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Spider

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Everything posted by Spider

  1. If its any consolation I used to really struggle sometimes with Menagerie until I realised I could simply jump on a crumbly and wait (easy solution but no the best or quickest by any means) to sort my issues with that cavern. Both Kong screens I have not really had that much of an issue with, it is easier to not flip the second switch at a price of losing points/score though. The WareHouse I will struggle to complete and SkyLabs usually causes me problems although studying the pattern a bit does help. Solar Power I can do but its a kind of 50/50 if there's enough air for me! :D
  2. :) I see! Just tested it (thankfully the older version is still there at the moment!) and its definitely faster, top job! :thumbsup:
  3. Excellent! :) Looking forward to see the result when you're ready to upload it.
  4. Checked the others listed, up to this year although the list is not by any means up to date unfortunately. http://www.worldofspectrum.org/infoseek.cgi?regexp=^g420$&phrase&loadpics=1 I've been through all those. :)
  5. Yes I did mean to mention would love to see them, you're welcome to either PM them to me if you wish (can attach in messages) or if you wanted can attach to this topic. Later today however I will be checking 2005 onwards and report back, either way! :) The names do sound familiar however not as starting screens though.
  6. Slightly better Conservatory Roof bug fix: Original poke of 60231 , 0 and then 60229 , 0 This will chop out the leftmost magenta fire cell too, as the original poke removes the rightmost one which is enough but removal of the leftmost one makes it a fraction easier and it looks a bit more symmetrical that way too.
  7. I'm not actually sure :unsure: The names do not sound quite correct as there's only really a JSW 3 (unofficial) then they started to get other names rather than numerical. Danny may actually know off the top of his head which games you're referring to. I looked at the six titles from 1984 and 1985 and none of those had a starting room name matching one of the above, unfortunately. The one that I see (singular) from 1986 does not match either. :) I've currently checked*** all the ones I could get ahold of up to and including the year 2001 2002 so far, I'll check later years later today if I can. *** Note I've only started each game and looked at the 'starting room name' and not gone further. EDIT... I've now also checked 2003 and 2004 as well. No luck (yet)
  8. Disable game pause: Software Projects, Mastertronic and VentaMatic versions: POKE 34842 , 0 Bug-Byte version: POKE 34836 , 0
  9. Welcome Steve. :) I'm not immediately aware of the type of listing you're looking for unfortunately. I can see some merit in the idea though. Did you have any particular room names in mind ? May be able to ID the game(s) from those.
  10. Yes. :) The version that runs on Windows does not appear to accept this code.
  11. You're very welcome. Just say if you need clarification on any of the content I've posted above, I'm happy to try to either re-word it or write it in a different way (if that makes sense) so its possibly more readable. You may also wish to browse this site too as it contains a lot of information (to put it mildly) http://www.jswcentral.org/ :)
  12. You're very welcome. Either method really, to keep the changes they would obviously have to save them. :) If I remember correctly one or more of the Magazine listings gave instructions on how to save the modified code (after the pokes were entered) so they could then save a 'bug fixed ' version if they wished to. The slight alternative method to having to save the codeblock itself would be to modify the Basic loader and have the pokes in that, that way they would only really have to save said Basic loader as it would patch the game code. Would a practical example of the latter help perhaps ? Here are two screenshots of the original unmodified loader itself, one from 48K Basic (the coloured one as its got colour token / control codes embedded into it) and one from 128K Basic (which strips them out when viewing) they are identical however, only the viewing method is slightly different, I provided two simply in case you wished to use them you have a choice of one with or without the colour being embedded. To clarify this on a 48K machine or a 128K machine in 48K Basic mode, you would see it as the coloured one, whereas if you viewed/edited it in 128K Basic you would see the non-coloured one. As above they are identical however. As can be seen, line 30 loads the game code itself and line 40 executes it so this plenty of space to insert any poke lines as required, such as say: 35 POKE (address) , (value) : POKE (address) , (value) etc etc
  13. Welcome. :) Well, others here are probably better equipped to answer your questions however I will (try) to answer them to my best ability for now. No, there was never an 'official' release with the 'four official' Pokes applied as far as I am aware. The re-release by VentaMatic (Spain) retained the bugs unfortunately too. The changes in this version are a different title/scrolly message and the loading message. The room names are the same. It is however well worth mention here that there were actually two Software Projects releases though, the early one sometimes referred to as 'Pre-Production' had the Manic Miner in-game tune aka "In the hall of the Mountain King" where as the slightly later release had "If I were a Rich Man" as the in-game tune. Apart from this change of 64 bytes, there are very few other changes certainly they appear to be superfluous and possibly just data buffer bytes (updating during play) rather than anything that effects the game itself. It is also worth bearing in mind you could in theory possibly count JSW2 as a 'bug fixed' version as this originally started life on the Amstrad CPC machines and then was ported across to the Spectrum, both of these machines use a Z80 CPU. There is as a random side note (not relevant to your questions but worth mentioning) an actual JSW1 release for the Amstrad too, although most for this machine are JSW2 aka "Final Frontier" Hopefully answered this in my reply above! :) This is a good question, although they are refereed to usually as "Official Fixes" or suchlike, I remember at the time not really seeing anything other than the odd magazine tip listing with said pokes in, rather than anything from Software Projects themselves. I was not expecting to see a full/half page advertisement ( :D ) stating it but I'd completely wrongly assumed something "official" was printed but it appeared not. I could be wrong here. Incidentally of the four 'fixes' the one that moves the invisible object from First Landing to The Hall, although it works its not really ideal as said object is still invisible although collected merely by walking over it, in other words if Willy does not jump and just walks (apart from avoiding the arrows) then he will gain this object anyway. This is an open ended question, in summary: 1. On a real machine if the Basic loader is unprotected (as JSW is) it is a simple matter of MERGE'ing it instead of LOADING it (to stop it auto-running) , if you are familiar with the BBC Micro this is quite similar to doing a LOAD vs a CHAIN. Anyway once access to the Basic loader had been gained, said Pokes are just inserted as new lines before the final USR statement which in most cases typically calls the game code. 2. Again on a real machine, if said game was protected then apart from hacking the loader or using a magazine listing, a Multiface device could be used to insert the Poke's once the game had loaded. 3. On an emulator, both of the above actually are possible as Multiface emulation exists although nearly every emulator also has a 'Poke memory' option so its very easy to simply load the game then visit this option in the emulators menu and apply them that way. 4. On an emulator again, the other way on an emulator is by a pre-defined .pok file (most support this) it is merely a tiny text listing of what addresses and what values they should contain, in most cases this means that applying the pokes is then just a drag/drop operation. You're very welcome! :)
  14. PC Version. Note this only appears (at least as far as I can recall!) on the DOS version of this game. The Windows compatible version is not effected unfortunately. The 'DOS' version will run on a 32bit operating system only (or DOS!) whereas the Windows version will run on both 32 and 64 bit systems. During play carefully press 8 0 2 9 2 6 to get the familiar 'Boot' to appear. Cavern choice is now possible as it is with the other versions by pressing 6 and a combination of 1 2 3 4 and / or 5 As an extra bonus, once the 'Boot' is there pressing 7 8 and 0 together will enable infinite lives.
  15. Updated again with some more newer scores, well done to all those that have participated so far. :D
  16. Well done. I appreciate the way you phrased your answer too. :) So it does not completely give it away as such.
  17. Mystery poke for the original game ( ;) ) please do not look it up, just try to figure out what it has done to the Master Bedroom... 38242 , 0 / #9562 , #00 One for the 16K version of JSW: 26064, 201 = Freeze monsters , not ideal without the immunity poke (here) however.
  18. And again! :) Thanks to all who have participated so far, and (at least with most of the caverns) I feel there is a bit of potential to squeeze a few more precious points out. :thumbsup:
  19. After more study, I'm not able to find any other differences, at least nothing that has not already been covered... :)
  20. Thanks for the updates Ligan. :)
  21. Updated again thanks to new higher scores submitted by Pgyuri (on the WOS forum) :)
  22. Spider

    Oric Version

    No unfortunately (fortunately?) not. :D BBC version similar, no Solar Power Generator it has Meteor Shower / Meteor Storm instead. Just about as tricky! :) Pic of said screen in the 'B version as well as the different Final Barrier layout too. They are quite difficult due to various 'effects' like lightning that appears/disappears in a few places: B version does not have any extra screens though. EDIT... Posts merged.
  23. Spider

    Oric Version

    https://www.youtube.com/watch?v=N6Bm-Lyg8yY https://www.youtube.com/watch?v=yoKMtaOtrpU https://www.youtube.com/watch?v=FtyZ2y2eDxY https://www.youtube.com/watch?v=8Ed1FJ1Qrcg https://www.youtube.com/watch?v=WESyfCMjX2o https://www.youtube.com/watch?v=AKFu9Gebbx4 https://www.youtube.com/watch?v=2ATE-_A8Yx0 https://www.youtube.com/watch?v=z8asfNiZ6OQ
  24. The excellent video's linked to above relate to this topic/post :)
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