan reacted to lemmylemming for a file, Jet Set Lemmy   
    Silly little Jet Set Willy hack i made during the start of this year.
    Mostly the JSW1 rooms with alterations (mostly to make it easier, because i kinda suck at JSW), and i also changed a lot of the sprites.
    It's in Spanish, and i don't plan on making an English version since the room names are all basically translations from original JSW (with a few exceptions) and i'm gonna be too busy to make one (school, and other stuff)
    I don't know if it's fully completable but i think every item should be obtainable.
    I planned to add either Humoresque or the CPC track but i didn't like Maketune and i couldn't figure out any other way.
     
  11. Like
    UncleWan reacted to jetsetdanny for a file, Welcome to Willy's Fun Park!   
    I am very pleased to upload, on Hervé Ast’s behalf, the release files of “Welcome to Willy’s Fun Park!” 😊This is Hervé’s fifth released JSW game and his third using the JSW64 game engine—variant Z, in this case. The launch of “Welcome to Willy’s Fun Park!” marks Hervé’s triumphant return to the JSW scene after an 18-year absence.
    The game is released in four language versions: English, French, Polish, and Spanish.
    Set in an amusement park that Willy apparently owns, the game sees him facing a familiar challenge: he must clean the entire place—otherwise, Maria won’t let him enter the parking lot where his vehicle is waiting. The game features 64 brand-new rooms inspired by classic funfair attractions: an impressive rollercoaster, a Ferris Wheel, a haunted house, a hall of mirrors, a maze, and bumper cars, among others. You’ll also find a pirate ship, a casino, archery, hook-a-duck, and stalls offering food and souvenirs. Some well-known characters from Hervé’s earlier games—like the Yeti and the extraterrestrials—make appearances, too.
    I’ve had the privilege of playtesting the game and contributing a few small elements. It’s beautifully atmospheric and not especially difficult if you play using snapshots or Rollback. The game makes excellent use of the JSW64 engine’s features, such as switches, and offers many interesting challenges, including some where you really need to think rather than just collect items.
    So go ahead—download it and enjoy this fantastic adventure in the language of your choice. It’s a wonderful treat from Hervé - it’s so good to have him back on the scene! 😊
  12. Like
    UncleWan reacted to Jet Set Willie for a file, What a Wonderful World of Willie   
    Here is my JSWED48 game, What a Wonderful World of Willie (no relation!😉)
    Using of the TZX file is suggested for full experience! 🙂The .TAP is included, if somebody wants to check my game in JSWED. 🙂 
    The built-in helping option will not be activated, on emulator at least, if you should choose to load the .TAP.
     
    You can find the release related post from here. Welcome to write any feedback there! 🙂 
    Thanks to JetSetDanny, it´s listed now on JSWcentral, too! 🙂
     
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