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Jet Set Willie

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Everything posted by Jet Set Willie

  1. Thank you for asking, Spider. 🙂 The flu got me, I am quite recovered now, but not quite. I have other things to do now, but I will come back to my "project" eventually. There are many rooms already and many of them will need proper playtesting to prevent unnecessary deaths as there are places where it´s possible to wander off the screen. I will have to block those possibilities off somehow without deleting graphical detail too much and some of those rooms will need neighbouring rooms, though I am not sure if there will be enough rooms for that. 🤔 Also, few rooms will really need Hex´ing, as Willy should be placed to the certain position when he enters the room (the same starting position for all those few neighbouring rooms). It is possible to make those rooms work without Hex´ing, but it would look strange and the player would clearly notice it´s done clumsily. Is such Hex´ing possible without too much work?
  2. I don't know the answer, but could somebody please make an Amiga and ST remakes, using these graphics? Please?!? 😀 I will gladly pay some extra for the blank Amiga disk(s) to get this game! 😁😋 I suppose there won´t be an official Amiga game these days 😔thus I am talking about blank disks to get a fan made free game, unless Software Projects is rejecting such thing.
  3. I did tests with my Mass Collaboration room using those original Willy sprites. Combination of ALT 1-8 + animation numbers in guardian editing box seemed to offer "unlimited" amount of Willy sprite frame possibilities, that confused me. It´s confusing that JSWED allows to put bigger animation numbers than 7. Yes, thank you, I was aware of using ALT + 1-8. 🙂 And partly aware of "0, 1, 3 and 7 work like this (for 1, 2, 4 and 8 frames", now I know that better, too. 🙂 Same here. Some things will become possible only by using mix of coordinates and speed you was not thinking of, otherwise, if you can´t alter coordinates of guardian movement, you will just have to accept wrong kind of animation or think of something else. Yes, I have thought the same, and I am making such frame changes in the sprites editing, when I need something "out-of-ordinary". But there is still the very problem, what seems to be a bug in JSWED. Yes, the same what I have described already. I may get a perfect (or near enough, so the player won´t notice or care) vertical sprite movement and animation, in guardian editing box. In a way that guardian moves up using frames 0 and 1 only until reaching the top limit of the movement and then moves down using frames 2 and 3 only until reaching the bottom limit of the movement and then goes up again using frames 0 and 1 only, etc.. It looks perfect, until I close guardian editing box by pressing [Ok]. I then switch to other room and back to see the current changes, and what I will see is that guardian animation timing is all wrong. Ie "going-up-frames" will get changed to "going-down-frames" too early or too late, and vice-versa. Hopefully you will understand now. 🙂 Also, at least on "my" JSWED, a quick left / right also changes previous guardian movement to current guardian movement changes. But you probably meant that, too. 🙂
  4. Hello Alexandra, and welcome to the "new" JSWMM! 🙂How pretty screens you have put here! Maria is looking so good, thank you for showing your skills! One room seems to include Matthew himself. 🙂
  5. Now, I tried to continue another project, as I haven´t been able to understand why JSWED won´t allow me to use guardian sprite animation the way I want to, as I had managed to make similar action in my Mass Collaboration room already. I have been confused, as guardian animations weren´t what I had choosed in "Guardian Editing window". When I had selected a proper animation in Guardian Editing window, the animation sequence is all wrong when it plays in a room after I have closed the Guardian Editing window. As I tried it once again now, I noticed that when I right-click the wanted guardian from that "8 guardian sprite list" from the bottom right and then select Guardian->Edit and in Guardian Editing window I once again tried to select suitable animation, by changing numbers in "Animation", I noticed that when I close Guardian Editing window by selecting "OK" and instantly go back to Guardian Editing window, animation number is wrong, it´s not the one I had choosed. Animation number stays correct, if I select animation number 0-7, but any number bigger than that, it gets changed to a smaller number, always less than 8. This makes it impossible to get a suitable guardian animation! 😟
  6. I thought I had taken care of that already when I was designing those ramps and checked that everything worked in one room before making another ramp in neighbour room, but as I checked it now, I had forgotten to check it. In "final version" those ramps in three rooms were joined correctly, no problems with that, I just had forgot to check that colour attribute thing, I just thought I had done it. 😄 But when I checked the room on emulators before changing the ramp to other colour than the water, I found out that the earth cells were disappeared from that room! Earth was already having different colour than ramp and water, also Earth had different colour than Willy, if that means anything. No, earth and air had different colour, if you thought that. 🙂 When I changed the earth cell colour, it became visible on emulators. 🤔 I found out the same see-saw walking with my experimentings and accidents. 🙂
  7. Back to earlier guardian problem. I had thought that mentioned guardian classes and instances feature and checking and modifying them will solve the problem. Now I tried to concentrate on that, but the problem is worse. I had originally tried to put two sprites to just one room and succeeded in that. Then I changed rooms and found out JSWED had added those two sprites to all the other ten rooms what currently were made back then! Also, in bottom right where existing guardians with their classes are shown for possible 1-8 guardians, all 8 positions were filled with guardians, every position showing the same guardian with the same guardian class 00! Yes, all 10 rooms had (and still have) the same problem! I have later added more rooms, and that problem weren´t slipped to new rooms at all, it stays among those ten first rooms. Yesterday and today I had tried many times to delete those guardians using G: Guardian and by highlighting the bottom right 1-8 guardians one by one and right clicking them to get to Delete and deleted all of them one by one. But when I changed the room and back, to see if I had succeeded in deleting, all of them were always there, unharmed! No matter if I deleted all 8, or 1 or 3 or any amount between 1-8, every 8 were always there again when I changed to the other room and then came back. In all 10 mentioned rooms they stay unharmed, no matter in which room I try to delete any amount of them. I have tried to delete them and then SAVE with F2 and shut off JSWED and starting JSWED again and loading the just saved file, no hope. All 8 in that room are still there. In editing screen (the room layout with tiles and sprites) there were either one or two sprites moving in their "tracks", depending on the room. I tried to change their X and Y positions, just to see how many of them there actually are, as I thought that all 8 may be moving in the very same position, ie the top one masking all the 7 others. But if I moved one sprite to different position, no other sprites came visible, so either there were just one on screen (in some rooms there are two sprites moving, some other rooms have just one), or all 8 moved at once. I once managed to get "two ball sprite" (found in the Bathroom) and ufo (from the Bridge, I think) to visibly move at the same position on screen, one masking the other one, both had the same yellow colour, no matter that I changed "two ball sprite" to black to see it better. I will need help to get rid of those 80 sprites. I had added two sprites in just ONE room, WITHOUT adding any guardians in the other rooms AT ALL and got eighty or so instead to TEN rooms. 🙄 I hope I had made this clearer this time. 🙂
  8. On whatever JSW&MM site the missing games will be listed on, here´s one more "missing" one. TI-99/4A Jet Set Willy. 🙂
  9. I think I had calculated the lower ramp´s position correctly and moved it few times. Perhaps it needs just more of that. The ramp actually continued on the right from the bottom room, and there the "bottom right room ramp" was not positioned correctly either for walking from room to room. But like said, the upper room ramp was corrupted, as it´s character cell was turned to water character cell, preventing walking.
  10. I have managed to get the arrows work, seeing two rectangles. I think the problem was that I didn´t understand to change to another room and back again. I got the arrows work the way I want, JSWED limitations allowing. I will need to use JSWED64, though, to really get them work the way I want. But at the moment I want to stick with JSWED48K. In JSWED48K, is it impossible to "connect" two or more ramps (one per room) in vertically neighbouring rooms, ie Willy could start from the bottom room ramp, walking to the top of the room, thus entering the upper room, then his walking will continue on upper room ramp? It is fine in JSWED, but on ZX32 and Klive, when Willy enters the upper room, the upper room ramp is not shown properly. Instead, the upper room ramp character cell has turned to water character cell, thus Willy gets stuck there. I can move a bit left and right, and at first I can jump, but then jumping gets stuck and can just move a bit left or right in a narrow area. I could put an earth or water character cell to the bottom of the upper room ramp, that probably helps, haven´t tried yet, as I thought to ask first, as earth or water cell would look out of place there, as I have already defined them to different purposes.
  11. Too bad. I hope somebody could ask for rights to add at least some missing ones there.
  12. 👍 You can always add hex numbers among decimals. Why not edit your post right now? 🙂 It may have happened in my topic, yaaayyy! 🤩
  13. Thank you. :) It can be finished without any loss of life. My original background design and gameplay idea was little different, but it turned out that JSW engine crashes my game. I think I could have done it somehow, at least to get similar action, but thought that "watered down plan b" was ok as a Jet Set Willy room even it was not what I wanted. The unfinished first version was harder to finish and I feel this finished one is too easy, but I will leave it as it is, as it´s better to have a room what CAN be finished without losing too many lives, as you will need those lives in the other rooms as well. :)
  14. Thank you, it was interesting to experience what Willy feels during teleporting! 🙂 Even just through my own post! You are welcome, JetSetDanny, though I hope and think there are some others too. 🙂 I will read them again if I will ever do a more "complicated" sequel. 🙏
  15. I thought 128K version of Utility Cubicles may have been such a starting point to Mass Collaboration Project, so people could have added screens to it. Thanks for letting me know. 🙂 Glad I asked about this, as after I had found Mass Collaboration Project page few days ago, I decided to make one room for it, in a hope the project is not finished yet. And just for my own fun, if it´s finished already. The room is ready and tested that it can be finished with one life. Happy to hear about your thoughts to relaunch it, even without my room! 😉 Thank you!! 🙂 👍👍👍
  16. I had never heard of this, until I just recently bumped to some video. Thank you for the background story. 🙂 I will quote myself (below). 🙂 🙂
  17. MtM, you said really well, what I was thinking about, thank you! 🙂 Even I am not that much into MM3D or some 3D version of Boulder Dash like games, even 3D versions of JSW/MM are nice to have mentioned in a fourth "Something else" category, as they clearly have their inspiration in MM/JSW, even they are "something else". I think it doesn´t matter, if somebody tells about a "wrong" game, as it can be discussed about then. 🙂
  18. We will just have to decide some game being "close" enough and list it here. And then have a conversation between people, why it is or isn´t a clone. A clone I am referring to, can use whatever engine, either original by the author, or "cloned" from JSW/MM or from another JSW/MM clone. Yes, I am not referring mods as clones. That sounds like a very good thing to have! 🙂 👍
  19. I have noticed The JSW Mass Collaboration Project on JSW Remakes. Regarding what there reads, it seems like the project has been just started, but I suspect it´s a very old project already, as notices on that site seem to be 20+ years old. If this project is finished already, what is the game´s name? Utility Cubicles?
  20. I´d love to enter the codes in binary, if I just could. 🙂 But as not being the "real" JSW designer 🙃, I love to use JSWED to have possibility to make some JSW screens. 🙂 I managed to add few arrows to one screen, to test them, though, I am not sure why I don´t always see two rectangles. I will have to try this again later. Rest of my answers appeared in wrong topic somehow, let´s wait until some moderator will move them here. 🙂
  21. Thank you, those "Technical notes" from Willy´s New Mansion were interesting to read! 🙂 Hopefully I can try some in the future. I will read Madam Blavskja´s Carnival Macabre´s Read Me later, I should try that game again, the last time was long time ago. Thank you again for the very good explanation! 🙂 My operating system is Windows 11. I have learned to save almost nearly as often as it´s needed. 😉 I recently managed to add several guardians in one room, learning something how JSW engine works, but I did that on a separate small project. 🙂 Thank you. I will yet have to try Ian´s JSW to learn about this. I have used my limited JSW time to trying to do things with JSWED. 🙂 EDIT: I was multi-quote-answering my own topic, at least it clearly looked like my own topic, but somehow my answer ended here! 😐 Moderators, please move this to my own JSWED topic, thank you. 🙂
  22. JSW Remakes lists some for different machines, but even that list is incomplete.
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