Spider Posted January 9 Report Share Posted January 9 I was about to post a very short 'change' piece of text but I see I'm late, I might as well post it anyway: Press '1' on the title screen and lower left you'll see it cycle through the four modes. Fixed by play = The MM caverns will always be entered in their original order, regardless of which Portal you choose Fixed by room = Each MM cavern is "locked" to a specific JSW room , as in Bathroom will always have the Portal entrance for Central Cavern etc. Random by room = Any Portal in any room could take you anywhere. Random by play = Entering a Portal could take you to any cavern, they won't be in any normal ordering, for instance you could jump into the Portal in Bathroom in one game and find Cold Room etc. I can't recall if they are randomized again on a new game. I should check, sorry. *** Note I've not (I did think about this) wrote a list for which room = which cavern for the fixed by room modes. I could probably do it without playing thinking about it a bit more. jetsetdanny 1 Quote Link to comment Share on other sites More sharing options...
jetsetdanny Posted January 11 Report Share Posted January 11 Thank you, Norman Sword and Spider, for your replies - they are very helpful! 🙂 I have so far recorded Manic Jet Set Willy V2 played at the slowest speed with the "fixed MM order". Since I'm planning to record three walkthroughs of the game at varying speeds, I will record the medium-speed walkthrough with the "set by room" option, to introduce some variety, and then I will record the full-speed walkthrough with the "fixed MM order" again. As for Manic Jet Set Willy V3, I will probably record three speed versions again, each with a different play mode as far as MM rooms are concerned, and miss one MM room mode. I'm not sure I will be able to force myself to record four walkthroughs at different speeds with four MM room modes, it seems too much. I'll see how I feel about it when the times comes for it. Thanks again for your assistance! 👍 Spider 1 Quote Link to comment Share on other sites More sharing options...
IRF Posted January 12 Report Share Posted January 12 So the only difference between modes 3 and 4 is 'behind the scenes' - the order of caverns to be encountered is determined (shuffled) at the start of the game, or else they are randomly selected as the game proceeds. But from the player's perspective, they are identical. (Although I suppose in the former case, the random order must be listed at some memory addresses, so a hacker could PEEK in advance (if they knew the right address) and find out which cavern will come up next? jetsetdanny 1 Quote Link to comment Share on other sites More sharing options...
jetsetdanny Posted January 12 Report Share Posted January 12 On 1/9/2025 at 6:49 AM, Norman Sword said: Whilst technically there are 4 modes. The random game modes can be treated as just one mode. 2 hours ago, IRF said: So the only difference between modes 3 and 4 is 'behind the scenes' - the order of caverns to be encountered is determined (shuffled) at the start of the game, or else they are randomly selected as the game proceeds. But from the player's perspective, they are identical. For this reason, I will probably record v. 3 in the same way I have recorded versions 1.05 and 2 - in three different speed modes. In case of v. 3, each speed mode will also present a different order of MM caverns (the third one being the random one). I am currently working on v. 2 video, if all goes well I will upload it to the JSW Central later tonight (I've got a few hours left since I'm in the western hemisphere right now 😉 ). IRF and Spider 2 Quote Link to comment Share on other sites More sharing options...
jetsetdanny Posted January 24 Report Share Posted January 24 All right, so the video of my three walkthroughs of v. 2.00 is here, and a video of my three walkthroughs of v. 3.01 is here. I would appreciate it if people - and especially Norman Sword as the author and Andy as the play-tester of v. 3.01 (and perhaps also 2.00?) - had a look at the game's page and let me know if they had any comments or suggestions regarding the description, especially if they feel I should add things (if I missed something important) or change things (if some elements are not accurate). In particular, I wonder about the number of rooms. I believe that the following information is correct for v. 1.05a and v. 2.00: Number of edited rooms: 80 Number of rooms accessible without cheating: 80 Number of rooms which need to be visited to complete the game: 79 ("Entrance to Hades" should be omitted as entering it results in a multiple-death scenario.) and that the following information is correct for v. 3.01: Number of edited rooms: 81 Number of rooms accessible without cheating: 81 (There is an additional room in relation to the previous versions: "Blue sky", an almost empty room (except for a flying pig) located above "Rescue Esmerelda".) Number of rooms which need to be visited to complete the game: 80 ("Entrance to Hades" should be omitted as entering it results in a multiple-death scenario.) However, please correct me if I'm wrong. Also, please note that by "room" I mean a playable room, not any of the title screens. Quote Link to comment Share on other sites More sharing options...
Norman Sword Posted January 24 Author Report Share Posted January 24 People? Concerning MJSW V3 Extracted data from JSW Central Number of edited rooms: 81 84 Number of rooms accessible without cheating: 81 84 (There is an additional room in relation to the previous versions: "Blue sky", an almost empty room (except for a flying pig) located above "Rescue Esmerelda".) Number of rooms which need to be visited to complete the game: 80 ("Entrance to Hades" should be omitted as entering it results in a multiple-death scenario.) ========================================= V3 has 84 rooms - all rooms accessible, without cheating. In V2 the original data was mainly left. This did allow strange room jumps. So for V3 I went through the data and changed the data as needed, to remove most of those strange room jumps. In some cases it was just as easy to add interconnecting rooms to tidy up the room layout. In JSW jumping up from the Watch Tower takes you to room zero. The data was not set to any logically connected room, and the data was left as zero. So jumping upward from the Watch Tower takes you to room/cavern 0. Which is defined as The Off Licence Whilst most of the wrong interconnections were simply changed to the nearest logical room. In some cases I added the undefined logical room. So now 1 jumping upward from the "Watch Tower" takes you briefly into "Tower over". Where you immediately fall back into "Watch Tower". 2 jumping upward from "Rescue Esmerelda" takes you briefly into "Blue sky". Where you immediately fall back into "Rescue Esmerelda" 3 jumping left from "Out on a limb" takes you through "Limbless". Where you fall downward into "the Front Door" and carry on downward into "The Security Guard" 4 Falling into "Entrance to Hades" will drop through into "A brief Visit" and carry on falling into "The Security Guard" Whilst playing and not taking wrong paths. The only room that should be seen, very briefly, is "Blue sky". The other added rooms are to remove infinite death loops, or to place Willy back in a more logical game map position. Falling into "Entrance to Hades" is no longer a death loop. After losing a life you will end up in "The Security Guard" - Safe to carry on. Jumping left from "Out on a limb" is no longer a death loop. After losing a life you will end up in "The Security Guard" - Safe to carry on. Note also you can do the jump from "On top of the house" and land in "Ballroom East" with the loss of one life only. Spider and jetsetdanny 2 Quote Link to comment Share on other sites More sharing options...
Spider Posted January 24 Report Share Posted January 24 Thought I'd do this quickly*** *** Not quite as quickly as I hoped for. Ignore number on lower left. Portals not shown. Norman Sword and jetsetdanny 1 1 Quote Link to comment Share on other sites More sharing options...
jetsetdanny Posted Monday at 01:58 AM Report Share Posted Monday at 01:58 AM Thank you for your reply, Norman Sword! 👍 I have updated the information on JSW Central (most of the changes concern v. 3.01). It now reads as follows: Version 1.05a Number of edited rooms: 80 Number of rooms accessible without cheating: 80 Number of rooms which need to be visited to complete the game: 79 ("Entrance to Hades" should be omitted as entering it results in a multiple-death scenario.) Number of items to collect: 168 Bugfix needed after original release? NO Spare lives at the start: 7 Completable without loss of life? YES Starting time: 7:00 am Best documented completion time / cash reward without loss of life: When playing at the slowest speed: 8:37 am / £ 45,862,430 When playing at a high speed with music: 8:39 am / £ 45,819,730 When playing at the highest speed: 8:40 am / £ 45,808,330 Version 2.00 Number of edited rooms: 80 Number of rooms accessible without cheating: 80 Number of rooms which need to be visited to complete the game: 79 ("Entrance to Hades" should be omitted as entering it results in a multiple-death scenario.) Number of items to collect: 100 in JSW rooms and 85 in MM caverns (Only items in JSW rooms count towards removing Maria; items in MM caverns have to be collected in order to complete those caverns, but they do not contribute towards the item count related to completing the game.) Bugfix needed after original release? NO Spare lives at the start: 7 Completable without loss of life? YES Starting time: 7:00 am Best documented completion time / cash reward without loss of life: When playing at the slowest speed: 8:47 am / £ 41,386,310 When playing at a medium speed with music: 8:47 am / £ 40,858,310 When playing at the highest speed: 8:49 am / £ 40,278,210 Version 3.01 Number of edited rooms: 84 Number of rooms accessible without cheating: 84 (There are four additional rooms in relation to the previous versions, all of them mostly empty: "Tower over" located above "Watch Tower", "Blue sky" located above "Rescue Esmerelda", "A brief Visit" located below "Entrance to Hades" and "Limbless" located to the left of "Out on a limb".) Number of rooms which need to be visited to complete the game: 80 ("Entrance to Hades", "Tower over", "A brief Visit" and "Limbless" can be omitted.) Number of items to collect: 102 in JSW rooms and 85 in MM caverns (Only items in JSW rooms count towards removing Maria; items in MM caverns have to be collected in order to complete those caverns, but they do not contribute towards the item count related to completing the game.) Bugfix needed after original release? NO Spare lives at the start: 7 Completable without loss of life? YES Starting time: 7:00 am Best documented completion time / cash reward without loss of life: When playing at the slowest speed: 8:48 am / £ 23,879,020 When playing at a medium speed with music: 8:49 am / £ 23,890,420 When playing at the highest speed: 8:50 am / £ 23,870,320 I hope it's all correct now, but do let me know if any further changes are necessary. On 1/24/2025 at 7:45 AM, Norman Sword said: People? What, aren't you human? Wow, I've always suspected, given your incredible coding skills, that you might be a supercomputer! 😉 Quote Link to comment Share on other sites More sharing options...
jetsetdanny Posted Monday at 01:59 AM Report Share Posted Monday at 01:59 AM On 1/24/2025 at 4:23 PM, Spider said: Thought I'd do this quickly*** Thanks for posting the screenshots, Andy! However, the screenshots you posted do not come from v. 3.01 of the game. I am pretty sure they come from v. 3.02 (or whatever it's called) that you have but that hasn't been made public. I'm saying this because in your screenshot in the room "Blue Sky" the background colour is blue, there are two birds and the letter "S" in "Sky" is capitalised, while in v. 3.01 the background colour is black, there is one flying pig in the room (no birds) and the letter "s" in "sky" is in lower case. Furthermore, in your screenshot the letter "B" in "A Brief Visit" is capitalised, and in v. 3.01 it's spelled in lower case. Spider 1 Quote Link to comment Share on other sites More sharing options...
Spider Posted Monday at 07:49 PM Report Share Posted Monday at 07:49 PM 17 hours ago, jetsetdanny said: However, the screenshots you posted do not come from v. 3.01 of the game. I'm sorry. I used a build/test version which enabled me to move between rooms (no play) to get the pictures. The 'connections' are correct however. jetsetdanny 1 Quote Link to comment Share on other sites More sharing options...
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