crem Posted March 26, 2021 Author Report Share Posted March 26, 2021 18 hours ago, Spider said: I did plan on this earlier but there were some time constraints. BB: #870E = SP: #8714 BB: #8908 = SP: #890E BB: #902B = SP: #9036 Works like a charm, thanks! I've started calculating Amoebatrons' Revenge, should have the results in the evening. Spider, IRF and jetsetdanny 2 1 Quote Link to comment Share on other sites More sharing options...
Spider Posted March 26, 2021 Report Share Posted March 26, 2021 10 minutes ago, crem said: Works like a charm, thanks! I've started calculating Amoebatrons' Revenge, should have the results in the evening. Most welcome! 🙂 Quote Link to comment Share on other sites More sharing options...
IRF Posted March 26, 2021 Report Share Posted March 26, 2021 (edited) 15 minutes ago, crem said: I've started calculating Amoebatrons' Revenge, should have the results in the evening. That's the one I hold out most hope for, as the 'Bug-Byte bugs' [is that what they are?] don't have those long, dangly tentacles that you get with the equivalent vertical guardians in the other version of the game. However, The Warehouse's vertical guardians (spinning Software Projects logos) don't take up as much of their space as the Lawnmower/Thresher(?) things which they replaced, so there might be a higher score to be acquired there too? (Then again, it's possible that you don't find an improvement in either cavern, and I've just sent you off on a wild goose chase! 😆) Edited March 26, 2021 by IRF Spider 1 Quote Link to comment Share on other sites More sharing options...
crem Posted March 26, 2021 Author Report Share Posted March 26, 2021 Level 18, Software Projects version, no difference, score=1314 😞 I expected that there would be a difference, probably 1 frame, and not necessary an improvement. Q Q Q QM . . . . . . . . . . . . . . . . . . Q Q Q Q Q Q Q Q Q Q R R R R QM . . . . . . . . . . . . . . . . . . M . . . . . . . . . . . . . . . . . . M . . . . . . . . . . . . . . . . . . QM . . . . . . . . . . . . . . . . . . M . . . . . . . . . . . . . . . . . . QM . . . . . . . . . . . . . . . . . . Q Q Q Q Q Q Q Q Q Q Q Q Q Q Q Q Q Q Q Q Q Q Q Q Q Q Q Q Q Q Q QM . . . . . . . . . . . . R RM . . . . . . . . . . . . . . . Q Q Q Q R R R R RM . . . . . . . . . . . . . . . . . . RM . . . . . . . . . . . . . . . . . . R R R R R R R R R R R R R R Q R R R RM . . . . . . . . . . . . . . . . . . R R RM . . . . . . . . . . . . Q QM . . . . . . . . . . . . Q Q Q Q Q Q Q Q . R R R Q QM . . . . . . . . . . . . . . . . . . Q Q Q Q Q Q Q Q Q Q Q QM . . . . . . . . . . . . . . . . . . Q QM . . . . . . . . . . . . . . . . . . . . R . Q . . . Q . Q Q QM . . . . . . . . . . . . R RM . . . . . . . . . . . . R R RM . . . . . . . . . . . . . . . . . . RM . . . . . . . . . . . . . . . . . . Q R R R R . R . Q R R RM . . . . . . . . . . . . . . . . . . R R RM . . . . . . . . . . . . . . . . . . R R R R R RM . . . . . . lvl18-sp.mp4 lvl18-sp.rzx IRF 1 Quote Link to comment Share on other sites More sharing options...
IRF Posted March 26, 2021 Report Share Posted March 26, 2021 Oh well, thanks for trying. As General Melchett said to Captain Blackadder, "We need a futile gesture at this point in the war." 😜 Looking at the video, it seems that most of the 'close shaves' with the vertical guardians occur when Willy is jumping over the guardians, not sneaking under them. So in retrospect, perhaps the dangling tentacles aren't so much of a decisive factor after all. Perhaps you'll have more joy in The Warehouse, where the SP guardians aren't as bulky as the BB ones? Quote Link to comment Share on other sites More sharing options...
crem Posted March 27, 2021 Author Report Share Posted March 27, 2021 Level 17 "The Warehouse", Software Project edition Score=1952, one frame improvement (and slightly different route) R R R R R R R R R R R R R . Q . . Q . . . R Q Q . . . . R . . . . Q Q . R R R R . . . R R R Q Q Q Q R . . . R R Q . Q R R R R . . . R . Q R . . R R R . . . R . Q Q Q Q Q Q R R . . . . Q Q Q Q QM . . . . . . . . . . . . R . . . . Q Q . . R R . . . R RM . . . . . . . . . . . . . . . . . . . . RM . . . . . . . . . . . . . . . . . . R R R RM . . . . . . . . . . . . R R R R R R R R R R R R R R . . . . RM . . . . . . . . . . . . R R R R R R R R . Q Q R . . . R R R R R R R R R R R . Q . . . . . QM . . . . . . . . . . . . RM . . . . . . . . . . . . R R R . Q R RM . . . . . . . . . . . . . . . RM . . . . . . . . . . . . RM . . . lvl17-sp.mp4 lvl17-sp.rzx IRF, jetsetdanny and JianYang 3 Quote Link to comment Share on other sites More sharing options...
IRF Posted March 27, 2021 Report Share Posted March 27, 2021 Yay! Well done, it was all worthwhile for that precious point! jetsetdanny 1 Quote Link to comment Share on other sites More sharing options...
IRF Posted March 27, 2021 Report Share Posted March 27, 2021 I wonder would it work if you (or Norman, via his program) plugged that Warehouse route back in to the Bug-Byte version? jetsetdanny 1 Quote Link to comment Share on other sites More sharing options...
Norman Sword Posted March 27, 2021 Report Share Posted March 27, 2021 (edited) Trying room 17 new play as listed above...In the BUG BYTE version. Willy does not manage the first jump over the rotating Harvester Edited March 27, 2021 by Norman Sword Clarification of terminology. IRF and jetsetdanny 2 Quote Link to comment Share on other sites More sharing options...
IRF Posted March 27, 2021 Report Share Posted March 27, 2021 Hmmm, I'm not sure that the first jump over the leftmost harvester is the time-critical moment? Crem, I seem to recall you saying that you awarded bonus points to the algorithm to make it collect the leftmost item first. Could a similar thing be done to make it collect the top-right item last? Then see if the algorithm follows the same route in the BB version as it did in the SP version, would it be able to match (or beat) the current maximum score? (I'm saying all that like it's a trivial thing to do - it probably involves a great deal of work for both crem and his algorithm! If so, feel free to ignore my musings!) jetsetdanny 1 Quote Link to comment Share on other sites More sharing options...
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