IRF Posted January 3, 2023 Report Share Posted January 3, 2023 3 hours ago, Spider said: That is to be fair a rare situation, I did experience this myself. But generally if the Solar Power is about the 4th or so cavern you enter, you'll probably be OK. If you play in the mode whereby the caverns appear in the original MM order then it won't be a problem, as Willy should have accumulated a healthy bank balance by the time he reaches Solar Power Generator. Spider 1 Quote Link to comment Share on other sites More sharing options...
Spider Posted January 4, 2023 Report Share Posted January 4, 2023 11 hours ago, IRF said: If you play in the mode whereby the caverns appear in the original MM order then it won't be a problem, as Willy should have accumulated a healthy bank balance by the time he reaches Solar Power Generator. Oh I know. 🙂 I just meant one of the 'random' modes, although it would be bad luck to encounter the 'Beam' early on in the game, possible but hopefully not that likely. IRF 1 Quote Link to comment Share on other sites More sharing options...
SymbolShift Posted January 4, 2023 Report Share Posted January 4, 2023 I just got around to trying this game and... Wow! You have not only managed to seamlessly incorporate MM into JSW, but that fact you have squeezed all this in within 48K is INSANE! Hat's off to you Norman, this is a fantastic accomplishment. IRF, jetsetdanny and Spider 3 Quote Link to comment Share on other sites More sharing options...
Norman Sword Posted January 5, 2023 Author Report Share Posted January 5, 2023 (edited) The JSW title screen has a lot of code creating the variances on the JSW logo. The colours (inks and papers) are mixed up by a randomising routine. Which just for the back ground penrose triangle can give 210 differing colour combinations. On top of those colour changes the text has differing effects and colour changes. So the colour combinations for the title screen should run into the thousands. Edited January 5, 2023 by Norman Sword Aliens adding spaces to the text I type IRF, SymbolShift, jetsetdanny and 2 others 3 1 1 Quote Link to comment Share on other sites More sharing options...
IRF Posted January 5, 2023 Report Share Posted January 5, 2023 I notice that you've also fixed the errant colour attribute in the sloping inner corner of the impossible triangle which Matthew had in the original JSW (it was partly obscured by the original block lettering, but you could see it if you looked carefully). jetsetdanny, Norman Sword and Spider 3 Quote Link to comment Share on other sites More sharing options...
IRF Posted January 10, 2023 Report Share Posted January 10, 2023 (edited) On 1/2/2023 at 7:55 PM, Norman Sword said: Poor observation When the cash reaches £00000 a new life is not avaialable .... LOOK and observe the FLASHING £00000 value I made a poor observation of a suboptimal warning system. 😋 If the FLASHING £ value is to serve as a warning then it should start to FLASH during gameplay, whenever the total drops below £100,000. i.e. To signify that more cash needs to be accrued quickly or else the next life lost will mean Game Over! (It should then stop FLASHING if, during subsequent play Willy, manages to get the total back up to £100,000 or more - enough to pay for a 're-spawn'.) The way that things are setup at the moment, the £ doesn't start to FLASH until the onset of the Game Over sequence, so the player has no opportunity to do anything about it... EDIT: I suppose the FLASHING £ count on the Game Over screen serves as a learning tool for the next time you play the game, indicating one of the factors that led to your failure. Edited January 10, 2023 by IRF jetsetdanny and Spider 2 Quote Link to comment Share on other sites More sharing options...
IRF Posted January 13, 2023 Report Share Posted January 13, 2023 Also, whoever is taking Willy's hard-earned cash off him is a rip-off merchant! 😜 If he loses a life when he has, say, £99000 in the bank, then he gets all the money taken off him but is then told "Sorry, that's not enough cash to pay for a regeneration, but I'm keeping it anyway!" 😂 jetsetdanny 1 Quote Link to comment Share on other sites More sharing options...
Spider Posted March 3, 2023 Report Share Posted March 3, 2023 Surprised no one has commented on the "extra" bits 😉 Quote Link to comment Share on other sites More sharing options...
Jet Set Willie Posted March 5, 2023 Report Share Posted March 5, 2023 I test-played this just a bit, but I did certainly notice, how much nice details you have put there! Like that delayded "sliding colour" of room names and great Norman Sword presents title screen! The neat yellow-blue-loading-bars sync´ing with the title tune! Was this feature ever used in any other Spectrum game? The fast speed made this to feel like brand new totally different (great) game! There was one problem with this game, though. It would have made all the other Spectrum games of the day look and feel crap! 😂 Congratulations!! 🙂 That blue miner picture looks familiar, where it is from? 🙂 jetsetdanny and Spider 1 1 Quote Link to comment Share on other sites More sharing options...
Spider Posted May 11, 2023 Report Share Posted May 11, 2023 Video of my play , taken early January using "random by room" mode MJSW_Random_By_Room_Full.mp4 Quote Link to comment Share on other sites More sharing options...
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