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JianYang

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Everything posted by JianYang

  1. I don't know if this is relevant, but all three characters have 2 byte utf8 codes. You might have a different problem than that.
  2. It seems no one is guessing anymore, so I can reveal the logic behind my convoluted question: Maybe using spoiler tags would have been better than asking in such a convoluted way.
  3. Is the one pointing at the screen our Lord of the bathroom?
  4. I had hoped to prove crem's algorithm wrong, but I'll settle for my personal best:
  5. Block for the TC2048 (fuse -m 2048 block2048.zip) block2048.zip
  6. If we're talking about the same program, there is a difference in the handling of the gate in the kong beast levels. Norman's version has an animation to open the gate and only after that animation is finished can the barrel roll to the right screen half. The first time I played it, I lost all my lives because this confused me so much. That doesn't help to answer your question, but I felt like mentioning it anyway.
  7. I don't know if this is the exact same version, but it should be the same game:
  8. There's a perpetual motion variant of MM. It's just like the original, but once Willy starts moving, he keeps moving until he walks into a wall. I found it in a collection of @jetsetdanny RZXs and extracted it from there, no idea where you can find the original. It's crazy how much harder MM becomes with this change. Highly recommended.
  9. That is correct, but I'm not sure that this was the important change. Spoilers ahead, stop reading now if you'd rather figure it out for yourself.
  10. I tried the above and couldn't get it to work. After some rethinking I still managed to get a working impossible shape generator. Or actually two slightly different versions. impalt.zip impossible.zip
  11. @Norman SwordThe Program always moves the blocks front right, front left or up. There are always all three sides of the last block exposed. So you are right, the impossible triangle cannot be reached. You could prevent the program from overwriting blocks (except the last one) already on the screen. I think (I haven't tried it) that should enable impossible triangles and other impossible figures to appear. Also, if you really want to go for crazy speed, you can fill the screen with the triangle pattern and just write the attributes. The actual bitmap pattern (addresses 16384-22527) never needs to change. Cool program. I feel flattered again.
  12. 12ws.tap bamboo.tap bars.zip barsb.tap contact.tap freudenabteilung.tap ll.tap mesh.tap mesh3.tap sym.zip t12ws.zip tunnel.zip
  13. Do you have some irrational anger against C? That's not meant as an allegation. I have some irrational anger against Java and Python myself. It was meant as an homage to "isometric" spectrum games like Ant Attack, Knight Lore and Head Over Heels. I guess by making it more colourful, I ruined that a bit. There are too many games called Spellbound for the speccy. Do you have a specific purpose for these eye candy programs? I remember you starting a similar thread on WOS, about type-ins for unwatched spectrums (that's where the block thing originated, I could never get it short enough though). Your stars demo reminded me of blinkenlights, so I tried to maximize that impression by aligning everything to a 2x2 grid. I don't know if it helped. blinkenlights.tap
  14. I'm flattered. You assembler guys really make every byte count. ½kbyte is impressive. Edit: I found something cute in BASIC. 2 POKE 23693,0: BORDER 0: CLS : PAPER 8: LET f=USR "b": LET y=32767: FOR x=0 TO 7: LET h=INT (y/256): POKE f-1-x,h: POKE f+7-x,y-256*h: POKE f+16+x,255-h: POKE f+8+x,255-y+256*h: LET y=INT (y/4): NEXT x: LET d=2: LET r=1: FOR j=0 TO 1 STEP 0: LET t=r+2: LET l=r+1: PRINT AT y,x; INK t;"\a\b\d\c";AT y+1,x; PAPER t; INK l;"\d\c"; INK r;"\a\b";AT y+2,x; PAPER l; INK l;"**"; INK r; PAPER r;"**";AT y+3,x; INK 8; PAPER l;"\d\c"; PAPER r;"\a\b": FOR k=0 TO 1 STEP 0: LET v=-2: LET w=1: IF d=0 THEN LET v=0: LET w=-2 4 IF d=2 THEN LET v=2 5 LET e=d: IF y+w<0 OR y+w>18 OR x+v<0 OR x+v>28 OR RND>.9 THEN FOR z=0 TO 1 STEP 0: LET e=INT (RND*3): IF e=d THEN NEXT z 6 IF d<>e THEN LET d=e: NEXT k 7 LET x=x+v: LET y=y+w: LET r=5-r: NEXT j block.tap
  15. Looks best from a distance or with glasses off. colourful.zip
  16. My theory on RB. He is some Rick Sanchez level genius, who at some point in his life thought: "What am I going to do with my super human abilities? I could solve cancer, but that sounds boring. I guess I'll solve Jet Set Willy."
  17. I can warp you to 2nd place in Final Barrier. So you might last a little longer. Please ignore my odd font experiment.
  18. Great stuff @crem! Could you check the level 17 rzx? When I play it back I only see Willy dying twice. Five hints that @jetsetdanny is actually human? Or five hints that the jsd AI is so advanced to know that it'd better underperform a few times to prove its humanity? 🤔
  19. Are you maybe trying to play back recordings made with a Sinclair/Amstrad ROM against an OpenSE ROM? That leads to problems. Since I figured that out I have no problems replaying Danny's RZXs in FUSE.
  20. foodstuff could work for a fat willy game and maybe twiggiest for the bulimic willy sequel?
  21. That's really cool. While the score matches the record in the high score challenge, the route is quite spectacular. Can't wait to see more. Have you published your PoP solutions somewhere? I'd love to see that too.
  22. I'm a bit of a stickler when it comes to these things. Good to see that everything is now where it should be. 3 new scores and an old one that I forgot to submit: The Warehouse was recorded with an opense rom so the font looks a bit weird.
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