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Everything posted by Spider
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View File JetSet Willy BBC Micro Jetset Willy for the BBC Micro. This version was written by Chris Robson. The download contains both a tape (.uef) and disc (.ssd) image. The game code is identical in both. It closely mirrors the Spectrum version in the map layout, minus the four 'built in' bugs in that version. Submitter Spider Submitted 02/04/2017 Category Jet Set Willy [Originals]
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65 downloads
Manic Miner for the BBC Micro. The conversion was written by D.J.Coathupe. Two completely distinct versions are provided as separate disc (.ssd) images. Both versions feature a bypass to the inbuilt keypad/keylock protection. Simply enter any code or just press Return a few times to have it accepted. 1. Filename "Manic Miner Invulnerability" . As the name suggests this provides near immunity during play. This does not provide infinite air, merely immunity to moving and static enemies as well as long falls. Notes: Although the game will not immediately end when the air supply runs out, it will soon crash thereafter if MinerWilly does not complete the cavern within a timely fashion once the air is exhausted. It is also quite possible to stand on fire cells. Some small care must be taken to not jump out of the top of the cavern which again can result in a crash. Both of the above small compromises needed during gameplay are very acceptable within this scope. 2. Filename "Manic Miner Level Skip" . Notes: This version does not offer any extra lives, air supply or immunity! It simply allows you to choose the starting level. This in itself is a great boon if you wish to practise a cavern as the BBC version does not contain the ZX equivalent of a '6031769' teleporter routine. The game itself must be reloaded from disc if it is wished to change the level as the patch is applied before the game code is executed.- 1 review
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View File Manic Miner (Cheat Versions) BBC Micro Manic Miner for the BBC Micro. The conversion was written by D.J.Coathupe. Two completely distinct versions are provided as separate disc (.ssd) images. Both versions feature a bypass to the inbuilt keypad/keylock protection. Simply enter any code or just press Return a few times to have it accepted. 1. Filename "Manic Miner Invulnerability" . As the name suggests this provides near immunity during play. This does not provide infinite air, merely immunity to moving and static enemies as well as long falls. Notes: Although the game will not immediately end when the air supply runs out, it will soon crash thereafter if MinerWilly does not complete the cavern within a timely fashion once the air is exhausted. It is also quite possible to stand on fire cells. Some small care must be taken to not jump out of the top of the cavern which again can result in a crash. Both of the above small compromises needed during gameplay are very acceptable within this scope. 2. Filename "Manic Miner Level Skip" . Notes: This version does not offer any extra lives, air supply or immunity! It simply allows you to choose the starting level. This in itself is a great boon if you wish to practise a cavern as the BBC version does not contain the ZX equivalent of a '6031769' teleporter routine. The game itself must be reloaded from disc if it is wished to change the level as the patch is applied before the game code is executed. Submitter Spider Submitted 02/04/2017 Category Manic Miner [Patched]
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49 downloads
Manic Miner for the BBC Micro. The conversion was written by D.J.Coathupe. The caverns mostly mirror other versions with a few exceptions: 1. There is no 'Solar Power Generator' instead there is a 'Meteor Showers' cavern. This is just as difficult as Skylabs, if not more so. 2. The Final Barrier is also completely different in its layout too. The download includes the disc version, a tape version and the keypad code sheet too. This is required for the tape version. The disc version also features instructions during load too, these are not present on the original tape version mainly I suspect for a reduction in loading time. -
View File Manic Miner BBC Micro Manic Miner for the BBC Micro. The conversion was written by D.J.Coathupe. The caverns mostly mirror other versions with a few exceptions: 1. There is no 'Solar Power Generator' instead there is a 'Meteor Showers' cavern. This is just as difficult as Skylabs, if not more so. 2. The Final Barrier is also completely different in its layout too. The download includes the disc version, a tape version and the keypad code sheet too. This is required for the tape version. The disc version also features instructions during load too, these are not present on the original tape version mainly I suspect for a reduction in loading time. Submitter Spider Submitted 02/04/2017 Category Manic Miner [Originals]
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This was published earlier today: http://devserver.com/jswmm_ips45/files/file/44-%7B%3F%7D/
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View File JetSet Willy Acorn Electron JSW 1 for the Acorn Electron. The conversion itself was written by Chris Robson. This contains three files: The tape (.uef) as well as both types of disc image (DFS .ssd and ADFS .adf) The game code is identical however the disc versions include a loading screen too. All screens appear present matching the Spectrum/BBC/Amstrad versions. Submitter Spider Submitted 02/04/2017 Category Jet Set Willy [Originals]
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26 downloads
JSW 2 for the Acorn Electron. The conversion itself was written by Chris Robson. This contains three files: The tape (.uef) as well as both types of disc image (DFS .ssd and ADFS .adf) The game code is identical however the disc versions include a loading screen too. Given the Electrons memory this version is in effect based on the 'tape' BBC Micro version, which is quite cut down. In summary most of the 'Space' screens are present but very few of the Mansion screens. -
View File JetSet Willy 2 Acorn Electron JSW 2 for the Acorn Electron. The conversion itself was written by Chris Robson. This contains three files: The tape (.uef) as well as both types of disc image (DFS .ssd and ADFS .adf) The game code is identical however the disc versions include a loading screen too. Given the Electrons memory this version is in effect based on the 'tape' BBC Micro version, which is quite cut down. In summary most of the 'Space' screens are present but very few of the Mansion screens. Submitter Spider Submitted 02/04/2017 Category Jet Set Willy [Originals]
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58 downloads
JSW 1 for the Acorn Electron. The conversion itself was written by Chris Robson. This contains three files: The tape (.uef) as well as both types of disc image (DFS .ssd and ADFS .adf) The game code is identical however the disc versions include a loading screen too. All screens appear present matching the Spectrum/BBC/Amstrad versions. -
124 downloads
Manic Miner for the Oric Atmos. Possibly *might* be compatible with the Oric 1 (if it has a memory/rom addon) There are actually two versions of this present generally on the Internet. One is credited to Matt Smith (this is the one in French with the bugs) and the other also mentions his name (and mentions -
View File Manic Miner Oric Atmos Manic Miner for the Oric Atmos. Possibly *might* be compatible with the Oric 1 (if it has a memory/rom addon) There are actually two versions of this present generally on the Internet. One is credited to Matt Smith (this is the one in French with the bugs) and the other also mentions his name (and mentions Submitter Spider Submitted 02/04/2017 Category Manic Miner [Remakes]
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427 downloads
This is the third party ZX81 version of Manic Miner, written in 1984. It is a standard ".p" ZX81 tape file. It is not (given the limited memory available) identical to other platforms, however there are eleven of the familiar caverns present although its a fantastic achievement and credit to the author for being able to do this at all. You do start with five lives instead of three however but the game is quite difficult so that is a very sensible compromise. The game language is Czechoslovakian A third party review of it can be found here (external link) The scrolling message reads: -
View File Manic Miner ZX81 This is the third party ZX81 version of Manic Miner, written in 1984. It is a standard ".p" ZX81 tape file. It is not (given the limited memory available) identical to other platforms, however there are eleven of the familiar caverns present although its a fantastic achievement and credit to the author for being able to do this at all. You do start with five lives instead of three however but the game is quite difficult so that is a very sensible compromise. The game language is Czechoslovakian A third party review of it can be found here (external link) The scrolling message reads: Submitter Spider Submitted 02/04/2017 Category Manic Miner [Remakes]
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57 downloads
A compilation disc for the BBC Micro combining: Manic Miner Jetset Willy Jetset Willy 2 (both the 'cut down' and the 'full disc' versions) Note that none of these have any cheats applied, I've merely combined four disc images from the stardot archive, renamed a couple of files (to avoid conflicts) and created a simple selection menu to build this compilation. I hope you will enjoy it. :) -
View File Manic Miner / JSW 1 / JSW2 Combi (BBC Micro) A compilation disc for the BBC Micro combining: Manic Miner Jetset Willy Jetset Willy 2 (both the 'cut down' and the 'full disc' versions) Note that none of these have any cheats applied, I've merely combined four disc images from the stardot archive, renamed a couple of files (to avoid conflicts) and created a simple selection menu to build this compilation. I hope you will enjoy it. :) Submitter Spider Submitted 02/04/2017 Category JSWMM Releases
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11 downloads
A simple Basic program to allow convenient calculation of the starting position of Willy. This is really more suited to games that offer multiple start positions as otherwise it is far simpler to move the position in JSWED or another editor. Games offering multi starts however this will assist as the default starting co-ordinates of one room may not be suitable for another. It should be borne in mind this is a simple tool to assist rather than a 'solution' it simply makes working out a calculation a lot quicker than either calculating it yourself or inputting X and Y co-ordinates manually and looking at the result. Although the calculations are provided in the excellent disassembly thus: This is convenient if you know the exact "AT Y,X" spot otherwise it can become a bit annoying to re-run the calculation, especially if you accidentally mix up your X's and Y's. A simple input X,Y program would suffice however I felt the need for something a bit more friendly than "INPUT Y,X and display a result" The 'Positioner' is intended to be very easy to use indeed. :) The program is reasonably well error trapped and you are not able to position him on the extremities of the screen which could cause potential issues. Simply use the Q,A,O,P keys to move Willy to the correct location on the blank screen and the POKES (excluding the room #ID POKE which is 34795,#ID) are displayed in real time. This is a great boon as you can have JSWED open alongside to view the room layout to verify you have chosen the correct spot. The file is a straightforward .tap , just load it into your emulator and away you go. There is no need (or point) in loading any game data, just load the positioner afresh. -
View File JSW Positioner A simple Basic program to allow convenient calculation of the starting position of Willy. This is really more suited to games that offer multiple start positions as otherwise it is far simpler to move the position in JSWED or another editor. Games offering multi starts however this will assist as the default starting co-ordinates of one room may not be suitable for another. It should be borne in mind this is a simple tool to assist rather than a 'solution' it simply makes working out a calculation a lot quicker than either calculating it yourself or inputting X and Y co-ordinates manually and looking at the result. Although the calculations are provided in the excellent disassembly thus: This is convenient if you know the exact "AT Y,X" spot otherwise it can become a bit annoying to re-run the calculation, especially if you accidentally mix up your X's and Y's. A simple input X,Y program would suffice however I felt the need for something a bit more friendly than "INPUT Y,X and display a result" The 'Positioner' is intended to be very easy to use indeed. :) The program is reasonably well error trapped and you are not able to position him on the extremities of the screen which could cause potential issues. Simply use the Q,A,O,P keys to move Willy to the correct location on the blank screen and the POKES (excluding the room #ID POKE which is 34795,#ID) are displayed in real time. This is a great boon as you can have JSWED open alongside to view the room layout to verify you have chosen the correct spot. The file is a straightforward .tap , just load it into your emulator and away you go. There is no need (or point) in loading any game data, just load the positioner afresh. Submitter Spider Submitted 02/02/2017 Category Tools and Patches
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JSW As Manufacturer (probably) intended .. kind of...
Spider replied to Metalmickey's topic in Remakes
Yes that's normal. :) In mode3 he's reached the toilet. If you set it to mode2 he will run right until he reaches it, this obviously does not quite work if he's not on that level (if you set it on say Kitchen) as he'd just run right until he collided with something or could not move further right. 34271,0 = Game in progress 34271,1 = Game in progress but he has collected all the items (used to remove Maria and determine what to do when he reaches the bed) 34271,2 = He has touched the bed. At this point he's made to run right until he reaches it (it checks to see if he's in the Bathroom and if he's at pos 28, aka 'the toilet) 34272,3 = He is in the toilet (animate the legs) -
Welcome back. :) Great news, appreciated. I'll fire up an Atom emulator later and check it out. :D
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JSW As Manufacturer (probably) intended .. kind of...
Spider replied to Metalmickey's topic in Remakes
Excellent. I like what I see so far. :) I have had a sneaky look at the rooms as well as playing. My initial thoughts: 1. I like your 'lower platform' method of fixing Rescue Esmerelda 2. Its good to see you did the (imo, the quick and easy fix while not spoiling the layout) for the Watch Tower 'top exit' 3. Excellent use of #47 :) Although the right exit is not yet defined (set to self) 4. There was a potential use for 47 if it was not used elsewhere, without giving much away left from Out on a limb, led to you to "Without a limb" in JSW2, a completely empty room resulting in a fatal fall. 5. I'm not 100% sure the 3rd or 4th item in Conservatory can be collected safely :unsure: but I'm not a brilliant player 6. I appreciate the retention of the keypad. If you would rather it passed on the first attempt instead of the second POKE 34483,195 (just that) 7. The Basic loader, I would recommend removing or REM'ing out the 23613 POKE personally: Either: 11 INK 1 : PAPER 1 Or (more original?) 11 INK 1 : PAPER 1 : REM POKE 23613,0 8. Talking of Basic loaders, here is the normal Basic loader but the (embedded) codes are changed to statements to make it easier to read, this also means it does not mess the display up a bit when viewing the Basic in 48K mode either: Original: No embedded: Tape of said loader, not auto start (no LINE x) so you can see it l_no_embed.tap -
Although yes we have a topic with this partly covered, I did play though this completely with just infinite lives to assist and saving a snapshot every now and then when I had an 'accident' Unfortunately I did not think to take a screenshot repeatedly so you only see each screen as I initially enter it not on my return. I did have a rather convoluted way around the house but it was quite fun to do this... I noted the following: 1. Jumping off The Watch Tower takes you to the Off Licence (half expected that) 2. Jumping out of the top of Rescue Esmerelda also takes you to the Off Licence 3. As as aside to (2) in the BBC Micro version jumping out of the top of either of these rooms takes you to the Ballroom 4. Jumping from the top of Dr Jones as expected takes you to Quirkafleeg however the Amstrad version has what could be described as 'safe start' so you are put back in Dr Jones after the 'accident' with the fire cells at the bottom of Quirkafleeg. 5. There is a high score table built in showing the number of objects collected (see below for a pic) 6. Falling (safely) from Rescue Esmerelda takes you to the Emergency Generator which is correct and follows the house layout logically. 7. There is no object in The Swimming Pool. As another aside the BBC Micro version 'auto collects' this the same as the Spectrum version but that appears to be purposely coded in rather than related to air colours. 8. The Beach object is a single object. The scrolling message in this version reads: Time for some pics... Loading Screen: Title Screen: Hi-Score Table: Game Over: The ending sequence: Rooms as I progressed:
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JSW As Manufacturer (probably) intended .. kind of...
Spider replied to Metalmickey's topic in Remakes
Is this still a concern or have you had chance to progress ? :) :D -
It does seem a bit better without the loading 'in game' if possible. I'd not really looked at it at all apart from forcing it to try to load into a B but it obviously was not having any of it. I've not tried on a B+ 128 yet though. I suspect its going to detect that as "not a Master" however.
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Ah I see that now. If its being caused by the 'change Willy's sprite to a flying pig' then I guess that could be chopped out, not ideal but it potentially could be an easier fix maybe. :unsure: