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SymbolShift

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Everything posted by SymbolShift

  1. Second batch is below... 1. 2. 3. 4. 5. List of rooms available: Alienate? Aye 'Appen Banned Beam me Down Spotty Beam me Up Spotty Belfry Big Hole Butlers Pantry Cartography Room Cheat Crypt Decapitare Defence System Dinking Vater? Docking Bay Down T' Pit Downstairs Dumb Waiter Eggoids (Flower) Power Source Foot Room Galactic Invasion Garden Hero Worship Highway to Hell Holt Road In T' Rat Hole In The Drains In The Ground Incredible Library Loony Jet Set Main Entrance (The Sewer) Maria in Space Mega Hill Megaron Money Bags Nasties NCC 1501 Phaser Power Photon Tube Pit Gear On Potty Pot Plant Rigor Mortis Rocket Room Secret Passage Seedy Hole Ship's Computer Shuttle Bay Sickbay Someone Else Star Drive (Early Brick Version) Study Teleport The Hole with No Name The Outlet The Trouble with Tribbles is... The Zoo Trip Switch Water Supply Well Willy's Bird Bath Without a Limb Wonga's Spillage Tray
  2. Some great guesses! Here are the correct answers: 1. Sky Blue Pink 2. Macaroni Ted 3. Captain Slog 4. Willy's Lookout 5. Deserted Isle
  3. Lol! I know what you mean. "Big Hole" and "Seedy Hole" and also on the verge of questionable 😂
  4. Here we go! First batch of additional JSW2 rooms. I'll let a few days pass before giving any answers, to let everyone have a go. Also, a few rooms have been omitted, such as "]","MainLift1","MainLift2","MainLift3". 1. 2. 3. 4. 5. List of rooms available: Alientate? Aye 'Appen Banned Beam me Down Spotty Beam me Up Spotty Belfry Big Hole Butlers Pantry Captain Slog Cartography Room Cheat Crypt Decapitare Defence System Deserted Isle Dinking Vater? Docking Bay Down T' Pit Downstairs Dumb Waiter Eggoids (Flower) Power Source Foot Room Galactic Invasion Garden Hero Worship Highway to Hell Holt Road In T' Rat Hole In The Drains In The Ground Incredible Library Loony Jet Set Macaroni Ted Main Entrance (The Sewer) Maria in Space Mega Hill Megaron Money Bags Nasties NCC 1501 Phaser Power Photon Tube Pit Gear On Potty Pot Plant Rigor Mortis Rocket Room Secret Passage Seedy Hole Ship's Computer Shuttle Bay Sickbay Sky Blue Pink Someone Else Star Drive (Early Brick Version) Study Teleport The Hole with No Name The Outlet The Trouble with Tribbles is... The Zoo Trip Switch Water Supply Well Willy's Bird Bath Willy's Lookout Without a Limb Wonga's Spillage Tray
  5. Was not aware of the new DALL-E2, and had only tried the original DALL-E, which produced some questionable results 😄
  6. If anyone is interested, I can generate some additional images from JSW2 room names (minus the JSW1 & MM rooms). Assuming Crem is cool with that... don't want to hijack your thread 😁
  7. Big thanks to Crem to doing all these, it's been a ton of fun!
  8. SymbolShift

    The big fall

    Not had chance to verify if this beats the 14 room fall in Woody, but it looks like there's some pretty lethal heights in this one. https://maps.speccy.cz/map.php?id=JetSetWillyPipThePipistrelle
  9. It's crazy timing that JSD's guesses were posted 1 minute after mine!! If four of the answers are identical it could mean we both got four correct... or both got four wrong 😂
  10. I figured it out! Kinda by accident, but Spider gave me a clue with tablet's doing it. It's because of the browser width! I never run my browser full screen, and must have recently resized it a little narrower. If the browser is 1216 or less pixels wide, then less formatting icons appear in the reply. If browser is 1217 or more pixels wide, then you get the extra icons, including spoiler.
  11. Oddly, I get the exact same options as you (with spoiler icon) if I "Create a topic", just not on the Replies anymore.
  12. Yeah, it could totally be something I'm doing wrong, but never seen this happen before. I'm on a desktop. It could be fixed in Firefox 101 (you maybe on the beta release), I'm using 100.0.2. I'm logged in, and when I click on reply, these are my only options now...
  13. I'll take a stab... On a weird note, I'm posting this using the Edge browser, since the latest Firefox update (100.0.2) seems to make the "eye" spoiler icon disappear.
  14. Thanks Norman. Your detailed explanations are well appreciated! 👍
  15. That said, I'm reluctant to believe that this behaviour was intentional. When Willy makes contact with a conveyor traveling in the opposite direction (coming from any Y height), is he "supposed" to walk, or stop? The fact that both situations are present in the game, makes me think that only one behaviour is correct. The logical behaviour is that Willy should stop, however the guardians ignore this rule and travel in both directions. We may never know which behaviour is correct/intended.
  16. The new image (K) just makes me question my guesses, and creates more confusion 🤣
  17. Your absolutely right (and Spider) about the platform being on a higher Y level than the conveyor. The other place this can be verified is the Solar Power Generator, jumping right off the platform and onto the conveyor brings willy to a halt, exactly the same as in the Central Cavern.
  18. Sorry to bring this "conveyor" issue up again, but I did notice something weird today. My son was testing my Central Cavern replica, and he jumped back between the plants and traveled right on my conveyor (just like the C64 version). I immediately said "that's not possible!" and was confused, since you can't do this on the ZX version. After double checking the ZX original, you CAN actually travel right on the left side of the green conveyor, if you jump from the platform. However, you cannot travel right on the right side of the conveyor (jumping right between the two plants). This almost brings me to the conclusion that the C64 version is actually working correct, and the inconsistency of the ZX conveyor was a bug? or possibly deliberate by MS? Easier to see what I'm talking about in this image...
  19. Think you could be right with that. Matthew Smith's game design is just as eccentric as the man himself, and to do things the normal way would be been considered boring for him. Either that, or it just made perfect sense to him, possibly due to his eccentricity. We also know that MS did not like to make things "too easy" 🙂
  20. After implementing my rope, I am still somewhat bewildered as to why Matthew Smith used the control system he used for climbing up/down the rope. The climbing logic used in JSW is... Rope swinging left: left key = climb down / right key = climb up Rope swinging right: left key = climb up / right key = climb down Anyone I know who jumps on a rope for the first time is totally baffled on how to control Willy, as the climbing direction reverses when the swing direction changes. That said, after a while, you do eventually get used to it. I have coded the above method in my game (since it's true to JSW), but I did try a simplified version (left = up, right = down, no matter what swinging direction) and it seemed way more logical. I wonder if there was a valid reason that Matthew Smith programmed it this way. Maybe there IS a reason? or maybe it's just a side-effect of lazy coding? Would love to hear any thoughts on this.
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