Spider Posted May 13, 2023 Report Share Posted May 13, 2023 Map (Assembled by me, tidied and finished by Pavero) https://maps.speccy.cz/map.php?id=ManicJetSetWilly Quote Link to comment Share on other sites More sharing options...
IRF Posted August 24, 2023 Report Share Posted August 24, 2023 I've just noticed something slightly different about the behaviour of the game mechanics in MJSW compared with original MM/JSW. I noticed it in The Endorian Forest, whilst trying to jump leftwards off the bottom right crumbly platform. If Will stands on the far left of that crumbly platform (in such a position that one step leftwards would cause him to stand on the spiky branch fire cell to the left of the crumbly, killing him), and then does a leftwards jump: - In original MM, he hits the Fire cell and dies (because in the first increment of a sideways jump, he moves leftwards and is drawn at the same height; the jumping indicator is set in that pass through the Move Willy routine, but he isn't actually moved upwards until the next time frame; - In MJSW, the movement is the same and he is drawn in the next iteration apparently standing on the Fire cell (although his pixels only occupy the righthand of the two character columns that he occupies in that frame of animation), but he survives the encounter and subsequently jumps over the fire cell and onto the platform above. jetsetdanny 1 Quote Link to comment Share on other sites More sharing options...
jetsetdanny Posted August 24, 2023 Report Share Posted August 24, 2023 Thanks for this interesting observation, Ian! 👍 IRF 1 Quote Link to comment Share on other sites More sharing options...
IRF Posted September 4, 2023 Report Share Posted September 4, 2023 (edited) On 8/24/2023 at 3:41 PM, jetsetdanny said: Thanks for this interesting observation, Ian! 👍 I think the observation might have consequences for how quickly Willy can complete the cavern in Manic Jet Set Willy, compared with original Manic Miner. By only having to take one step forward (not two) off the upper platform (onto the upper crumblies) before dropping and then jumping leftwards to collect the final (lower-right) item, you can collect that item one air-increment sooner and then head to the portal - gaining one extra point for this cavern. There may be other caverns where the ability to step one increment closer to a Fire cell embedded in the platform you are standing on before jumping over it could gain you more points. However, I can't think of another scenario in the original MM caverns where there is a Fire cell underfoot in this way and a time saving may be gained; most Fire cells are at knee-height or are overhead. Maybe The Vat or The Warehouse might play out differently? EDIT: In the JSW room The Beach, it might be possible to get closer to the crabs before jumping over them without being nipped. Edited September 4, 2023 by IRF jetsetdanny and Spider 2 Quote Link to comment Share on other sites More sharing options...
IRF Posted September 13, 2023 Report Share Posted September 13, 2023 On 9/4/2023 at 11:12 AM, IRF said: : In the JSW room The Beach, it might be possible to get closer to the crabs before jumping over them without being nipped. I can confirm that, as per the above, the crabs do indeed behave differently in Manic Jet Set Willy's version of The Beach, compared with the ones in the same room from the original JSW game. jetsetdanny 1 Quote Link to comment Share on other sites More sharing options...
jetsetdanny Posted September 29, 2023 Report Share Posted September 29, 2023 It seems that something has been modified in relation to this file today - or perhaps only its description, as the download ZIP seems to be the same. What has changed exactly??? Spider 1 Quote Link to comment Share on other sites More sharing options...
Spider Posted September 29, 2023 Report Share Posted September 29, 2023 3 hours ago, jetsetdanny said: It seems that something has been modified in relation to this file today - or perhaps only its description, as the download ZIP seems to be the same. What has changed exactly??? Unless I am mistaken (and hopefully will be corrected) the CRC for the zip is identical hence unchanged. The one change I do see is the use of highlighted text indicating that should Willy's cash expire its game over for him. 🙂 Because the system has not yet 'updated' the descriptor in the first post in the topic which will happen over the next few hours or so anyway automatically, I could see the difference there jetsetdanny 1 Quote Link to comment Share on other sites More sharing options...
jetsetdanny Posted September 29, 2023 Report Share Posted September 29, 2023 That's the first impression I've had as well, that this must be the change. I haven't played V. 3 'properly' yet because I've been immersed in other JSW-related activities, but I will get there at some point once other things I'm doing are finished. I look forward to it, too 🙂 . Spider 1 Quote Link to comment Share on other sites More sharing options...
Spider Posted October 1, 2023 Report Share Posted October 1, 2023 On 9/29/2023 at 10:37 PM, jetsetdanny said: I look forward to it, too 🙂 . I'll be interested to see how to choose to do this, as there are four "modes" of play. I am not sure if you plan on doing each as separate .rzx's or something else is planned. jetsetdanny 1 Quote Link to comment Share on other sites More sharing options...
jetsetdanny Posted October 1, 2023 Report Share Posted October 1, 2023 No specific plans yet. I'll think about it once the times comes for it 🙂 . Spider 1 Quote Link to comment Share on other sites More sharing options...
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