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Norman Sword got a reaction from crem in Neural network generated Jet Set Willy room images
To clear up any confusion on JSW2.
yes I wrote JSW2,JSW2+
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Norman Sword got a reaction from MtM in Neural network generated Jet Set Willy room images
To clear up any confusion on JSW2.
yes I wrote JSW2,JSW2+
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Norman Sword got a reaction from Spider in Neural network generated Jet Set Willy room images
I must be getting old.
When I wrote JSW2 I do not remember calling one room "bacon rashers and corn cob"
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Norman Sword got a reaction from jetsetdanny in Neural network generated Jet Set Willy room images
I must be getting old.
When I wrote JSW2 I do not remember calling one room "bacon rashers and corn cob"
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Norman Sword got a reaction from SymbolShift in Neural network generated Jet Set Willy room images
I must be getting old.
When I wrote JSW2 I do not remember calling one room "bacon rashers and corn cob"
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Norman Sword got a reaction from Spider in Neural network generated Jet Set Willy room images
Number 1 is bacon rashers and corn cob.
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Norman Sword got a reaction from jetsetdanny in Neural network generated Jet Set Willy room images
Number 1 is bacon rashers and corn cob.
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Norman Sword got a reaction from jetsetdanny in Christmas card from long ago
The Thomas the tank engine graphic is from the Perils of Willy. Which at that time was a VIc 20 only game
The 2nd picture shows about a 1/3 of what I disposed off (in magazines alone)- there are six stacks of magazines in this photo.
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Norman Sword got a reaction from MtM in Christmas card from long ago
The Thomas the tank engine graphic is from the Perils of Willy. Which at that time was a VIc 20 only game
The 2nd picture shows about a 1/3 of what I disposed off (in magazines alone)- there are six stacks of magazines in this photo.
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Norman Sword got a reaction from MtM in Christmas card from long ago
At present I am dumping tons and tons of magazines, disc,tapes, games. Most have already gone. Today I uncovered this. Nearly went in a skip.
The doodle was by my daughter some time in the very distant past. At least she drew on the back
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Norman Sword got a reaction from jetsetdanny in Christmas card from long ago
This is 100% Roger Tissyman. As is evident by the mouse, the boots and the games depicted + the SP logo
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Norman Sword got a reaction from jetsetdanny in Christmas card from long ago
At present I am dumping tons and tons of magazines, disc,tapes, games. Most have already gone. Today I uncovered this. Nearly went in a skip.
The doodle was by my daughter some time in the very distant past. At least she drew on the back
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Norman Sword got a reaction from Spider in Christmas card from long ago
This is 100% Roger Tissyman. As is evident by the mouse, the boots and the games depicted + the SP logo
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Norman Sword got a reaction from Spider in Christmas card from long ago
At present I am dumping tons and tons of magazines, disc,tapes, games. Most have already gone. Today I uncovered this. Nearly went in a skip.
The doodle was by my daughter some time in the very distant past. At least she drew on the back
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Norman Sword got a reaction from JianYang in Christmas card from long ago
At present I am dumping tons and tons of magazines, disc,tapes, games. Most have already gone. Today I uncovered this. Nearly went in a skip.
The doodle was by my daughter some time in the very distant past. At least she drew on the back
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Norman Sword got a reaction from jetsetdanny in Gribbly's Day Out! Part 2.
E-bay seems to have been cleared out - due to previous legal threats
however
https://www.redbubble.com/shop/manic+miner+t-shirts
seems to supply whatever you want. - This is not an endorsement by me - I have never used this company.
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Norman Sword got a reaction from MtM in Gribbly's Day Out! Part 2.
E-bay seems to have been cleared out - due to previous legal threats
however
https://www.redbubble.com/shop/manic+miner+t-shirts
seems to supply whatever you want. - This is not an endorsement by me - I have never used this company.
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Norman Sword got a reaction from Spider in source code for JSW
JET SET WILLY SOURCE CODE
I mentioned a long time ago that I would eventually upload a source code for Jet Set Willy. This I have done and the code is in the download section, under "other resources".
The version is Raw6jsw.asm but the 6 is just indicating that 6 steps were needed in its evolution from a disassembly
Hope its of use to someone.
The listing will assemble in Pasmo and output the game....
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Norman Sword got a reaction from Spider in [File] Raw6jsw.zip
Raw6jsw.zip
View File This is just an assembly listing of Jet Set Willy, which is not the same as a disassembly.
Since this uses the skoolkit disassembly as its basis, It has been placed here so it is not viewable to none members.
The change from a disassembly makes the code a lot easier to understand and also a lot easier to edit.
Submitter Norman Sword Submitted 06/21/2019 Category Other resources
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Norman Sword got a reaction from jetsetdanny in Ropes & Arrows
For consistancy of timing states and logic flow, it is probably better to manipulate the bits into the appropiate position.
The code I listed is manipulating bits to provide an answer, but the direct route is just as quick, but varies in timing depending on the path taken.
(as listed above)
.
L935E ld hl,rope_status
bit 7,(hl)
jr z,L93xx
inc (hl)
RES ropebit,(IX+rope0B)
JR next_entity_draw
L93xx
BIT ropebit,(IX+rope0B)
JR Z,next_entity_draw
LD A,(willy_dir)
BIT 1,A
JR Z,next_entity_draw
cpl ; in revision this is not needed
rrca
xor (ix+rope01)
rlca ; in the revision the bit position is not shifted
rlca
AND #02 ; no need to isolate bit - a direct test is done
DEC A
ADD A,(HL)
LD (HL),A
NOP
NOP
NOP
NOP
NOP
revised:
L935E ld hl,rope_status
bit 7,(hl)
jr z,L93xx
inc (hl)
RES ropebit,(IX+rope0B)
JR next_entity_draw
L93xx
BIT ropebit,(IX+rope0B)
JR Z,next_entity_draw
LD A,(willy_dir)
BIT 1,A
JR Z,next_entity_draw ;
rrca ; move bit [0] to bit [7]
xor (ix+rope01) ; bit [7]
inc (hl) ; do a +1 change on rope_status
bit 7,a ; check the bit[7] status
jr z,skip_o ; branch if ok with +1
dec (hl) ; else revise the +1 to 0
dec (hl) ; and revise again to -1
skip_o:
NOP
NOP
NOP
NOP
NOP
NOP
which removes the need to CPL the byte for testing and is also one byte shorter.
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Norman Sword got a reaction from jetsetdanny in Ropes & Arrows
This is not something new. It is the above code written differently, and it still leaves those 2 bytes alone (the relative jump to the next byte - which is redundant code at #93b1)
;Now that the entire rope has been drawn, deal with Willy's movement along it.
L935E ld hl,rope_status
bit 7,(hl) ; ; Has Willy recently jumped off the rope or dropped off the bottom of it (A>=0xF0)?
jr z,L93xx ; ; Jump if not
inc (hl) ; ; Update the rope status indicator at L85D6
RES ropebit,(IX+rope0B) ; ; Signal: Willy is not on the rope
JR next_entity_draw ; ;#93b3 Jump to consider the next entity
L93xx
BIT ropebit,(IX+rope0B) ; ; ropebit=0, Is Willy on the rope?
JR Z,next_entity_draw ; ; #93b3 If not, jump to consider the next entity
LD A,(willy_dir) ; ; Pick up Willy's direction and movement flags from L85D0
BIT 1,A ; ; Is Willy trying to move up or down the rope?
JR Z,next_entity_draw ; ;#93b3
cpl ; ; invert the bits - only intetest is in bit [0] the direction Willy wants to move
rrca ; ; shift bit [0] > bit [7]
xor (ix+rope01) ; ; direction of swing in bit [7]
rlca ; ; from [7] to [0]
rlca ; ; from [0] to [1]
AND #02 ; ; value is now 0 or 2
DEC A ; ; value is now -1 or 1
ADD A,(HL) ; ; add on the rope status
LD (HL),A ; ; and save the new value
nop ; ; a bit of space saved 5 bytes
nop
nop
nop
nop
L938a:
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Norman Sword got a reaction from Spider in Neural network generated Jet Set Willy room images
I found the above (spoiler) fine in Opera, edge, Chrome,Firefox 100.0.2, opera Gx, Ccleaner browser
And can also confirm the Captcha works for all of the above.
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Norman Sword got a reaction from SymbolShift in Neural network generated Jet Set Willy room images
I found the above (spoiler) fine in Opera, edge, Chrome,Firefox 100.0.2, opera Gx, Ccleaner browser
And can also confirm the Captcha works for all of the above.
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Norman Sword got a reaction from SymbolShift in Ropes & Arrows
This is not something new. It is the above code written differently, and it still leaves those 2 bytes alone (the relative jump to the next byte - which is redundant code at #93b1)
;Now that the entire rope has been drawn, deal with Willy's movement along it.
L935E ld hl,rope_status
bit 7,(hl) ; ; Has Willy recently jumped off the rope or dropped off the bottom of it (A>=0xF0)?
jr z,L93xx ; ; Jump if not
inc (hl) ; ; Update the rope status indicator at L85D6
RES ropebit,(IX+rope0B) ; ; Signal: Willy is not on the rope
JR next_entity_draw ; ;#93b3 Jump to consider the next entity
L93xx
BIT ropebit,(IX+rope0B) ; ; ropebit=0, Is Willy on the rope?
JR Z,next_entity_draw ; ; #93b3 If not, jump to consider the next entity
LD A,(willy_dir) ; ; Pick up Willy's direction and movement flags from L85D0
BIT 1,A ; ; Is Willy trying to move up or down the rope?
JR Z,next_entity_draw ; ;#93b3
cpl ; ; invert the bits - only intetest is in bit [0] the direction Willy wants to move
rrca ; ; shift bit [0] > bit [7]
xor (ix+rope01) ; ; direction of swing in bit [7]
rlca ; ; from [7] to [0]
rlca ; ; from [0] to [1]
AND #02 ; ; value is now 0 or 2
DEC A ; ; value is now -1 or 1
ADD A,(HL) ; ; add on the rope status
LD (HL),A ; ; and save the new value
nop ; ; a bit of space saved 5 bytes
nop
nop
nop
nop
L938a:
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Norman Sword got a reaction from IRF in Ropes & Arrows
For consistancy of timing states and logic flow, it is probably better to manipulate the bits into the appropiate position.
The code I listed is manipulating bits to provide an answer, but the direct route is just as quick, but varies in timing depending on the path taken.
(as listed above)
.
L935E ld hl,rope_status
bit 7,(hl)
jr z,L93xx
inc (hl)
RES ropebit,(IX+rope0B)
JR next_entity_draw
L93xx
BIT ropebit,(IX+rope0B)
JR Z,next_entity_draw
LD A,(willy_dir)
BIT 1,A
JR Z,next_entity_draw
cpl ; in revision this is not needed
rrca
xor (ix+rope01)
rlca ; in the revision the bit position is not shifted
rlca
AND #02 ; no need to isolate bit - a direct test is done
DEC A
ADD A,(HL)
LD (HL),A
NOP
NOP
NOP
NOP
NOP
revised:
L935E ld hl,rope_status
bit 7,(hl)
jr z,L93xx
inc (hl)
RES ropebit,(IX+rope0B)
JR next_entity_draw
L93xx
BIT ropebit,(IX+rope0B)
JR Z,next_entity_draw
LD A,(willy_dir)
BIT 1,A
JR Z,next_entity_draw ;
rrca ; move bit [0] to bit [7]
xor (ix+rope01) ; bit [7]
inc (hl) ; do a +1 change on rope_status
bit 7,a ; check the bit[7] status
jr z,skip_o ; branch if ok with +1
dec (hl) ; else revise the +1 to 0
dec (hl) ; and revise again to -1
skip_o:
NOP
NOP
NOP
NOP
NOP
NOP
which removes the need to CPL the byte for testing and is also one byte shorter.