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The-Red-Bayron

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Everything posted by The-Red-Bayron

  1. On fire !! Over Downloads 😎 This is amazing All the best, B
  2. I thought that 150 downloads was impressive but now Deeper and Down has just made Downloads Completely amazed that it is doing so well, thanks to everyone that has given it a go Just now working on improving the music. All the best, B
  3. Hi MtM, Thanks for your post so glad that you are enjoying the game All the Best, B
  4. The Lost Levels just had Downloads !! Thanks to everyone for giving it a go, I am amazed that it has gone so well All the best, B
  5. Many thanks, I put in the extra items that you suggested in "The End Of The World" and "Eugene’s Other Lair". All the best, B
  6. The 128K version is done !! Been busy testing it and putting in the changes the were suggested. This is the Game map for all 28 levels; Be careful with the lever in "Not Central Cavern" and be quick (very quick) to avoid the laser beams in "The Meteor Storm" and the "The Final BBC Barrier" Mostly the Gameplay is the same as the two 48K versions but with improvements to the sprites and level graphics, the Readme file in the zip file covers what has changed with a little more detail. There are extra lives to start with as it is a double game. Anyway enough rambling !! Hope you enjoy playing the game. All the best, B
  7. At the moment I'm working on making a 128K version of the Lost Levels as I can put a lot of the features that were missing from the 48K and avoid having 2 separate games. Here is my working list for the levels; Not Central Cavern The Dragon Users Bonus Home At Last? Back To Work Down The Pit In A Deep Dark Hole Eddie’s Forest The Hall Of The Mountain Kong At The Centre Of The Earth The Channel Tunnel The End Of The World The Space Shuttle Where's The Hyperspace Button? The Meteor Storm The Airlock Flunky Punky Munkie The Catacombs Mummy Daddy Nightmare Before Last Night Helium House on the Highlands Metropolis Bingo Eugene’s Other Lair Tokyo Uh Oh Jester Under the Bed Clockwork Satsuma The End The Final BBC Barrier This, folks, is the Last Cavern Ending TBA So Far all the levels have imported into the editor and I will change them to make them as close to the original platforms as possible. The progress is going well and I can see a light at the end of this tunnel!! If there any suggestion about the running order or additional features please let me know. All the best, B
  8. Hi Richard, Glad that you enjoyed the game and stuck with it all the way through 👍 Hopefully there weren't any more typos 🤞 I have added the ones that you mentioned to the v 1.1 to do list. Thanks for your offer with the music if you do have any success I will definitely add it to the game. All the best, B
  9. Another another big Thank You I though that over 300 downloads was fantastic but now over 400 amazing !! Thanks to everyone for downloading the game and hopefully enjoying it 😎 I'm planning a 128K version with all the levels and more of the extra features that I couldn't get in the 48K All the Best, B
  10. Just see that Deeper and Down had over 150 Downloads !! A big Thank You to everyone that has take the time to comment and Download the game. This is greatly appreciated 😎 All the Best, B
  11. Hi Richard, Thanks as always for taking the time to have a good look at the game. I am putting together a list of the changes, so there will be a version 1.1 👍 if you find anything else please let me know so that I can add it to my list. At the moment it is mostly Typos and minor level changes. In the editor there is the possibility to import and export the music but I am not familiar with the files or how to create or change the music, any help from you or anyone in the community would be greatly appreciated. Anyway I hope that you are enjoying the game, all the best, B
  12. Hi JianYang, Thanks for the idea about making a combo, you have given me a lot of ideas and I haven't even started !! There could be a start level where you could choose from The Lost Levels, The Deeper Caverns or Down, Down, Deeper and Down. I would have to reduce the amount of items from The Deeper Caverns and Down, Down, Deeper and Down as the editor will not allow me to put in more items after 256. For The Lost Levels I could get the sprites and Gameplay closer to the originals with the 128K game engine. Any more ideas, keep them coming 👍 All the Best, B
  13. Hi GPC, Thanks for the video it looks Great, I've never played the Sam Coupé so I hope that it compares well. There is also the Lost Levels DS for the Spectrum, I did this after seeing your video about this version. Manic Miner: The Lost Levels All the Best, B
  14. Just a short note about the Lost Levels, I have just put out Manic Miner: Deeper and Down and I learned a lot doing this as the editor gave me a lot of extra possibilities, so I was thinking of going back to the Lost Levels and making a 128K version that had 26 levels rather than the 2 versions that there are at the moment. Just wanted some feedback on this 👍 and are there any more levels from the DS version that I missed ? All the Best, B
  15. Great Video, thanks for doing this. All the Best, B
  16. View File Manic Miner: Deeper and Down He's Back... In an all new old adventure! This follows on from the Lost Levels and Lost Levels DS in that it is a conversion from another system in this case it is the Sam Coupé version. After the first 20 levels that follow the original Manic Miner, there were another 20 called The Deeper Caverns then another 20 called Down, Down, Deeper and Down. This gives the game its title Manic Miner: Deeper and Down as Manic Miner: The Deeper Caverns and Down, Down, Deeper and Down was a bit of a mouthful. As before it tries to do this as close as the original game mechanic allows but this time using the JSW64 128K game engine as some features like trampolines and switches were impossible to replicate in the original game engine. There is a demo version of The Deeper Caverns for the 48K which is included in the .zip file as initially it started here. The gameplay order, screens and sprites are slightly different but all levels are playable. The Deeper Caverns The Gameplay follows the order of these next 20 levels, level 20 The Final Frontier is used as a link into Down, Down, Deeper and Down so the top of this screen is slightly different to the original Sam Coupé version. Here are the level screens in gameplay order. 01 The Hollow Chamber 02 The Office 03 Cheese-Plant 04 The Dodgy Mine Shaft 05 The Big Drop 06 Order Processing Department 07 The Rocky Outcrop 08 The Twilight Zone, Part I 09 Son of Kong Beast 10 Trainspotters' Paradise 11 Battle of the Bits 12 A Night on the Tiles 13 The Twilight Zone II 14 Dante's Inferno 15 The Freezer 16 Blue Stick-Waggling Bananas 17 Round The Bend 18 Teddy Bears' Picnic 19 The Clock Tower 20 The Final Frontier Notes: Some of the levels with Trampolines have been modified to prevent falling too far. Kong falling from the platform has been changed for something else. Pull the switch and find out. Levels with a lot of sprites, switches or items will be slower. Down, Down, Deeper and Down This follows on directly from The Deeper Caverns with an additional 20 levels. There is an ending level (Up Up and Away) but it is not playable, like JSW the game just stops here (until the air runs out and then it loops). Here are the level screens in gameplay order. 01 In Xanadu, did Kubla Khan ? 02 Bleugh 03 Wibble Flowerpot 04 Wibbly Wobbly 05 Caveman Willy 06 No Way Back ? 07 Bouncy-Bouncy 08 Son of Bride of Kong’s Revenge 2 09 The Haunted House 10 The Mouse Trap 11 The Bonus Round 12 Still No Way Back ? 13 The Pink People Eaters 14 April Showers 15 Bottom of the mine shaft 16 The Building Society 17 The Control Room 18 The Assembly Plant 19 The Computer Room 20 The end of Willy as we know it ? 21 Up Up and Away ! Notes: The items in the The Bonus Round had to be reduced as it exceeded the limit for the overall game. Because of this additional items have been added to other levels. The Pokes for Infinite Lives, WRITETYPER and finishing the game without collecting all the items will work. Follow the post here Submitter The-Red-Bayron Submitted 06/06/2024 Category Manic Miner [Remakes]  
  17. Version 1.1

    787 downloads

    He's Back... In an all new old adventure! This follows on from the Lost Levels and Lost Levels DS in that it is a conversion from another system in this case it is the Sam Coupé version. After the first 20 levels that follow the original Manic Miner, there were another 20 called The Deeper Caverns then another 20 called Down, Down, Deeper and Down. This gives the game its title Manic Miner: Deeper and Down as Manic Miner: The Deeper Caverns and Down, Down, Deeper and Down was a bit of a mouthful. As before it tries to do this as close as the original game mechanic allows but this time using the JSW64 128K game engine as some features like trampolines and switches were impossible to replicate in the original game engine. There is a demo version of The Deeper Caverns for the 48K which is included in the .zip file as initially it started here. The gameplay order, screens and sprites are slightly different but all levels are playable. The Deeper Caverns The Gameplay follows the order of these next 20 levels, level 20 The Final Frontier is used as a link into Down, Down, Deeper and Down so the top of this screen is slightly different to the original Sam Coupé version. Here are the level screens in gameplay order. 01 The Hollow Chamber 02 The Office 03 Cheese-Plant 04 The Dodgy Mine Shaft 05 The Big Drop 06 Order Processing Department 07 The Rocky Outcrop 08 The Twilight Zone, Part I 09 Son of Kong Beast 10 Trainspotters' Paradise 11 Battle of the Bits 12 A Night on the Tiles 13 The Twilight Zone II 14 Dante's Inferno 15 The Freezer 16 Blue Stick-Waggling Bananas 17 Round The Bend 18 Teddy Bears' Picnic 19 The Clock Tower 20 The Final Frontier Notes: Some of the levels with Trampolines have been modified to prevent falling too far. Kong falling from the platform has been changed for something else. Pull the switch and find out. Levels with a lot of sprites, switches or items will be slower. Down, Down, Deeper and Down This follows on directly from The Deeper Caverns with an additional 20 levels. There is an ending level (Up Up and Away) but it is not playable, like JSW the game just stops here (until the air runs out and then it loops). Here are the level screens in gameplay order. 01 In Xanadu, did Kubla Khan ? 02 Bleugh 03 Wibble Flowerpot 04 Wibbly Wobbly 05 Caveman Willy 06 No Way Back ? 07 Bouncy-Bouncy 08 Son of Bride of Kong’s Revenge 2 09 The Haunted House 10 The Mouse Trap 11 The Bonus Round 12 Still No Way Back ? 13 The Pink People Eaters 14 April Showers 15 Bottom of the mine shaft 16 The Building Society 17 The Control Room 18 The Assembly Plant 19 The Computer Room 20 The end of Willy as we know it ? 21 Up Up and Away ! Notes: The items in the The Bonus Round had to be reduced as it exceeded the limit for the overall game. Because of this additional items have been added to other levels. The Pokes for Infinite Lives, WRITETYPER and finishing the game without collecting all the items will work. Follow the post here
  18. He's Back... In an all new old adventure! This follows on from the Lost Levels and Lost Levels DS in that it is a conversion from another system in this case it is the Sam Coupé version. After the first 20 levels that follow the original Manic Miner, there were another 20 called The Deeper Caverns then another 20 called Down, Down, Deeper and Down. This gives the game its title Manic Miner: Deeper and Down as Manic Miner: The Deeper Caverns and Down, Down, Deeper and Down was a bit of a mouthful and wouldn't fit on the cassette label! As before it tries to do this as close as the original game mechanic allows but this time using the JSW64 128K game engine as some features like trampolines and switches were impossible to replicate in the original game engine. There is a demo version of The Deeper Caverns for the 48K as initially it started here. Sam Coupé original Spectrum Conversion You will need to collect all 256 keys to escape the caverns and get Willy home. The Deeper Caverns The Gameplay follows the order of these next 20 levels, level 20 The Final Frontier is used as a link into Down, Down, Deeper and Down so the top of this screen is slightly different to the original Sam Coupé version. 01 The Hollow Chamber 02 The Office 03 Cheese-Plant 04 The Dodgy Mine Shaft 05 The Big Drop 06 Order Processing Department 07 The Rocky Outcrop 08 The Twilight Zone, Part I 09 Son of Kong Beast 10 Trainspotters' Paradise 11 Battle of the Bits 12 A Night on the Tiles 13 The Twilight Zone II 14 Dante's Inferno 15 The Freezer 16 Blue Stick-Waggling Bananas 17 Round The Bend 18 Teddy Bears' Picnic 19 The Clock Tower 20 The Final Frontier Down, Down, Deeper and Down This follows on directly from The Deeper Caverns with an additional 20 levels. There is an ending level (Up Up and Away !) but it is not playable, like JSW the game just stops here (until the air runs out and then it loops). 01 In Xanadu, did Kubla Khan ? 02 Bleugh 03 Wibble Flowerpot 04 Wibbly Wobbly 05 Caveman Willy 06 No Way Back ? 07 Bouncy-Bouncy 08 Son of Bride of Kong’s Revenge 2 09 The Haunted House 10 The Mouse Trap 11 The Bonus Round 12 Still No Way Back ? 13 The Pink People Eaters 14 April Showers 15 Bottom of the mine shaft 16 The Building Society 17 The Control Room 18 The Assembly Plant 19 The Computer Room 20 The end of Willy as we know it ? 21 Up Up and Away ! Credits: This version was made using the JSWED v2.3.7 (JSW64) by John Elliott, and a big thanks to John for his support with some of the questions that I had about the game ending. The loading Screen was adapted from the Sam Coupé original and edited in Multipaint from Tero Heikkinen. And Finally: A big thanks to “Spider” for suggesting doing this version to me as well as testing all the levels and the tips about the loader. Also Daniel Gromann at JSW Central for testing all the levels and the advice about the gameplay. And answering my constant questions, many thanks. This was another great learning experience putting the levels together and designing the new sprites, the JSW64 opens up a lot more possibilities within the level gameplay. As before it tries to capture the spirit of the original levels but now within the limitations of the 128K Spectrum. Thanks to everyone in the community for being so positive about the Lost Levels. I hope that this continuation will be received as well and that you enjoy playing it All the best, B
  19. Another big Thank You Wow !! There have been over 300 downloads of the game. I thought that 250 was fantastic. The 20 levels from the Sam Coupe "The Deeper Caverns" are nearly done, then start on the 20 levels from "Down, down, deeper and down" as well. So more to follow the Lost Levels. All the best, B
  20. Just wanted to say a big Thank You To everyone in the community as there has been over 250 downloads of the game. I am amazed to have got more than 10 as it started as a "what if" idea with a bit of tinkering. All the best, B
  21. Hi Spider, thanks so much for playing the game 👍 It is really appreciated. I would like to see the .rzx to see how you did all the levels. All the best, B
  22. View File Manic Miner: The Lost Levels After watching Manic Miner Ports by RetroGamerDiaries I wondered if it would be possible to convert these levels back into the original Spectrum format. The levels are from the Oric-1, Dragon 32, Amstrad CPC, BBC Micro and the Gameboy Advance releases and tries to replicate them as close as the original 48K game mechanic allows. Here are the levels and the systems they came from. Follow the post here Submitter The-Red-Bayron Submitted 04/28/2024 Category Manic Miner [Remakes]  
  23. Version 1.1 + 1.0 128K

    828 downloads

    After watching Manic Miner Ports by RetroGamerDiaries I wondered if it would be possible to convert these levels back into the original Spectrum format. The levels are from the Oric-1, Dragon 32, Amstrad CPC, BBC Micro and the Gameboy Advance releases and tries to replicate them as close as the original 48K game mechanic allows. Here are the levels and the systems they came from. Follow the post here
  24. Thanks for the welcome and the tip about the JSW64 game engines I will definitely check this out as I have tried to get the 128K version working in the editor and it seems to garble the music and text? As for the "The Deeper Caverns" here are the working drafts for the first 3 levels only 17 to go !! Thanks to everyone for there support and interest 🕹️😎
  25. Hi Spider, Many thanks I have found the videos. Do you know if it still OK to convert the game for the Spectrum? I have already started on the first level.
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