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JianYang

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Everything posted by JianYang

  1. I have some confidence in 1 & 5, but 2-4...
  2. If I haven't counted wrong I've beaten @Ligan by 1 point. That should prove that this was a pure game of chance.
  3. Central Cavern 6 Abandoned Uranium Workings 9 Processing Plant 8 The Vat 5 Ore Refinery 1 Skylab Landing Bay 4 The Bank 3 The Sixteenth Cavern 2 The Warehouse 7 That feels almost completely random.
  4. I'm not sure if you're talking about an actual 1982 game that looked like this or just mean that this would have made me look like a genius programmer by 1982 standards. If it's the latter: I conned my way to a Speccy in 1983 by showing my mother's boyfriend the following program: I told him this was probably the shortest possible word processor and he was so impressed that he insisted on paying like 80% of a 48K Spectrum (I would have been happy with a 16K) for my next birthday and my mother begrudgingly (she thought that math and computers were a waste of time and I should rather do something worthwhile with a future like languages, art or classical music) paid the rest. So even in 1983 you could still convince people that you're a programming genius with much less. If I had shown him the program above I might have ended up with a Cray-1.
  5. Something simple in Basic, showing off Speccy's amazing alpha-blending capabilities. But mostly trying to pressure @Spiderinto finally opening his treasure chest. ;-) rectangles.tap
  6. JianYang

    Manic Miner (ROM)

    Thank you for confirming that. I'm also happy that apparently I'm not the only one who has the weird habit of always keeping a direction key pressed on a conveyor.
  7. JianYang

    Manic Miner (ROM)

    No matter what the settings are the conveyor poke appears to always be on. Is that a bug in the ROM or in FUSE?
  8. JianYang

    Manic Miner (ROM)

    Both. The .rzx wouldn't work without the ROM. Maybe that's what you forgot?
  9. JianYang

    Manic Miner (ROM)

    Also works fine in FUSE.
  10. My guesses above. I assume the second F. is supposed to be a G.
  11. That may work for most of us, but for PixelStonk that's probably no longer an option:
  12. Youtube has stopped hosting combined audio/video files a while ago. Now you have to download an audio file and a video file separately and combine them yourself. I use mkvmerge for that.
  13. Does your idea involve a Spectrum 128K? If not I would be really interested to read your plan how to preserve the Basic. According to skoolkit's memory map Manic Miner overwrites addresses as low as 23552.
  14. mmrnd A little program that loads Manic Miner, moves the items, modifies the starting positions of the guardians and then starts the regular game. I'm sure it's still quite buggy and sometimes there will be a level you can't complete, but most of the time you should be able to finish all 20 levels. mmrnd.zip
  15. Thank you, @Norman Sword I have since posting looked at the disassembly and as soon as I've seen that MM moves the stack pointer I realised it wouldn't be that easy. I have resorted to simulating the guardian movement in Basic and hoping that my observations will hold up in the real game.
  16. Thamks. That should help a lot. I'm experimenting with guardian placements and want to find out the valid start position combinations for the overlapping sprites in Uranium Workings and Processing Plant and I got a bit tired of loading a snapsjot, poking the values, typing 6031769, selecting the room and restarting with the next values. So a FOR loop in BASIC seemed like a good idea, but MM would need to return for this to work.I have no idea about returning to BASIC on dying. Why would you want to do that? Edit: Neither of your pokes works for me. Is there anything else needed to make them work?
  17. Does anyone know a poke or probably a series of pokes with which one can start with a specific level and on death or exit return to BASIC? Partial answers are welcome.
  18. Thank you. In case I'm not the only facebookphobic in this forum, here is a link that works on its own: https://mega.nz/folder/GX5nFABR#rBWd8gGG3d5STaX-vJNgMw
  19. Do you have a link for this? I can't find this anywhere.
  20. That's quite impressive. I wonder if by casually mentioning @RuffledBricks I can summon him and maybe get him to make a speedrun through this version.
  21. The key looks a bit s-shaped.
  22. I apologise that I made you type out the whole involved story.
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